MapleStory Skill Articles (Hot!)
Useful Information
Site Information

  • Rankings 01-20
  • Sponsors Links:
    MapleStory Mesos
  • Rankings 21-40
  • Rankings 41-60
  • Rankings 61-80
  •     Back To MapleStory Skill Guide

    How to become a Ice/Lightning Wizard from level 1-70

    1. Creating a Magician
    2. Starting your journey
    3. Magician's Skills
    4. Working Your Way Towards Second Job Advancement
    5. Second Job Advancement
    6. Ice / Lightning Wizard Skills
    7. Skill Builds
    8. Equipments List
    ________________________________________________________________________________
    _______
    1)Creating a Magician

    Being a Magician, you only need 2 main stats: Int and Luk. Str and Dex is
    of
    no use to mages. Int will determine your magical attack, accuracy and
    magical defense. Luk on the other hand increases your availability and
    decreases exp loss when you die. To obtain the best possible mage, you must
    roll the dice during the start of your character. Try getting a 4 for both
    Str
    and Dex. Remember, getting a 4 for both the stats are random. You might
    take a total of 2 hours or 2 minutes to get the wanted stats. However, if
    you
    are an impatient person and can't stand waiting, you can go for a 5, 4 or a
    5,
    5 in Str and Dex.
    ________________________________________________________________________________
    2) Starting your journey

    As beginner, your attack will be very low because of your low Str and Dex.
    Since you want to become a mage, you have to sacrifice leveling fast during
    your starting levels which are 1-8.Your damage should do a mere 1-3 only.
    DON'T ADD ANY AP TO STR OR DEX! Although it will be very
    tempting to increase your attack, it will be useless to mages since mage's
    attack rely fully on Int. And also keep in mind, do NOT add any AP into
    your hp or mp. You'll be wasting your AP as you'll get free hp and mp after
    every level up.

    As soon as you level up, add all your AP into your Int. Keep an eye on your
    Luk and Level. As soon as your Level reaches 3 points under your Luk, its
    time to increase your Luk. After you level up, add 4 points into Int and 1
    into Luk. Keep this process until the time you stop playing Maple Story.
    Doing this, you'll be able to wear all your equipments as soon as you reach
    the required level.

    During the time of becoming a magician, keep killing green snails and blue
    snails. Green snails ( 8 hp ) give 3 exp while blue snails( 15 hp ) give 4
    exp.
    Do not hit red snails as they are actually a waste of time, in my opinion.
    Green snails are more worth of your time. You may also do some quests.
    There are new quests around Maple Island. You may do all of them but I do
    not recommend you to do Mai's Training 2 and Bigg's Collection of Items. If
    you do this quest you'll have to kill orange mushrooms which are the
    hardest
    monsters to kill on Maple Island. Unless you are patient, avoid doing this
    quest.

    Finally you are level 8! As soon as you reach this level your stats should
    look like this:

    Str = 5/4
    Dex = 5/4
    Int = ? ( Depends on the amount of Int you get during your dice rolling )
    Luk = 11 ( Remember, your Luk must follow this formula - *Your Level +
    3*

    Now that you are level 8, go to South Perry. Walk all the way to your
    right>>.Your should meet Shanks at the end of the map. By now you should
    have 150 mesos. Take the ship to Victoria Island and say goodbye to Maple
    Island since you won't be seeing it again ( unless you make a new character
    ^^" ).When you reach Victoria Island, you will be in a town called Lith
    Harbour. You should be on a ship. Walk away from the ship and find a guy
    in a booth which should near the ship. Talk to him and you will be given
    two
    options. One is for him to explain about other towns while the other will
    take
    you to another town. Choose to go to another town and then pick Ellinia
    town.
    ________________________________________________________________________________
    3) Magician's Skills

    Lets take a look at your new skills ( ML : Master Level , R : Requirements )

    =_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=
    *Improving Max MP Recovery* -Passive- ( ML: 16 ):
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    Increasing this Skill will increase the Mp you recover every 10 seconds.
    Base Mp recovery for all classes are 3.But thanks to this Skill you have,
    you
    will get extra Mp recovery. The formula is Skill level * ( Character level
    /
    10 ) + 3.

    Note : This skill is a MUST for all mages. Mp is needed for all your spells
    which are active. Max this Skill as soon as possible or you will have to
    use
    ALOT of blue potions or wait for ages for your Mp to recover.

    =_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_
    =_=_=_=
    *Improving Max MP Increase* -Passive-( ML : 10, R : Improving Max MP
    Recovery 5 ):
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-=-=-=-=-=

    Increases the Max Mp you gain when you level up or when you add AP into
    your Mp. For every point you put into this skill, you get an additional two
    Mp for every level up and an additional 1 Mp when you put AP into your
    Mp.

    Note : This Skill is very useful for mages. Having high Mp regeneration
    should always be followed by more Mp. Furthermore, Magic Guard works
    perfectly with this skill. Although two additional Mp when level up per
    point
    into this skill might seem nothing, at max level of 10, every level up
    gives
    you 20 more mp and 10 levels adds up to a total of 200 extra mp. Its
    important that you max this skill as soon as possible.

    Level 1 : 2 more Mp on level up and 1 more Mp on using AP on Mp
    Level 10 : 20 more Mp per level up and 10 more Mp on using AP on Mp

    =_=_=_=_=_=_=_=_=_=_=
    *Magic Guard* ( ML : 20 ):
    =-=-=-=-=-=-=-=-=-=-=-=-=-=

    Mp used : 6 ( Level 1-10 )
    12 ( Level 11-20 )

    A partial damage to Hp will be transferred to Mp. For every point you add
    into this Skill, you get additional 4 % damage absorbed by Mp and duration
    of 30 seconds more.

    Note: I have used this Skill and it has saved me COUNTLESS TIMES! At
    master level, 80 % of damage goes into Mp and it will save you in
    dangerous situations. I once saw Crimson Balrog on my way back from
    Ossyria and it hit me with a total of 2134 damage! =.=.My Hp was only
    around 800+.Luckily I had my Magic Guard on. If not I'll be paying again to
    go back to Victoria. The bad effect of this skill is that it drains your Mp
    fast
    when you take damage so it should only be used against strong monsters that
    will kill you in 5 or less hits.

    Level 1 : 4% damage to Mp, lasts for 30 seconds, 6 Mp used
    Level 20 : 80% damage to Mp, last for 600 seconds, 12 Mp used

    =_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=
    *Magic Armor*( ML : 20, R : Magic Guard 3 ):
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    Mp used : 8 ( Level 1-10 )
    Mp used : 16 ( Level 11-20 )

    Increases weapon defense by 2 and last 20 seconds more for each additional
    point into this skill.

    Note : Quite useful for mages during early levels but not very efficient
    later.
    Since there are better Skills with a higher priority, you shouldn't bother
    about this skill at all. This is because the additional 40 weapon defense
    isn't
    going to reduce a lot of damage taken from high level monsters and since
    you're a mage, you should not be taking damage as much during higher
    levels.

    Level 1 : + 2 weapon defense, last for 20 seconds, 8 mp used
    Level 20 : + 40 weapon defense, last for 400 seconds, 16 Mp used

    =_=_=_=_=_=_=_=_=_=
    *Energy Bolt*( ML : 20 ):
    =-=-=-=-=-=-=-=-=-=-=-=

    Mp used : 6 ( Level 1-10)
    Mp used : 12 ( Level 11-20 )

    Base damage of 17 at level 1 and 15% mastery. Additional 2 base damage
    every additional point you put into this Skill. Additional 5% mastery for
    every 2 levels.

    Note : A basic magic Skill for mages. It is not needed to put more than 1
    point into this since Magic Claw will prove to be a better skill. Energy
    bolt
    has a lower cool-down rate so that monsters that you hit can recover easily
    from their knock-back and can advance towards you. Secondly, this Skill
    can be blocked by obstacles. This will put your mage into a risk since a
    mage should make use of the terrain and obstacles to avoid damage. Lastly,
    the basic damage for this Skill reaches a maximum of 55 only. When you
    change to your second job, you will obtain much better attack spells than
    this.

    Level 1 : base damage 17, 6 Mp used, 15% mastery
    Level 20 : base damage 55, 12 Mp used, 60% mastery

    =_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=
    *Magic Claw*( ML : 20, R : Energy Bolt 1 ):
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    Mp used : 10 ( Level 1-10 )
    Mp used : 20 ( Level 11-20 )

    Attacks twice with base damage of 6 at level 1 and 15% mastery. Additional
    1 base damage from level 2-5. Changes to additional 2 base damage from
    level 6-20.

    Note : This will be your main Skill from level 18 till onwards until you
    get
    your Second Job Skills. Can be considered as the best spell available to
    mages before your Second Job Advancement. However, during lower levels
    of Magic Claw, its damage is really low.

    Level 1: Base damage 6, 10 MP used, 15% mastery
    Level 2: Base damage 7, 10 MP used, 15% mastery
    Level 3: Base damage 8, 10 MP used, 20% mastery
    Level 4: Base damage 9, 10 MP used, 20% mastery
    Level 5: Base damage 10, 10 MP used, 25% mastery
    Level 6: Base damage 12, 10 MP used, 25% mastery
    Level 7: Base damage 14, 10 MP used, 30% mastery
    Level 8: Base damage 16, 10 MP used, 30% mastery
    Level 9: Base damage 18, 10 MP used, 35% mastery
    Level 10: Base damage 20, 10 MP used, 35% mastery
    Level 11: Base damage 22, 20 MP used, 40% mastery
    Level 12: Base damage 24, 20 MP used, 40% mastery
    Level 13: Base damage 26, 20 MP used, 45% mastery
    Level 14: Base damage 28, 20 MP used, 45% mastery
    Level 15: Base damage 30, 20 MP used, 50% mastery
    Level 16: Base damage 32, 20 MP used, 50% mastery
    Level 17: Base damage 34, 20 MP used, 55% mastery
    Level 18: Base damage 36, 20 MP used, 55% mastery
    Level 19: Base damage 38, 20 MP used, 60% mastery
    Level 20: Base damage 40, 20 MP used, 60% mastery
    ________________________________________________________________________________
    4) Working Your Way Towards Second Job Advancement

    -Skill Point Allocation-

    =_=_=_=_=_=_=_=_=_=
    Build 1 : Recommended Path
    =-=-=-=-=-=-=-=-=-=-=-=
    Level 8: Magic Bolt ( 1 )
    Level 9: Improving MP Recovery ( 3 )
    Level 10: Improving MP Recovery ( 2 ), Improving Max MP Increase ( 1 )
    Level 11: Improving Max MP Increase ( 3 )
    Level 12: Improving Max MP Increase ( 3 )
    Level 13: Improving Max MP Increase ( 3 )
    Level 14: Magic Claw ( 3 )
    Level 15: Magic Claw ( 3 )
    Level 16: Magic Claw ( 3 )
    Level 17: Magic Claw ( 1 ), Improving MP Recovery ( 2 )
    Level 18: Improving MP Recovery ( 3 )
    Level 19: Magic Claw ( 3 )
    Level 20: Magic Claw ( 3 )
    Level 21: Magic Claw ( 3 )
    Level 22: Magic Claw ( 1 ), Improving MP Recovery ( 2 )
    Level 23: Improving MP Recovery ( 3 )
    Level 24: Improving MP Recovery ( 1 ),Magic Guard (2)
    Level 25: Magic Guard ( 3 )
    Level 26: Magic Guard ( 3 )
    Level 27: Magic Guard ( 3 )
    Level 28: Magic Guard ( 3 )
    Level 29: Magic Guard ( 3 )
    Level 30: Magic Guard ( 3 )

    Recommended Training for this build

    Level 8-10 : With low Int and only having 1 point in Energy Bolt, you
    should kill Snails. Very boring and pathetic but you have no choice unless
    you have someone that is willing to leech you.
    Level 10-16 : When you slowly level up to level 10, you can upgrade to
    better weapons and your higher Int will enable you to attack Slimes using
    Energy Bolt with 1-3 hit KO. From level 15 onwards, your Magic Claw will
    kill Slimes in 1 hit KO.
    Level 17-21 : Kill Orange Mushrooms at Henesys Hunting Ground 1. It
    might get a little over crowded but it抯 the best place during these levels.
    Level 21-30 : Start killing Crows With 20 points in Magic Claw, you can kill
    them with
    a 1-2 hit KO. You may kill Wild Boars at level 27+ but be careful of pot
    usage. There are alternatives such as pigs, mushrooms and dark axe stumps but
    it's your
    choice. And of course, there is always Kerning Party Quest ( PQ ).If you go
    to Kerning and change your channel to Ch 1, you抣l see tons of people
    shouting out ?I WAN PQ?or 揕evel ?? *job* lookin for pq? Are you one
    of these people?
    ________________________________________________________________________________
    5 ) Second Job Advancement

    To make your Second Job Advancement, you need to be at level 30 and have used up
    all your Skill Points you have gained until level 30. Go to Ellinia and talk to
    Hines again. He will talk about how much stronger you look. He will then ask you
    whether you want to become even stronger. All you have to do is to just pass a
    simple test. He will give you a letter for the Second Job Instructor. The Job
    Instructor can be found 3 maps North-West of Ellinia, at the top. You can reach
    him by going into the nearest tree hole to the ground when you reach the map.
    Then jump your way up to the top. On your way, you will meet a NPC called Ronnie.
    Remember his position, you will need to come back to him if you want to complete
    the Jack Swetty抯 Quest. Give the letter to the Instructor and you will be
    warped inside a tree. Fight the Curse Eye and Horny Mushroom inside. 2 Magic
    Claw should be able to kill each monster. Collect 30 dark marbles which they
    will drop. As soon as you got 30 marbles talk to the instructor again. He will
    take away your marbles and give you the Proof Of Hero. Take this back to Hines
    and he will give you 3 choices which are : Fire / Poison Wizard, Ice / Lightning
    Wizard and Cleric. Since you抮e reading this guide, choose Ice / Lightning
    Wizard. You will receive a new set of skills, more Mp and extra slots in your
    ETC inventory.

    Description of Ice / Lightning Wizards

    Ice / Lightning wizards have the elements ice and lightning. Ice has the
    advantage of freezing enemies thus stopping them in their tracks. Lightning , on
    the other hand, can mass attack up to 6 monsters at once. When you make your Job
    Advancement, it is best that you choose to master either Ice or Lightning first.
    If you like killing fire element monsters and earning more mesos, choose Ice. If
    you prefer mass killing weaklings, choose Lightning.

    Pros and Cons of Ice / Lightning Wizards

    Pros:
    1.Can freeze monsters in their tracks.
    2.Has among one of the best AOE skill during second job.
    3.Earn a lot of money starting from level 45 onwards.
    4. Powerful mob control skills.

    Cons:
    1.The thunder bolt skill uses a lot of Mp and this will affect your money income.
    2.Loses out to other jobs in damage during third job.
    3.Does not do as much damage as the Fire Arrow skill with our Cold Beam

    6 ) Ice / Lightning Wizard Skills

    =_=_=_=_=_=_=_=_=_=_=_=_=
    *MP Eater* -Passive-(ML: 20 )
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    At level 1, this skill has a 11% chance of stealing 21% of the enemy抯 Mp.
    For every point you put into this skill, the chance of activating increase
    by
    1% more and the Mp stolen increases by 1% more.

    Note : At the starting of this Skill, 11% chance and 21% of Mp absorbed is
    low. But think for a while, you should be absorbing about 7 Mp for every
    activation on a Horny Mushroom. Since you will need at least 7 thousand
    monsters to raise one level, you should have stolen a lot of Mp. Try
    imagining it when it was maxed.

    Level 1: 11% chance of stealing 21% of enemy's Mp
    Level 20: 30% chance of stealing 40% of enemy's Mp

    =_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=
    *Meditation* ( ML : 20, R : MP Eater 3 )
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    Mp used: 10 Mp ( Level 1-10 )
    20 Mp ( Level 11-20 )

    At level 1, it increases your magic attack by 1 and lasts for 10 seconds.
    For
    every additional level, Meditation adds 1 more to magic attack and last for
    extra 10 seconds. It can also affect your party members around you/

    Note : Using this Skill increases your damage and accuracy. Thus it allows
    you to kill monsters faster and with lesser Mp used.

    Level 1: + 1 magic attack, last for 10 seconds, 10 Mp
    Level 20: +20 magic attack, last for 200 seconds, 20 Mp

    =_=_=_=_=_=_=_=_=
    *Teleport* (ML: 20)
    =-=-=-=-=-=-=-=-=-=-=

    Mp used: 60 Mp ( Level 1 )
    -3 more Mp ( Level 2-10 )
    -2 more Mp, + 2 distance ( level 11-20 )

    Allows you to warp to a short distance away in a specific direction. You
    have to use the direction arrows to choose the direction you want to warp.
    Starts with a base distance of 130, end with a base distance of 140.

    Note : Very useful for lightning wizards as you can teleport right into the
    middle of a mob without having to get hit by jumping in and taking process.
    It抯 advised that you put one skill point into this Skill as soon as
    possible and
    max it out later.

    Level 1 : 60 Mp, 130 distance
    Level 2 : 57 Mp, 130 distance
    Level 3 : 54 Mp, 130 distance
    Level 4 : 51 Mp, 130 distance
    Level 5 : 48 Mp, 130 distance
    Level 6 : 45 Mp, 130 distance
    Level 7 : 42 Mp, 130 distance
    Level 8 : 39 Mp, 130 distance
    Level 9 : 36 Mp, 130 distance
    Level 10 : 33 Mp, 130 distance
    Level 11 : 31 Mp, 132 distance
    Level 12 : 29 Mp, 134 distance
    Level 13 : 27 Mp, 136 distance
    Level 14 : 25 Mp, 138 distance
    Level 15 : 23 Mp, 140 distance
    Level 16 : 21 Mp, 142 distance
    Level 17 : 19 Mp, 144 distance
    Level 18 : 17 Mp, 146 distance
    Level 19 : 15 Mp, 148 distance
    Level 20 : 13 Mp, 150 distance

    =_=_=_=_=_=_=_=
    *Slow* ( ML : 20 )
    =-=-=-=-=-=-=-=-=-=

    Mp used: 8 Mp ( Level 1-10 )
    16 Mp ( Level 11-20 )

    Reduces the movement speed of a maximum of 6 monsters and last for only
    2 seconds at level 1. For every additional point you put into this Skill,
    the
    speed reduces by 2 and last for an extra 2 seconds.

    Note : Not a really useful Skill. Works best only on long stretches of
    terrain
    where you can do the hit and run technique. Don抰 add points into this
    Skill
    if you can avoid it.

    Level 1: -2 Enemy Movement, 2 seconds duration, 8 Mp
    Level 20: -40 Enemy Movement, 40 seconds duration, 16 Mp

    =_=_=_=_=_=_=_=_=_=
    *Cold Beam* ( ML : 30 )
    =-=-=-=-=-=-=-=-=-=-=-=

    Mp used: 12 Mp ( Level 1-15 )
    24 Mp ( Level 16-30 )

    This Skill creates icicles which will damage enemies and freezes them if
    they are not freeze resistant. Monsters of ice element and bosses cannot
    freeze. At level 1, the base damage is 13, 1 second freeze and 15% mastery.
    For every 1 level, the base damage increases by 3. For every 3 levels,
    mastery increases by 5%. Deals 150% more damage to fire based monsters.

    Note : This is the best Skill for killing high level monsters, in my
    opinion. It
    works great with monsters that do distance damage such as Lupins, Undead
    Lupins, Umti, Tauromancis and Taurospear and many more. Cold Beam can
    freeze these monsters thus stop them from doing damage. This Skill can kill
    fire boars in 1 hit KO at master level and gives you the advantage of
    hunting
    Red Drakes efficiently.

    Level 1: 13 Base Damage, 1 second freeze, 12 Mp, 15% mastery
    Level 30: 100 Base Damage, 2 second freeze, 24 Mp, 60% mastery

    =_=_=_=_=_=_=_=_=_=_=
    *Thunder Bolt* ( ML : 30 )
    =-=-=-=-=-=-=-=-=-=-=-=-=

    Mp used: 20 Mp ( Level 1-15 )
    40 Mp ( Level 16-30 )

    Thunder Bolt can hit up to a maximum of 6 target around you and deals
    150% more damage to water elemental monsters. Base damage is 2 at level
    1 and increases by 2 for every additional level you put into this skill.
    Mastery level increases by 5% at every 3 level.

    Note : At a base damage of 60, you can easily kill monsters like Octopus,
    Green Mushroom and Horny Mushroom with 1 hit. You can choose a
    suitable place where these monsters spawn a lot and fry them to your
    heart抯
    joy. Clangs and Lorangs are weak to lightning and you can start hunting
    them down for dinner when your level is around 50+. The damage of this
    Skill starts low though and takes some time to build up.

    Level 1: 2 Base Damage, 20 Mp, 15% mastery
    Level 30: 60 Base Damage, 40 Mp, 60% mastery
    ________________________________________________________________________________
    7 ) Skill Builds

    Build 1 : Ice first

    Level 30: Teleport ( 1 )
    Level 31: Cold Beam ( 3 )
    Level 32: Cold Beam ( 3 )
    Level 33: Cold Beam ( 3 )
    Level 34: Cold Beam ( 3 )
    Level 35: Cold Beam ( 3 )
    Level 36: Save 3 SP
    Level 37: Save 3 SP
    Level 38: Save 3 SP / Or you can just add into Ice
    Level 39: Save 3 SP / Or you can just add into Ice
    Level 40: Cold Beam ( 15 )
    Level 41: MP Eater ( 3 )
    Level 42: Thunder Bolt ( 3 )
    Level 43: Thunder Bolt ( 3 )
    Level 44: Thunder Bolt ( 3 )
    Level 45: Thunder Bolt ( 3 )
    Level 46: Thunder Bolt ( 3 )
    Level 47: Save 3 SP /
    Level 48: Save 3 SP /
    Level 49: Save 3 SP / Or you can just add into Lightning
    Level 50: Save 3 SP / Or you can just add into Lightning
    Level 51: Thunder Bolt ( 15 )
    Level 52: Meditation ( 3 )
    Level 53: Meditation ( 3 )
    Level 54: Meditation ( 3 )
    Level 55: Meditation ( 3 )
    Level 56: Meditation ( 3 )
    Level 57: Meditation ( 3 )
    Level 58: Meditation ( 2 ), Teleport ( 1 )
    Level 59: Teleport ( 3 )
    Level 60: Teleport ( 3 )
    Level 61: Teleport ( 3 )
    Level 62: Teleport ( 3 )
    Level 63: Teleport ( 3 )
    Level 64: Teleport ( 3 )
    Level 65: MP Eater ( 3 )
    Level 66: MP Eater ( 3 )
    Level 67: MP Eater ( 3 )
    Level 68: MP Eater ( 3 )
    Level 69: MP Eater ( 3 )
    Level 70: MP Eater ( 2 ), Energy Bolt ( 1 )*

    *You may choose to put this last point into any Skill as you wish. I recommend
    energy bolt since it increases your weak-monster killer a little.

    **If you observed, level 15 uses 12 MP per Ice Beam when level 16
    DOUBLES the MP used per Ice Beam. The measly amount of damage gained
    is hardly worth the points. That's is why save the SP for a few lvls and
    then add it to the skill. For example :

    lvl 35 : you have lvl 15 ice beam.
    Lvl 36 : you have lvl 15 ice beam but 3 points saved
    Lvl 37 : you have lvl 15 ice beam but 6 points saved.
    Lvl 38 : you have lvl 24 ice beam which allows you to 1 hit KO fire
    boars with a 50-60% chance rate.

    It is better to do that way. In conclusion, you'd save a lot more pots.
    ================================================================================
    Recommended Training For This Build

    Level 30-34 : Kill Crows in Zipangu since your Skill isn抰 up to standard yet
    for killing high level monsters.
    Level 35-40 : Start killing fire boar if you want since you will need only 2 ice
    beam to kill it, although u might need an extra magic claw every now and then.
    Crows are still good.
    Level 41-48 : Go to Ossyria and kill the small kitties which are jr. Lioner and
    jr. Cellion. You should be able to one-hit ko it. These small things should be
    an excellent place to level up from level 41 to 46.When you reach 46 though, you
    might feel a slight change in your leveling speed. But its nothing too drastic.
    Level 49-52 : Head back to Victoria and kill Stone Golems. Now is the time for
    you to find places where you can one-hit ko or two-hit ko. But I recommend you
    to kill either Stone Golems or Copper Drake as both these monsters give good exp
    although you need 3-4 hits.
    Level 53-58 : Time to go back to Ossyria. Now its time to meet the bigger
    versions of the small kitties, Cellions and Lioners. Both these monsters have
    range attacks so you got to be careful. You should need 2 hits to Ko these
    cats.Or you can kill red drakes with about 4 hits to KO if your feeling lucky.
    Red Slimes at Showa would make decent experience too.
    59-65 : Now you got to go back to kill RED DRAKES! These are the monsters that
    most people your level want to kill. I can抰 blame them because red drakes drop
    steely which can be sold for 8 million mesos. You can also try out dark stone
    golems if red drakes get overcrowded since you should be killing it at 3-4 hits
    KO. The cats and Red Slime are still a fast experience source. * Thanks to
    blizardmage for this information.* And try out Mix Golems in Golem Temple 5 too.
    66-70 : Killing Subordinate D at Parking Lot with Lightning will earn you loads
    of experience. Partying with Holy Symbol in Mix Stone Golems are much better
    experience though. This has been tested by KageyamaReji. Coolie Zombies and the
    big cats provide decent experience also.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Build 2 : Lightning first

    Level 30: Teleport ( 1 )
    Level 31: Thunder Bolt ( 3 )
    Level 32: Thunder Bolt ( 3 )
    Level 33: Thunder Bolt ( 3 )
    Level 34: Thunder Bolt ( 3 )
    Level 35: Thunder Bolt ( 3 )
    Level 36: Save 3 SP
    Level 37: Save 3 SP
    Level 38: Save 3 SP / Or you can just add into Lightning
    Level 39: Save 3 SP / Or you can just add into Lightning
    Level 40: Thunder Bolt ( 15 )
    Level 41: MP Eater ( 3 )
    Level 42: Cold Beam ( 3 )
    Level 43: Cold Beam ( 3 )
    Level 44: Cold Beam ( 3 )
    Level 45: Cold Beam ( 3 )
    Level 46: Cold Beam ( 3 )
    Level 47: Save 3 SP
    Level 48: Save 3 SP
    Level 49: Save 3 SP / Or you can just add into Ice
    Level 50: Save 3 SP / Or you can just add into Ice
    Level 51: Cold Beam ( 15 )
    Level 52: Meditation ( 3 )
    Level 53: Meditation ( 3 )
    Level 54: Meditation ( 3 )
    Level 55: Meditation ( 3 )
    Level 56: Meditation ( 3 )
    Level 57: Meditation ( 3 )
    Level 58: Meditation ( 2 ), Teleport ( 1 )
    Level 59: Teleport ( 3 )
    Level 60: Teleport ( 3 )
    Level 61: Teleport ( 3 )
    Level 62: Teleport ( 3 )
    Level 63: Teleport ( 3 )
    Level 64: Teleport ( 3 )
    Level 65: MP Eater ( 3 )
    Level 66: MP Eater ( 3 )
    Level 67: MP Eater ( 3 )
    Level 68: MP Eater ( 3 )
    Level 69: MP Eater ( 3 )
    Level 70: MP Eater ( 2 ), Energy Bolt ( 1 )*

    *You may choose to put this last point into any Skill as you wish. I recommend
    energy bolt since it increases your weak-monster killer a little.

    **If you observed, level 15 uses 20 MP per Lightning when level 16
    DOUBLES the MP used per Lightning. The measly amount of damage gained
    is hardly worth the points. That's is why save the SP for a few lvls and
    then add it to the skill. For example :

    lvl 35 : you have lvl 15 Lightning.
    Lvl 36 : you have lvl 15 Lightning but 3 points saved
    Lvl 37 : you have lvl 15 Lightning but 6 points saved.
    Lvl 38 : you have lvl 24 Lightning which allows you to 2 hit KO lorangs with a
    50-60% chance rate.

    It is better to do that way. In conclusion, you'd save a lot more pots.
    ================================================================================
    Recommended Training For This Build

    Level 30-34 : Kill Crows since your Skill isn抰 up to standard yet for killing
    high level monsters
    Level 35-40 : Your Lightning still isn抰 quite powerful yet. You should try
    killing
    Crows with it.
    Level 41-50 : Start killing Lorangs in Lorang*2 if you want to level faster but
    beware of pot usage. You may mass kill Crows, but it might get boring after
    staying there so long.
    Level 51-60 : You can now start frying Lorangs in Lorang*3 or you can start on
    Clangs but you have to be careful of pots usage.
    Level 61-?? : Read the recommended places for those that maxed ice first. Or you
    can go fry some Clangs in Hot Sand for fast experience.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Build 3 : Lightning first ( version 2 ) based on james1234567890's points

    Level 30: Teleport ( 1 )
    Level 31: Thunder Bolt ( 3 )
    Level 32: Thunder Bolt ( 3 )
    Level 33: Thunder Bolt ( 3 )
    Level 34: Thunder Bolt ( 3 )
    Level 35: Thunder Bolt ( 3 )
    Level 36: Save 3 SP
    Level 37: Save 3 SP
    Level 38: Save 3 SP / Or you can just add into Lightning
    Level 39: Save 3 SP / Or you can just add into Lightning
    Level 40: Thunder Bolt ( 15 ) / Or you can just add into Lightning
    Level 41: MP Eater ( 3 ) / Meditation ( 3 )
    Level 42: MP Eater ( 3 ) / Meditation ( 3 )
    Level 43: MP Eater ( 3 ) / Meditation ( 3 )
    Level 44: MP Eater ( 3 ) / Meditation ( 3 )
    Level 45: MP Eater ( 3 ) / Meditation ( 3 )
    Level 46: MP Eater ( 3 ) / Meditation ( 3 )
    Level 47: MP Eater ( 2 ) / Meditation ( 2 ), Teleport ( 1 )
    Level 48: Cold Beam ( 3 )
    Level 49: Cold Beam ( 3 )
    Level 50: Cold Beam ( 3 )
    Level 51: Cold Beam ( 3 )
    Level 52: Cold Beam ( 3 )
    Level 53: Save 3 SP
    Level 54: Save 3 SP
    Level 55: Save 3 SP / Or you can just add into Ice
    Level 56: Save 3 SP / Or you can just add into Ice
    Level 57: Cold Beam ( 15 ) / Or you can just add into Ice
    Level 58: Teleport ( 3 )
    Level 59: Teleport ( 3 )
    Level 60: Teleport ( 3 )
    Level 61: Teleport ( 3 )
    Level 62: Teleport ( 3 )
    Level 63: Teleport ( 3 )
    Level 64: MP Eater ( 3 ) / Meditation ( 3 )
    Level 65: MP Eater ( 3 ) / Meditation ( 3 )
    Level 66: MP Eater ( 3 ) / Meditation ( 3 )
    Level 67: MP Eater ( 3 ) / Meditation ( 3 )
    Level 68: MP Eater ( 3 ) / Meditation ( 3 )
    Level 69: MP Eater ( 3 ) / Meditation ( 3 )
    Level 70: MP Eater ( 3 ) / Meditation ( 3 ) , Energy Bolt ( 1 )*

    *You may choose to put this last point into any Skill as you wish. I
    recommend energy bolt since it increases your weak-monster killer a little.

    **If you observed, level 15 uses 20 MP per Lightning when level 16
    DOUBLES the MP used per Lightning. The measly amount of damage gained
    is hardly worth the points. That's is why save the SP for a few lvls and
    then add it to the skill. For example :

    lvl 35 : you have lvl 15 Lightning.
    Lvl 36 : you have lvl 15 Lightning but 3 points saved
    Lvl 37 : you have lvl 15 Lightning but 6 points saved.
    Lvl 38 : you have lvl 24 Lightning which allows you to 2 hit KO lorangs with a
    50-60% chance rate.

    It is better to do that way. In conclusion, you'd save a lot more pots.
    ================================================================================
    Recommended Training For This Build

    Same with Build 2 except continue with Clangs when you reach level 61

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Build 4 : Ice first ( version 2 )

    Level 30: Teleport ( 1 )
    Level 31: Cold Beam ( 3 )
    Level 32: Cold Beam ( 3 )
    Level 33: Cold Beam ( 3 )
    Level 34: Cold Beam ( 3 )
    Level 35: Cold Beam ( 3 )
    Level 36: Save 3 SP
    Level 37: Save 3 SP
    Level 38: Save 3 SP / Or you can just add into Ice
    Level 39: Save 3 SP / Or you can just add into Ice
    Level 40: Cold Beam ( 15 ) / Or you can just add into Ice
    Level 41: Meditation ( 3 )
    Level 42: Meditation ( 3 )
    Level 43: Meditation ( 3 )
    Level 44: Meditation ( 3 )
    Level 45: Meditation ( 3 )
    Level 46: Meditation ( 3 )
    Level 47: Meditation ( 2 ), Teleport ( 1 )
    Level 48: Thunder Bolt ( 3 )
    Level 49: Thunder Bolt ( 3 )
    Level 50: Thunder Bolt ( 3 )
    Level 51: Thunder Bolt ( 3 )
    Level 52: Thunder Bolt ( 3 )
    Level 53: Save 3 SP
    Level 54: Save 3 SP
    Level 55: Save 3 SP / Or you can just add into Lightning
    Level 56: Save 3 SP / Or you can just add into Lightning
    Level 57: Thunderbolt ( 15 ) / Or you can just add into Lightning
    Level 58: Teleport ( 3 )
    Level 59: Teleport ( 3 )
    Level 60: Teleport ( 3 )
    Level 61: Teleport ( 3 )
    Level 62: Teleport ( 3 )
    Level 63: Teleport ( 3 )
    Level 64: MP Eater ( 3 )
    Level 65: MP Eater ( 3 )
    Level 66: MP Eater ( 3 )
    Level 67: MP Eater ( 3 )
    Level 68: MP Eater ( 3 )
    Level 69: MP Eater ( 3 )
    Level 70: MP Eater ( 3 ) , Energy Bolt ( 1 )*

    *You may choose to put this last point into any Skill as you wish. I
    recommend energy bolt since it increases your weak-monster killer a little

    **If you observed, level 15 uses 12 MP per Ice Beam when level 16
    DOUBLES the MP used per Ice Beam. The measly amount of damage gained
    is hardly worth the points. That's is why save the SP for a few lvls and
    then add it to the skill. For example :

    lvl 35 : you have lvl 15 ice beam.
    Lvl 36 : you have lvl 15 ice beam but 3 points saved
    Lvl 37 : you have lvl 15 ice beam but 6 points saved.
    Lvl 38 : you have lvl 24 ice beam which allows you to 1 hit KO fire
    boars with a 50-60% chance rate.

    It is better to do that way. In conclusion, you'd save a lot more pots.
    ================================================================================
    Recommended Training For This Build

    Same with build 1. But the advantage of this build is that you may kill the
    monsters listed there a few levels earlier after you have maxed Meditation.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Build 5: Mesos saving build ( thank you to blizardmage for providing this )

    Level 30: Teleport ( 1 )
    Level 31: Thunder Bolt ( 3 ) / Cold Beam ( 3 )
    Level 32: Thunder Bolt ( 3 ) / Cold Beam ( 3 )
    Level 33: Thunder Bolt ( 3 ) / Cold Beam ( 3 )
    Level 34: Thunder Bolt ( 3 ) / Cold Beam ( 3 )
    Level 35: Thunder Bolt ( 3 ) / Cold Beam ( 3 )
    Level 36: Save 3 SP
    Level 37: Save 3 SP
    Level 38: Save 3 SP / Or you can just add into Lightning / Or you can just add
    into Ice
    Level 39: Save 3 SP / Or you can just add into Lightning / Or you can just add
    into Ice
    Level 40: Thunder Bolt ( 15 / 3 ) / Cold Beam ( 15 / 3 )
    Level 41: MP Eater ( 3 )
    Level 42: MP Eater ( 3 )
    Level 43: MP Eater ( 3 )
    Level 44: MP Eater ( 3 )
    Level 45: MP Eater ( 3 )
    Level 46: MP Eater ( 3 )
    Level 47: MP Eater ( 2 ) , Meditate ( 1 )
    Level 48: Thunder Bolt ( 3 ) / Cold Beam ( 3 )
    Level 49: Thunder Bolt ( 3 ) / Cold Beam ( 3 )
    Level 50: Thunder Bolt ( 3 ) / Cold Beam ( 3 )
    Level 51: Thunder Bolt ( 3 ) / Cold Beam ( 3 )
    Level 52: Thunder Bolt ( 3 ) / Cold Beam ( 3 )
    Level 53: Save 3 SP
    Level 54: Save 3 SP
    Level 55: Save 3 SP / Or you can just add into Lightning / Or you can just add
    into Ice
    Level 56: Save 3 SP / Or you can just add into Lightning / Or you can just add
    into Ice
    Level 57: Save 3 SP / Or you can just add into Lightning / Or you can just add
    into Ice
    Level 58: Thunder Bolt ( 15 / 3 ) / Cold Beam ( 15 / 3 )
    Level 59: Meditation ( 3 )
    Level 60: Meditation ( 3 )
    Level 61: Meditation ( 3 )
    Level 62: Meditation ( 3 )
    Level 63: Meditation ( 3 )
    Level 64: Meditation ( 3 )
    Level 65: Meditation ( 1 ) , Teleport ( 2 )
    Level 66: Teleport ( 3 )
    Level 67: Teleport ( 3 )
    Level 68: Teleport ( 3 )
    Level 69: Teleport ( 3 )
    Level 70: Teleport ( 2 ), Energy Bolt ( 1 )*

    **If you observed, level 15 uses 12 MP per Ice Beam when level 16
    DOUBLES the MP used per Ice Beam. The measly amount of damage gained
    is hardly worth the points. That's is why save the SP for a few lvls and
    then add it to the skill. For example :

    lvl 35 : you have lvl 15 ice beam.
    Lvl 36 : you have lvl 15 ice beam but 3 points saved
    Lvl 37 : you have lvl 15 ice beam but 6 points saved.
    Lvl 38 : you have lvl 24 ice beam which allows you to 1 hit KO fire
    boars with a 50-60% chance rate.

    It is better to do that way. In conclusion, you'd save a lot more pots.
    ================================================================================
    Recommended Training for This Build

    Ice first

    Level 30 : PQ, PQ and more PQ. Crows are good.
    Level 31-34 : Crows.
    Level 35-39 : Fire boars / Crows
    Level 40-45 : Jr Cellions / Lioners. Fire boars are still good until level 44.
    Then kitties will overtake permanently.
    Level 45-50 : Copper Drakes or Stone Gollems. Your choice.
    Level 51-70 : Cellions / Lioners or Red Drakes or Subordinate D. Switch in
    between these three to find which suit you.

    Lightning first

    Level 30 : PQ, PQ and more PQ. Crows are good
    Level 31-34 : Crows
    Level 35-37 : Crows or Stirges
    Level 38-40 : Evil eye or any high spawn places which are easy to kill
    Level 40-50 : Evil eye till level 46 then lorangs all the way
    Level 51-58 : Lorangs or try out Ice leveling places after maxing Ice.
    Level 59-70 : Clangs or Ice Leveling places.


    NOTE : The places that are listed down here are good for me. Your equipments and
    stats WILL affect the efficiency of leveling. In order to kill well in these
    places during the recommended levels, I advise you to get at least average
    wands/staff which are near your level and not 10 levels behind. For example,
    you抮e a level 45 wizard using a level 33 wand which is wizard wand. Your damage
    WILL be affected. It will do you a lot of good using equipments close to your
    level.

    * Many have misunderstood me in my note. True, getting a higher level wand is
    better. BUT only for NORMAL wizards. Low luck wizards need not get higher level
    wands due to their extra INT.
    ________________________________________________________________________________
    8 ) Equipment List

    Short Forms.

    MA : Magic Attack
    Lvl: Level required to wear the wand

    NOTE : This are the average stats for the wands and staves.

    ( Name ) = ( MA ) = ( Lvl )

    Wands

    ( Wooden wand ) = ( 23 ) = ( 8 )

    ( Hardwood wand ) = ( 28 ) = ( 13 )

    ( Metal wand ) = ( 33 ) = ( 18 )

    ( Ice wand ) = ( 38 ) = ( 23 )

    ( Mithril wand ) = ( 43 ) = ( 28 )

    ( Wizard wand ) = ( 48 ) = ( 33 )

    ( Fairy wand ) = ( 53 ) = ( 38 )

    ( Crystal wand ) = ( 53 ) = ( 38 )

    ( Street light ) = ( 56 ) = ( 41 )

    ( Cromi ) = ( 63 ) = ( 48 )

    ( Wu Sun ) = ( 65 ) = ( 50 )

    ( Heart Staff ) = ( 68 ) = ( 54 )

    ( Evil Tale ) = ( 73 ) = ( 58 )

    ( Hinomaru Fan ) = ( 75 ) = ( 60 )

    ( Angel Wings ) = ( 83 ) = ( 68 )

    ( Phoenix Wand ) = ( 93 ) = ( 78 )

    ( Magicodar ) = ( 103 ) = ( 88 )

    ( Dimon wand ) = ( 113 ) = ( 98 )

    ( Dragon Wand ) = ( 123 ) = ( 108 )

     

    Staffs

    ( Wodden staff ) = ( 25 ) = ( 10 )

    ( Sapphire staff ) = ( 30 ) = ( 15 )

    ( Emerald staff ) = ( 30 ) = ( 15 )

    ( Old wooden staff ) = ( 35 ) = ( 20 )

    ( Wizard staff ) = ( 40 ) = ( 25 )

    ( Circle winded staff ) = ( 44 ) = ( 30 )

    ( Poison Mushroom ) = ( 45 ) = ( 30 )

    ( Maple staff ) = ( 48 ) = ( 35 )

    ( Petal staff ) = ( 50 ) = ( 35 )

    ( Hall staff ) = ( 55 ) = ( 40 )

    ( Maple lama staff ) = ( 58 ) = ( 43 )

    ( Arc staff ) = ( 60 ) = ( 45 )

    ( Mystic Cane ) = ( 67 ) = ( 51 )

    ( Sun quan staff ) = ( 70 ) = ( 52 )

    ( Thorns ) = ( 70 ) = ( 55 )

    ( Evil wings ) = ( 82 ) = ( 65 )

    ( Dark ritual ) = ( 90 ) = ( 75 )

    ( Kage ) = ( 100 ) = ( 85 )

    ( Pyogo Mushroom ) = ( 108 ) = ( 92 )

    ( Blue Marine ) = ( 110 ) = ( 95 )

    ( Blade Staff ) = ( 118 ) = ( 102 )

    ( Dragon Staff ) = ( 125 ) = ( 110 )

    Subjoin Furl it! Spurl NewsVine Reddit YahooMyWeb Technorati Digg blogmarks Stumble Delicious