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    Path for the LUK Bandit

    Intro:
    This guide for is just to show you how to make a proper bandit. It is how I
    feel the LUK bandit whould be made.

    - - - - - - - -

    Comparisons:

    LUK and STR Bandits: LUK bandits do more max damage than STR bandits but STR
    bandits do more min damage than LUK bandits.

    LUK Bandits and Sins: Luk bandits do more stable damage and their damage
    range in the end is less than sins. sins mostly rely on critical strike
    which doesn't always hit. however if they do then sins do more damage and
    they are ranged. Sins are weak close ranged

    LUK bandits and warriors: LUK bandits and warriors are very similar. not
    much damage in the end in terms of damage and range.

    LUK bandits and archers: Archers are ranged but are weak closed ranged.
    bandits are strong close ranged but can't hit ranged.

    - - - - - - - -

    The Beginning.

    The thing about this game is that every single stat point is required. When
    you are making your characters, roll the dice till these stats come out.

    Str: 4/5
    Dex: anything
    Int: 4/5
    Luk: anything.

    I recommend you get the 4/4 build but if you can't be bothered go for a 4/5
    or 5/4. nothing else.

    After that you should be ready to go. When you first land on Maple Island.
    Don't bother doing the first quests since they are pretty useless. It is
    much faster to simply go to the end and killing a few green snails. Once you
    have leveled you will get 5 stat points. With these stat points place them
    into DEX until it is 25. Then place the rest into LUK.

    Once you get to lvl 10 go to Victoria island. [This will require 150 mesos]

    - - - - - - - -

    The 1st Job Advance

    When you are at Victoria Island. go straight down till you get to the
    travelling guy. go straight to Kerning city. As a beginner you are given a
    90% discount so you only pay like 100 mesos or something.

    When you are at kerning go straight to the Jazz bar and press up at the
    door. Then you'll be in a room with a vampire living in a toilet. Talk to
    the vampire and get your job advance.

    This is your skills build until level 30.

    lvl 10: +1 Double Stab
    LVL 11: +3 Double Stab
    LVL 12: +3 Double Stab
    LVL 13: +3 Double Stab
    LVL 14: SAVE YOUR SP POINTS

    This is because once you advance your double stab from 10 to 11 your mp
    usage will double. and trust me. mp is very very VERY important (unless
    you're rich).

    LVL 15: Save SP
    LVL 16: +9 Double Stab (because who cares aobut one more lvl)
    LVL 17: +1 Double Stab (MAX) +2 Nimble Body
    LVL 18: +3 Nimble Body
    LVL 19: +3 Nimble Body
    LVL 20: +3 Nimble Body
    LVL 21: +3 Nimble Body
    LVL 22: +3 Nimble Body
    LVL 23: +3 Nimble Body (MAX)
    LVL 24: +3 Disorder
    LVL 25: +3 Dark Sight
    LVL 26: +3 Dark Sight
    LVL 27: +3 Dark Sight
    LVL 28: +3 Dark Sight
    LVL 29: +3 Dark Sight
    LVL 30: +3 Dark Sight

    Your stat build should be as follows.

    Dex = 2xLVL (note: at this point you may lack 1 dex point every now and then
    for a new weapon, when this happens just buy a piece of gear that adds +1
    dex)
    LUK = Rest of you SP points.

    Training areas for lvl 10 - 30

    LVL 10-18 The Tree that Grew I
    LVL 18-21 Pigs Beach
    LVL 21-25 Pigs Beach. Party Quest. Green Mushrooms
    LVL 25-30 Horny Mushrooms. Green mushrooms. Party Quest.

    - - - - - - - -

    The 2nd Job Advance

    Now you are level 30 and of course here comes the job advance. To do this
    simply go back to the vampire in the toilet and talk to him. He will give
    you a letter. Then go 2 maps right of kerning and go to the top of the
    constuction site. There you will find the 2nd job advance guy. Talk to him
    and you'll be transported to a place with cold eyes and blue mushrooms.
    These act like they've just been shocked or something and have higher
    damage/def. Once you get 30 dark marbles (which these fellas drop). Go back
    up and talk to him again. He'll give you the proof of a hero and then go
    back to the vampire and advance.

    From lvl 30 onwards these should be your skill placements

    LVL 30: +1 Dagger Mastery
    LVL 31: +3 Dagger Mastery
    LVL 32: +3 Dagger Mastery
    LVL 33: +3 Dagger Mastery
    LVL 34: +3 Dagger Mastery
    LVL 35: +3 Dagger Mastery
    LVL 36: +3 Dagger Mastery (finish at lvl 19 since if you advance to lvl 20
    you'll only get 1 more accuracy)
    LVL 37: +3 Savage Blow
    LVL 38: +3 Savage Blow
    LVL 39: +3 Savage Blow
    LVL 40: +3 Savage Blow
    LVL 41: +3 Savage Blow
    LVL 42: +3 Savage Blow
    LVL 43: +3 Savage Blow
    LVL 44: +3 Savage Blow
    LVL 45: +3 Savage Blow
    LVL 46: +3 Savage Blow
    LVL 47: +3 Dagger Booster
    LVL 48: +3 Dagger Booster
    LVL 49: +3 Haste
    LVL 50: +3 Haste
    LVL 51: +3 Haste
    LVL 52: +3 Haste
    LVL 53: +3 Haste
    LVL 54: +3 Haste
    LVL 55: +2 Haste (MAX), +1 Dagger Booster
    LVL 56: +3 Dagger Booster
    LVL 57: +3 Dagger Booster
    LVL 58: +3 Dagger Booster
    LVL 59: +3 Dagger Booster
    LVL 60: +1 Dagger Booster (MAX) +2 Dark Sight (MAX)
    Dark sight is very useful for getting anywhere far away fast since it may be
    combined with maxed haste so you can walk past monsters.
    LVL 61: +3 Endure
    LVL 62: +1 Endure +2 Steal
    LVL 63: +3 Steal
    LVL 64: +3 Steal
    LVL 65: +3 Steal
    LVL 66: +3 Steal
    LVL 67: +3 Steal
    LVL 68: +3 Steal(MAX) steal is useful since the bug of steal has been fixed.
    It can now steal ITEMS and can also steal and item and see the same item
    drop when the monster dies.
    LVL 69: +3 Endure
    LVL 70: +3 Endure

    Stat build is the same as usual. Until lvl 40. From then on add +1 Dex and
    +4 luk per lvl. this is because lvl 50 armour would only require 90 dex
    except for your lvl*2.

    Training Areas.

    LVL 31-33 Horny Mushrooms. Blue Mushrooms. Zombie Mushrooms
    LVL 33-35 Wild Boars. Horny Mushrooms. Zombie Mushrooms
    LVL 35-39 Evil Eyes. Fire Boars. Wild boars.
    LVL 39-42 Jr Grupin/Cellion/Lioner. Fire Boars. Dark Leattys (anything with
    1100 hp or less EXCEPT for big sentinals)
    LVL 43-44 Fire Boars. Jr Grupin/Cellion/Lioner. (This is because now your
    savy can hit 6 times you should be able to 1 hit KO any Fire boars.)
    LVL 45 Jr Grupin/Lioner/Cellion. Fire Boars
    LVL 46+ No idea. havn't gotten to this stage yet. Just train on whatever you
    can 1 or 2hit kill.
    LVL 47-50 Curse eyes/Wraiths/Lupins/Zombie Lupins. (Lupins and Zombies
    Lupins are only reocmmended if you are ultra rich with a godly fan)
    LVL 50-53 Best training place is Monkey Forest I, just outside the inner
    tree.
    LVL 53-55 Zombie Lupins INSIDE the tree. If you can OHKO them then go there,
    don't be afraid to use up hundreds of warrior pots if you
    want to level.
    LVL 55-60 Drakes, Jr yetis. Zombie Lupins get boring at about now so move
    onto something else, if you feel you're not lvling fast enough
    then just go back to them. Dark Stone golems
    LVL 60-70 Dark Stone Golems, DMT, Jr Yeti, Zombies (if you can 2 hit them),
    Hot Sands (if you can ohko everything)
    LVL 67-70 Sanc 2 if you want, Zombies, Dark stone golems

    FOr armour just get anything that adds to LUK.

    - - - - - - - -

    THE THRID JOB ADVANCE

    YAY, Now the 3rd job is out i can finally update my guide!!

    Now for the 3rd job advance make sure you have got one refined dark crystal
    (not black crystal) in ur inventory and talk to alcaster and buy a few all
    cure potions. Then go to speak to the person with the scar on his face in
    the 3rd job place. He will tell you to go to Victoria and talk to the Dark
    Lord. When you get there, the dark lord will tell you to kill his evil
    counterpart and claim the black seal. To do this go to the monkey swamp two
    (check hidden-street for whereabouts) and enter the Door of Dimension. Walk
    to the end and on the second map is the Dark Lord's evil counterpart. This
    person does about 200-300 touch damage, throws steelys and uses avenger
    which does 1k damage. He ALSO summons Tauromacises and Curses you often
    (this is where your all cure potions come in handy). Once he is dead pick up
    the black seal and talk to the sparkling crystal where you will be
    teleported back to Kerning and talk to the Dark Lord, who will give you the
    tailsman of strength.
    Once you have gotten this go back to El Nath and talk to your 3rd job
    instructor again and she will tell you to go to the rock (forgot it's name)
    in the screcret portal which is on the top right corner of Sharp Cliff II.
    Once you get down there Talk to the rock and give up you're Dark Crystal to
    answer some questions. Make sure hidden street is running at this time
    because you MAY have to check up on some of the answers and if you get one
    wrong then you'll have to get a NEW dark crystal and go back there.
    After you've answered all the questions you would've gotten the talisman of
    wisdom. go back to your job instructor and get ur 3rd job!!!

    THIEVES STANDS FOR BAND OF THIEVES

    NOTE: THIS IS ONLY IN TESTING STAGE, DON'T ASK ME QUESTIONS ABOUT 3RD JOB
    SKILLS.

    - - - - - - - -

    Skill Placements (Train on Vikings by LVL 86):
    LVL 70: +1 Assaulter
    LVL 71: +2 Thieves +1 Meso Explosion
    LVL 72: +3 Thieves
    LVL 73: +3 Thieves
    LVL 74: +2 Chakra +1 Thieves
    LVL 75: +1 Chakra +2 Meso Guard
    LVL 76: +3 Meso Guard
    LVL 77: +3 Thieves
    LVL 78: +3 Thieves
    LVL 79: +3 Thieves (LVL 18 Thieves)
    LVL 80: +3 Assaulter
    LVL 81: +3 Assaulter
    LVL 82: +3 Assaulter
    LVL 83: +3 Assaulter
    LVL 84: +3 Assaulter
    LVL 85: +3 Assaulter
    LVL 86: +1 Assaulter +2 Meso Explosion (LVL 20 Assaulter)
    LVL 87: +1 Pickpocket SAVE 2 SP
    LVL 88: +5 Assaulter
    LVL 89: +3 Assaulter
    LVL 90: +2 Assaulter (MAX ASSAULTER) SAVE SP POINT
    LVL 91: +4 Thieves
    LVL 92: +3 Thieves
    LVL 93: +3 Assaulter
    LVL 94: +2 Thieves(MAX THIEVES)

    From here on out you may now train at gobies, bikings, whatever you choose
    to. If you choose to max out mesos explosion and have the mesos to spare
    then you may also Zakum.

    Pros: Steady build. Saves up mesos.
    Cons: Slow training. May take a while to get to LVL 86

    Training Areas:
    70-79: MIXED STONE GOLEMS WITH LEVEL 18 THIEVES. Zombies, Buffies, Big
    kitties, Lusters. etc
    79-86: MORE MIXED STONE GOLEMS, ynp, Big yetis, ww/lycans for drops.
    86+ : Vikings

    - - - - - - - -

    Skill Placements (Train on gobies at lvl 81):

    LVL 70: +1 Chakra
    LVL 71: +2 Chakra +1 Meso Guard
    LVL 72: +3 Thieves
    LVL 73: +3 Thieves
    LVL 74: +3 Thieves
    LVL 75: +3 Thieves
    LVL 76: +3 Thieves
    LVL 77: +3 Thieves
    LVL 78: +3 Thieves
    LVL 79: +3 Thieves
    LVL 80: +3 Thieves
    LVL 81: +3 Thieves

    Basically you can now hit 6 enemies at once so since gobies spawn in packs
    of 6 you can just get a goby house and kick ass from there. The only
    downside to this is that Gobies do a lot of touch damage so unless you can
    afford it then this build isn't really suggested.

    Pros: VERY good exp at gobies (1.5k+ with a party per goby)
    Cons: VERY costly Must be a rich bandit to do this.

    Training Areas:
    70-79: MIXED STONE GOLEMS WITH LEVEL 18 THIEVES. Zombies, Buffies, Big
    kitties, Lusters. etc
    80+: Gobies because at lvl 25 thieves you can hit 6 enemies.
    Assuming you decide to go for assaulter after this then you can eventually
    move onto vikings.
    If you decide to move onto meso explosion then you can go kill zakum.

    - - - - - - - -

    Skill Placements (Let's kill Zakum at lvl 82 ... With 10 million mesos):

    LVL 70: +1 Assaulter
    LVL 71: +3 Meso Explosion
    LVL 72: +3 Meso Explosion
    LVL 73: +3 Meso Explosion
    LVL 74: +3 Meso Explosion
    LVL 75: +3 Meso Explosion
    LVL 76: +3 Meso Explosion
    LVL 77: +3 Meso Explosion
    LVL 78: +3 Meso Explosion
    LVL 79: +3 Meso Explosion
    LVL 80: +3 Meso Explosion
    LVL 81: +3 Chakra
    LVL 82: +3 Meso Guard

    Basically you get maxed meso explosion. Get a giant party of priests/dks.
    Get 10 million mesos and drop them in 10k bags. Then you cast your meso
    explosion repeatetly (sp).

    Pros: GOD drops. GOD-ish exp
    Cons: 10 million mesos + pot costs + the fact that you will have NO useful
    skills so you can kill NOTHING but zakum.

    Training Areas:
    70-81: MIXED STONE GOLEMS WITH LEVEL 18 THIEVES. Zombies, Buffies, Big
    kitties, Lusters. etc
    82+: Zakum. you have no other choice until you get some more sp to use on
    Thieves or Assaulte.