MapleStory Skill Articles (Hot!)
Useful Information
Site Information

  • Rankings 01-20
  • Sponsors Links:
    MapleStory Mesos
  • Rankings 21-40
  • Rankings 41-60
  • Rankings 61-80
  •     Back To MapleStory Skill Guide

    Guide to Ice/Lightning wizard

    -----------
    --Table of Contents--
    --------------------------------------------------------------------
    You can use ctrl+f to look for something specific.

    Section I - Beginner
    1.1 - Introduction
    1.2 - Maple Island
    1.3 - Training Areas
    1.4 - Helpful Tips
    1.5 - Common Terms Used

    Section II - Magician
    2.1 - Becoming a Magician
    2.2 - New Skills
    2.3 - Skill Trees
    2.4 - Training Areas
    2.5 - Helpful Tips

    Section III - Ice/Lightning Wizard
    3.1 - Becoming Ice/Lightning Wizard
    3.2 - New Skills
    3.3 - Skill Trees
    3.4 - Monsters to kill
    3.5 - Training Areas (Ice)
    3.6 - Training Areas (Lightning)
    3.7 - Helpful Tips

    Section IV
    4.1 - Credits

    -------------------------------------------------------------------------------------------------------
    --Section I--
    -------------------------------------------------------------------------------------------------------

    1.1 Introduction - What's so great about being Ice/Lightning anyway?
    By reading this, I'm assuming you are going to become an Ice/Lightning
    wizard. If not, what're you doing
    here anyway >_>

    Moving on, let's start with Cold Beam (Ice). This atk does less damage
    compared to fire arrow (skill that
    fire/poison wizards possess). I know that really sucks but it's still pretty
    good damage and since you
    are able to freeze any non ice-based or boss monster enabling you to kill
    stronger monsters easier. If the
    situation's getting a bit touch, you can freeze the monster and teleport
    your ass away as fast as possible.
    The higher-level monsters are going to be able to one hit ko you. And no,
    they'll do it without any
    hesitation. Freeze them and they can't touch you. Get the point?

    Now let's talk about Lightning. This is the only mob attack wizards have
    during the second job advancement
    not including Clerics' ability to hit the undead with heal. Its attack is a
    bit stronger than that of
    energy bolt and consumes the most MP out of all the second job skills, but
    MP eater makes up for this.
    Each monster you hit has a chance to activate it.
    -------------------------------------------------------------------------------------------------------

    1.2 Maple Island
    Ok, so you've just logged in and selected your server (I recommend Bera/Broa
    because those servers don't
    have as many people so ks won't happen as often). Now it's time to create
    your character. Click create
    character on the right side and you will be taken to the character-creating
    screen. Choose what you want to
    look like and stuff. Now look on the right. It shows what your stats will be
    when you create your character.
    Roll the die to generate new numbers until you see:

    str 4
    dex 4
    Int doesn't matter, it'll even out
    Luk doesn't matter

    Click OK and you will be transported to Maple Island where you'll begin the
    tutorial that'll teach you
    how to play. If you wish to skip all of this, just walk ahead and push the
    up arrow at the portals. The
    tutorial begins with a Maple Administrator teaching you the basic controls
    of the game. This can be
    changed via the back slash key. You can change it to the way that suits you
    best. I don't recommend this
    until you get used to the game but do it if you want. Keep going east and
    talk to everyone. After talking
    to Peter, you will be taken to Snail Hunting ground I. Going farther east
    will take you to Snail Hunting
    Ground II and III. After that, you end up at Split Road. The portal at the
    top will take you to Amherst
    and the bottom one to South Perry. There, you will take the boat to Victoria
    Island when you get to lvl 8
    at the cost of 150 mesos.
    -------------------------------------------------------------------------------------------------------

    1.3 Training Areas
    Because your strength will not be increased at all (see below at 1.4), your
    damage will be quite low so I
    would advise you to kill green and blue snails. It can get quite boring, but
    if you stick with it, the
    reward you get is quite good. A powerful Magician, isn't that nice :) The
    best place to train is just after
    exiting the tutorial at Snail Hunting Grounds 1/2. When you get to lvl 8, go
    to South Perry and take the
    boat to Victoria Island.
    -------------------------------------------------------------------------------------------------------

    1.4 Helpful Tips
    a) When you die on Maple Island, you don't lose exp.

    b) Every time you gain a level, you are awarded ability points (AP). Press
    "s" to open up your stats menu.
    Put your AP into intelligence and luck and NOTHING into str, dex, hp, or
    even mp. This is because a
    Magician's damage is based on their intelligence and not their str. Makes
    sense doesn't it? Although hp
    MIGHT help you survive, you will be doing less dmg than most of the others.
    You're a Magician right? It's
    not needed to go up to the monsters face only to shoot spells at them...

    c) You would want to keep your luck at (lvl +3). Why? This is the minimum
    amount you are going to need to
    wear your equipment.

    Soooo... it should like this
    STR 4/5
    DEX 4/5
    LUK (Level + 3)
    INT Everything else
    -------------------------------------------------------------------------------------------------------

    1.5 Common Terms Used

    brb - be right back
    afk - away from keyboard
    gtg/g2g - got to go
    omg - oh my god
    k - thousand (eg 50k = 50000)/Ok
    med - Meditation
    pq - party quest
    atk, dmg, str, dex, int, luk - attack, damage, strength, dexterity,
    intelligence, luck
    char - character
    lv/lvl - level

    -------------------------------------------------------------------------------------------------------
    --Section II--
    -------------------------------------------------------------------------------------------------------

    2.1 Becoming a Magician
    You have to be at least lvl 8 with an intelligence of 20. If you have been
    following this guide since
    the beginning, your stats should be as follows:
    Str 4/5
    Dex 4/5
    Int 41/40/39 (depending what you rolled for str and dex)
    Luk 11

    It clearly shows that you have more than enough. Now you have just gotten
    off the
    Boat and arrived at Lith Harbor. Walk off the bow of the boat and jump off
    the platform. To your left
    you should see a guy behind at ticket booth. Talk to him and ask him about
    the town to learn more about
    them. Now click please take me somewhere else and choose Ellinia and go all
    the way to the house at the
    top and go inside. There should be an old guy named Grendel the Really old.
    Talk to him to advance.
    Congratulations, you are now a magician!
    -------------------------------------------------------------------------------------------------------

    2.2 New skills
    Now that you are a Magician, in addition to the AP you gain each time you
    lvl up, you will also be
    awarded skill Points (SP) you can use to enhance your abilities as a
    Magician. Press "k" to open up the
    skill menu. You should already have 1 SP available for use. See 2.3 on where
    to put these skill points
    and how to set your skills.

    Name - Improving MP recovery
    Type - Passive
    Master level - 16
    Description - With this, you'll recover even more MP every 10 seconds.
    Each skill point that is added here increases the amount of MP
    you regain every 10 seconds
    by 1.
    The amount of MP you regain depends on your level and INT too.
    My thoughts - I definitely think this skill is needed. Auto MP regeneration
    what do you think?

    Name - Improving Max MP Increase
    Type - Passive
    Pre-requisite - Improving MP recovery lvl 5
    Master level - 10
    Description - while having a lvl up, the amount of mp gained increases. If
    AP is used on Max MP,
    it raises the amount of MP you gain.
    Level 1: If MaxMP Levels up, 2, if AP is applied, add 1 more
    Level 5: If MaxMP Levels up, 10, if AP is applied, add 5 more
    Level 10: If MaxMP Level's up, 20, if AP is applied, add 10 more
    My thoughts - This must be maxed asap. More MP = fewer potions.

    Name - Magic Guard
    Type - Supportive
    Master level - 20
    Description - Temporarily replaces damage with MP instead of HP. If MP
    reaches 0, the HP takes
    a full hit.
    Level 1: MP -6; Replace 4% of HP damage as MP for 30 seconds.
    Level 10: MP -6; Replace 40% of HP damage as MP for 300 seconds.
    Level 20: MP -12; Replace 80% of HP damage as MP for 600 seconds
    My thoughts - Another skill that should be maxed. This one will be finished
    last. It's better
    than Magic armor because at the higher lvls, monsters will be
    able to deal 1000+ dmg to
    what little health you have. A lot of the dmg will go to your
    mp so with your 2500+ mp,
    it wont be much of a problem since you usually only need to
    survive one hit.

    Name - Magic Armor
    Type - Supportive
    Pre-requisite -Magic Guard lvl 3
    Master level - 20
    Description - Temporarily boosts the weapon defense by blowing magic into
    the armor.
    Level 1: MP -8; Weapon Def. +2 for 20 seconds.
    Level 10: MP -8; Weapon Def. +20 for 200 seconds.
    Level 20: MP -16; Weapon Def. +40 for 400 seconds.
    My thoughts - Not really needed. This can be useful during your lower lvls,
    but as you
    get higher and higher, it becomes one of the most useless
    skills. Lowers damage by
    about 20 or so when maxed. It'll barely make a difference when
    you fight monsters
    that can kill you with one hit.

    Name - Energy Bolt
    Type - Active
    Master level - 20
    Description - Use MP to attack one enemy.
    Level 1: MP -6; Basic attack 20, mastery 15%
    Level 10: MP -6; Basic attack 35, mastery 35%
    Level 20: MP -12; Basic attack 55, mastery 60%
    My thoughts - Only need one point into this to activate Magic Claw. A ball
    of energy fires
    off the end of your wand/staff and hits the monster. It can
    get stopped by a wall.

    Name - Magic Claw
    Type - Active
    Pre-requisite - Energy Bolt lvl 1
    Master level - 20
    Description - Use MP to attack an enemy twice.
    Level 1: MP -10; Basic attack 6, mastery 15%
    Level 10: MP -11; Basic attack 20, mastery 35%
    Level 20: MP -20; Basic attack 40, mastery 60%
    My thoughts - A must have for all Magicians. This is your main attacking
    skill until at
    least lvl 33/34. It can hit monsters behind a wall making this
    an even better skill.
    -------------------------------------------------------------------------------------------------------

    2.3 Skill Trees - Here, I will tell you how to use your SP and how to get
    the best out of them.

    Press "k" to open up the skill menu. At the bottom, it shows how many points
    you have
    accumulated. After making the advancement, you are awarded 1 point. Each
    time you lvl up, you
    get 3 SP in additional to the 5 AP. After picking the skill you want to
    improve, click on the
    picture and drag it to the bottom right corner to the button you want it to
    be. You can also
    press the backslash button to set your skills.

    Note* Please don't feel that you have to follow these builds. This just
    gives you the best
    build possible and an idea of how to do it. You can create your own unique
    character with your
    own build.

    Skill Tree A - I recommend this one the most. This is the one most people go
    with.

    Level 8 - 1 Bolt
    Level 9 - 3 MP Recovery
    Level 10 - 2 MP Recovery 1 MP Increase
    Level 11 - 3 MP Increase
    Level 12 - 3 MP Increase
    Level 13 - 3 MP Increase
    Level 14 - 3 MP Recovery
    Level 15 - 3 MP Recovery
    Level 16 - 3 MP Recovery
    Level 17 - 2 MP Recovery 1 Magic Claw
    Level 18 - 3 Magic Claw
    Level 19 - 3 Magic Claw
    Level 20 - 3 Magic Claw
    Level 21 - save
    Level 22 - save
    Level 23 - save
    Level 24 - 10 Magic Claw 2 Magic Guard
    Level 25 - 3 Magic Guard
    Level 26 - 3 Magic Guard
    Level 27 - 3 Magic Guard
    Level 28 - 3 Magic Guard
    Level 29 - 3 Magic Guard
    Level 30 - 3 Magic Guard

    Skill Tree B - This one gives you the best build possible. It will take a
    little longer
    to lvl up so if you're the impatient type stay away from this one since you
    won't get your
    first spell until lv 13.

    Level 8 - 1 Mp Recovery
    Level 9 - 3 MP Recovery
    Level 10 - 1 MP Recovery 2 MP Increase
    Level 11 - 3 MP Increase
    Level 12 - 3 MP Increase
    Level 13 - 2 MP Increase 1 Energy Bolt
    Level 14 - 3 MP Recovery
    Level 15 - 3 MP Recovery
    Level 16 - 3 MP Recovery
    Level 17 - 2 MP Recovery 1 Magic Claw
    Level 18 - 3 Magic Claw
    Level 19 - 3 Magic Claw
    Level 20 - 3 Magic Claw
    Level 21 - Save your sp that means DON'T USE THEM
    Level 22 - save
    Level 23 - save
    Level 24 - 10 Magic Claw 2 Magic Guard
    Level 25 - 3 Magic Guard
    Level 26 - 3 Magic Guard
    Level 27 - 3 Magic Guard
    Level 28 - 3 Magic Guard
    Level 29 - 3 Magic Guard
    Level 30 - 3 Magic Guard

    At the end, it should look like this:
    Improving MP Recovery: 16
    Improving Max MP Increase: 10
    Magic Guard: 20
    Magic Armor: 0
    Energy Bolt: 1
    Magic Claw: 20
    -------------------------------------------------------------------------------------------------------

    2.4 Training Areas

    8-13 - Assuming you followed Skill Tree A and you do NOT have another
    character
    to support this one, your magic atk isn't very strong yet so go to
    Henesys Hunting Ground,
    wield a physical weapon of your choice, and kill the snails.
    13-18 - Southern Forest I, The Tree that Grew I
    18-23 - Pig Beach
    23-25 - Southern Forest IV, Ant Tunnel I, Orbis Tower <18-20th floor>, at
    the end of B1 in the subway
    25-30 - Continue at the same places or do Party Quest (you can start this at
    lvl 21 if you want)
    I'm not writing a guide for this... but some other people have, look
    at theirs.
    -------------------------------------------------------------------------------------------------------

    2.5 Helpful Tips
    a)Go around everywhere and explore and talk to people to take a break from
    training once in a while.

    c) For your training, don't use any new kinds of potions. Stick to the red
    and blue ones to save money.
    They work just fine until about lvl 30-35. By then, you should be able to
    afford orange potions, but
    then again if you can't, stick to the red ones. At lv 50, I'm still using
    blue and they still work.

    d) What is the best way to earn mesos? Training of course! Especially if you
    can kill something in 1
    hit. If you're looking for rare items, think of it as killing monsters for
    their exp and mesos. An
    item can drop when you least expect it. Think of that as a bonus for your
    hard work.

    e) As you explore, kill the different monsters and experiment with different
    places. You never know,
    there could be a place that works better than the ones I mentioned above.
    Try to kill only monsters
    that you can kill in 1-2 hits if you are training. You can also try to
    calculate how much exp you gain
    each time you shoot your spell.

    e.g. (I made this off the top of my mind so shut up >_>)
    Slimes - 1 hit kill 10 exp = average 10 exp per atk
    Orange Mushrooms - 2 hit kill 15 exp = average 7.5 exp per atk
    As you can see, slimes will give you more exp.

    f) Ksing - Many people confuse this term. It's when you/someone else is
    atking a monster and someone
    else finishes the job. Try to avoid this, because it pisses everyone off. If
    someone is ksing you,
    don't defame them and ks them back. It just makes the situation worse. Ask
    them nicely to please
    leave. That means don't type pls or plz. Type the actual word "please" It
    makes that person you are
    actually trying to be polite. If he doesn't leave, just change channels.
    There are 20 different
    channels to pick from.

    For more info on how to be a good mapler, go here:
    http://www.hidden-street.net/forum/viewtopic.php?t=8184
    Thanks BlueNightz for creating it.

    -------------------------------------------------------------------------------------------------------
    --Section III--
    -------------------------------------------------------------------------------------------------------
    3.1 Becoming Ice/Lightning Wizard
    Now that you've reached lvl 30, it's time for you to make your job
    advancement! Go back to Grendel the
    Really Old and talk to him. He'll give you a letter. Now stock up on potions
    and go north of Ellinia to
    look for the Magician Job Instructor. Collect 30 dark marbles from the
    monsters and talk to the instructor
    and he will award you with a Proof of a Hero. Go back to Grendel the Really
    Old to finish the advancement.
    -------------------------------------------------------------------------------------------------------

    3.2 New Skills
    Name - MP Eater
    Type - Passive
    Master level - 20
    Description - Soak up an enemy's MP after every magic attack, but if its MP
    reaches 0, it won't work.
    Level 1: For every attack, 11% success rate, absorb 21% of the enemy's MaxMP
    Level 10: For every attack, 20% success rate, absorb 30% of enemy's MaxMP
    Level 20: For every attack, 30% success rate, absorb 40% of enemy's MaxMP
    My thoughts - Should be maxed as soon as Lightning and Meditation are maxed.

    Name - Meditation
    Type - Supportive
    Pre-requisite - MP Eater lvl 3
    Master level - 20
    Description - meditate for a bit to temporarily boost up the magic attack of
    party members around the area.
    Level 1: MP -10; Magic Attack +1 for 10 seconds
    Level 10: MP -10; Magic Attack +10 for 100 seconds
    Level 20: MP -20; Magic Attack +20 for 200 seconds
    My thoughts - A must have for all wizards. +20 magic atk is basically like
    being about 5 lvls above what
    you actually are.

    Name - Teleport
    Type - Supportive
    Master level - 20
    Description - Use the arrow keys to teleport to other places in the same map
    on a set distance. The higher
    the skill level, the less MP you spend.
    Level 1: MP -60; Teleport, with 130 in distance
    Level 10: MP -33; Teleport, with 130 in distance
    Level 20: MP -13; Teleport, with 150 in distance
    My thoughts - In my opinion, this must be maxed to do what some players call
    tele-casting. See 3.5 to learn
    how to do this. It can also help you to travel much faster if
    you're in a hurry. (e.g. boat
    for Orbis/Ellinia is about to leave >_>)

    Name - Slow
    Type - Supportive
    Master level - 20
    Description - temporarily slows down the opponents around you. Can't use it
    on them twice at once, and
    affects only 6 enemies per attack.
    Level 1: MP -8; Speed -2 for 2 seconds
    Level 10: MP -8; Speed -20 for 20 seconds
    Level 20: MP -16; Speed -40 for 40 seconds
    My thoughts - Totally useless. Why waste your time slowing then down when
    you can freeze and make your
    enemies do absolutely nothing. Some may argue that 2 seconds
    freeze isn't as good as slowing
    them, but that's up to you and what you prefer.

    Name - Cold Beam (commonly referred to as "Ice")
    Type - Active
    Master level - 30
    Description - Create a sharp piece of ice to fire at an enemy. The ones that
    are struck temporarily freeze.
    Damages fire-based enemies 1.5 times more, whereas ice-based
    enemies take only half the damage.
    Level 1: MP -12; Basic attack 13, mastery 15%
    Level 15: MP -12; Basic attack 55, mastery 35%
    Level 30: MP -24; Basic attack 100, mastery 60%
    My thoughts - The spell that will deal the most damage to a monster at a
    time. I recommend maxing this one
    first to save money.

    Name - Thunderbolt (commonly referred to as "Lightning"
    Type - Active
    Master level - 30
    Description - Creates an electric force field around you, which creates an
    electric lightning attack on
    every monster that's within the area. Strikes a maximum of 6.
    Level 1: MP -20; Basic attack 2, mastery 15%
    Level 15: MP -20; Basic attack 30, mastery 35%
    Level 30: MP -40; Basic attack 60, mastery 60%
    My thoughts - The spell that will deal decent damage to 6 monsters at once.
    A must-have for effective
    training in the later lvls.
    -------------------------------------------------------------------------------------------------------

    3.3 Skill Trees

    Note* Please don't feel that you have to follow these builds. This just
    gives you the best build possible
    and an idea of how to do it. You can create your own unique character with
    your own build.

    e.g. If you're an advanced player, you can do something like this. Follow a
    build and then instead of
    maxing a skill, leave it at half (note that if you start on an atk, don't
    leave it halfway. Save SP and
    max it asap) and start on another skill. Finish the other one later.

    If you prefer Lightning, switch that with Ice in any of the trees. Warning
    though, it'll cost you millions
    of mesos.

    Skill Tree A - I recommend this one the most. This way can help you save
    money. You will lvl slower than if
    you follow skill tree B or C but in the end, you have more money to spend on
    all that nice armor. Think
    about that unless you have another char... but that's a whole different
    story >_>

    If you're going to follow this one, it wouldn't be too smart to switch Ice
    with Lightning... Thats what I
    think anyway.

    Level 30 - 1 Cold Beam
    Level 31 - 3 Cold Beam
    Level 32 - 3 Cold Beam
    Level 33 - 3 Cold Beam
    Level 34 - 3 Cold Beam
    Level 35 - 2 Cold Beam, save (if you don't want save it and
    Level 36 - save want 1 hit kills once in a while,
    Level 37 - save you don't have to save)
    Level 38 - save
    Level 39 - save
    Level 40 - 15 Cold Beam, 1 Teleport
    Level 41 - 3 MP Eater
    Level 42 - 3 Meditation
    Level 43 - 3 Meditation
    Level 44 - 3 Meditation
    Level 45 - 3 Meditation
    Level 46 - 3 Meditation
    Level 47 - 3 Meditation
    Level 48 - 2 Meditation, 1 Teleport
    Level 49 - 3 Teleport
    Level 50 - 3 Teleport
    Level 51 - 3 Teleport
    Level 52 - 3 Teleport
    Level 53 - 3 Teleport
    Level 54 - 3 Teleport
    Level 55 - 3 Lightning
    Level 56 - 3 Lightning
    Level 57 - 3 Lightning
    Level 58 - 3 Lightning
    Level 59 - 3 Lightning
    Level 60 - save
    Level 61 - save
    Level 62 - save
    Level 63 - save
    Level 64 - 15 lightning
    Level 65 - 3 MP Eater
    Level 66 - 3 MP Eater
    Level 67 - 3 MP Eater
    Level 68 - 3 MP Eater
    Level 69 - 3 MP Eater
    Level 70 - 2 MP Eater (last one goes into whatever you want. I'm going to
    put mine into energy bolt ^^)

    Skill Tree B - Getting bored of training at the same places over and over
    again? Choose this one.
    You'll lvl faster with this one than A, but you earn less money. If you
    prefer Lightning, switch that
    with Ice.

    Level 30 - 1 Cold Beam
    Level 31 - 3 Cold Beam
    Level 32 - 3 Cold Beam
    Level 33 - 3 Cold Beam
    Level 34 - 3 Cold Beam
    Level 35 - 2 Cold Beam, save
    Level 36 - save
    Level 37 - save
    Level 38 - save
    Level 39 - save
    Level 40 - 15 Cold Beam, 1 Teleport
    Level 41 - 3 MP Eater
    Level 42 - 3 Meditation
    Level 43 - 3 Meditation
    Level 44 - 3 Meditation
    Level 45 - 3 Meditation
    Level 46 - 3 Meditation
    Level 47 - 3 Meditation
    Level 48 - 2 Meditation, 1 Lightning
    Level 49 - 3 Lightning
    Level 50 - 3 Lightning
    Level 51 - 3 Lightning
    Level 52 - 3 Lightning
    Level 53 - 2 Lightning, save
    Level 54 - save
    Level 55 - save
    Level 56 - save
    Level 57 - save
    Level 58 - 15 Lightning, 1 Teleport
    Level 59 - 3 Teleport
    Level 60 - 3 Teleport
    Level 61 - 3 Teleport
    Level 62 - 3 Teleport
    Level 63 - 3 Teleport
    Level 64 - 3 Teleport
    Level 65 - 3 MP Eater
    Level 66 - 3 MP Eater
    Level 67 - 3 MP Eater
    Level 68 - 3 MP Eater
    Level 69 - 3 MP Eater
    Level 70 - 2 MP Eater, last point goes into whatever you want.

    Skill Tree C - This one gives you all the fancy spells at the beginning. If
    you see a slash, it means
    you get to choose. Pick either the left side of the slash or the right side
    of the slash and stick
    with that side. Again, if you prefer Lightning, switch that with Ice.

    Level 30 - 1 Teleport
    Level 31 - 3 Cold Beam
    Level 32 - 3 Cold Beam
    Level 33 - 3 Cold Beam
    Level 34 - 3 Cold Beam
    Level 35 - 3 Cold Beam
    Level 36 - save
    Level 37 - save
    Level 38 - save
    Level 39 - save
    Level 40 - 15 Cold Beam
    Level 41 - 3 Lightning
    Level 42 - 3 Lightning
    Level 43 - 3 Lightning
    Level 44 - 3 Lightning
    Level 45 - 3 Lightning
    Level 46 - save
    Level 47 - save
    Level 48 - save
    Level 49 - save
    Level 50 - 15 Lightning
    Level 51 - 3 MP Eater
    Level 52 - 3 Meditation
    Level 53 - 3 Meditation
    Level 54 - 3 Meditation
    Level 55 - 3 Meditation
    Level 56 - 3 Meditation
    Level 57 - 3 Meditation (I know I
    repeated
    Level 58 - 2 Meditation, 1 teleport/2 meditation, 1 MP eater med twice.
    I'm
    Level 59 - 3 Teleport/3 MP Eater trying to
    make this as
    Level 60 - 3 Teleport/3 MP Eater clear as
    possible.)
    Level 61 - 3 Teleport/3 MP Eater
    Level 62 - 3 Teleport/3 MP Eater
    Level 63 - 3 Teleport/3 MP Eater
    Level 64 - 3 Teleport/1 MP Eater, 2 Teleport
    Level 65 - 3 MP Eater/3 Teleport
    Level 66 - 3 MP Eater/3 Teleport
    Level 67 - 3 MP Eater/3 Teleport
    Level 68 - 3 MP Eater/3 Teleport
    Level 69 - 3 MP Eater/3 Teleport
    Level 70 - 2 MP Eater/2 Teleport, last point goes into whatever you want.

    -------------------------------------------------------------------------------------------------------

    3.4 Monsters to kill

    Let's see... so which monsters are weak against Ice?

    Fire Boar - lv 32, 1000 HP, 60 exp
    Fire Sentinel - lv 30, 900 HP, 55 exp
    Jr Celion - lv 33, 1100 HP, 65 exp
    Jr Lioner - lv 33, 1100 HP, 65 exp
    Firebomb - lv 51, 3600 HP, 142 exp
    Celion - lv 53, 4200 HP, 160 exp
    Lioner - lv 53, 4200 HP, 160 exp
    Red Drake - lv 60, 7000 HP, 220 exp
    Bain - lv 90 45000 HP, 1800 exp

    Other good monsters to kill

    Horned Mushroom - lv 22, 300 HP, 35 exp
    Zombie Mushroom - lv 24, 500 HP, 42 exp
    Wild Boar - lv 24, 550 HP, 42 exp
    Copper Drake - lv 45, 2700 HP, 105 exp
    Drake - lv 50, 3200 HP, 135 exp
    Tauromacis - lv 70, 15000 HP, 270 exp
    Cerebes - lv 72, 15200 HP, 295 exp

    Lightning?

    Octopus - Lv 12, 250HP, 24xp
    Lorang - Lv 35, 1950HP, 80xp
    Clang - Lv 48, 3000HP, 128xp

    Other good monsters to kill

    Horned Mushroom - lv 22, 300 HP, 35 exp
    Zombie Mushroom - lv 24, 500 HP, 42 exp
    Wild Boar - lv 24, 550 HP, 42 exp
    Umti - lv 46, 2559 HP, 110 exp
    -------------------------------------------------------------------------------------------------------

    3.5 Training Areas (Ice) - I've put all the monsters' drops in this
    convenient guide so if you're hunting
    for a specific item, this might help you. I think it's a good idea anyway
    >_>

    level 30-35 - Southern Forest IV - Good place to train since your new spells
    aren't very powerful yet.
    Monsters - Slime, Green Mushroom, Horned Mushroom, Blue Mushroom
    exp - decent
    potion cost - low
    drops - Green Mushroom - Zeco, Scroll for Shield for Def (10%)
    Blue Mushroom - Halfmoon Zamadar
    Horned Mushroom - Cutlus, Zeco, Blue Pole-Feather Hat, Green
    Pole-Feather Hat,
    Blue Pilfer, Brown Burglar
    Magician Drops - Green Mushroom - Pan Lid, Green Matty,
    Blue Mushroom - Blue Matty
    Horned Mushroom - Brown Jester

    level 30-35 - Ant Tunnel I - A better place to use your claw since more
    spawn.
    Monsters - Horned Mushroom, Zombie Mushroom
    exp - good
    potion cost - medium
    drops - Horned Mushroom - look above
    Zombie Mushroom - Nakamaki, Blue Counter, White Piette, Blue Piette
    Pants, Brown Burglar
    Magician Drops - Zombie Mushroom - White Chaos Robe, Dark Chaos Robe, Red
    Flowery Tube, Pink Jester

    level 30-35 - Land of Wild Boar I - Bigger spawn than Ant Tunnel.
    Monsters - Wild Boar, Jr Boogie (try to stay away from it)
    exp - great
    potion cost - semi high
    drops - Wild Boar - Sabretooth, Ryden, Eagle Crow, Red Distinction, Brown
    Piette, Brown Piette Pants
    Green Knucklevest, Blue Knucklevest Pants
    Magician Drops - Wild Boar - The Summoning Rock, Blue Jester, Red Guiltian,
    Brown Guiltian

    level 35-40 - Burnt Land I/II/III - Your Ice should be lvled enough to kill
    Fire Boars in 3 hits. Shouldn't
    stay here too long as there are a lot more people and their
    damage is higher. It can get
    quite boring too. Not a great place to train in my opinion...
    Monsters - Fire Boar, Dark Axe Stump
    exp - great
    potion cost - I never trained here >_> Higher than the Gardens since fire
    boars will do more damage.
    drops - Fire Boar - Brown Pole-Feather Hat, Green Pole-Feather Hat, Brown
    Piette, Brown Piette Pants
    Blue Legoller, Green Knucklevest, Red Knucklevest Pants,
    Blue Knucklevest Pants
    Red Shadow, Red Shadow Pants
    Dark Axe Stump - Green Pole-Feather Hat, Red
    Pole-Feather Hat, Dark Pole-Feather Hat
    Blue Legoller, Blue Legolier Pants, Green Legoller,
    Green Legolier Pants
    rare drops - Fire Boar - Kumbi Throwing Star
    Dark Axe Stump - Wooden Top
    Magician Drops - Fire Boar - Red Guiltian, Red Amoria Robe Skirt, Blue
    Amoria Robe Skirt
    Black Amoria Robe Skirt
    Dark Axe Stump - Black Jester, Brown Matty

    level 33-35 - Orbis tower <11/9th floor> - 2-3 hits to kill, not very many
    spawn at a time. Keep your Magic Guard
    off to save off MP and some money. Easier to start off here
    then move on to kitties and makes a good
    break from the Gardens once in a while.
    Monsters - Jr Sentinel, Fire Sentinel
    exp - medium
    potion cost - very low since you have to climb up and down a lot and it'll
    regenerate your mana.
    drops - Nothing great, but they do drop bronze arrows. At least they're
    worth more than the crappy normal
    ones you find all the time.

    level 33-50 - Garden of Red/Yellow (I) - Better than Burnt Land but they do
    less damage and you get horns. see (3.7)
    With lv 12+ Ice, it should be easy to kill these critters in
    3-4 shots. It's usually 3.
    Monsters - Jr Cellion, Jr Lioner
    exp - great
    potion cost - very high --> very low (at a low lv, they'll take out your HP
    easily if they mob you so try to atk
    only 2 at a time) You would never want to use your Magic Guard
    here.
    drops - Jr Cellion - Solid Horns (hehe i love these)
    Jr Lioner - Solid Horns, Axe Pole Arm, Great Brown Helmet, Light
    Scorpio, Light Scorpio Pants
    Magician Drops - The Magic Rock (both)
    Jr Cellion - Red Gultian, Brown Guiltian
    Rare Drops - Flaming Feather (both)
    Jr Lioner - Kumbi Throwing Star

    level 50-60 - Garden of Red/Yellow (II) - A good place to train before
    starting on Red Drakes.
    Monsters - Cellion, Lioner
    exp - semi great
    potion cost - medium
    drops - Cellion - Tamus, Red Orientican, Red Orientican Pants, Brown China,
    Brown China Pants
    Lioner - Jacker, Knuckle Mace
    Magician Drops - The Magic Rock (both)
    Lioner - Red Anakarune, Blue Anakarune
    Cellion/Lioner Tails (These are great too)

    level 45-50 - Dangerous Valley I - I heard it was quite good since there's a
    big spawn and better drops.
    Monsters - Copper Drake, Fire Boar
    exp - good
    potion cost - semi high
    drops - Copper Drake - Blue Crusader Chainmail, Green Ice Queen, Green Ice
    Queen Skirt, Green Pole-Feather Hat
    Brown Distinction, Red Legoller, Red Legolier Pants,
    Meba, Brown Pilfer
    Marine Shadow Pants, Dark Shadow Pants, Dark Scorpio,
    Dark Scorpio Pants
    Fire Boar - See above
    Magician Drops - Dark Guiltian

    level 52-60/70 - Dangerous Valley II - Ah great place to train when you're
    higher level. Might take some getting
    used to since you can still miss and they can kill you in 2
    hits.
    Monsters - Fire Boar, Copper Drake, Red Drake
    exp - great
    potion cost - high
    drops - Red Drake - Great Red Helmet, Red Martial Arts Pants, Dark
    Orientican, Dark Orientican Pants
    Violet Platina, Violet Platina Pants, Dark Piettra, Dark
    Piettra Skirt, Brown Moon
    Brown Moon Pants
    Fire Boar/Copper Drake - see above
    Magician Drops - Red Drake - Flame Golden Circlet, Red Salt Shoes, White
    Anakamoon, Dark Anakamoon (M)
    Rare Drops - Red Drake - Steely Throwing-Star, Scroll for Shield for Def.
    (60%)
    Scroll for Earring for INT (60%), Scroll for
    Earring for INT (10%)

    Level 60-70 - Tauromacis/Cerebes, Firebomb - I haven't trained here before
    so i have no idea.
    Drops - Just look it up yourself...
    -------------------------------------------------------------------------------------------------------
    3.6 Training Areas (Lightning)

    level 30-40 Southern Forest IV, Ant Tunnel I, Land of Wild Boar I - At lvl
    30, you still need to use your
    claw. By lvl 33/34 ish, I THINK it's enough to kill them with Lightning.
    see 3.5 for the details

    level 35-40 - Damp Forest - Many octopi (lol odd word o.O), many channels,
    not a lot of people (??)
    Monsters - Octopus, slime, Jr Necki
    exp - not sure i haven't trained lightning yet... I followed the first skill
    tree.
    potion cost - low
    drops - Jr Necki - Dark Piettra, Brown Piettra Skirt, Brown Piettra
    Magician Drops - Octopus - Brown Matty

    Level 40-?? - Lorang Lorang Lorang - Drains mana fast but the reward is...
    lots of exp!!
    Monsters - Lorang duh O.o
    exp - great
    potion cost - very high
    drops - search it up yourself...

    40-?? - The Road to Garden of 3 Colors - I've never trained here myself but
    the spawn looks good.
    Monsters - Jr Cellion/Lioner/Grupin
    exp - great?
    potion cost - semi high
    drops - Jr Grupin - Some lv 30 archer equipment... Nothing too great
    Jr Cellion/Lioner - see 3.5
    Rare drops - Jr Grupin - Cat's Eye, Kumbi Throwing-Star, Scroll for Wand for
    Magic (60%)

    40-?? - Garden of Green/Red (I) - This place can be good for a while.
    Monsters - Jr Cellion/Grupin
    exp - great
    potion cost - semi high

    Level 40-50 - Evil Eye Cave - nice spawn but crappy drops.
    Monsters - Evil Eye, Jr Boogie
    exp - great
    drops - search it up yourself...

    Level 60-70 - Hot Sand - If you maxed Lightning, this place is the best
    place possible for exp.
    Monsters - Lorang, Clang, Umti
    exp - better than great??
    potion cost - really high
    Magician drops - Clang - Aqua Golden Circlet, Red Serapis, Blue Serapis,
    Blue Anakamoon, Red Anakamoon
    Red Calaf, Blue Calaf
    -------------------------------------------------------------------------------------------------------

    3.7 Helpful Tips

    a) I mentioned tele-casting. It becomes very useful when you kill Red
    Drakes. If you shoot your spell
    and then teleport right away, you'll teleport. Once you land, the spell
    activates. The delay caused by
    teleport right after landing and the delay of the spell happen at the same
    time. This is useful if
    you're trying to escape from a monster's grasp and still want to hit them.

    b) I said it earlier. Explore and experiment with places. You might find a
    place better than the ones
    I mentioned.

    c) When using your SP, dont put them in the wrong places... Laugh at this
    but it does happen. If it does,
    you will have just wasted some precious SP. I thought it wouldn't matter too
    much so i put ONE point into
    Lightning and ONE extra point into MP eater before i started on meditation.
    Now, I'm stuck with 19 med lol...

    d) Horns dropped by Jr Cellions/Jr Lioners can be cashed in for some potions
    + 500 exp (exchange quest) or
    sold for at least 70 each. You can sell for 100+ if you're lucky. I'm not
    sure about the prices of horns
    on the other servers. I've only played on Bera.

    e) When training at Jr Cellions/Jr Lioners, actually sharing the place will
    even out the spawn. Try to have
    that person at the top while you train at the bottom or vice versa.
    Same goes for the Fire Boars.

    f) If you're alone at Jr Cellions, first kill everthing at the ground floor
    and pick the stuff up . Then go
    up one platform, stand at the edge and kill everything but dont pick the
    stuff up. Then go up once more, kill
    and don't pick it up. Go up to the last platform, kill everything and pick
    it all up. Jump down from the left
    back to the first platform, kill, and pick all the stuff up. Now, go up
    once, kill, and pick stuff up. Then,
    JUMP DOWN back to the ground off the right side and repeat. If someone's on
    the ground, instead of picking up
    stuff on the top platform, pick up on the SECOND platform. Following this
    pattern, you can maximize the number
    of monsters you kill and still pick up all the stuff.

    Jr Lioners are somewhat the same thing. Harder to work the spawn but you do
    get drops that are worth more.

    Note since lightning you should teleport to the middle of the spawn, just
    pick up everything right away.

    Subjoin Furl it! Spurl NewsVine Reddit YahooMyWeb Technorati Digg blogmarks Stumble Delicious