Guide To Luckless Mage
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--- CONTENT -------------------------------------------------------------------
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--- 1.0 AP POINTS DISTRIBUTION
--- 2.0 1ST JOB: MAGICIAN SP DISTRIBUTION
--- 3.0 2ND JOB: WIZARD SP DISTRIBUTION
3.1 Ice/Lighting Wizard Skills
3.2 Fire/Poison Wizard Skills
3.3 Cleric Skills
--- 4.0 3rd Job: MAGE SP DISTRIBUTION
4.1 Ice/Lighting Mage Skills
4.2 Fire/Poison Mage Skills
4.3 Priest
--- 5.0 4TH JOB SKILLS
5.1 Ice/Lightning Arch Mage Skills
5.2 Fire/Poison Arch Mage Skills
5.3 Bishop
5.4 References
--- 6.0 ACCURACY ISSUES
6.1 Abilities
6.2 Hands is Spell Accuracy
6.3 References
--- 7.0 COMPARISON OF EQUIPS
7.1 LEVEL 88 LUCKLESS MAGE
7.2 LEVEL 88 LUCK MAGE
--- 8.0 RECOMMENDED AVERAGE EQUIP FOR LUCKLESS MAGE
--- 9.0 FAQ
--- 10.0 PROS & CONS
--- 11.0 ABBREVIATION
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--- 1.0 AP POINTS DISTRIBUTION -------------------------------------------------------
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This is a guide for the LUCKLESS MAGE THAT INCLUDES ICE/LIGHTING, FIRE/POISON and
PRIEST MAGE class of the game Maple Story. Covers the AP distribution and skill build
recommendation for all 1st job MAGICIAN, 2nd job ICE/LIGHTING, FIRE/POISON and CLERIC
and until 3rd job ICE/LIGHTING, FIRE/POISON and PRIEST.
DICE ROLLING... (my personal experience) no guarantees !!
luck mage
(takes about 10 mins - 1/2 hrs)
Str: 4/5
Dex: 4/5
Int: ANY
Luk: ANY
luck prefect mage
(takes about 1/2 hrs - 1 hrs)
Str: 4
Dex: 4
Int: ANY
Luk: ANY
luckless mage
(takes about 2 hrs - 3 hrs)
Str: 4
Dex: 4
Int: 12
Luk: 5
luckless prefect mage
(nearly 6 hrs - 8 hrs)
Str: 4
Dex: 4
Int: 13
Luk: 4
OR
HINTS: to get a luckless prefect mage in few minutes. requirements: lazy & darn rich
JUST ROLL ANY STAT AND USE A-CASH 6K TO RESET ALL THE ADDITIONAL AP POINTS TO INT XD
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--- 2.0 1ST JOB: MAGICIAN SP DISTRIBUTION --------------------------------------------
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don抰 save on those MP pots. u'll earn more when u r higher level!
i am able to level from 1-30 in 18 hrs in this build... chiooooong ahhhhhhh !!! XD
Levels 8-13: Henesys Training Ground
by (Three Snails - Level 3: Red Snail Shell -1, MP -20; Damage 40)
Levels 13-20: Henesys Training Ground
Levels 21-30: PQ or Ant Tunnel or Crow
08: Improving MP Recovery +1
09: Improving MP Recovery +3
10: Improving MP Recovery +1, Improving Max MP Increase +2
11: Improving Max MP Increase +3
12: Improving Max MP Increase +3
13: Improving Max MP Increase +2, Energy Bolt +1
14: Magic Claw +3
15: Magic Claw +3
16: Magic Claw +3
17: Magic Claw +1, Save 2 SP
18: Save 3 SP
19: Save 3 SP
20: Magic Claw +10, Improving MP Recovery +1
21: Improving MP Recovery +3
22: Improving MP Recovery +3
23: Improving MP Recovery +3
24: Improving MP Recovery +1, Magic Guard +2
25: Magic Guard +3
26: Magic Guard +3
27: Magic Guard +3
28: Magic Guard +3
29: Magic Guard +3
30: Magic Guard +3
Improving Max MP Increase: 10 (maxed)
Energy Bolt: 1
Improving MP Recovery: 16 (maxed)
Magic Claw: 20 (maxed)
Magic Guard: 20 (maxed)
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--- 3.0 2ND JOB: WIZARD SP DISTRIBUTION ----------------------------------------------
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--- 3.1 Ice/Lighting Wizard Skills
being luckless cold beam will help keeping those monsters at safe distance
while causing decent damage to them. lighting bolt at later when more capable
of dealing higher damage to kill lorangs and clangs that have high spawn rates.
Levels 31-34: Ant Tunnel or Crow
Levels 35-40: PQ or Fire boars or Crow
Levels 41-50: PQ or Jr Cellions or Jr Lioners
Levels 51-55: Lorangs or Copper Drakes or Stone Gollems
Levels 56-70: Clangs or Cellions or Lioners or Red Drakes
30: Cold Beam +1
31: Cold Beam +3
32: Cold Beam +3
33: Cold Beam +3
34: Cold Beam +3
35: Cold Beam +2, Save 1 SP
36: Save 3 SP
37: Save 3 SP
38: Save 3 SP
39: Save 3 SP
40: Cold Beam +15, MP Eater +1
41: MP Eater +2, Meditation +1
42: Meditation +3
43: Meditation +3
44: Meditation +3
45: Meditation +3
46: Meditation +3
47: Meditation +3
48: Meditation +1, MP Eater +2
49: MP Eater +3
50: MP Eater +3
51: MP Eater +3
52: MP Eater +3
53: MP Eater +3
54: Teleport +1, Thunder Bolt +2
55: Thunder Bolt +3
56: Thunder Bolt +3
57: Thunder Bolt +3
58: Thunder Bolt +3
59: Thunder Bolt +1, Save 2 SP
60: Save 3 SP
61: Save 3 SP
62: Save 3 SP
63: Save 3 SP
64: Thunder Bolt +15, Teleport +2
65: Teleport +3
66: Teleport +3
67: Teleport +3
68: Teleport +3
69: Teleport +3
70: Teleport +3
Cold Beam: 30 (maxed)
Meditation: 20 (maxed)
MP Eater: 20 (maxed)
Thunder Bolt: 30 (maxed)
Teleport: 20 (maxed)
--- 3.2 Fire/Poison Wizard Skills
expect ur 1st 1k damage at lvl35 with fire arrow and 2k at lvl40 and at lvl 50 a
damage of 3k to Jr. Grupin is just impressive and able to do 1 hit KO easily.
the horns collected can be used for the exchange quest to increase acceleration
of leveling. i hav screen shots proving these claims email me and i'll be most
delighted to attach those ss for ur reference.
Levels 31-34: Ant Tunnel or Crow
Levels 35-40: PQ or Jr. Wraith or Crow
Levels 41-50: PQ or Jr. Grupin or Jr. Pepe
Levels 51-60: Nependeath or Jr. Yeti
Levels 61-70: Grupin or White Pang or Pepe or Yeti or Jr. Yeti (Transformed)
30: Fire Arrow +1
31: Fire Arrow +3
32: Fire Arrow +3
33: Fire Arrow +3
34: Fire Arrow +3
35: Fire Arrow +2, Save 1 SP
36: Save 3 SP
37: Save 3 SP
38: Save 3 SP
39: Save 3 SP
40: Fire Arrow +15, MP Eater +1
41: MP Eater +2, Meditation +1
42: Meditation +3
43: Meditation +3
44: Meditation +3
45: Meditation +3
46: Meditation +3
47: Meditation +3
48: Meditation +1, MP Eater +2
49: MP Eater +3
50: MP Eater +3
51: MP Eater +3
52: MP Eater +3
53: MP Eater +3
54: Teleport +3
55: Teleport +3
56: Teleport +3
57: Teleport +3
58: Teleport +3
59: Teleport +3
60: Teleport +2, Slow +1
61: Slow +3
62: Slow +3
63: Slow +3
64: Slow +3
65: Slow +3
66: Slow +3
67: Slow +1, Poison Breath +2
68: Poison Breath +3
69: Poison Breath +3
70: Poison Breath +3
Fire Arrow: 30 (maxed)
Meditation: 20 (maxed)
MP Eater: 20 (maxed)
Teleport: 20 (maxed)
Slow: 30 (maxed)
Poison Breath: 11
--- 3.3 Cleric Skills
holy arrow is useless compared to level 1 of shining ray of 3rd job, just
concentrate on leveling till 3rd job. just few levels away. shining ray
level 1 alone is way more better than holy arrow maxed !! just imagine u r
hitting a decent range of dark monster at once and all those damages at an
expense of few MP and less time taken to kill them all using shining ray
compared to holy arrow...
Levels 31-35: Ant Tunnel or Crow
Levels 36-40: PQ or Chronos or Crow
Levels 41-50: PQ or Platoon Chronos
Levels 51-70: Wraiths, MG map or party leveling
30: Heal +1
31: Heal +3
32: Heal +3
33: Heal +3
34: Heal +3
35: Heal +2, Save 1 SP
36: Save 3 SP
37: Save 3 SP
38: Save 3 SP
39: Save 3 SP
40: Heal +15, Invincible +1
41: Invincible +3
42: Invincible +1, Bless +2
43: Bless +3
44: Bless +3
45: Bless +3
46: Bless +3
47: Bless +3
48: Bless +3
49: Invincible +3
50: Invincible +3
51: Invincible +3
52: Invincible +3
53: Invincible +3
54: Teleport +1, Mp Eater +2
55: Mp Eater +3
56: Mp Eater +3
57: Mp Eater +3
58: Mp Eater +3
59: Mp Eater +3
60: Mp Eater +3
61: Teleport +3
62: Teleport +3
63: Teleport +3
64: Teleport +3
65: Teleport +3
66: Teleport +3
67: Teleport +1, Holy Arrow +2
68: Holy Arrow +3
69: Holy Arrow +3
70: Holy Arrow +3
MP Eater: 20 (maxed)
Teleport: 20 (maxed)
Heal: 30 (maxed)
Invincible: 20 (maxed)
Bless: 20 (maxed)
Holy Arrow: 11
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--- 4.0 3rd Job: MAGE SP DISTRIBUTION ------------------------------------------------
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--- 4.1 Ice/Lighting Mage Skills
magic composition will help getting rich faster with the high damage able to be
applied by being luckless mage but will be causing other skills to be delayed
drastically. therefore as luckless concentrates on damage i decided to go for
thunder spear maximizing its damage with element amplification and then boost its
speed +2 at lvl 11, then max other skills... ignoring partial resistance... why
will a ice/lighting mage goes leveling at a place where the all the ice/lighting
based monsters are all around...
Levels 70-80+: Clangs, Buffoons, Dead Teddies, Spirit Vikings or party leveling
70: Thunder Spear +1
71: Thunder Spear +3
72: Thunder Spear +3
73: Thunder Spear +3
74: Thunder Spear +3
75: Thunder Spear +3
76: Thunder Spear +3
77: Thunder Spear +3
78: Thunder Spear +3
79: Thunder Spear +3
80: Thunder Spear +2, Element Amplification +1
81: Element Amplification +3
82: Element Amplification +3
83: Element Amplification +3
84: Element Amplification +3
85: Element Amplification +3
86: Element Amplification +3
87: Element Amplification +3
88: Element Amplification +3
89: Element Amplification +3
90: Element Amplification +2, Magic Booster +1
91: Magic Booster +3
92: Magic Booster +3
93: Magic Booster +3
94: Magic Booster +1, Ice Strike +2
95: Ice Strike +3
96: Ice Strike +3
97: Ice Strike +3
98: Ice Strike +3
99: Ice Strike +3
100: Ice Strike +3
101: Ice Strike +3
102: Ice Strike +3
103: Ice Strike +3
104: Ice Strike +1, Magic Composition +2
105: Magic Composition +3
106: Magic Composition +3
107: Magic Composition +3
108: Magic Composition +3
109: Magic Composition +3
110: Magic Composition +3
111: Magic Composition +3
112: Magic Composition +3
113: Magic Composition +3
114: Magic Composition +1, Seal +2
115: Seal +3
116: Seal +3
117: Seal +3
118: Seal +3
119: Seal +3
120: Seal +3
Thunder Spear: 30 (maxed)
Element Amplification: 20 (maxed)
Magic Booster: 11
Ice Strike: 30 (maxed)
Magic Composition: 30 (maxed)
Seal: 20 (maxed)
Partial Resistance (ignored)
--- 4.2 Fire/Poison Mage Skills
magic composition will help getting rich faster with the high damage able to be
applied by being luckless mage but will be causing other skills to be delayed
dractically. therefore as luckless concentrates on damage i decided to go for
magic composition maximizing its damage with element amplification and then boost
its speed +2 at lvl 11, then max other skills... ignoring partial resistance...
why will a fire/poison mage goes leveling at a place where the all the fire/poison
based monsters are all around.. later with both poison myst and explosion maxed...
able to leveling with higher level mobs by casting poison myst at lower level climb
up to next level casting poison myst again then down to the lower lever all the
mobs should be poisoned to very low hp and cast explosion clearing the lower lever
goes up does the same. continuing the cycle not only earn a lot of exp but also
speed up chances of getting rare items. only applicable on hunting grounds that
have upper and lower deck and oh... with one condition that no other people
around that may KS.
Levels 70-80+: Yeti & Pepe, Lycanthrope or party leveling
70: Magic Composition +1
71: Magic Composition +3
72: Magic Composition +3
73: Magic Composition +3
74: Magic Composition +3
75: Magic Composition +3
76: Magic Composition +3
77: Magic Composition +3
78: Magic Composition +3
79: Magic Composition +3
80: Magic Composition +2, Element Amplification +1
81: Element Amplification +3
82: Element Amplification +3
83: Element Amplification +3
84: Element Amplification +3
85: Element Amplification +3
86: Element Amplification +3
87: Element Amplification +3
88: Element Amplification +3
89: Element Amplification +3
90: Element Amplification +2, Magic Booster +1
91: Magic Booster +3
92: Magic Booster +3
93: Magic Booster +3
94: Magic Booster +1, Poison Myst +2
95: Poison Myst +3
96: Poison Myst +3
97: Poison Myst +3
98: Poison Myst +3
99: Poison Myst +3
100: Poison Myst +3
101: Poison Myst +3
102: Poison Myst +3
103: Poison Myst +3
104: Poison Myst +1, Explosion +2
105: Explosion +3
106: Explosion +3
107: Explosion +3
108: Explosion +3
109: Explosion +3
110: Explosion +3
111: Explosion +3
112: Explosion +3
113: Explosion +3
114: Explosion +1, Seal +2
115: Seal +3
116: Seal +3
117: Seal +3
118: Seal +3
119: Seal +3
120: Seal +3
Magic Composition: 30 (maxed)
Element Amplification: 20 (maxed)
Magic Booster: 11
Poison Myst: 30 (maxed)
Explosion: 30 (maxed)
Seal: 20 (maxed)
Partial Resistance (ignored)
--- 4.3 Priest
holy symbol helps u levels faster and be welcomed in party. doom skill is
super needed in turning those painful mobs to all into cute creatures XD
at only an expense of a magic rock. mystic door level 1 as 30 sec is more
than enuf. dispel at level 10 to support the party more when faced with curse.
Levels 70-80+: Wraiths, Dead Teddies, Master Soul Teddies or party leveling
70: Shining Ray +1
71: Dispel +3
72: Holy Symbol +3
73: Holy Symbol +3
74: Holy Symbol +3
75: Holy Symbol +3
76: Holy Symbol +3
77: Holy Symbol +3
78: Holy Symbol +3
79: Holy Symbol +3
80: Holy Symbol +3
81: Holy Symbol +3
82: Doom +3
83: Doom +3
84: Doom +3
85: Doom +3
86: Doom +3
87: Doom +3
88: Doom +3
89: Doom +3
90: Doom +3
91: Doom +3
92: Shining Ray +3
93: Shining Ray +3
94: Shining Ray +3
95: Shining Ray +3
96: Shining Ray +3
97: Shining Ray +3
98: Shining Ray +3
99: Shining Ray +3
100: Shining Ray +3
101: Shining Ray +2, Mystic Door +1
102: Dispel +3
103: Dispel +3
104: Dispel +1, Summon Dragon +2
105: Summon Dragon +3
106: Summon Dragon +3
107: Summon Dragon +3
108: Summon Dragon +3
109: Summon Dragon +3
110: Summon Dragon +3
111: Summon Dragon +3
112: Summon Dragon +3
113: Summon Dragon +3
114: Summon Dragon +1, Element Resistance +2
115: Element Resistance +3
116: Element Resistance +3
117: Element Resistance +3
118: Element Resistance +3
119: Element Resistance +3
120: Element Resistance +3
Element Resistance: 20 (maxed)
Holy Symbol: 30 (maxed)
Summon Dragon: 30 (maxed)
Doom: 30 (maxed)
Shining Ray: 30 (maxed)
Dispel: 10
Mystic Door: 1
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--- 5.0 4TH JOB SKILLS ---------------------------------------------------------------
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4th job advancements released in Tespia, the beta world of KoreaMS and are still
being beta tested and Wizet may change the skill names that are mentioned here.
--- 5.1 Ice/Lightning Arch Mage Skills
Maple Hero
Ice/Lightning Shield
Mana Reflection
Quantum Explosion
Unlimited Mana
Thunder Arrow
Summon Fire Elemental
Freeze
--- 5.2 Fire/Poison Arch Mage Skills
Maple Hero
Fire/Poison Shield
Mana Reflection
Quantum Explosion
Unlimited Mana
Poison Arrow
Summon Ice Elemental
Flame
--- 5.3 Bishop
Maple Hero
Mana Reflection
Quantum Explosion
Unlimited Mana
Holy Ray
Summon Holy Dragon
Magic Interception.
--- 5.4 References
*** special thanks to the information on 4th job skills from www.wikipedia.com ***
This article is licensed under the GNU Free Documentation License at
http://www.gnu.org/copyleft/fdl.html
It uses material from the Wikipedia article "MapleStory character classes -
Wikipedia, the free encyclopedia"
Retrieved from "http://en.wikipedia.org/wiki/MapleStory_character_classes"
Wikipedia (R) is a registered trademark of the Wikimedia Foundation, Inc.
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--- 6.0 ACCURACY ISSUES --------------------------------------------------------------
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mage all depend on magic attack and has no usage of AP such as STR, DEX and LUK. but due
to the need to be able to equip magician equipments their might be some requirements
that needed AP to be placed for STR, DEX and LUK.
--- 6.1 Abilities
Strength (STR) has a major effect on melee attacks, as well as somewhat affecting a
bowman's ranged attacks and a thief's dagger and throwing star attacks.
Dexterity (DEX) increases accuracy at the rate of 3 every 4 DEX points and avoidability
at the rate of 1 every 4 DEX points. It has a minor effect in most melee damage except
for bowmen who use it in place of Strength for damage.
Intelligence (INT) increases magic attack, which determines spell accuracy and spell
damage. It also increases magic defence.
Luck (LUK) increases avoidability at the rate of 1 every 3 LUK points and accuracy at
the rate of 1 every 2 LUK points. It also has a major effect on a thief's dagger and
throwing star attacks. Some players believe that LUK increases the drop rate of items,
however, this is not true. Also, when one dies, depending on the amount of LUK one has,
the extent of EXP loss is lessened. Other job advancments e.g Bowman and Warrior do
not require LUK whereas Thieves and Mages do. The most % exp can be lost with a good
amount of LUK establishes will be 5% loss of experience.
--- 6.2 Hands is Spell Accuracy
luckless mage having higher damage will allow the ability to hit higher level monster
but these brings up another issue about whether a luckless mage will be able to hit or
miss the higher level monster.
with each AP placed to INT obviously will determine the level of magic attack, spell
accuracy, overall spell damage and also magic defence. In the character stat window,
click on the green button labelled detail on the bottom right. break down details on
Attack, Weapon Defence, Magic, Magic Defence, Accuracy, Avoidability, Hands, Speed
and Jump will be shown. if u observe closely on each AP u applied on INT the Magic,
Magic Defence and Hands values will be raised. obviously Magic is Magic Attack value
and Magic Defence is the value of Defence against Magical Attacks. so this leaves Hands
a question mark, i personally thinks its the spell accuracy (correct me if im wrong).
therefore, i conclude with each AP applied on INT it increases spell accuracy too
and the accuracy value are for melee, arrows and throwing stars. luckless mage therefore
not only gain more higher damage but at the same time gain more magic defence plus
spell accuracy against higher level monsters.
--- 6.3 References
*** special thanks to the information on abilities from www.wikipedia.com ***
This article is licensed under the GNU Free Documentation License at
http://www.gnu.org/copyleft/fdl.html
It uses material from the Wikipedia article "MapleStory - Wikipedia, the free
encyclopedia"
Retrieved from "http://en.wikipedia.org/wiki/MapleStory"
Wikipedia (R) is a registered trademark of the Wikimedia Foundation, Inc.
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--- 7.0 COMPARISON OF EQUIPS ---------------------------------------------------------
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it's my personal views and judgements... if u think it's irrelevant and nonsense claims
then pls stop here. else for readers that wish this guide can convince them to go for a
luckless mage pls do read on...
With the availability of GACHA common items !!!
(e.g. yellow glove, yellow eigen, black umbrella and oh yeah those curse scrolls....)
ALL LUCKLESS MAGE ARE AT ADVANTAGE !!!
below i made a simple comparison choosing to compare a level 88 luckless mage with a
level 88 luck mage with the best staff (meso wise worth and widely available) to a
luck mage that is Magicodar. others are Pyogo Mushroom and Dimon Wand which
are too rare and not to mention too extremely expensive. luckless mage best weapon is
black umbrella which it's required level to equip is just level 70.
equips for luck mage is not possible to godly scroll them... as it is expensive and rare.
plus sooner or later after next few levels, new equips will tempt u to change... therefore
we will compare luckless mage with luck mage both with clean equips...
ATTN: all equips listed are clean to give a clearer cut comparison between the two builds.
--- 7.1 LEVEL 88 LUCKLESS MAGE
COMMON EQUIPS:
yellow glove INT +3
black umbrella MATK 91
purple adventurer cape MATK 9
red maple bandana STR +2 DEX +2 INT +2 LUK +2
blue sauna robe
yellow eigen INT +4 Dex +4
gold emerald earring INT +5 DEX +2
palette LUK +3
TOTAL INCREMENTS:
INT +14
LUK +5
DEX +8
STR +2
MATK +100
for a LVL88 luckless mage will have
Str: 4+2 (6)
Dex: 4+8 (12)
Int: 447+14 (461)
Luk: 5+5 (10)
*** special thanks to the damage calculator of www.hidden-street.net ***
Minimum Damage: {[(MAG * 0.8) + (LUK/4)]/18} * Spell Magic Attack * Mastery
Maximum Damage: {[{MAG * 0.8) + (LUK/4)]/18} * Spell Magic Attack
MAG = TOTAL INT (461) + MATK (100)
MAG = 561
Thunder Spear: Level 30: MP -24; Basic attack 170, mastery 60%
Minimum Damage: 2550
Maximum Damage: 4250
--- 7.2 LEVEL 88 LUCK MAGE
REQ. LUK EQUIPS:
magicodar MATK 103 INT +1
dark galaxy INT +5
Black Oriental Fury Coat INT +6 LUK +3
dark enigma shoes INT +4 LUK +1
dark clarity gloves INT +4 LUK +2
purple adventurer cape MATK 9
gold emerald earring INT +5 DEX +2
esther shield INT +1
TOTAL INCREMENTS:
INT +26
LUK +6
DEX +2
MATK +112
for a LVL88 luck mage will have
Str: 4 (4)
Dex: 4+2 (6)
Int: 362+25 (387)
Luk: 90+6 (96)
*** special thanks to the damage calculator of www.hidden-street.net ***
Minimum Damage: {[(MAG * 0.8) + (LUK/4)]/18} * Spell Magic Attack * Mastery
Maximum Damage: {[{MAG * 0.8) + (LUK/4)]/18} * Spell Magic Attack
MAG = TOTAL INT (387) + MATK (112)
MAG = 499
Thunder Spear: Level 30: MP -24; Basic attack 170, mastery 60%
Minimum Damage: 2398 < still lower than luckless mage Minimum Damage: 2550
Maximum Damage: 3996 < still lower than luckless mage Maximum Damage: 4250
obviously even comparing a luck mage to a luckless mage with disadvantage of equipment
difference till level 88 of super high level magician equipment. luck mage still
losses on the min and max damage. and to think that it is possible to have a godly
scrolled equip that a luckless mage can use (e.g. level 30 blue sauna robe to INT +35)
from level 30 till level 88. SUPER WORTH IT !!! not to mention have all yellow glove
INT +3, black bandana INT +3, palette +3 etc. godly scrolled. all these are options
to be godly scrolled and used for a long long time until new better common equips become
available.it is good as u do not need to keep changing equip therefore have only option
to godly scroll them !! LUCKLESS MAGE RULESSSSSSSSSSSS !!!!!!!!!!!!!
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--- 8.0 RECOMMENDED AVERAGE EQUIP FOR LUCKLESS MAGE ----------------------------------
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the below recommendation are all average scrolled and not really godly scrolled...
which will work just fine for any average luckless trial players! that is not so rich.
pls note that all these equip is an investment of life. no more changes!! ITS WORTH IT!!
i myself is currently equipped with them. all are self scrolled and recommended to all
readers from my own experience.
ARMOUR EQUIPS:
red maple bandana STR +2 DEX +2 INT +2 LUK +2 (INT +12)
clean equipment pricing in aquila FM 9M
70% helmet int curse scrolls @ 2M
(scrolled 6 x 70% curse scrolls) (INT +12)
(failed 1 x 70% curse scroll)
bath robe (INT +21 MP +10 MDEF +3)
clean equipment pricing in aquila buy for 30K at showa bathhouse zipangu.
30% overall int curse scrolls @ 2.5M
70% overall int curse scrolls @ 1.5M
(scrolled 1 x 30% curse scroll) (INT +5 MP +10 MDEF +3)
(scrolled 8 x 70% scrolls) (INT +16)
(failed 1 x 70% curse scrolls)
cape (2) icarus (INT +9)
clean equipment pricing in aquila FM 2.5M
30% cape int curse scrolls @ 800K
70% cape int curse scrolls @ 1M
(scrolled 1 x 30% curse scroll) (INT +3)
(scrolled 3 x 70% curse scrolls) (INT +6)
(failed 1 x 30% curse scroll)
yellow glove INT +3 (INT +5 MATK +5)
clean equipment pricing in aquila FM 5M
70% glove int curse scrolls @ 1M
(scrolled 5 x 70% curse scrolls) (INT +5 MATK +5)
red emerald earring INT +2 (INT +4 MATK +8)
clean equipment pricing in aquila FM 4M
30% earrring int curse scrolls @ 3M
70% earring int curse scrolls @ 1M
(scrolled 4 x 70% curse scrolls) (INT +4 MATK +8)
(failed 1 x 30% curse scroll)
WEAPON EQUIPS
clean equipment pricing in aquila FM 1M
maple lama staff MA61
req: level 43
clean equipment pricing in aquila FM 9M
black umbrealla MA91
req: level 70
clean equipment pricing in aquila FM 20M
skewer MA95
req: level 75
OPTIONAL
clean equipment pricing in aquila FM 9M
palette LUK +3
clean equipment pricing in aquila FM 40M
yellow eigen INT +5 Dex +4
*** all above pricing are according to server aquila and date of reference is 110107
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--- 9.0 FAQ --------------------------------------------------------------------------
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Q: are those millions millions meso worth equip are only average scrolled?
A: yes, as int scrolls are expensive and the amount of mage makes demand high.
Q: how in the world can i get that much meso for those luckless mage equips?
A: it's like getting ur lvl200 equips at lvl10 tat's why it seems difficult, earn more
from buy low sell high, selling drops, completing quests...
Q: isnt that just few damages difference?
A: do consider the expenses to keep changing equips and the high damage at earlier
levels which ease leveling. plus saving time on buy/sell equips or hunting for them
at places not suited for ur element to go (e.g. fire mage hitting fire boar?). And
that few damage difference is only when reached level 88. at earlier levels i assure
u that ur damage will be impressively HIGH !!
Q: i can always godly scroll those high level magician equip and resell them later, so?
A: godly scrolled items is more possible on cheaper equips such as sauna robe. as u can
buy few sauna robe and start scrolling, breaking, failing etc. on them. plus for
luck mage u need to start the whole process of scrolling each time when u get the
new set of equips at higher level.
Q: so with that high damage at low level that can easily 1 hit KO high level monsters
won't luckless mage keep miss and miss while hitting high level monsters?
A: yeah good question... i added a special accuracy issues section. pls refer top.
Q: ok there are always many Qs... feel free to sent them to kenson@myself.com, if it's
worth answering i'll kindly reply, else silly Qs (e.g. what is MP?) it get trashed.
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--- 10.0 PROS & CONS -----------------------------------------------------------------
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15 PROS:
1. the rewards for the effort are TOTALLY 2 THUMBS UP!!
2. having a lot more min damage & max damage
3. easily out damage any other normal same level mage with magician equips
4. save tons of mesos by sticking to the same piece of equipment
5. no need to keep changing expensive mage equips (not to mention those prefect stat)
6. can totally invest on godly scroll "a use for life" equip (e.g. yellow glove int +3)
7. THE WHOLE IDEA OF LUCKLESS MAGE JUST SAVES MESOS, SAVE TIME, SAVE EFFORT...
8. use that mesos on MP pots no resting... LEVEL UP FASTER !!!
9. use that buy/sell time on leveling... LEVEL UP FASTER !!!
10. use that extra effort on leveling... LEVEL UP FASTER !!!
11. 1 hit KO high level & high exp monsters... LEVEL UP FASTER !!!
12. impress others with super high damage at earlier level and makes them drop their jaw
13. with all the time used on leveling... get rich faster with drops
14. even being level low but leveling at places with many high level peoples, be proud
15. NO MORE FUSS of changing equips, scrolling them, selling them, finding scrolls,
hunting for equips, prefect stat equips, repeating visit to free market, hunting at
odd places, wasting time buy/sell, wasting time hunting, wasting time scrolling....
3 CONS:
1. the same old boring set of equips
2. less DEF less LUCK therefore easier dies and more exp % lost when dies
(luckless mage give high damage so aim 1 hit KO monsters, try be more pro!)
(no one ask u to keep dying and do use that teleport-casting or hit at safe range)
3. cant think of any other..... oh oh yes... and the time used to roll that stupid dice...
BAH!!! JUST GET YOURSELF A LUCKLESS MAGE !!!!!!!!!! NO REGRETS!!!!!!!!!!!!!!
it's 15:3 therefore what do u have to lose be a LUCKLESS MAGE today !! Just one time that
u just need to get ur hands dirty on buying, risking, scrolling and after getting a
godly scrolled prefect stat piece of equip... after that headache and it's once and for
all !! and impress others with that super high damage you can do without any of those
expensive magician equipments ;P
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--- 11.0 ABBREVIATION ----------------------------------------------------------------
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AP - Ability Point
SP - Skill Point
MP - Magic Point
LVL - Level
MIN - Minimum
MAX - Maximum
& - And
KO - Knock Out
<3 - LIPS DOING A KISS
EXP - Experience
% - Percentage
15:3 - 15 to 3 ratio
Qs - Questions
STR - Strength
DEX - Dexterity
INT - Intelligence
LUK - Luck
MATK - Magic Attack
MDEF - Magic Defence
GACHA - Gachapon
U - You
UR - Your
R - Are
HRS - Hours
N/A - Not Available
LOL - Laugh Out Loud
BTW - By The Way
SS - Screen Shot
GF - Girl Friend
IGN - in Game Names
FAQ - Frequently Asked Question
DUN - Don't
TY - Thank You
ATTN - Attention
ASAP - As Soon As Possible
HAV - Have
NTH - Nothing
REQ - Requirement
FM - Free Market

