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    General Party Quest Guide

    Contents

    1.0.1: What is Party Quest?
    1.0.2: How to get into a party
    1.0.3: How to get in the quest
    1.0.4: 1st stage
    1.0.5: 2nd stage
    1.0.6: 3rd stage
    1.0.7: 4th stage
    1.0.8: Last (5th) stage
    1.0.9: Bonus and Exit
    1.1.0: Rewards
    1.1.1: Rushing, Scouting, Tracking and Hogging
    1.1.2: Try to...
    1.1.3: You noob...!
    1.1.4: PQ in a nutshell
    1.1.5: General Tips and Tricks
    1.1.6: Alternatives to PQing
    1.1.7: Version History

    2.0.1: Contacting
    _____________________________________

    ---------------------------------------------------------------------------------------------------
    __________________________

    1.0.1 What is Party Quest?
    __________________________

    ---------------------------------------------------------------------------------------------------

    Party Quest, or PQ, is a quest that many people flock to in order to get
    mass-experience gain. It
    is a very good way to get rare items and upgrade scrolls, as well as healing
    items (for more
    information, see the Rewards section (1.1.2)) that would otherwise cost you
    a couple thousand
    mesos. The prizes are also quite valuable, so you can sell them if you don't
    need them. It is
    started at Kerning City in Victoria Island, near the left-bottom corner. You
    will notice that a
    good many people are there in many channels. Finding a deserted channel is
    near-impossible, unless
    you log in at 2 or 3am (By American standards). Only one party can go in at
    once. By 'party', I
    mean group of 4 people who are between the levels 21 and 30. Because of
    this, many people are
    waiting at the sewers, so if you do not have a fast computer, just level the
    normal way. You will
    lag, and no-one likes lagging.

    NOTE: There is also a Party Quest in Ludibrium for lv35s - 50s.

    ---------------------------------------------------------------------------------------------------
    ______________________________

    1.0.2: How to get into a party
    ______________________________

    ---------------------------------------------------------------------------------------------------

    To create a new party, you have to press 'R' and click on the party tab,
    then click Create to make
    one. Then you can either copy down a character's name, press Invite and type
    their name to send an
    quick invitation. If someone is causing trouble in the party, just highlight
    their name and press
    Banish to expel them. If you wish to leave your party, just open the party
    window and press Leave.
    NOTE: If you are the leader and you leave, the party is immediately
    disbanded. Or if you wish to
    join a party, not be leader, go to a channel where someone is saying '2/1
    slot(s) left for PQ' and
    respond 'ME!' or 'looking 4 pq' and you will most likely get the invitation.
    Mages, Bowmen and Sins
    tend to get in most often, whilst Warriors and Bandits are less likely to
    get in, due to their near
    uselessness. Stating your level and class is a good idea. If you are level
    23 and under, perhaps it
    wouldn't be a good idea. Mages are always good, and high-level bowmen.
    Everyone likes level 28-30s,
    so go forward and say so if you are. If you are a Sin, say what stars you
    throw too.

    ---------------------------------------------------------------------------------------------------
    ________________________________

    1.0.3: How to get into the quest
    ________________________________

    ---------------------------------------------------------------------------------------------------

    To get into the quest, the leader must click on Lakelis when the quest is
    empty. But other parties
    are also trying to get in, so be prepared for some competition if you are
    the leader. Click
    casually in case the inside party comes out early, but don't wear yourself
    out. Have your parties
    notify you when the inner party is in the Bonus stage, or the Exit, or out
    in Kerning City. When
    this happens, the leader should click like mad. If your party continues to
    bother you, just ignore
    them and continue clicking. With a bit of luck, the screen will fade out as
    if you entered another
    area and you'll appear in...

    ---------------------------------------------------------------------------------------------------
    ________________

    1.0.4: 1st Stage
    ________________

    ---------------------------------------------------------------------------------------------------


    __________________________________________________________________________
    | | | | |
    |
    | | | | |
    |
    | | | | |
    |
    | | | | | __
    |
    | | | | ____ | \ \_______
    |
    | | ___ | | / / | \________\
    |
    | | ________/ / | | ___________/ / |
    |
    | | /__________/ | | /______________/
    |
    | | |
    |
    | | __ |
    |
    | | \ \__________ | ________
    |
    | | \___________\ | |_______| ________
    |
    | | | |_______|
    ___ |
    | | | ______/
    _/ |
    | | _____ | /_______/
    |
    | | \___/ | ________________________
    |
    | | | \__________________ \___
    |
    | | __ __ | \___ \__
    |
    | | \ \______/ / | \_______\
    |
    | | \________/ |
    |
    | | | ______ __
    |
    | | ________ | \____/ ________/ /
    |
    | | |________| | /_________/
    |
    | | | |
    |
    | ___________ | |
    |
    | | ______ | | ___|_
    ______ |
    | | / \ | | \__ \ |
    ||
    | | | | | | \ \ |
    ||
    | | | | | | \ \ CCC |
    PPP ||
    | | | NNNN | | | \ \____ CCC |
    PPP ||
    | | | NNNN | | \______\ CCC |
    PPP ||

    |_|_|______|_|_____________________________________________________________|

    Key - N = Nella
    C = Cloto
    P = Portal

    This is my poor rendition of the 1st stage, at least to my memory. The
    solidish shapes are solid
    platforms, the vertical lines are vines and the letters are explained above.
    Basically...

    MEMBER

    The members must go and talk to Cloto and receive their question, then
    collect coupons equal to the
    answer of the question from the Ligators on the platforms. The Ligators have
    around 800 health and
    reduced avoidability. The questions and the answer are stated below, from
    smallest to largest.

    NOTE: The Ligators have a 99% chance of dropping coupons.

    Question
    Answer

    Minimum level for the mage's 1st job advancement
    8
    Minimum level for the warrior's/bowman's/thief's 1st job advancement
    10
    Amount of experience it takes to get from level 1 to 2
    15
    Minimum INT needed for the 1st mage to advancement
    20
    Minimum DEX needed for the 1st thief/bowman advancement
    25
    Minimum STR needed for the 1st warrior advancement
    35

    Mages should have no trouble taking out the Ligators one-by-one. Bowmen
    should find it moderately
    easy, whilst Thieves find it tedious and difficult at times. Lv 28 + members
    should all find it
    simple, no matter what the class. Tough, but if everyone helps (including
    the leader), it should be
    quite possible. Once you have all your coupons (no more, no less), talk to
    Cloto
    to receive a yellow Pass
    which should be dropped and handed to the leader. Remember, when you are
    done, help others.

    LEADER

    The leader has to wait on the other members to collect their coupons from
    the Ligators. He/she then
    collects the passes and once all 3 (2 if one member dies) passes are within
    his/her grasp, he/she
    talks to Cloto. Everyone receives 100 exp and the portal opens to...

    ---------------------------------------------------------------------------------------------------

    _______________

    1.0.5 2nd Stage
    _______________
    | |
    | | | |
    | |
    | NNN | | CCC |
    PPPP | |
    | NNN | | CCC |
    PPPP | |
    | NNN | | CCC |
    PPPP | |

    |_____________________________________________________________|________|__|

    Key - N = Nella
    C = Cloto
    P = Portal

    More of my questionable artwork. The solidy shapes are, once again,
    platforms. The lines are vines.

    MEMBER

    The members must choose a vine to climb on - any vine. Two members cannot be
    on the same vine. When
    all 3 members are on a separate vine each, then the leader snaps into work.
    If a huge 'WRONG' comes
    up, the have a memeber next to an empty vine move to that vine. Then have
    the leader work again. Go
    in 1 direction until, finally, a huge 'CLEAR' goes onto the screen. Proceed
    through the portal.

    LEADER

    The leader waits until the 3 members are on the vines, then clicks on Cloto
    to trigger a huge wood
    thing reading 'WRONG' or 'CLEAR' to come up. When the sign comes up 'WRONG',
    the leader clicks
    until a 'CLEAR' comes up and everyone gets 200 exp.

    ---------------------------------------------------------------------------------------------------
    _______________

    1.0.6 3rd Stage
    _______________

    ---------------------------------------------------------------------------------------------------


    _________________________________________________________________________
    |
    _________ |
    | 5 4 /
    _____ \ |
    | _______ _______ |
    /PPPPP\ | |
    | \_____/ \_____/ |
    |PPPPP| | |
    | 1 3 |
    |PPPPP| | |
    | ______ _______ |
    |PPPPP| | |
    | \____/ 2 \_____/ CCC |
    |PPPPP| | |
    | _______ CCC /
    ------- \ |
    | \_____/ CCC /
    \ |
    | ___
    __/_______________\|
    | |_| /
    |
    | ___________/
    |
    | /
    |
    | NNN /
    |
    | NNN /
    |
    | NNN /
    |

    |_________________________________________________________________________|

    Key - N = Nella
    C = Cloto
    P = Portal

    Again, this artwork is slightly sub-par (who am I kidding, it blows), but
    Nella is supposed to be
    at the far bottom left next to a slope.

    MEMBER

    This is slightly confusing. What you must do is jump on one of the
    platforms. You'll notice there
    are kittens on each platform. The numbers above refer to the number of
    kittens. Sorta like the 2nd
    stage, you have to jump on a possible platform. Let the person with the
    least hp go on platform 1.
    You should try every possibility. Use the standard numerical brute force
    format -

    123, 124, 125, 134, 135, 145, 234, 235, 245, 345

    If you don't get it, here are some step-bystep directions (but I would try
    to make sense of the
    above, it's easier then alt/tabbing like mad). Once all three members are on
    a separate platform
    each, the leader should click on Cloto.

    Format Changes

    1,2,3 None
    1,2,4 Person on 3 moves to 4
    1,2,5 Person on 4 moves to 5
    1,3,4 Person on 5 moves to 4, person on 2 moves to 3
    1,3,5 Person on 4 moves to 5
    1,4,5 Person on 3 moves to 4
    2,3,4 Person on 1 moves to 2, person on 5 moves to 3
    2,3,5 Person on 4 moves to 5
    2,4,5 Person on 3 moves to 4
    3,4,5 Person on 2 moves to 3

    10 possibilities. You'l get it eventually.

    LEADER

    Wait until all three members are on, then click on Cloto, like the last
    time. You may also want to
    lead the group by calling out the sequence. 'WRONG' or 'CLEAR' will appear.
    When the giant 'CLEAR'
    appears, everyone gets 400 exp and the portal opens to...

    ---------------------------------------------------------------------------------------------------
    _______________

    1.0.7 4th Stage
    _______________
    | _
    |
    | |1|
    |
    | -- --
    ________ |
    | |2||3| CCC
    |PPPP| |
    | -- -- -- CCC
    |PPPP| |
    | |4| |5| |6| CCC
    |PPPP| |
    |
    ----------------------------------------|
    | ____|
    |
    | ____|
    |
    | -----|-------
    |
    | | |___
    |
    | | |____
    |
    | | |_______
    |
    | | |______
    |
    | | ---|---
    |
    | NNN ____|
    |
    | NNN ___|
    |
    | NNN |
    |

    |---------------------------------------------------------------------|

    Key - 1,2,3,4,5,6 = Barrels
    P = Portal
    C = Cloto
    N = Nella

    This one seems a little better...but anyway, the boxy things are barrels,
    which will be explained
    later and the stair things are platforms, which you have to climb (you spawn
    near Nella).

    MEMBER

    Get up to the top first. Then choose a barrel (1, 2, 3) and hop on. You have
    to toggle your arrow
    keys a bit to be able to get up the barrels. Let the person with the lowest
    hp go on 1 again. You
    WILL need it. VERY similar to the last, but add a few to the list, which
    goes -

    123,124,125,126,134,135,136,145,146,156,234,235,236,245,246,256,345,346,356,456

    Confusing, huh? Make some sense of it by memorising it and having everyone
    stand on the barrels in
    order. Most people know it, so if you're unsure, you might be able to ask.
    If you're REALLY unlucky
    and are in a party of PQ newbies, then just remember your 6th grade maths
    classes on patterns.

    LEADER

    Wait until your party members are on a barrel, then click on Cloto (Deja Vu,
    anyone?). This may
    take longer, but again, a huge 'CLEAR' has to appear. If the combination is
    wrong, then the game
    will reinforce the fact with the trade mark 'WRONG'. When the 'CLEAR'
    finally comes, then everyone
    gets a juicy 800 exp and the portal opens for the final challenge...

    ---------------------------------------------------------------------------------------------------
    ________________

    1.0.8 Last Stage
    ________________
    | | |
    |
    | NNN CCC | |
    |
    | NNN CCC | |
    |
    | NNN_________
    __CCC____|________|_____|
    | ___________/
    \_______________________|
    | |_|
    |
    | |_|
    |
    | |_|
    |
    | __|_|__ __________
    |
    | \_____/ \_____|_|/
    |
    | |_|
    |
    | WWW |_|
    |
    |____111________CURSE EYES x
    3_____________________________|_|____|
    |
    |

    |_________________________________________________________________|
    |
    |
    | WWW
    |
    | __111_ ____
    |
    | \____/ \__/
    |
    | |_|
    |
    | |_|
    |
    | |_| WWW
    |
    |___________|_|_____J.R NECKIS x
    6__________________________222___|

    |_________________________________________________________________|
    |
    |
    | ____
    |
    | ____ \__/ ____
    |
    | ____ \__/ \__/ ____
    |
    | _______ \__/ \__/ WWW
    |
    | | |_| | __
    _______________222___|
    | | |_| | / \ | |_|
    |
    | | |_| | _\__/ | |_|
    |
    | | |_| | ___/_____ | |_|
    |
    | | |_| | / \ | |_|
    |
    | | |_| | / \ | |_|
    |
    | | |_| | / o o \ | |_|
    |
    | | |_| | / \ | |_|
    |
    | | |_| | \ \_____/ / | |_|
    |
    | | |_| | \ / | |_|
    |
    | | |_| | \___________/ | |_|
    |

    -----------------------------------------------------------------

    Key - N = Nella
    C = Cloto
    W = Warp Portals

    Really, that is the most hilarious rendition of a giant 'lv23 and below unit
    murderer' ever - the
    KING SLIME! the beams are platforms, the words represent how many monsters
    and the type of the
    fiend. The laddery things are, well...ladders. The clump next to Cloto is
    the unused portal.

    MEMBER

    Three words sum up your simple task. KILL, KILL, KILL! Simply put,
    obliterate the monsters on each
    of the 3 levels. The Jr Neckis are very easy - they now have 10 avoidability
    instead of 25. Thieves
    and mages should go straight for them. Warriors are pretty much no help on
    this level (sorry all)
    unless they are level 26/27ish and have a high amount of dexterity. They CAN
    kill the Neckis though
    (and maybe help with the Curse Eyes and even the King). When a monster dies,
    they drop a yellow
    thing you will recognise as the pass required for the 1st stage. The next
    section outlines what
    they are for. One more thing, you can't corner the monsters and kill them.
    For some reason Wizet
    hates cheap play and the monster won't drop a pass upon getting killed in a
    corner. You need ALL 10
    PASSES to get your big reward, so if there is a cornered Jr Necki, wait for
    it to come out first.
    Have your leader get the dropped passes. Now, the big boss...

    NOTE: A new patch has made it so corner kills have a chance of dropping.

    KING SLIME

    HP = 8000
    MP = 100

    Wpn Atk = 130
    Mgc Atk = 160
    Wpn Def = 160
    Mgc Def = 160
    Speed = 0
    Hit Cap = 140
    Avd Cap = 10

    Special Attack

    Tremor - Jumps up and deals extreme magic type (I think) damage to all
    within range
    Summon - Calls numerous smaller slimes (lv6)
    Separate - Splits into smaller slimes (lv6) upon death

    Wow. A whole section dedicated to this guy. He is a harsh fellow, dealing
    200+ damage to even lv30s
    with his Tremor attack. Aside from that, he can barge into you like mad, as
    well as annihilate all
    who dare to solo him (well, not really). Mages are most effective, followed
    by Bowmen, then Rogues,
    and Warriors and Bandits. Mages will cleave this guy easily, and Bowmen are
    great supporters with
    Double Arrow. Thieves with good stars (Steely, Icicles, Tobis, Kumbi) with
    Lucky Seven are effective.
    Warriors can do some damage, but not much. Damage is usually 1-100, even if
    your status screen says
    otherwise. Mages HAVE TO use Magic Guard/Magic Armor to prevent being
    obliterated. Warriors have a
    less harsh time surviving. Eye of the Amazon is good for Archers, as you
    want to be as far away
    from this guy as possible. Same goes for Thieves and Keen Eyes. If you are
    low on Hp, get up the
    ladders and heal quick. Thieves can use Dark Sight to escape easily.
    Disorder does wonders to the
    King Slime. Some say it does nothing. I think damage goes up considerably.
    Iron Body and Magic
    Armor are so obviously a plus. Now, onto attacking him.

    Warrior/Bandit

    Use Iron Body (Warrior) and rush in with Power Strike/Disorder x 1, Double
    Stab. If you don't have
    Iron Body or you are a Bandit get ready to run or heal. When Mp runs out,
    attack normally as long
    as you can without going into 2 digit Hp amounts.

    Mages

    Slap on your favoured protection (Magic Armor/Magic Guard/Both) and
    experiment a bit. Stay as far
    away as possible and try Magic Claw/Energy Bolt (If you don't have it for
    some reason). If it
    doesn't hit, move a bit closer, because your casting range is just past his
    Tremor range. Keep on
    casting unless healing is required.

    Bowmen

    Hopefully your Passive skills (Blessing of Amazon, Eye of Amazon, Critical
    Shot) are close to maxed
    out. You might want to activate Focus in case that extra avoidability comes
    in handy. Follow the
    same guidelines as the mage - get on the very edge of your range (which
    should be long due to Eye
    of Amazon) and Double Arrow/Arrow Blow away. Heal when necessary.

    Thief

    Follow the Mage/Bowman guidelines - get on the very far edge of your
    throwing range and hurl away
    using Lucky Seven. Dark Sight when low on health will guarantee survival, so
    use it and flee to the
    laddertops for healing.

    Another note from Greg Morson, if you have music/FX on, listen for a squeak.
    That is when you jump.

    After a while, he'll send out a signal with his antenna thing. Several small
    slimes (lv6, 50Hp) now
    appear and disrupt your attack wave for a few seconds. You should notice a
    few small platforms up
    the top. When the slime chases you to one side, climb up, jump to the other
    side and fall down so
    you can attack him from behind. When he dies, multiple slimes will pop up.
    Some people say that you
    shouldn't kill them because your prize becomes worse. I experimented by
    killing them against my
    party's will, and the received prizes were 5 gold ores, 3 diamond ores, Mana
    Elixir x 50, Screws.
    So no penalty for killing the slimes.

    ---------------------------------------------------------------------------------------------------
    ____________________

    1.0.9 Bonus and Exit
    ____________________

    ---------------------------------------------------------------------------------------------------

    The bonus stage is filled with Green Mushrooms and HornED Mushrooms. I
    refuse to call them Horn(i).
    They are there for two purposes. One, to give that extra bit of experience
    people need to level up.
    Two, to give people a chance to show each other their rewards and talk about
    scouting and rushing.
    The Green Mushrooms give 26 exp and drop Pan Lid, a much sought after Common
    class shield. They
    also drop Green Mattys, which Magicians use at lv35 (very good seller) and
    lv 25 + 35 bowman armor.
    Zecos (lv40 spears) are a rarer drop, but can be sold for 140k+ to Spearmen.
    Horned Mushrooms give
    a good 35 exp and drop plenty of Warrior equipment, including Mithril
    Polearms, Cutluses and Zecos.
    A Brown Jester for Magicians, also dropped, is a sought after hat that puts
    up speed. Lv 35 bowmen
    hats and lv35 bandit hats too. I think the drop rate in the Bonus stage is
    higher than anywhere out
    in the world, because once my party found a Blue Polefeather Hat, a Cutlus
    and a Steel Halfglove in
    one Bonus. To get out of the bonus, click on Nella in the right hand bottom
    corner. If the leader
    leaves, everyone is expelled. You'll end up in a small map, known as the
    Exit. This is where you
    end up if you die during the party quest or if you leave via the Cash Shop
    or Nella. Click on Nella
    again to wind up anywhere in Kerning City. If you are the leader, this
    matters, because you want to
    repeat the Quest for more experience and rewards. To increase these chances,
    read the section about
    scouting and tracking. Don't take too long, because that is hogging, which
    is explained later on.

    ---------------------------------------------------------------------------------------------------
    _____________

    1.1.0 Rewards
    _____________

    ---------------------------------------------------------------------------------------------------

    These are rewards received after the Last Stage in alphabetical order (or
    close to).

    Good, useful or valuable items will be outlined.

    Mineral Ores

    8 Adamantium Ores
    8 Bronze Ores
    5 Gold Ores (valuable)
    8 Mithril Ores
    8 Orihalcon Ores
    8 Silver Ores
    8 Steel Ores (valuable)

    Jewel Ores

    8 Amethyst Ores
    8 Aquamarine Ores
    3 Black Crystal Ores (valuable)
    3 Diamond Ores (valuable)
    8 Emerald Ores
    8 Garnet Ores
    8 Opal Ores
    8 Sapphire Ores
    8 Topaz Ores

    Usable Items

    100 Red Potions
    100 Orange Potions
    70 White Potions (decent)
    100 Blue Potions (decent)
    15 Pure Waters
    50 Mana Elixirs (decent)
    10% Scroll for Overall Defense
    10% Scroll for Topwear Defense
    10% Scroll for Bottomwear Defense
    10% Scroll for Glove Dexterity
    10% Scroll for Helmet Defense
    10% Scroll for Overall Dexterity (valuable)
    10% Scroll for Topwear Dexterity
    10% Scroll for Bottomwear Dexterity

    Equippable items

    Yellow Square Earrings (lv20)
    Weight Earrings (lv20) (needed for lv25 earring quest)
    Gold Ring Earrings (lv25)
    Red Cross Earrings (lv25)
    Lightning Earrings (lv30)
    Emerald Earrings (lv30)
    Star Earrings (lv30)
    Sapphire Earrings (lv35) (valuable)
    Green Bamboo Hat (lv25) (bowman + warrior find useful)
    Blue Bamboo Hat (lv25) (bowman + warrior find useful)
    Brown Bamboo Hat (lv25) (thief + magician find useful)

    Other

    30 Screws (useful)

    ---------------------------------------------------------------------------------------------------
    _____________________________________________

    1.1.1 Rushing, Scouting, Tracking and Hogging
    _____________________________________________

    ---------------------------------------------------------------------------------------------------

    The above terms will all have their own section for easy reading.

    RUSHING

    Rushing is when your party finishes and decides 'Let's PQ again!', which is
    80% of the time. The
    best way to rush is through use of Scouting (See below) and a bit of Hogging
    (see below again). The
    Scout gives the all clear is when the leader clicks Nella. Everyone clicks
    Nella again quickly and
    then proceed to the sewers or stay hidden to prevent Tracking (again, see
    below). Hopefully, you'll
    have gotten in again and the outside parties are frustrated at your skilful
    return to the PQ.

    SCOUTING

    Scouting is a job anyone except the leader can do. If anyone needs to stock
    up on potions or needs
    to buy new gear, then they are 1st priority for scouting. Scouts should copy
    down names in case the
    party misses, and tells when they have all the names via party chat. Then
    they hide to prevent any
    tracking.

    TRACKING

    The miracle of '/find' is with you in this game. What is '/find', you ask.
    It is the ability to
    instantly locate anyone on your server, provided they are on the same
    channel as you. If you miss a
    PQ, but you saw someone disappear and got their name, press Return/Enter and
    type '/find *********'
    where ********* is the name of the person you saw disappear. If you're
    lucky, then it will come up
    with '********* is currently at <1st accompniment> <1st Stage>' and you have
    your track. Continue
    to track your victim. As she/he grows closer to the end of the quest, update
    your party. Tell the
    leader to start clicking hard a few minutes into the Last stage. Once the
    inner party reaches the
    Bonus Stage, yell out 'BONUS' through party chat and gently encourage your
    leader to click. Do not
    press for a response from the leader, as they are busy clicking. Don't keep
    screaming 'GO GO GO!',
    or he/she will become distracted.

    HOGGING

    This is basically being a loser and staying in Bonus for an extended period
    of time. People outside
    may whisper angry insults at you. If so, get out quick. You can hog for a
    while and suddenly go out
    to confuse trackers. This slightly improves your chances of Rushing.

    ---------------------------------------------------------------------------------------------------
    _______________

    1.1.2 Try to...
    _______________

    ---------------------------------------------------------------------------------------------------

    MEMBER

    Encourage your leader when trying to get in. A morale boost never hurt
    anyone.

    Track as often as you can - so your chat screen is filled with the
    exclamation of location.

    Help others once you are finished with your pass. (1st Stage)
    ..
    Don't loot from others - KSing is OK, because you all get experience, but
    don't loot. (1st Stage)

    Co-operate with the others. (2nd, 3rd, 4th Stages)

    Help defeat the Curse Eyes - 4 people on 1 Curse Eye is VERY effective.
    (Last Stage)

    Team up against the King Slime - Everyone pitching in makes this boss much
    weaker. (Last Stage)

    Not to hog (Bonus)

    LEADER

    Click fast.

    Stay close to Lakelis, but stay behind NPCs (JM from tha Streetz) or people.

    Start killing Ligators once inside. (1st Stage)

    Co-ordinate everyone in the formations. (2nd, 3rd, 4th Stages)

    If you lag or don't click very fast, try to get someone else to be leader

    ---------------------------------------------------------------------------------------------------
    __________________

    1.1.3 You noob...!
    __________________

    ---------------------------------------------------------------------------------------------------

    Don't get annoyed at people who can't kill or hit Ligators or can't help in
    the Last Stage. Just be
    positive and try even harder to make up for them. Getting angry only leads
    to bad morale - remember
    that if one person gets angry and leaves the party, the whole party is
    kicked out. Be friendly -
    just because they can't get in formation properly doesn't mean they aren't
    trying. Many people are
    on their 1st ever PQ, so don't stress.

    ---------------------------------------------------------------------------------------------------
    ______________________

    1.1.4 PQ in a nutshell
    ______________________

    ---------------------------------------------------------------------------------------------------

    This is a lite version of the above stuffs (for people who know the basics
    of MS)

    MEMBER

    - Get into a party
    - Talk to Cloto
    - Kill Ligators until you get the required amount of tokens
    - Talk to Cloto again
    - Give Pass to leader
    - Go through portal
    - Jump on Vine
    - Try combinations until the portal opens
    - Go through portal
    - Go up the hill
    - Try combinations until the portal opens
    - Go through portal
    - Jump up the hill
    - Try combinations until the portal opens
    - Go through portal
    - Jump down
    - Kill the Evil Eyes
    - Take the portal
    - Jump/Climb down
    - Kill Jr. Neckis
    - Take portal
    - Climb down
    - Kill King Slime
    - Go up to Cloto
    - Talk to Cloto
    - Use Bonus as you wish
    - Repeat

    LEADER

    - Start a party
    - Get three characters
    - Get in
    - Start killing Ligators
    - Collect passes
    - Talk to Cloto
    - Go through portal
    - Talk to Cloto once members are on vines
    - Go through portal
    - Go up the hill
    - Talk to Cloto once members are on platforms
    - Go through portal
    - Jump up the hill
    - Talk to Cloto once members are on barrels
    - Go through portal
    - Jump down
    - Kill Evil Eyes
    - Collect Passes
    - Kill Jr. Neckis
    - Collect Passes
    - Kill King Slime
    - Collect Pass
    - Talk to Cloto
    - Talk to Cloto again
    - Use Bonus as you wish
    - Repeat

    ---------------------------------------------------------------------------------------------------
    _____________________________

    1.1.5 General Tips and Tricks
    _____________________________

    ---------------------------------------------------------------------------------------------------

    Outside

    Once you're in a party, find somewhere remote and desolate and stay there.
    That way trackers can't
    find you.

    Crowd around you leader on the bottom step of the steps leading up to
    Lakelis. The leader won't be
    tracked, so your chances of getting in increase.

    1st Stage

    There are some spots on the vines that the Ligators can reach - if you rest,
    choose somewhere
    without murderous crocodiles. The bottom is recommended.

    Attack together. There is one platform where the Ligators are especially
    abundant, and one person
    simply cannot compete (Above the lower-left one; it is a V shape).

    Keep killing even after you've finished - the coupons can be useful for
    others, but your main
    incentive is all that experience.

    2nd Stage

    Go in a clockwise pattern. The first pattern you should try is top right,
    bottom right, bottom left
    because they are the three closest to the exit.

    3rd Stage

    Have the person with the least Hp stand on platform 1 so they can have 20-30
    sec of Hp regen.

    4th Stage

    Toggle the left and right keys a bit to jump upwards. Teleporting works too
    (lv30 wizards)

    Have the person with the least Hp stand on barrel 1 so they can have 30-50
    sec of Hp Regen.

    Last Stage

    Team up against the Curse Eyes and King Slime. Attack the Curse Eyes from
    one side so it takes a
    continuous stream of damage with no chance to recover. It paralyses them so
    they can't hurt you. Be
    careful against the King Slime - Attack from two sides so as to confuse it.

    Weaker people should attack the Neckis and skip the Curse Eyes - it's much
    safer.

    Various

    The weaker potions are more economic - 3 Red Potions heal 150 Hp, just like
    Orange Potions, but use
    up only 150 mesos. 10 mesos in your pocket. Every little thing counts, so
    save, save, save!

    If you can't hit anyone, try using the various stat increasing pots. They
    can be bought anywhere,
    and some monsters drop them. Warriors should try the Warrior and Sniper
    potions if they can't hit
    Ligators. Mages can try using the Magic potion, or the rarer Wizard potion
    dropped by Horned
    Mushrooms.

    Use pots whenever more than 1/2 your half is depleted. Same goes for Mp.

    Class

    Warrior

    Try and take on crowded places with Slash Blast and help lv21s - 24s with
    Power Strike in the 1st
    stage. You have more Hp restoration than others. Donate pots if others need
    em. Power Strike the
    King Slime as much as your meagre MP will allow. Also, you can massacre the
    Curse Eyes EASILY with
    Power Strike. Do it and save your party some trouble.

    Mage

    Use Magic Guard + Magic Armor on Stages 1 and last. This prevents death VERY
    well. Besides, Mp can
    be recovered. Try at hit the King Slime from as far away as possible. If
    you're lv30 with Teleport
    (good choice) then you can use it on the barrel stage. Spam Magic Claw.
    Seriously. Go crazy with it
    on the 1st and last stage. Use your flashlight range (triangular) to hit
    ligators.

    Archer

    Hit Slimey with skills as much as possible - Critical Shot increases damage
    and encourages knockbak
    which helps everybody. Use the little platforms - Jump behind Slimey. Then
    go crazy with AB or DS.
    Use your flashlight range well and spam Arrow Blow/Double Arrow. Stock up on
    whatever arrows/bolts
    you may need, and get bronzed projectiles if you can.

    Thief

    Dark Sight is good. Sins should go mad with Lucky Seven. BDits should just
    attack, like warriors.
    Sins should make use of their jump L7 in the 1st stage. If you have haste,
    use it (lv30). Don't use
    pots sparingly - spam em. Buy some good stars (30k - 5mil) and save some
    trouble. Never use Subis
    because they are SO WEAK. Try Kumbis or, if you have the cash, Snowballs or
    even Steelys.

    Recommended Equipment

    Basic

    Raggedy Capes are good because of the avoid. When you hit 26, get a White-
    bottom Boot from the FM
    or Henesys. Scroll it if you must (Jump or Speed, DEX is pointless). This
    adds a bit of speed.
    Thieves, if you have the money, should get an Attack Workglove. They cost
    a fortune, but are well
    worth it. About 50 mil for a 10 atk. Mages and Thieves should try to get a
    Mystic Shield or Wrist-
    guard (respectively). Starry Bandanas are fun, and add decent defence.

    Warrior

    Try Blue or Green Bamboo hats for an easier time. The Dark Master Sergeant
    is a good idea - it will
    defintely help strength. The Venon isn't THAT great a glove, but it's quite
    easy to get (lv15 quest).

    Mage

    Use whatever equipment is best for your level - don't bother skipping
    weapons
    yet. Right now, the cost
    is small, so go ahead and buy. The Wizard Staff/Wand identify you as a top-
    notch pqer (mages are
    always wanted) and increase your chance to get into a party.

    Bowman

    Not very exped in this field. The Battle Bow (lv25) increases chance to get
    in. Bennis Chainmail is
    a good idea. Savatas seem abundant in the FM (saw three in one channel) so
    try and find them. I really don't know why they're so common (the ice
    crystal
    quest?) but they just
    are. If you can't find one, stick with your Diros. Green Bamboo Hat is the
    best choice. You can use
    Blue if you want, but Green seems better.

    Thief

    Meba is required when you hit lv25. Not optional, REQUIRED. It throws
    faster.
    Use a Brown Bamboo Hat
    for better damage. Don't bother with the Sneak Set unless you HAVE to.
    Reason
    is: (1: It's fugly. And
    (2: I just plain don't like it. Just kidding. Get it if you want, personally
    I use the Pao Set. Saves
    a bit of cash. The Mischief is good, don't bother with the Wolfskin. Of
    course
    it's easy to make, but
    it's not worth it (unless you upgrade to dark).

    ---------------------------------------------------------------------------------------------------
    _________________________

    1.1.6: Alternatives to PQ
    _________________________

    ---------------------------------------------------------------------------------------------------

    Yeah, that's right. No more PQ because I missed 34 times in a row. I'm sick
    of it, what should I do
    instead? Well, this handy little section gives you some hints, some proper,
    some not.

    (1

    Train. Yeah, grind. 'But I thought we crossed that/YOU WERE WRONG, OKAY?
    JEEZ!' Some choices are
    Mushrooms (of all kinds except massive), Wild Boar, Octopi, Evil Eyes and
    Teddies. Or the whole far
    side of Aqua Road.

    (2

    Merchant. Only if you have cash though. Search for bargains, resell at
    normal/higher price.

    (3

    Group train. Same as (1, but with more peoples.

    (4

    Hunt. Same as (1, only searching for equips, not experience. Like mages
    hunting Zombie Mushies for
    Chaos Robes. Or whatever.

    (5

    Alt-tab. There's a whole world out there. And it's called the Internet. Try
    it out.

    (6

    The Off Button. Shut down your computer and go outside, or at least do some
    push-ups or something.
    It's NOT unthinkable.

    (7

    Keep at it. Only if you're addicted...

    That section was just a big article on how you should spend time outside and
    not in front of the
    computer.

    ---------------------------------------------------------------------------------------------------
    ______________________

    1.1.7: Version History
    ______________________

    ---------------------------------------------------------------------------------------------------
    1.0: Finished nearly all the guide - up to Rewards section

    1.1: Woo...posted it...

    1.2: It's on the site - but I received emails about problems, and I forgot
    this section entirely!

    1.3: Added what you are reading now...

    1.5 Hidden Street took down everything and revamped it - gave me time to
    remodel the guide.

    2.0: Added PQ in a nutshell, more General Tips and Tricks

    2.1: Added Recommended Equipment, revamped the rewards section

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