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    MapleStory Cleric Guide

    Table of Contents
    -----------------
    To make use out of this and get info easier. Press ctrl+f and type in a
    code. ex. 1.1 and and you first cycle to the 1.1 in the Table of Contents
    then click again and you will be at the section. Hope this helps =D

    1. The Magician

    1.1 Why be a magician
    1.2 Making A Proper Magician
    1.3 Getting the Job
    1.4 Intoduction to Magic
    1.5 Skill Path
    1.6 Places to train
    ----------------------------
    2. The Cleric

    2.1 2nd Job Advancement
    2.2 The Holy Magic Guide
    2.3 Cleric's Skill Paths
    2.3a Non- Holy Arrow Build
    2.3b Holy Arrow, No Teleport Build
    2.3c Bless Early Build w/ Holy Arrow
    2.3d Bless Early Build w/o Holy Arrow
    2.4 Cleric's Training Paths
    2.4a Solo Path
    2.4b Party Path
    2.5 Play With Holy Arrow
    ----------------------------
    3. The Priest

    3.1 The Priest Skill Book
    3.2 The Priest Skill Path
    ----------------------------
    4. Dolphy's Wisdom

    4.1 Solo Priest
    4.2 Party Priest
    4.3 Random Notes
    ----------------------------
    5. Recommended Equipment

    ------------------------------------------------------------------------------------------------
    1.1 Why Be A Magician
    ------------------------------------------------------------------------------------------------
    You want to be a magician because you can cast the most coolest spells.They
    also have the highest amount of MP in the whole game. No one has higher MP
    then the Magician. The disadvantage is that they have the less HP. That
    means a few hits will kill you. But armed with potions can solve that
    problem. Plus your spells are fast and you have a chance to wipe the floor
    with your enemy before it comes near you. Warriors don't like you much
    because they say we ks them alot. What we doing is training. To be polite
    though say sorry to any person you do ks. Magicians can cast long range even
    if the enemy is right in front of you! Sins and archers have to keep moving
    back but the magician can stay put.

    --------------------------------------------------------------------------------------------------
    1.2 Making A Proper Magician
    --------------------------------------------------------------------------------------------------
    You must set your stats a certain way in order to be a proper mage. In order
    to do this, you must do what is necessary. Magicians DO NOT need Strength.
    They DO NOT need Dexterity. What do they need? They need Intelligence and
    Luck. Intelligence will increase the magic attack. Luck increase
    avoidability and when you die, wont lose so much of your precious exp.
    When you make a character you get to choose what he looks like and you can
    choose his stats by the roll of the die. This is what you must try to get
    and mind you this may take a long time:

    Strength: 4/5
    Dexterity:4/5
    Intelligence: Any #
    Luck: Any #

    If you do this, you should have high intelligence because none of the points
    will be wasted in strength. Now each time you level you will get 5 Points.
    What a bargain eh? The question now is where do we put these points? Well
    lucky for you I am about to tell you. Always keep your luck 3 ABOVE YOUR
    LEVEL. NO higher or NO less. You need it in order to equip armours and
    weapons.

    ------------------------------------------------------------------------------------------------------
    1.3 Getting the Job
    ------------------------------------------------------------------------------------------------------
    You must be level 8 and i dont recommend any higher because you will lose
    the gain of Skill Points. You will need 20 INT but when you are 8, if you
    raised your skills properly, you should have about 40. Your luck should be
    11. Now when you leave maple island you will have to go to ELLINIA, your
    mage home. Head to the very top and talk to Grendal the Old. he will say you
    have the power to be a magician and you will become one. You will also get 1
    Sp. What do i do with this? Well that is explained here:

    ------------------------------------------------------------------------------------------------------
    1.4 Introduction to Magic
    ------------------------------------------------------------------------------------------------------

    MP Recovery- This skill will increase the rate you recover mp. this skill
    will be maxed. it benefits you lots.

    Max MP Increase- This skill has to me maxed as soon as possible. This skill
    makes you get more mp each time you level. it also makes you get more mp for
    each point you put into mp. i dont recommend putting points into mp though.
    the only purpose on maxing this is so you have more mp gain every level.

    Magic Guard- This skill saves your life. 80% of damage will go into your mp.
    of course, this drains your mp and is not recommended for training. mostly
    for hunting high monsters in party.

    Magic Armour- This skill is not that useful for a cleric since you get
    invincible and bless. this skill increases your weapon defense.

    Energy Bolt- This is your first magic skill. It is left at 1 though. IT only
    attacks an enemy once.

    Magic Claw- your main attacking spell until level 30, unless you are a
    cleric -.- this skill attacks the enemy twice.

    ------------------------------------------------------------------------------------------------------
    1.5 Skill Path
    ------------------------------------------------------------------------------------------------------
    You get 3 every level so use them wisely. This is the path i did and it is
    very successful. Follow it in order.

    1. Raise Energy Bolt to 1 and leave it at that. You will only need it at 1.

    2. Raise MP Recovery to 5 to unlock MP Increase.

    3. MAX OUT MP increase this skill is very important if you want high MP.

    4. You can either get Magic claw now or max out MP recovery. I recommend MP
    recovery since magic claw will drain your mp like crazy.

    5. Max out either Magic claw or MP recovery if you havent. You MUST max out
    both of them. Save Sp when magic claw is 10 for about 2 levels since after
    10 MP cost is doubled.

    6. Now finally, max out Magic Guard since this skill is very useful. I didnt
    touch Magic Armour at all.
    In the end you should look like....

    :Energy Bolt-1
    :Improving MP Recovery-16
    :Improving Max MP Increase-10
    :Magic Guard-20
    :Magic Claw-20
    :Total SP spent-67
    Leave energy bolt 1 because magic claw is a way better skill. If you really
    like energy bolt then you can use that one. Magic claw goes through the
    environment which is really helpful. Mp Increase makes you have lots of MP
    you must get this or your training will be really slow. Mp recovery helps
    you recover really fast. Magic Guard is a life savor. 80% of your damage is
    sent straight to MP. You have lots of it so it is no problem. You might need
    to use potions that heal MP though. It does save you on HP ones (when you
    are a cleric you dont need them either)

    ----------------------------------------------------------------------------------------------------
    1.6 Places to Train
    ----------------------------------------------------------------------------------------------------
    1-8 You are on maple island. Train on green and blue snails. You can also
    fight little shrooms. DONT mess with the red snails or the big mushrooms as
    they will MURDER you.

    8-13 Henesys Hunting Grounds 1 bottom level (snails). You have level 1
    energy bolt but not alot of MP. The hay stacks are excellent place to
    regenerate MP. Energy bolt is strong enough to wipe out anything on that
    bottom floor.

    13-18 Henesys Hunting Grounds 1/2/3 You can fight everthing but Green
    Mushrooms.
    Slime Tree You can kill slimes really easy. So easy, that aint funny.

    18-20 This level is tricky. You can fight in an area that saves you on
    potions but might be too slow. OR you can fight at pig beach but there is a
    constant spawn and you will get hurt alot. I trained at Hidden Street:
    Mushroom Garden and at Henesys Hunting Grounds 2/3

    20-23 Pig Beach!! Around this level you can one hit everthing at pig beach.
    Watch out for the occasional spawn of the iron hog. You cant hit it yet so
    just run to safety or run pass it and continue on training. This is really
    fast leveling here especially with Magic claw but try not to ks.

    24-30 Horny Mushroom Tree You can kill everthing in here in 1 hit so train
    here. This is a really good training spot and you will level fast. Around 28
    you could try Ant Tunnel though it might still be hard. I recommend training
    on stuff that takes 1 hit for you as it will save up on MP and it easier for
    you. You could also Party Quest but i cant say that i recommend that. It
    wastes a lot of time into trying to get in and the time wasted you could
    have gained alot of EXP.

    ------------------------------------------------------------------------------------------------------
    2.1 2nd Job Advancement
    ------------------------------------------------------------------------------------------------------
    Now you are 30 and ready to go get the advancement. Revisit Grendal the Old
    and he will say you have become really strong. He will give you a letter to
    take to the job instructer in Victoria Road: Forest North of Ellinia. There
    he will transport you into a dungeon. Buy potions before you enter it
    because the monsters all take 2 magic claws to kill and they hurt you around
    80 damage. You have to collect 30 dark marbles. When you are done climb to
    the top of the dungeon and talk to the guy. He will give you proof of hero
    and you must show that to Grendal. He will now give you the option to choose
    your next job.

    ------------------------------------------------------------------------------------------------------
    2.2 The Holy Magic Guide
    ------------------------------------------------------------------------------------------------------
    The cleric is a party character but you can train solo as well. They
    specialize in healing and holy spells. They have supportive skills that
    increase your defense and such. Here is a description of all the skills that
    they have:

    MP EATER: Drains mp from the enemy after every attack. Once the monster's mp
    is 0 then no more is drained. This skill is quite useful. It keeps your MP
    going.

    HEAL: This is a really helpfull skill. This is why you chose to become a
    cleric. To heal you and people. When maxed it is 300% rate. The advantage of
    this skill is also you can use it on zombies. This is awesome. All you do is
    stand in a crowd and heal away. You wont even get any damage because you are
    "healing" This is the first skill you must max.

    INVINCIBLE: This spell decreases weapon damage for a set period of time.
    This skill is really helpful. It is like the brother of Magic Guard. Too bad
    this skill isnt a party skill.

    TELEPORT: This spell is awesome. You can zip here and there and all over the
    place. It has a set distance and you cant teleport up on certain areas. You
    can teleport down a great distance, just not a really far one (not a screen
    distance) when maxed it takes less MP.

    BLESS: Now this is a helpful skill to the party. When maxed, this increases
    20 accuracy, avoidability, weapon and magic defence for 200 seconds. People
    will love you for this.

    HOLY ARROW: Now this is a great spell. Many people say it sucks and it is
    weak on monsters. But the thing is, it is strong on dark and zombie
    monsters. Your a cleric and that is what you should be fighting unless you
    are in a party. MASSIVE damage to the zombies and dark monsters.

    ------------------------------------------------------------------------------------------------------
    2.3 Cleric's Skill Paths
    ------------------------------------------------------------------------------------------------------
    Follow this guide in order. Dont put points into holy arrow early or you
    will be stuck training at wild boars for a long time till you finally max
    out Heal.

    2.3a Normal Cleric Build (Does not include Holy Arrow)
    -----------------------------------

    Now this path is for those who absolutely do not want HOLY ARROW. Many
    clerics think it is not useful due to the fact that Shining Ray has 60 ba at
    level 1(that is right just 1) and is as strong as HOLY when it is maxed,
    level 30. So shining ray lvl 1= Holy Arrow lvl 30. When HOLY ARROW is used
    on undead monsters, it becomes 105 ba, the same as the ba of maxed Shining
    ray with out the dark monster bonus.

    1. Put your first Sp in Teleport since 10% HEAL is no good. Teleport at 1 is
    more useful.
    2. Max out HEAL. You are a cleric so you need this skill badly since you
    will be healing the zombies.
    3. Max out MP EATER. Say good bye to MP Potions.
    4. Either bring Invincible to 5 or max it.
    5. Max Bless
    6. Finish off Invincible if you have not done so.
    7. Max out Teleport
    8. get HOLY ARROW to 11

    2.3b Holy Arrow, No Teleport Build
    -----------------------------

    1. Put your first SP on Teleport.
    2. Max out HEAL.
    3. Max out HOLY ARROW.
    4. Get Invincible to 5 or Max it.
    5. Max out Bless. Clerics need bless and it attracts party members such as
    Spearmen(and HYPERBODY) and when you have party and you heal them, that
    means more exp from them.
    6. If you did not max out Invincible, this is when you do.
    7. Max out MP EATER.

    2.3c Bless Early Build w/ Holy Arrow
    --------------------------

    1. First Sp in Teleport
    2. Max out Heal
    3. Invincible to 5
    4. Max Bless
    5. Max Invincible
    6. Max MP Eater
    7. Max Holy Arrow

    2.3d Bless Early Build w/o Holy Arrow
    -------------------------------------

    1. First Sp in Teleport
    2. Max out Heal
    3. Invincible to 5
    4. Max Bless
    5. Max Invincible
    6. Max MP Eater
    7. Max Teleport

    Now choose one of these builds and go on with your cleric's life.

    ----------------------------------------------------------------------------------------------------
    2.4 Cleric's Training Path
    ----------------------------------------------------------------------------------------------------
    Now cleric's are specialized against zombies and dark monsters. That is what
    you should be training on since you will be stronger against them.

    2.4a SOLO TRAINING PATH
    ------------------------

    31-38 Wild Boars or Ant Tunnel. The early levels you should train on zombie
    mushrooms. Get an area in Ant Tunnel 1 since it is the fastest spawn. Wild
    boars are good when you can sometimes kill it in one hit. That is around
    level 33 that you should go train there. None of your Cleric Skills are
    strong enough so you are stuck with Magic Claw.

    38-42 Subway Depot B2 at the end of Shumi's 2nd quest. This train is full of
    jr. wraiths and around level 24 heal is still good against them. Try and
    find yourself and empty channel to train at since this place you really cant
    share. It wont be hard though because some people hate doing jump quests. If
    you hate them then you are stuck at wild boars to 40.

    42-52 Zombie Lupins You got MAXED HEAL and that means zombies are no match
    for you. Go and head to Monkey forest to own these monkeys. The good thing
    is that you are not going to get hurt alot becuase you are HEALING and that
    is going to save you big time. You will level really fast here.
    45-52 There is another option and that is to kill Platoon Chronos. It will
    be impossible to get any training done due to the fact that these guys drop
    Esther Shield, best mage shield out there. You will be ksed tonnes of times
    by priests and ice mages. I think sticking to Zombie Lupins will be alot
    better.

    52-60 Wraiths. The big wraiths. These ones will give you good money and EXP
    and train on these guys for a while. The best place for them is to go to
    Subway Depot B3 through the jumping quest. You can also just go into the
    Subway Lines, you will have to go all the way to the end to find the Big
    Wraiths. If you can't stand doing jumpin quests then stick with zombie
    lupins for a bit. At 55 is when you really need to train on big Wraiths.
    52-58 Another alternative is Master Chronos. These guys are like platoons.
    The disadvantage to killing these guys is the fact that they fire back at
    you. They do drop nice stuff such as Tobis so give these guys a try if you
    want.

    60+ Now is time for Coolie and Minor Zombies. These guys will give you over
    200+ EXP and lots of money. Coolies drop Cromi too so you might get a better
    version of what you got. Or stickingto Wraiths would be a good option
    considering everyone trains at Coolies which make it extremely packed. Go
    train there all the way to 70, then get your job advancement.

    80+ Buffys and Teddies. I got no info but this is where i woudl train.

    2.4b PARTY TRAINING PATH
    -------------------------
    The best person to party with for a cleric is a warrior, especially
    spearman. You see, clerics get experience for healing. The more HP to heal,
    the more experience they get. Now why spearman is better, is because of
    hyber body. This means more HP to heal and more experience to gain. Plus,
    this means you wont have to use magic guard cause your HP is up. You should
    survive hits. Here is a training path if you are partying with a spearman
    after you have max heal and you are both around 55 (because spearman have a
    nice hyper body at 55) but you can do it any time really.

    This is mostly what i think. Some areas I have trained with a spearman
    before. I only got a spearman friend recently which is why i decided to make
    this guide.

    55-60 Stone Gollems or Dark Stone Gollems. I think you will be more of help
    at the dark stone gollems because (if you got it) Holy Arrow. Red Drakes are
    also fine.

    60-65 Wild Cargos, Yetis, Dark Yetis. Your spearman will have maxed hyber
    body around here but put on magic guard if you really want. He shoudl be
    able to kill these guys really quick. He will need your heal and you might
    have bless to help him.

    65-70 TauroMacis, TauroSpears or stick with Yetis and Dark yetis. Might
    also want to try Dark Pepes.

    -----------------------------------------------------------------------------------------------------
    Play with Holy Arrow
    -----------------------------------------------------------------------------------------------------
    You see, some clerics choose holy arrow. All the training areas for clerics
    is recommended you use heal. Then what use is holy arrow? You dont want to
    use it on normal monsters. No point using it on zombies since you can heal
    them. Then what shall you do? Getting holy arrows give you an option to
    fight DARK Monsters. Heal cant touch those. But clerics, with a holy spell,
    can inflict massive damage to them. When i dont feel like training aka
    Healing, I played around with holy arrow. But what I began to realize is,
    you can make fun out of it and get some training done as well. I decided to
    set up a good place for those who want to fool around with holy arrow and
    plus, the training is not that bad. This is just to show that there really
    is no negative effects to having Holy Arrow. It lets you kill some dark
    monsters and also give you some more areas to train. You wont start getting
    holy arrow until level 41. You can use it at that level though. It is too
    weak. The best bet is to start using it at level 15.

    This part is based on Holy Arrows level. This is an experiment really. This
    is not suppose to tell you a good solid training ground. This is just fun
    and also lets you show you that holy arrow can inflict great damage.

    Level 15-Dark Leattys. These guys have 1100 hp and Holy Arrow at 15 should 2
    hit these guys. I think around at that time, you did about 600-800 damage
    with it on dark or undead monsters.

    Level 20~25-Dark Nependeath. Okay these guys ahve 2700 hp. Holy arrow around
    those levels will do about 800~1000 damage. Which means 2 hits hopefully.

    Level 30- Now that holy arrow is maxed. You can pretty much test it on
    anything. Now what really matters is your Character's Level. At level 50,
    when I fooled around with holy arrow, I killed Dark Jr. Yetis (dont try and
    mess with the transformed yetis. they have 13000 hp.) The Dark Jr. Yetis
    have 4400 hp. You can also take Dark Stone gollems which are slower and
    easier. Just have invincible and Magic guard on for safety. They have 4800
    hp. You should be able to get rid of it in 3~5 hits. I think i kill them in
    4.

    The Harder Dark Monsters- These ones you can try out at around levels 60+
    since they are no match for you before that. I tried the Dark Yetis and got
    creamed by them. This is where you can also party. Get some friends to
    party. They will appreciate the help on dark monsters. Dark Jr. Yeti
    (Transformed) has 13000 hp. They can do quite a bit of damage to you. Magic
    guard will protect you but you will need to heal. There is also the regular
    Dark Yeti. There is Dark Pepes with 7800 hp. Remember the kitties? (jr.
    grupins, jr. cellions, jr. lioners) Well there is a dark one of the set.
    Lucida have 15500 hp. Jr. Balrogs are also weak against Holy and have 50000
    hp. Dark Yeti and Pepe are weak against holy but will really hurt you. They
    have 29000 hp. Crimson Balrog is the last really strong dark monster. They
    have 100000 hp.

    This are not a training guide i have to repeat. This is just a section i
    decided to make to show what use Holy Arrow can be. Ofcourse, once the 3rd
    jobs come out, SHining Ray is the full time holy spell Priest will be using.
    This is just to show you where you can have fun with some holy arrow. Enjoy
    =)

    -----------------------------------------------------------------------------------------------------
    3.1 The Priest Skill Book
    -----------------------------------------------------------------------------------------------------
    People say that clerics have the best future. I will share the information
    about skills to you.

    ELEMENTAL RESISTANCE: this skill helps you have better defence against
    elemental spells. The other 2 mages only gain defence against their own
    element. ex. fire gets fire resistance. dont make sense though.

    DISPEL: now i think this spell is really neat. I always hated when boogies
    casted seal on you. this spell disables it with a successrate. this is a
    must have. it also works on party members. what a bargain.

    MYSTIC DOOR: this skill is like a free scroll to nearest town. maybe not XD
    it takes up a magic rock which is worth more but it can come in handy if you
    have no scrolls. party members can use it as well.

    HOLY SYMBoL: this skill makes it seem like you are solo even if you are in a
    party. better successrate if you are in a party of 3 or more. increases exp
    rate.

    SHINING RAY: so far the best holy spell you will get. you will be maxing
    this one first of course. hits multiple targets with a basic attack of 105.

    DOOM: i love what this spell does. it turns EVERYTHING into snails. they are
    slow like them and they attack like them. so you can just take advantage of
    them. they still have the same hp but THEY ARE SNAILS! draw back is it lasts
    for 20 seconds T.T

    SUMMON DRAGON: this is a really neat skill. you summon a dragon and it flys
    around you attacking enemies. it takes 1 magic rock but it is still a must
    have skill.

    ------------------------------------------------------------------------------------------------------
    3.2 The Priest Skill Path
    ------------------------------------------------------------------------------------------------------
    So far, all i know is that you have the 3rd job adv at level 70 and then the
    4th at level 120. that leaves you with 150 points to use.

    This is the regular Priest (i think XD) build:

    1. 1 Shining Ray
    2. 3 Dispel
    3. 1 Mystic Door
    4. Max Holy Symbol
    5. Elemental Resistance
    4. Max Shining Ray
    5. Max out Dispel
    6. Max Summon Dragon
    7. 20 points left you can
    -put it all on Doom
    -put it all on Mystic Door
    -10 Mystic Door, 10 Doom

    This is for the priest that wants to get a new holy skill right away:

    1. Max out Shining Ray.
    2. 3 Dispel
    3. 1 Mystic Door
    4. Max Out Holy Symbol.
    5. Max out Dispel.
    6. Max out Summon Dragon.
    6. Max out Doom.
    7. You can put the rest into elemental resistance.

    WHERE DID I GET THIS INFO??
    http://www.youtube.com/watch.php?v=AH6H56APJx4&search=maple+story
    this is a video of a level 113 priest. this is where i got the info from.
    his stats were:
    shining ray 30
    dispel 15
    holy symbol 30
    summon dragon 28
    doom 28
    mystic door 1

    ------------------------------------------------------------------------------------------------------
    4. Dolphy's Wisdom
    ------------------------------------------------------------------------------------------------------

    4.1 SOLO PRIEST
    ----------------
    Max shining ray.
    Max holy symbol.
    Max summon dragon.
    Max doom.
    Max dispel, elemental resist, or mystic door. Most people get elemental
    resist and get 1 door --> rest dumped into dispel.

    This build focuses on hardcore zombies and/or lucida training. It is
    suggested that you max elemental resist and dispel, or at least get them as
    high as possible. The reason they're last is because they're Zakum-reliant
    skills, and we aren't getting Zakum until we're dead and cremated.
    Level 1 mystic door is..well, mystic door. It's quite costly at level 1,
    however...but if you need to call re-enforcements, that'll allow you to do
    it instantly. Maxing shining ray w/ a good cromi at level 80 can 1 hit kill
    a coolie zombie.

    Maxed doom gets costly, but it's nice for a solo priest.

    4.2 PARTY PRIEST
    -----------------
    1- shining ray
    3- dispel OR 2-dispel and 1-mystic door-->Open Holy Symbol
    Max holy symbol.
    Max shining ray OR summon dragon
    Max whichever you didn't max (ray or dragon.)
    Max elemental resist.
    Max dispel.
    Max mystic door, or leave it at level 10 or so..or something.
    Stuff rest of points into doom.

    Max the skills in order, depending on what you want. Shining ray allows you
    to train at a rather INSANE rate, and summon dragon is...well, I <3 the
    dragon. Elemental resist/dispel are there because...they're the zakum
    skills. I suggest putting as many points into mystic door to make it at
    least STABLE, because...using two rocks to repot your friends is an easy 10k
    lost, and puting it to level 10 allows for your friend to quickly rush back
    and save you 5k.

    4.3 Random Notes
    ------------------
    About Doom...it had advantages and disadvantages...

    For starters...it costs a rock.
    Next, it doesn't work 100%. It works 90%. which is still pretty good.
    It lasts 20 seconds...does it take anyone 20 seconds to kill something they
    want to kill in bulk?
    CASTING DOOM ON CREATURES THAT ARE UNDEAD OR DARK CHANGES THEIR TYPE. THEY
    ARE NO LONGER UNDEAD/DARK, AND HEAL/SHINING RAY NO LONGER DAMAGES/DOES EXTRA
    DAMAGE ON THE ENEMY. THEY ARE SNAILS ALL THE WAY.
    It doesn't work on bosses...imagine dooming balrog. You CAN doom the
    gatekeepers of Ludibrium though...

    About teleport:
    Max it. That's all there is to say... you know as well as I do that teleport
    is awesome. Leaving it at level 1 is too taxing on your MP...

    About elemental resist: You must get this as high as possible if you intend
    to hunt stronger monsters without magic guard.

    About dispel: MAX ME! ITS VERY VERY IMPORTANT. Not maxing it gives a threat
    of killing the entire party in a Zakum fight. Plus, leaving it low is
    annoying...the 100% chance of it working is very nice.

    About maxing dragon: you don't have to max it, but I LOVE IT. The dragon
    does about 5k at level 110 (level 28 dragon), and 7k at level 130.
    Keep in mind it attacks quite slow.

    Holy arrow vs Shining ray: Holy arrow carries no advantage against shining
    ray except a higher range. Shining ray's range is quite woeful, it's the
    same as lightning bolt's. Holy arrow can snipe better, but that's a poor
    reason to get it.

    Shining ray casts much, much slower than heal. Level 1 shining ray does NOT
    replace heal as your attack when you're at zombies, it simply opens more
    options and tends to make Ksers back off.

    SHINING RAY THROUGH THE AGES...
    Level 70- level 1 SR-1.6k damage maximum(Dark monster)
    Level 80- level 30 SR- 4.6k damage maximum(Dark monster)
    Level 110-Level 30 SR- 5-6k damage maximum(Dark monster), 3-5k damage on
    undark or live creatures.
    Level 130- Level 30 SR- 7-9k damage maximum (NON DARK MONSTER.)

    Holy symbol has an absurdly slow casting rate, do not use it when in risk of
    dying. You can be hit TWICE while casting it.
    Casting it on a rope removes the time needed to activate it.

    About coolies maps...
    They're overcrowded at every hour of the day, be it midnight, afterschool,
    or even probably after an apocalypse....

    Early weekends, but only if you're strong enough to hold the map and keep
    sins from romping all over it.

    As a cleric, partying with ANY class lets you level faster.

    Do not enter the coolie map until you are level 58. Level 50 you miss MORE
    than 1/2 of your shots. Wraiths of B3 are superior until level 58.

    Need some cash? Learn B3, jump B3, hunt wraiths at B3, be one with B3.
    Easily the best place for cleric cash until Ludi comes out. 1-2 mil~per run?

    Zombie lupins tend to give you bad exp by now huh? Imagine this...the rate
    of EXP you gain from Zombie Lupins is actually THE SAME as the rate you gain
    at zombies. Surprising? It's because once you hit 1000 damage with heal to 3
    creatures or more...you POW those monkeys in TWO hits.

    And 270 exp>190 exp, by far. The zombie isn't even dead yet, so it's more
    like 140 exp.

    ------------------------------------------------------------------------------------------------------
    5. Recommended Armour and Weapons
    ------------------------------------------------------------------------------------------------------
    Level 8- buy your level 8 armour and wand to help you get the feeling of the
    wizard.

    Level 13- Wear a Biege Robe and the brown Apprentice hat with your 13 wand
    or level 10 staff.

    Level 18- Wear Black Split Top and White Split pants for the bonus and use
    any level weapon of your choice.

    Level 23- I never liked the doros robes so you can decide yourself lol. I
    think you look like a girl in this one. Sry for the guys that choose to wear
    it.

    Level 28- Get all the top level armour and the wand you can get at Ellinia
    Armour and Weapon store.

    Level 33- Buy a Black or Red Chaos Robe and wear any colour jester of your
    choice. Use the wizard wand.

    Level 38- Wear a Green or Red Starlight(M); Moonlight(F) and Green Matty
    until you are level 40 then get either brown guiltian or unless you are
    rich, white.

    Level 45- This is when you get to use the arc staff.

    Level 48- The level where you can wear a calas and use Cromi, the best wand.
    It is also most like the last weapon to use since right now no one in the
    markets have the higher level staffs. Get either Orange, White, or Dark
    Calas(M); Calaf(F). At 50 get a circlet.

    Level 58- White or Dark Anakamoon(M); Anakarune(F). At 60 get Green (+3 int)
    White or Dark Serapis (+4 int)

    Level 68- Brown or Dark requiem(M); Requierre(F), Red Kitten(+2 int) Blue
    Kitten(+3 int) or Dark Kitten(+4 int) Circlet

    ------------------------------------------------------------------------------------------------------
    THE READING IS FINALY OVER!!!
    ------------------------------------------------------------------------------------------------------
    I just hope this guide is going to be helpful to you. It has been working
    for me and i just hope you have the same luck as me with this guide.

    ------------------------------------------------------------------------------------------------------
    About My Guide
    ------------------------------------------------------------------------------------------------------
    The way I represented the skill path is different then what most people do
    it. I dont see the point of typing out all the levels and where they go.
    Just say what they got to do in order and it done rite? I think it is
    easier. You also dont have to keep checking back after each level to see
    where you put it. You just remember what you want to do, like you need to
    raise MP recovery to 5. Keep that in mind and then do it. Saves you time for
    checking back and seeing what you need to do for level 11.

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