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    Lightning Wizard Training Guide

    Contents

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    (1: Quick Intro and My Story
    (2: Why Lightning?
    (3: Builds
    (4: Equipment
    (5: Lv30-70 Training
    (6: How Thunderbolt works
    (7: Tips 'n' Tricks
    (8: A Guide To Training Efficiently

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    (1: Quick Intro and My Story

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    This is a sorta Advice/My Story section, filled with all types of tips on
    how
    to train well (Most are hidden in my mistakes). If you don't wanna read my
    struggles, don't. Skip down a bit.

    After my last Kerning Party Quest, I said to myself: "Good job. You've
    reached
    lv31, and now you're on your way to becoming a fully-fledged Wizard". If
    you're
    unsure of your next step when 30 or below, go here:

    http://www.hidden-street.net/guides/magician_001.txt?

    It's quite good, and has nice ASCII art :P. Only read up to the line that
    Lv30.
    Anyway, I reached lv31. I was thinking whether to follow the track of about
    80%
    of ice/lit wizards and put 3 into Cold Beam. Then i thought, lightning is
    the
    first mob magic anyone can get. Fire/Poison and Cleric classes don't receive
    proper mob techs until 70 (I don't include Heal as a mob tech because it
    only
    affects certain enemies). Then I decided. I was sick of being mobbed in the
    Ant
    Tunnel, so I got up, moved my mouse away from Cold Beam, and clicked on the
    little arrow beside Thunderbolt. Then I panicked. Oh no! I'm stuck with
    Magic
    Claw for 5 levels. Then I thought again. DOWN WITH MOBS! And that is how I
    got
    into the Li-zard path.

    At first, I simply M-Clawed my way down at the bottom of the Ant Tunnel. How
    I
    trained will be detailed later. Then, I realised Thunderbolt was elemental.
    I
    dragged myself to Hidden Street and checked the Element Weakness List. Wow.
    Two
    monsters I can possibly kill at my level. Slimes and Octopi. So, hey, why
    not
    the ol' slime tree? Big mistake. I went in. I killed, and killed, and
    killed,
    and killed, and ate dinner, then killed some more. The total exp gain? 4%. I
    lost nearly 1 and a half times the mana I would've lost in the Ant Tunnel.
    So
    I went to Octopi. It was alright, but only since I had just received 800
    Mana
    Elixirs from my friend (Ty Magus). The result? 200 lost Mana Elixirs and
    14%.
    Not a good way to go. So, basically train on 'shrooms till lv33, where you
    have
    lv9 Thunderbolt. Then kill Octopi. It worked out pretty well, but not as
    good
    as if I just trained non-stop at the Ant Tunnel.

    I reached 35. I tried to PQ, but it was obvious no-one wanted me. So I
    trudged
    over to Teddies for a bit. Now these monsters are great for money, and exp
    is
    good too - more than two green mushrooms. It should take two hits. Trained
    on
    these till lv37. By then I simply had too many available quests, so I abused
    them. This got me 40%, and by then I could get into PQ. Which is what I did.
    Sometimes I trained on Teddies. At lv40, I equipped my newfound Hall Staff
    (if
    you don't have that luck, use a Fairy/Crystal Wand). By then you'll have
    maxed
    Thunderbolt. The best training is over in Helios Tower. Go down to the 99th
    floor and stand on the second screw between the fourth platform down and the
    floor. The diagram is like this

    TO 100th
    floor
    ___________
    |-|
    |-|
    ------
    ______| X
    X
    _______
    |_______|
    >
    --------X
    ________| !
    X
    --------------------
    -------|-|----------
    |-|
    |-|
    -----------
    |________|-|
    |-|
    |-|----
    |_____|-|
    ELEVATOR |-|
    ______ |-|
    / \ |-|
    | |________|-|

    X = screw
    ! = aforementioned screw
    >= This screw also lets you hit two platforms

    In case you didn't know, hamsters (or Retz) spawn here. THey are moderately
    easy to kill with Magic Claw or Cold Beam, but they spawn in 4s and 5s. This
    makes it ideal for lightning wizards with maxed lightning. Thunderbolt
    should
    do about 400-500 damage at least, and it should take 3 or 4 hits for each
    kill.
    Every 5 Retz killed is 390 exp for 120-160mp. That isn't bad, considering
    how
    difficult it was to train effectively before Ludi. I trained here from 40-44
    continously (with a few PQ breaks). The equip drop is good too - Petal
    Staff!
    The whole point of training here is not the drops or experience, but rather
    the
    speed. You can down 5 Retz at once, which is much better than anywhere else
    in
    the current world.

    After lv44, I PQed till 48 without break. Then I completed quests and went
    down
    to Omega a few times for no real reason, mobbing Plateons at the Plateon
    field
    (I confess now, I abused hackers). That got me a Dark Calaf, which I swapped
    with my friend for a Dark Calas. Alright. Enough of that. That about wraps
    up
    my story. I am currently lv53, and I will not be going on much because of a
    ban
    so don't expect any further levelling. I have had experience with lv60+ as
    well
    thanks to the Thai MS version and the account so graciously set up for me by
    my
    friend Andrew. He was quitting, had a lv61 I/L wizard, I thought why not.

    Now, I'm lv53 going on 54, (Andrew is now playing again, Lv81 going on 82),
    got
    a REALLY horrible haircut from that Amoria quest, am currently training on
    Red
    Drakes and am playing my thief as well.

    NOW I'm 58 going on 59, my Evil Tale blew up because of a Dark Scroll, I'm
    (vainly) trying to mob Gryphons in NLC (better than stupid Lorangs for
    another
    27%), and training my thief and warrior too. My warrior has cool gear ^_^.

    59-60! Yay!

    Now you've read the boring stupidity, onto the real guide!

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    (2: Why Lightning?

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    This section will detail why you want to choose lightning FIRST. All I/L
    wizard
    choosers will get it eventually, but this will detail why to get it FIRST.

    This argument is as unbiased as I can get it, but if it seems unfair, shoot
    an
    email over (see Credits section).
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This are the reasons for getting Lightning first.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The main reason is SPEED. Sure, the first 5 levels will require tedious
    Magic
    Clawing at the Ant Tunnel or Land of Wild Boar, but after that, you can take
    down large mobs with two hits, or a crowd of Octopi with one hit. The
    training
    will prove to be much faster than Ice choosers from there on out, but it
    takes
    patience to pass levels 31-35. Just keep thinking - I could be doing 500
    damage
    to everything at lv40. In the end, you will surpass Ice users with ease,
    since
    monsters killable with lightning at lv40 are more common as compared to ice-
    weak monsters (Jr. Lioners/Cellions, Fire Boars). Personally, I suggest Retz
    or
    Jr. Grupins/Cellions. Lorangs if you must. Octopi if you feel desperate.
    Slimes
    if you feel weak.

    The second reason is VERSATILITY. Although Thunderbolt is quite weak
    compared
    to moves such as Cold Beam or Fire Arrow, there are hardly any monsters
    which
    resist lightning. Ice wizards cannot possibly go to El Nath without
    seriously
    sucking. This means less boredom. Whereas Ice Wizards have to stay at one
    map
    for a half decade, Lightning Wizards can travel anywhere. Slower levelling
    for
    sure, but I'd prefer to travel and familiarize myself with the worlds. Okay,
    lightning is near useless in El Nath as well, but it's better than doing a
    mere
    300 damage to everything but Hectors.

    The third reason is MOB CONTROL. This is possibly the most referred-to
    reason
    as it makes it possible for any lightning wizard to kill off large mobs of
    enemies. It can be used in virtually any mob situation, unless there are
    thunder-resistant enemies lurking around. Even then a lit-wiz can just use
    Magic Claw and come out on top.

    The fourth reason is minor. I'm sure people would love to see all those
    items
    flood out onto the screen and the influx of text in the bottom right. That's
    just plain satisfying ^_^.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This are the reasons for getting Ice first.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The first reason is POWER. Power is something magicians feel they lack
    compared
    to the consistent four digit numbers Warriors, Archers and Thieves pull up.
    Cold Beam gives wizards a fair bit more power than Magic Claw, and
    eventually
    they are as effective as the other classes, and drastically more consistent
    as
    well. The damage still isn't even, but it's closer than before.

    The second reason is the STATUS effect. Freezing is one of the better
    statuses
    inflictable. Stun is good too, but it doesn't always occur. Threaten is good
    for the other classes, but isn't too great until it's maxed. I've had no
    experience with Disorder. Freeze, however, will always occur. Warriors seem
    to
    adore it because they have less chance of being hit.

    The third reason is SOLOING. Ice lets you solo harder enemies quicker. With
    luck you can actually defeat Buffys at lv40. My friend did (I went with
    him).
    The freeze ability is invaluable against monsters with special attacks
    (that'll
    teach you, you stupid Lupins. DIE DIE DIE!).

    The fourth reason is RANGE. You, as a magician, want to keep the hell away
    from
    monsters. Cold Beam's range combined with the awesome freezing ability will
    do
    this nicely. Freeze lets you keep multiple enemies at bay. Very handy (Red
    Drakes anyone?) indeed.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Those are my arguments. You'll see that Ice seems to have more convincing
    ones.
    In the end it's a matter of which you prefer, fast levelling and higher mp
    cost
    or slower levelling, money saving and no mob protection. You'll get both
    spells
    eventually though, so don't worry. ^^ Biased ^^

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    (3: Builds

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    The good ol' builds. Something no guide will ever be without. I'll detail
    the
    skills here too. I won't give Lv1-30 statistics on the skills (Hidden Street
    does that quite nicely) but I will explain each one's pros, cons, uses and
    whether you should get it or not. The explanations are all of my own
    experience
    so if you find it contradicting to your own, email me and I'll add a section
    for you (include your screen-name if you want that).

    NOTE: I'm assuming you know the basics of these skills. If you don't I've
    got a
    small section detailing roughly the usefulness of the skill and when to use
    it.

    UPDATE: I will add the base, halfway and max statistics, just in case.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Skills
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    MP Eater

    Maxed at: Lv20

    Lv 1: For every attack, 11% success rate, absorb 21% Max MP
    Lv10: For every attack, 20% success rate, absorb 30% Max MP
    Lv20: For every attack, 30% success rate, absorb 40% Max MP

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    This skill will refill part of your mp with a certain success rate. It works
    better in a mob situation, but during 1v1 situations it is quite useless. If
    it
    does activate, your MP refills, almost unnoticeably.

    A shiny aura circles you for a second or so.

    I found this skill quite unreliable when using Cold Beam, but when using my
    Thunderbolt technique, it activated pretty much every time. This saved me
    quite
    a few pots, and through that, money. I say max it, but not too soon unless
    you
    get lightning first (which is what this guide is about anyway ^_^).

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Meditation

    Maxed at: Lv20
    Requires: Lv3 MP Eater

    Lv 1: MP - 10, Magic Attack + 1, 10 seconds
    Lv10: MP - 10, Magic Attack +10, 100 seconds
    Lv20: MP - 20, Magic Attack +20, 200 seconds

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Adds Magic Attack in exchange for a 2 digit number of mp. It's good
    anywhere,
    especially party situations with other magicians, as it affects the entire
    party. Unlike Rage, it doesn't sacrifice anything in addition to the initial
    cost. Can be used on a ladder/rope/vine/climbable object.

    A tree made of green energy sprouts upon you.

    Dammed useful. Activate it every time you enter battle. 20 Magic doesn't
    seem
    much, but it certainly is a lot when it comes down to it.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Teleport

    Maxed at: Lv20

    Lv 1: MP - 60, Distance 130
    Lv10: MP - 33, Distance 130
    Lv20: MP - 13, Distance 150

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    This skill warps you a short distance. It's quite fun to play with, and you
    can
    reach platforms that normally take two jumps in an instant. You need it for
    the
    Ludi PQ, which should comprise a fair amount of your lv40-50 levelling. It's
    not as useful as Haste, in my opinion, because it costs continual MP to keep
    teleporting, whereas Haste simply takes one amount at the start. Most
    magicians
    keep it a 1 for 10-30 levels. A true lightning wizard will max it soon.

    You vanish in a blue haze, then reappear in that same blue haze a distance
    away.

    Very useful for the impatient Mapler (me, defintely). Also, you need it for
    the
    Ludi PQ (stated above). Through it you get to Tele-cast, which is my
    favourite
    Wizard trick. You can mimic the Chief Bandit's Assaulter! The MP cost is
    quite
    high to start with, so just make do with Speed Pills and speed gear (Red
    Whip,
    Red Tube, Brown Jester, Shoes, Icarus 2, etc etc).

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Slow

    Maxed at: Lv20
    Requires: Lv5 Teleport

    Lv 1: MP - 8, Speed - 2, 2 seconds (>_<)
    Lv10: MP - 8, Speed -20, 20 seconds
    Lv20: MP - 16, Speed -40, 40 seconds

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    I have no real idea of how this works, but I'll write a summary all the
    same.
    It's a mob move which decreases the speed of nearby enemies. I'll need help
    in
    this section, so will a F/P Wizard or I/L Wizard who maxed it contact me? I
    think that it has the same range as lightning, but I'm not quite sure. Both
    Ice
    and Lightning Wizards don't need it - Ice Wizards can freeze a succesion of
    enemies, and Lightning Wizards have mob control through Thunderbolt.

    I don't know the animation. Somebody email me!

    Somebody send me their experience with Slow!

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Cold Beam

    Maxed at: Lv30

    Lv 1: MP - 12, Basic Attack 13, Mastery 15%, 1 second freeze
    Lv15: MP - 12, Basic Attack 55, Mastery 35%, 1 second freeze
    Lv30: MP - 24, Basic Attack 100, Mastery 60%, 2 second freeze

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Here's the good bit. The actual offense skills. Cold Beam is, in my opinion,
    the best single enemy attack skill in the ENTIRE 2nd job advance tree
    (Savage
    Blow might be opposition though). This is because of the astounding effect
    of
    Freeze (Savage Blow can't FREEZE, can it? Eat that you pompous bandits!
    HAHAHA!
    Enough gloating...for now). Freeze stops your enemy in their tracks. Don't
    say
    Arrow Bomb is better - It might be, but it isn't quite as effective against
    single foes. It's more of a mob skill (and a good one at that...but not as
    good
    as Thunderbolt), and can't be compared to Cold Beam. I've been ranting quite
    a
    bit in those contraction bubbles, so I haven't even covered the actual
    spell's
    other uses. It has good range, similar to Magic Claw, and like Magic Claw,
    goes
    through obstacles. Like Magic Claw, it has a flashlight range. Like Magic
    Claw,
    it costs next to no MP. It's a lot like Magic Claw.

    NOTE: That was my opinion. No hate mail PLEASE!

    A few icicles pop out of the air above the enemy and strike, turning the foe
    blue with frost.

    Cold Beam is fantastic. I won't deny it, even though I'm a lightning wizard
    myself. It freezes, and used in conjunction with Thunderbolt, is an
    excellent
    damager, while Thunderbolt works as a mob finisher. A rough calculation is
    that
    Lv30 Cold Beam is about equal to 2 Lv30 Thunderbolts (against enemies with
    no
    resistances or weaknesses). Also, even lv1/3 Cold Beam is good, because you
    can
    freeze, Magic Claw, freeze, Magic Claw, etc, etc. It's good when there's no
    mob
    to Thunderbolt.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    I'm going to add a comparison section under these two skills for two
    reasons.
    One, so you can decide which class is best, and two, to beef up this quite-
    short-but-longer-than-some guide.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Energy Bolt doesn't go through obstacles, and doesn't freeze. 'Nuff said.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Cold Beam/Magic Claw
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    These two are EXTREMELY similar, but for a few major differences. The most
    noticeable one is that Cold Beam only hits once for high damage, while Magic
    Claw strikes two weaker blows. This would seem to be an advantage at first
    glance, because it would have a better average attack, but it also means you
    can't knock back enemies with a high knockback damage. Cold Beam also
    freezes.
    'Nuff said.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Cold Beam/Fire Arrow
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Fire Arrow is stronger, I'l concede that. The pure power draws many to the
    F/P
    class. It actually allows you to rival the other classes. However, it
    doesn't
    seem as good to me, because Archers and Sins have better range, and Warriors
    and Bandits have better damage. It doesn't beat Cold Beam either IMO,
    because I
    prefer a stationary opponent to a moving one, and Fire Arrow cannot go
    through
    walls or obstacles. 'Nuff said.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Cold Beam/Holy Arrow
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    I don't see many using Holy Arrow nowadays. It has pretty bad range, and is
    eclipsed by Heal. However, I believe (PLEASE don't insult me clerics) that
    it
    is a FAIRLY worthwhile skill, because you can't Magic Claw every time
    there's
    a non-heal affected enemy. You can argue that staying at a single map with
    heal
    weak monsters is fine, but I don't believe that. Unless you are anti-social
    or
    a hacker (I know there's a lot of you reading this), you'll have to
    negotiate
    with people now and then. This means you make friends, and friends want to
    train in different places. Magic Claw means you're wasting time. So unless
    you
    don't want friends, try to put a few points into this skill. Oh, and
    everyone's
    heard the 'Shining Ray at Lv1 can kick Lv30/20/w/e Holy Arrow's fat ugly
    ass'
    argument. This is, beyond a doubt, the most filled-with-obvious-holes
    argument
    I have ever heard. Does any Lightning Wizard refuse to fill up Cold Beam
    since
    you get Thunder Spear at the 3rd Job? Does any Ice Wizard ignore Thunderbolt
    because of Ice Strike? DEFINTELY 'nuff said.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Cold Beam/Power Strike
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    I like Power Strike for the power (HAHAHAHAHAHAHAHAHAHAHAHA). Cold Beam
    freezes
    though. 'Nuff said.

    Nah, seriously. Power Strike tends to be a bit unstable until Mastery is
    maxed,
    and after that it is as stable as Cold Beam. It NEARLY surpasses Cold Beam.
    However, there's two factors. The range, and the freezing. Also, Warrior has
    really bad MP, so it's hard to use every time you attack. NOW it's 'nuff
    said.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Cold Beam/Poison Breath
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Poison Breath sucks. 'Nuff said. Seriously, I only know one person with
    Poison
    Breath usable, and that's one point for laughs.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Cold Beam/Double Stab
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Double Stab isn't very powerful - Lucky Seven deals more damage and has
    range.
    Bansins are becoming very popular, and Double Stab is less used every day. I
    myself haven't ever used it, so I can't say much about it. It seems to be
    very
    ineffective though. It's a melee attack and can't freeze. Cold Beam is the
    exact opposite. 'Nuff said.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Cold Beam/Lucky Seven
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lucky Seven. What can I say? Well, it's a funny name. It could have been
    Volley
    Shot, or Duo Throw, or Twin Stars, or etc, etc. Still, I like the move. The
    damage is nice, and has good range. It's the assassin's move for ages. But
    Cold
    Beam has the freezing capability, which sort of eclipses the other effects.
    I'm
    not quite sure why I'm glorifying Freeze, it just turns the enemy blue and
    stops them in their tracks. Most train on OHKO enemies anyway, so there's no
    real help (unless you're hunting a specific item, in that case its damned
    invaluable). Hmm. I guess the contraction bubble said it all. Thanks,
    Bubble.
    Anyway, they're both useful, Lucky Seven much more at the 3rd job when you
    get
    Shadow Partner. I prefer Cold Beam because of freezing, but many prefer L7
    for
    its speed, range and power.

    NOTE: Don't get any ideas, but I actually like L7 better now that I have a
    decent bansin. But Cold Beam is still COOL (pun intended :P).
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Cold Beam/Double Arrow/Arrow Blow
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Notice I didn't say 'nuff said in the above section? Lol!!! Anyway, onto the
    comparison. I put the two archer skills together since they deal similar
    damage
    until Critical Shot is at a reasonable standard. Arrow Blow is one arrow,
    but
    Double Arrow is two. Under 30s find it better to use Arrow Blow because it
    will
    save arrows (and money). 30+s will find Double Arrow a helluva lot better,
    because you can double critical. Cold Beam is slightly weaker than Double
    Arrow
    and about the same as Arrow Blow. Archers have very unreliable damage - crit
    shot makes their damage range stupendous. I prefer Cold Beam for stability.
    No
    offense to you archers out there - you all rock! I hope that doesn't sound
    bad.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Cold Beam/Savage Blow
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Finally, competition. The sheer power dealt out by Savage Blow nullifies
    Cold
    Beam's freezing advantage over all the other moves. 6 hits seems to go over
    a
    little, but each hit is quite weak by itself. It makes training anywhere
    simple
    and easy, and combined with haste, a bandit can hurdle over enemies, SBing
    all
    the way. Very easy floor clearance. Cold Beam loses out in virtually
    everything
    since the Bandit is so grossly overpowered to make up for its 1st job
    weakness.
    Speed, Power, Versatality, Coolness, Game Suitability, Ownage Meter, etc,
    etc.
    Savage Blow wins out in nearly everything. Range doesn't really matter
    because
    Haste acts as range for the bandit. The freeze is still better against
    harder
    foes, as Savage Blow requires the user to be extremely close to an enemy,
    much
    closer than Spearmen or Two-Handed weapon wielders to be. Still, the damage
    piles up due to Booster, so the Bandit will always be a step ahead (until
    Thunder Spear. 170 Power!). Cold Beam's still just as, and sometimes even
    more
    powerful than Savage Blow when fighting Ice-weak foes. However, Savage Blow
    is
    almost useless at lv1, whereas Cold Beam isn't. 'Nuff said.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    That about wraps it up. I didn't cover FA because it technically isn't an
    act-
    on-command skill. I haven't a clue how Drain works. Somebody please email me
    with a ready-made section. I enjoy copy-pasting from my email.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Thunderbolt

    Maxed at: Lv30

    Lv 1: MP - 20, Basic Attack 2, Mastery 15%
    Lv15: MP - 20, Basic Attack 30, Mastery 35%
    Lv30: MP - 40, Basic Attack 60, Mastery 60%

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Thunderbolt is a mob skill. Unlike the archer mob skills and Slash Blast,
    Thunderbolt has a cloud coverage. This means it has a certain range AROUND
    the
    caster rather than dead ahead. You'll get used to it eventually. Try to find
    areas that have great coverage, like the towers in Orbis and Ludibrium.
    Areas
    with little platforms that separate two platforms like this...

    ___ STAND
    ___| HERE
    --
    \/
    ___
    |___|

    ...or this...

    STAND HERE
    __ __
    | | |
    -----------------

    ...or, in most cases, this...

    HERE

    \!!/
    \/
    MONSTERS STAND MONSTERS
    MONSTERS HERE MONSTERS
    MONSTERS (duh) MONSTERS
    ------------------------

    ...are good for lightning training.

    Several cool-looking blue bolts come down and zap the enemies.

    This is my favourite mob skill. Ever. It requires skill to use well, and
    looks
    cool to boot. Some say Ice Strike is better, and it is, but I prefer skills
    where you have to move to find a better place, rather than sniping from a
    rest
    post. It's your main levelling skill from 55 onwards - Florina becomes a
    haven.
    Use it as much as you can - even if it doesn't kill, it weakens.
    Alternatively,
    you can hit the oncoming enemies with Cold Beam, then rain lightning down to
    finish them. Either way you become quite a magician.

    NOTE: In case you think I'm being biased, then hear this. I AM BIASED
    TOWARDS
    ICE AND LIGHTNING SKILLS. DEAL WITH IT!

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Here's lightning's comparison section to the mob skills.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Thunderbolt/Slash Blast
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    First, Thunderbolt hits a cloud pattern, which I find better than the
    straight
    ahead range. This is because it lets you hit enemies below and above you
    too.
    Slash Blast consumes HP, but that's not a problem for Warriors. The MP loss
    is
    though, so Thunderbolt wins through sheer economic value.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Thunderbolt/Iron Arrow/Arrow Bomb
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Arrow Bomb and Iron Arrow are similar, so they're both under this title.
    Again,
    the dead-ahead range is a setback, but the Archer's range allows you to
    snipe.
    This is good, but you also have to travel over for the drops (unless you're
    powerlevelling, which is never a good idea in my opinion) whereas lightning
    allows you to easily pick the items up. That's minor, I admit. Arrow Bomb is
    quite strong, but grows weaker with every enemy hit. That's not a good
    thing.
    Arrow Bomb remains at the same strength (I think) and stuns. This is the
    reason
    I say Arrow Bomb is a fantastic mobbing skill. However, it lacks the ability
    to hit enemies around the user, and the archer's overall lack of melee
    ability
    pulls them back yet again (3rd job cures this, and the archer becomes the
    best
    class in the game ^_^). Thunderbolt and Arrow Bomb beat Iron Arrow, and I
    think
    the two skills are equal in versatality and usefulness.

    NOTE: In terms of sheer power against one/two/possibly 3 foes, Iron Arrow
    will
    win. I'm not gonna discourage Crossbowman use. In fact, I recommend
    it.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Thunderbolt/Heal
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Heal is quite possibly the best mob skill ever. That is, at Chronos, Zombies
    and Wraiths. Otherwise it's not a mob skill at all. It's weak, but restores
    HP,
    so dying isn't a worry. Thunderbolt beats it anyday in power, usefulness,
    plain
    awesomeness and versatality. Heal wins on the same basis as Cold Beam -
    awesome
    on maps that are affected by it.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Mage Skills (3rd Job)

    Yep, I'm actually off my ass and doing this again. I can't believe it.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Partial Resistance

    Maxed at: Lv20

    Lv 1: 23% resistance against ice/lightning magic attacks
    Lv10: 50% resistance against ice/lightning magic attacks
    Lv20: 70% resistance against ice/lightning magic attacks

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Increases the resistance you have against magic attacks of ice and
    lightning.
    Monsters that have their power reduced include Taurospears and Tauromacis,
    the
    Grupins and Lioners, some deep Ludi beasts and Zakum (*gaspz*). The
    resistance
    increases to 70%, making ice and lightning attacks do next to nothing
    against
    you.

    Pointless in the worst way, unless you grind at Tauros and/or Zakums. You
    see,
    it adds ICE AND LIGHTNING resistance, two of the rarest types in the game.
    It
    is sensible, as an Ice/Lightning Mage would be defended against his own
    power.
    But is it really worth it just because you go to Tauros every few months
    with
    your cleric and WK friends? No, it's not. I don't suggest pumping this skill
    unless you train non-stop at Tauros. But what about big cats? You should be
    far
    past that phase when you make it to that level.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Elemental Amplification

    Maxed at: Lv30

    Lv 1: Spell cost + 5%, Magic Attack + 2%
    Lv15: Spell cost + 70%, Magic Attack + 20%
    Lv30: Spell cost + 100%, Magic Attack + 35%

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    A skill that eventually doubles your spell casting cost for a HUGE boost in
    power. Yeah, huge. 35% don't seem like much, but believe me, it is when you
    see
    a 'sader muscling in on your DT map. I mean, your normal damage is increased
    by
    one third.

    And you thought Meditation was useful. But the doubled Mp cost is a lot
    worse a
    sacrifice than the 20 Mp needed for Med. Still, much better damage, and when
    combined with Booster and T-Spear, you own. A lot. And you must own a lot of
    Mp pots too. Seriously.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Seal

    Maxed at: Lv20
    Requires: Lv3 Elemental Amplification

    Lv 1: MP - 12, 38% chance of success, 10 second effect
    Lv10: MP - 18, 65% chance of success, 15 second effect
    Lv20: MP - 30, 95% chance of success, 20 second effect

    Seal, seal, DUGONG!
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Seals enemies with TEH PINK CUBE, stopping them from using any 'Magic'
    attack.
    This counts as anything other than touch damage. PHails miserably against
    bosses. Yeah.

    Yay pink cube. Yeah, a pink cube. WOO! That's the animation.

    You'd think that its redundant like Slow, since you can freeze. NOT
    EVERYTHING
    IS FREEZABLE. And this means those enemies who would normally be
    magickinging
    you to death can be shoved up their *censored*. You may want to get it. A
    must
    for F/Ps, because now they can Slow and Seal. But I/L don't need it as
    badly,
    though it is VERY useful.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Magic Booster

    Maxed at: Lv20
    Required: Lv3 Elemental Amplification

    Lv 1: HP - 58, MP - 53, Casting speed + 1, 10 seconds
    Lv10: HP - 40, MP - 35, Casting speed + 1, 100 seconds
    Lv20: HP - 30, MP - 25, Casting speed + 2, 200 seconds

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Increases the 3rd job spell casting speed for a short period of time in
    return
    for a sacrifice of health and mana. NEEDED if you want to survive in any
    really
    dangerous maps, because otherwise your casting speed is actually slower than
    the time it takes for an enemy to unfreeze.

    A book appears and shines a bit. Yeah.

    Get it or die. No, I'm serious. You'll die if you don't have it. An increase
    in casting speed is very (very, very) noticeable. So in the end, the casting
    speed is practically equal to Cold Beam/Thunderbolt. Make sure its on before
    you fight anything, whether it be bosses or Teddies. Otherwise you'll be hit
    at
    least fifty times before you even get the attack off. 2nd job skills aren't
    speeded up (dammit).

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Ice Strike

    Maxed at: Lv30

    Lv 1: MP - 21, Basic attack 32, Mastery 15%, Attack range 110%, 1 second
    freeze
    Lv15: MP - 35, Basic attack 60, Mastery 35%, Attack range 150%, 1 second
    freeze
    Lv30: MP - 50, Basic attack 90, Mastery 60%, Attack range 200%, 2 second
    freeze

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Blasts up to 6 enemies within range with shards of ice. Note that once it
    gets
    to lv15, it's as strong than Thunderbolt and has more range (though it'l
    quite
    likely to be slower). Add Magic Booster/Element Amplification and this
    becomes
    your primary attack. As much as I like Thunder Spear, it fast enough to be a
    quick attacking skill. Stay with the ice element for a while. Cold Beam +
    Ice
    Strike is a good combo. Ice Strike + Thunder Spear is better.

    Random icicles storm around you for a bit, then everything freezifies.

    Needed. It's one of two builds, (one of luck, one of ease). This is the easy
    one. You get a huge mobbing attack, making killing *coughKSPAYBACKTIMEcough*
    a
    helluva lot easier. You get double Lightning's range, making Cloud Coverage
    even more supreme. Sniping is so easy with this.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The comparisons are only against 3rd job skills. 2nd job skills stand no
    chance
    against this storm of ice. The range alone (plus multi freezing) makes it
    quite
    comparable to a more versatile Arrow Bomb with cloud coverage. Note: With
    Ice
    Strike and Thunder Spear, I assume you have Magic Booster (lv2) on.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ice Strike/Charge Blow
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Charge Blow is powerful and can stun, which is basically the same as
    freezing.
    This is probably the most effective of the White Knight's arsenal, and its
    certainly impressive. With elemental capabilities, it lets the White Knight
    train anywhere. Good mobbing, but bad range. Ice Strike gets good range. On
    the
    other hand, Charge Blow is elementless - normally. With element, it becomes
    as
    versatile as Ice Strike, but in a different way. Note: Ice Strike + Elem.
    Amp
    and Magic Boost is much better than Charge Blow due to high range.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ice Strike/Element Charges (Fire/Ice/Thunder)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The Element Charges of the White Knight are great. Due to high Warrior
    damage,
    the White Knight gets to own all sorts of element weak enemies, and train
    wherever seems good. The I/L seems a little run down compared to the element
    changing abilities the WK possesses. Still, Ice Strike has just as much
    power
    than Charge Blow Ice, because by the time the WK has gotten to all the
    enemies,
    the I/L could have killed them all by then. But the Fire/Thunder elements
    are
    very useful, though Explosion and Thunderbolt respectively are just as good
    (cloud coverage). Thunderbolt is a little weak in comparison though.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ice Strike/Coma
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    It seems stupid to compare the two. If you've ever seen Coma, you'll know
    that
    IT OWNS EVERYTHING. At 5 orbs. Which takes awhile to charge. 3+ orbs is
    still
    pretty good though. But Crusaders have insane damage anyway, so you can kill
    normally, then smash through mobs/bosses/snails with other attacks (Panic).
    Yeah, Coma wins, even with lack of range. Simply because x 5 damage to 6
    other
    enemies = awesomeness in the best way. Still, give credit to Ice Strike's
    range
    (which is something Coma lacks). If Coma had range, everybody'd be a
    Crusader.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ice Strike/Shout
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ice Strike wins. The end. Though Shout stuns for so long, its so weak. Ice
    Strike can be superspammed from one place, and everything dies. Shout is
    better
    for Crusaders who move a lot, but Ice Strike is an more balanced all-rounder
    attack. Stun vs. Freeze - about equal. But Ice Strike IS a main attack vs.
    Shout, a complimentary.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ice Strike/Dragon Buster
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Dragon Buster hits for...500% at max? Or similar. It hits three enemies
    though,
    so counts as a mobbing attack. Power is actually quite nice (though I think
    the
    Crusader wins out with Panic). It still has real range, something essential
    to
    a good mob attack. This is probably a better one foe hitter than a mob
    attack.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ice Strike/Dragon Fury
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Dragon Fury has power, I'll give you that. But it has basically no range
    when
    compared to Ice Strike or Dragon Roar. It's fantastic for enemies that crowd
    together though, especially if you've trapped them on one side. That's the
    best
    thing about straight-ahead mob range.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ice Strike/Dragon Roar
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Dragon Roar is powerful and has awesome range, but can only be used twice
    before health needs to be restored. Which is pointlessly slow. Its more of a
    'look-at-me-newbs-I-pwn-everything' move than a move you can use in normal
    situations. Great for Ksing too. Ice Strike, like I said, can be
    superspammed.
    Whatever floats your boat. Dragon Roar is good everywhere though. I don't
    think
    Warriors and Mages can be compared well, because they're so different.

    Magadon4 adds: The Spearman is powerful, but it suffers from the same
    illness
    as all Warriors - no practical range damagers. Sure Dragon Roar and Shout
    are
    pretty - but are they that great? You can spam Dragon Roar with a Priest,
    you
    say. But what about when you're solo? Yeah, I don't wanna depend on Priests
    that much either. And Shout is just low damage in comparison.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ice Strike/Explosion
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    These two are comparable. Ice Strike gets freezing power, Explosion gets a
    bit
    more damage. Of course, Explosion is very good IMO, and Ice Strike is just
    as
    good, but Explosion gets a wider range of training because you get more
    things
    to kill due to higher power. Of course, Ice freezes, and 6 frozen enemies
    are
    easy, easy targets. You could even party with the other class and combine
    the
    two, though finding a common training ground might be hard...
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ice Strike/Poison Myst
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    I like the name Myst. Yeah, poisony poisony. Poison is worth it now. It
    deals
    considerable damage over...30 seconds? 40, fine. I was close. It's actually
    the same power as Ice Strike, but it has less versatility - there are more
    enemies that are affected by Ice than Poison. Both are fine moves, but the
    class I/L gets a much stronger solo move. I actually like Fire Arrow, but I
    wanted a mixed bag, something to last, not just one move. They're
    comparable.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ice Strike/Shining Ray
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Heh, Shining Ray is actually stronger. But is 15 basic attack worth it for
    Thunderbolt's range? No. Obviously. Ice Strike also freezes. Yeah, end of
    story
    (sort of).

    Priests may/will argue that this is unfair. Well tough luck. There are way
    too
    many Clerics as is, stop complaining. Yeah, you got some power now. Use it
    well
    (or just keep heal-spamming, either way...). I like Shining Ray's animation
    though. No offense to Priests.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ice Strike/Inferno
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Inferno is a useful move, on par with Explosion (plus boosts). I've always
    though Rangers (and Snipers) to be great, just because of Critical. Inferno
    is
    a Critical enhanced Explosion, basically. Ice Strike still has freezing
    power,
    so the two are near equal in terms of effectiveness. Not only that, but
    Inferno
    is a straight-ahead, similar to Arrow Bomb. Ice Strike wins because it hits
    all
    around. Arrow Rain is another matter altogether.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ice Strike/Arrow Rain
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A very worthwhile debate here. Ice Strike vs. Arrow Rain. Ice Strike with
    the
    bonuses of Element Amp. and Magic Booster is very useful for clearing out a
    large area. But on a single platform, Arrow Rain smashes Ice Strike because
    of
    power and speed advantages. Of course, it's elementless, earning favour due
    to
    strength against every opponent.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ice Strike/Blizzard
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Blizzard is basically a stronger souped up Cold Beam that hits multiple
    foes.
    Ice Strike is an all round hitter. Basically the same, but for attack speed
    and
    area of effect. A well-scrolled XBow makes Blizzard better...on one
    platform.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ice Strike/Arrow Eruption`
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    See Arrow Rain. It's a bit more powerful though (XBow usage).
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ice Strike/Band Of Thieves
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Fast and powerful. That sums up Band Of Thieves. The range still sadly
    lacks,
    but in conjunction with Haste, BoT becomes very useful. So I declare them
    equal
    - Ice Strike has range and freezing power, BoT has power and speed of
    attack.
    You cannot say that giving BoT the Haste bonus makes it unfair, because (1:
    Ice
    Strike already gets Element Amplification and Magic Booster by default, and
    (2:
    Thieves have Haste. And CBs are the ones using BoT.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ice Strike/Meso Explosion
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    I dunno. Ice Strike wins in cost hands down. But for power, Meso Explosion
    wins
    (with Pickpocket or a few 1.1ks dropped). I still disapprove though. But
    it's
    THE best boss killer in the game - if you're rich. Very rich. Otherwise not
    worth it, since the amounts are dropped after the enemy dies, and the
    amounts
    dropped by trainable enemies are measly, really.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ice Strike/Avenger
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    It's a straight-ahead attack with enormous range and damage (assuming Shadow
    Partner and perhaps Critical). However, the enemies have to be in a straight
    line. Ice Strike has about the same range (perhaps a bit less), but a lot
    less
    damage and speed. Avenger is about the same as BoT, but with less power and
    more range, which is pretty good.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Thunder Spear

    Maxed at: Lv30

    Lv 1: MP - 10, Basic Attack 80, Mastery 15%
    Lv15: MP - 17, Basic Attack 135, Mastery 35%
    Lv30: MP - 24, Basic Attack 170, Mastery 60%

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Thunder Spear is an abnormally powerful attack possessed by higher levelled
    I/L
    mages. This is usually because its SO SLOW to cast. Many people add a point
    in
    at lv70 because they can. Ice Strike is generally preferable, due to a more
    effective cast (approx. same speed, Ice Strike can hit up to 6 enemies).

    A javelin of electricity is summoned in the caster's hand, and is thrown.

    Thunder Spear is uber powerful. Thunder Spear is also uber slow. Once
    Booster
    is raised to 11 and this is maxed, you can ALMOST stand up to Warriors. Not
    Bowmen or Thieves, they're too fast/have too much range. But 170 damage!
    That's
    absolutely insane. At lv4, it's equal to Cold Beam in power, which is scary.
    Even though the power is fantastic, the speed is horrible, and one of the
    reasons people dislike I/L mages. It takes almost 3 seconds (un-boosted) to
    cast the spear at an enemy. That, in my opinion, is absolutely horrendous. I
    don't know about you, but speed means a lot to me. Once Booster gets to
    lv11,
    it's much better.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Thunder Spear/Panic
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Funny how Pages get no real one enemy hitters in the 3rd job. Moving on,
    Panic
    is an insanely powerful attack which smashes the living daylights out of
    foes.
    Literally. It can cause darkness and/or stun, from what I've heard. Panic
    wins
    vs. Thunder Spear until it gets Booster, because by the time TS is cast, the
    Crusader can march up, kill and restore mana. So the range is negated until
    the
    Booster is applied. Once it is, it's probably more useful in conjunction
    with
    Ice Strike.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Thunder Spear/Dragon Buster
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Dragon Buster wins. There's no competition (except maybe at Vikings). It's
    just
    so powerful in comparison, not to mention faster. Range is only a small
    draw-
    back, as Thunder Spear is so slow.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Thunder Spear/Strafe
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Strafe is an insane move. 3+ arrows with critical is enough to scare off any
    mage. Yeah, mages get smashed in early 3rd job. Strafe has range, power,
    speed
    and accuracy advantages. Thunder Spear only has elemental power to counter.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Thunder Spear/Assaulter
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Assaulter is strong, and acts similar to Flash Jump. It beats Thunder Spear
    in
    everything, as long as you have an Attack glove, good dagger and Haste. It's
    just powerful and moves you around. Of course, telecasting does that too,
    but
    it's just not...proper.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Anyone else notice there's pretty much no other single enemy moves? I know
    that
    F/P Compo exists, but that can only really be compared with I/L Compo, since
    they're similar and have similar effects.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Magic Composition

    Maxed at: 30

    Lv 1: MP - 14, Basic Attack 80, Mastery 15%, 1 second freeze
    Lv15: MP - 18, Basic Attack 114, Mastery 35%, 1 second freeze
    Lv30: MP - 22, Basic Attack 140, Mastery 60%, 2 second freeze

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    The new Cold Beam. Costs less, deals more damage and adds a lightning
    element
    (which may be troublesome, say, at Lioners). It's pretty slow until Booster
    is
    added, but once it is, boom! Uber Cold Beam. Nice looking too.

    Ice and lightning elements combine above the caster, then shoot out.

    Useful, but you shouldn't really max it until you're certain Cold Beam won't
    cut it anymore. Thunder Spear is a lot more powerful, and Ice Strike freezes
    a
    lot more. In other words, this can be left until later, because you have
    moves
    that get the two best aspects of this move, and do it better.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    I/L Composition/F/P Composition
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    F/P is maxed earlier, whereas I/L can wait. This is because I/L gets better
    and
    more versatile moves than the F/P (there was so much potential though >_<).
    These two are comparable, because they have about equal standards. If this
    was
    a F/P guide, then F/P would be compared in Thunder Spear's place. It's a
    decent
    move, I've seen it used, but Poison just hasn't got the usefulness of
    Freezing.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    That wraps up the skill section. Now, onto the title...Builds!

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    True Lightning Wizard Build

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This build is for Lightning worshippers and fanatics. The True Lightning Wiz
    Build is all about using Lightning to its full potential. No Ice for ages
    though T.T. Don't use it if continual mobbing isn't your thing. You don't
    get
    Teleport soon either - it's about the POWER of lightning.

    I was kidding about the worshippers and fanatics thing.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Lv30: 1 Teleport (This is universal. I'm not going to say it again.) [1]
    Lv31: 3 Thunderbolt [3]
    Lv32: 3 Thunderbolt [6]
    Lv33: 3 Thunderbolt [9]
    Lv34: 3 Thunderbolt [12]
    Lv35: 3 Thunderbolt [15]
    Lv36: Save points
    Lv37: Save points
    Lv38: Save points
    Lv39: Save points
    Lv40: 15 Thunderbolt [30]
    Lv41: 3 MP Eater [3]
    Lv42: 3 Meditation [3]
    Lv43: 3 Meditation [6]
    Lv44: 3 Meditation [9]
    Lv45: 3 Meditation [12]
    Lv46: 3 Meditation [15]
    Lv47: 3 Meditation [18]
    Lv48: 2 Meditation [20], 1 MP Eater [4]
    Lv49: 3 MP Eater [7]
    Lv50: 3 MP Eater [10]
    Lv51: 3 Cold Beam [3]
    Lv52: 3 Cold Beam [6]
    Lv53: 3 Cold Beam [9]
    Lv54: 3 Cold Beam [12]
    Lv55: 3 Cold Beam [15]
    Lv56: Save points
    Lv57: Save points
    Lv58: Save points
    Lv59: Save points
    Lv60: 15 Cold Beam [30]
    Lv61: 3 MP Eater [13]
    Lv62: 3 MP Eater [16]
    Lv63: 3 MP Eater [19]
    Lv64: 1 MP Eater [20], 2 Teleport [3]
    Lv65: 3 Teleport [6]
    Lv66: 3 Teleport [9]
    Lv67: 3 Teleport [12]
    Lv68: 3 Teleport [15]
    Lv69: 3 Teleport [18]
    Lv70: 2 Teleport [20], 1 Slow[1]/Magic Armour[1]/Energy Bolt[2]

    NOTE: You can switch MP Eater and Meditation (You need to put 3 into MP
    Eater
    in order to be able to add to Meditation though). However, I find it's best
    to
    start adding to Cold Beam at lv50. No higher, no lower.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Hybrid Lightning Wizard Build

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Nobody seems to like this build. I don't either, but it lets you boast that
    you
    are a lightning wizard AND gets you Cold Beam. However, you AREN'T a
    lightning
    wizard because lightning needs some support skills, and you don't get them
    'til
    about Lv55. I used both this build and the above one (my current player
    lordplasma2 used this build, and it's fun, but slow to level), and the above
    once is more lightning-wizardy.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Lv31: 3 Thunderbolt [3]
    Lv32: 3 Thunderbolt [6]
    Lv33: 3 Thunderbolt [9]
    Lv34: 3 Thunderbolt [12]
    Lv35: 3 Thunderbolt [15]

    Now, there's two things you can do here. First, you can continually add
    points.
    That's not recommended by experts, because the MP cost doubles. I don't
    think
    it's a good idea either. Second, you can wait 3 levels, then add 9 in. I did
    that. Now I'm sure you're thinking 'ZOMFG YOU NOOB YOURE WASTING MONEY', (My
    friend thought that anyway, he's not my friend anymore), but it's not
    stupid.
    A lightning wizard requires power. And that power is all too hard to get
    (but
    if you're supremely funded you can scroll everything to freakish levels). So
    a
    bit of MP loss is fine, as long as you get more power. The third thing is
    not
    adding any points and waiting until you have 15 to put in. That's good and
    bad
    at the same time. Good, because it means you get an awesome power boost and
    people will say, 'Look at that guy, he got an awesome power boost', but bad,
    because you have to deal with 5 levels hard work watching those points build
    up
    and not being able to do anything.

    NOTE: The above build 'True Lightning Wizard' is better to save on, because
    you
    aren't killing anything special until lv40. It saves a bit of cash.

    Lv36: See above
    Lv37: See above
    Lv38: See above
    Lv39: See above
    Lv40: ?? Lightning [30]
    Lv41: 3 Cold Beam [3]
    Lv42: 3 Cold Beam [6]
    Lv43: 3 Cold Beam [9]
    Lv44: 3 Cold Beam [12]
    Lv45: 3 Cold Beam [15]
    Lv46: See above
    Lv47: See above
    Lv48: See above
    Lv49: See above
    Lv50: ?? Cold Beam [30]
    Lv51: 3 MP Eater [3]
    Lv52: 3 Meditation [3]
    Lv53: 3 Meditation [6]
    Lv54: 3 Meditation [9]
    Lv55: 3 Meditation [12]
    Lv56: 3 Meditation [15]
    Lv57: 3 Meditation [18]
    Lv58: 2 Meditation [20], 1 Teleport [2] OR 1 MP Eater [4]

    NOTE: Concentrate on levelling the skill you just added 1 point to. The
    slash
    separates the two possible builds I have thought about.

    Lv59: 3 Teleport [5] /3 MP Eater [7]
    Lv60: 3 Teleport [8] /3 MP Eater [10]
    Lv61: 3 Teleport [11]/3 MP Eater [13]
    Lv62: 3 Teleport [14]/3 MP Eater [16]
    Lv63: 3 Teleport [17]/3 MP Eater [19]
    Lv64: 3 Teleport [20]/1 MP Eater [20], 2 Teleport [3]
    Lv65: 3 MP Eater [6] /3 Teleport [6]
    Lv66: 3 MP Eater [9] /3 Teleport [9]
    Lv67: 3 MP Eater [12]/3 Teleport [12]
    Lv68: 3 MP Eater [15]/3 Teleport [15]
    Lv69: 3 MP Eater [18]/3 Teleport [18]
    Lv70: 2 MP Eater [20], 1 Energy Bolt [2] OR 1 Slow [1] OR 1 Magic armour
    [1]/
    2 Teleport [20], 1 Energy Bolt [2] OR 1 Slow [1] OR 1 Magic armour [1]

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Mob Controller Build

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    I only know 1 person who used this build (I'm not disclosing his name). But
    we
    talked a long time ago, when I had my old character. He has now quit the
    game,
    so we cannot communicate anyway. Still, out of respect, I will put forward
    his
    build, which he described to me.

    This build is designed to fight mobs. You can fight enemies such as kitties,
    lorangs, and anything that you should use Thunderbolt rather than Cold Beam
    on
    (no Red Drakes, sorry). You can have a lot of fun with this build - Go to
    the
    Lucida maps, Malady maps, maybe even Drakes and Kargoes. You take your pick.
    Personally, I find it's more of a novelty build, for one-stop lightning
    wizards
    (*coughcoughHACKERScoughcough*). Basically, you get Teleport and Slow, but
    you
    will be quite weak unless you party with ordinary Wizards (You won't have
    Med
    until the very end >_<). You get Cold Beam right at the time you start to be
    able to normally fight Red Drakes (But it's lv3, so don't come running if
    you
    get totally ownified). It's still fun though (apparently...)

    Use it if you want a challenge, like a Power Cleric, DEXless Warrior/Thief
    or
    Permanoob. You might find it's easier than the latter, but a bit harder than
    the former. That's because people know how to do those, but the Mob
    Controller
    wizard is actually non-existent.

    NOTE: If anybody at all follows this build to the end, email me. I need some
    info about Slow. Contact details at the bottom (Press End on your
    board)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Lv31: 3 Thunderbolt [3]
    Lv32: 3 Thunderbolt [6]
    Lv33: 3 Thunderbolt [9]
    Lv34: 3 Thunderbolt [12]
    Lv35: 3 Thunderbolt [15]
    Lv36: Save SP
    Lv37: Save SP
    Lv38: 9 Thunderbolt [24]
    Lv39: 3 Thunderbolt [27]
    Lv40: 3 Thunderbolt [30]
    Lv41: 3 Teleport [4]
    Lv42: 1 Teleport [5], 2 Slow [2]
    Lv43: 3 Slow [5]
    Lv44: 3 Slow [8]
    Lv45: 3 Slow [11]
    Lv46: 3 Slow [14]
    Lv47: 3 Slow [17]
    Lv48: 3 Slow [20]
    Lv49: 3 Teleport [8]
    Lv50: 3 Teleport [11]
    Lv51: 3 Teleport [14]
    Lv52: 3 Teleport [17]
    Lv53: 3 Teleport [20]
    Lv54: 3 Cold Beam [3]
    Lv55: 3 Cold Beam [6]
    Lv56: 3 Cold Beam [9]
    Lv57: 3 Cold Beam [12]
    Lv58: 3 Cold Beam [15]
    Lv59: Save SP
    Lv60: Save SP
    Lv61: 9 Cold Beam [24]
    Lv62: 3 Cold Beam [27]
    Lv63: 3 Cold Beam [30]
    Lv64: 3 MP Eater [3]
    Lv65: 3 Meditation [6]
    Lv66: 3 Meditation [9]
    Lv67: 3 Meditation [12]
    Lv68: 3 Meditation [15]
    Lv69: 3 Meditation [18]
    Lv70: 2 Meditation [20], 1 MP Eater [4]

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Other Builds

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Mob Control V2

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Samaus_2m offers his view and alteration on the 'Novelty' Build I made. Read
    his build, then decide for yourself. No Cold Beam however, so use this if
    you
    are a diehard lightning user. I myself prefer training with lightning rather
    than ice, but many people prefer to have more than just one attack skill.

    Lv31: 3 Thunderbolt [3]
    Lv32: 3 Thunderbolt [6]
    Lv33: 3 Thunderbolt [9]
    Lv34: 3 Thunderbolt [12]
    Lv35: 3 Thunderbolt [15]
    Lv36: Save SP
    Lv37: Save SP
    Lv38: 9 Thunderbolt [24]
    Lv39: 3 Thunderbolt [27]
    Lv40: 3 Thunderbolt [30]
    Lv41: 1 MP Eater [1], 2 Teleport [3]
    Lv42: 2 Teleport [5], 1 Slow [1]
    Lv43: 3 Slow [4]
    Lv44: 3 Slow [7]
    Lv45: 3 Slow [10]
    Lv46: 3 Slow [13]
    Lv47: 3 Slow [16]
    Lv48: 3 Slow [19]
    Lv49: 2 Teleport [7], 1 Slow [20]
    Lv50: 3 Teleport [10]
    Lv51: 3 Teleport [13]
    Lv52: 3 Teleport [16]
    Lv53: 3 Teleport [19]
    Lv54: 1 Teleport [20], 2 MP Eater [3]
    Lv55: 3 Meditation [3]
    Lv56: 3 Meditation [6]
    Lv57: 3 Meditation [9]
    Lv58: 3 Meditation [12]
    Lv59: 3 Meditation [15]
    Lv60: 3 Meditation [18]
    Lv61: 2 Meditation [20], 1 MP Eater [4]
    Lv62: 3 MP Eater [7]
    Lv63: 3 MP Eater [11]
    Lv64: 3 MP Eater [14]
    Lv65: 3 MP Eater [17]
    Lv66: 3 MP Eater [20]
    Lv67: 3 MP Eater [20]
    Lv68: 3 Cold Beam [3]
    Lv69: 3 Cold Beam [6]
    Lv70: 3 Cold Beam [9]

    This build (In My Opinion) is terrible for hackers, however, for a normal
    Lit
    mage, it can easily be used to contain a large group of enemies, disabling
    them
    even at early levels. The ability to MP eat is gained early, because even
    one
    point means slightly less MP potions. After this is achieved, and lit is
    maxed,
    it's time to work on Teleport, and Slow. The reason for this is, Slowing an
    enemy, teleporting away to attack more, get them to follow, then slow means
    you
    can easily disable an entire group to one area, as you can move away faster
    than they can keep up, and their immense lack of speed disables them from
    being
    able to spread out too far. This means you can get a group of anywhere from
    3 -
    every enemy on the floor to one spot, allowing you to save MP with
    lightning.
    As opposed to being a build based on speed leveling, it's based on MP
    saving,
    creating mobs as opposed to looking for them. Cold beam, however, is left
    with
    whatever points aren't used elsewhere, As far as training is concerned, no
    matter where you are you'll do better with lightning against 3+ enemies then
    you will with Cold Beam, Leaving it a generally useless skill. If you need
    more
    information, add me to MSN, I get online every night around 9 pm eastern US
    time. My (current) Maplestory character is ihpares (However, I'm a Broan, so
    if you want an in-game interview, it might not be that simple.)

    - Samaus_2m

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Now, I'm not going to list AP Builds for the same reason I didn't give skill
    statistics - I assume you have the basics. Also, there are many guides on
    the
    site that detail exactly what and where to put AP (I'll let you in on a
    secret
    in the next paragraph - I can't do it inside a Contraction Bubble).

    Basically, use ALL your AP on INT unless you need some for LUK. This is the
    best way to get power as a lightning wizard and still wear that cool armour
    you
    want to wear (Personally, I don't much like mage armour). Basically, every
    -0
    and -8 level (and every level you can get a new equip you want), add enough
    to make your LUK 3 above the level (lv60 = 63 LUK, lv40 = 43 LUK). Instead
    of 4
    INT, 1 LUK per level, you get 5 INT most of the time, but get back down to
    earth every few levels.

    Another tip for both saving money and increasing power. Don't get every
    single
    equip you can. Just because you see a 73 Magic Attack Evil Tale in an FM
    store
    and it's 3 Magic Attack higher than your Thorns, doesn't mean you should buy
    it
    (even if it's 400k or so. If it's 100k or less, buy it and trade
    lordplasma2,
    I'll take it off you for the same amount plus 10k). Don't get a Dark
    Starlight/
    Moonlight when you have a perfectly good Red one. I made that mistake once.
    I
    was unable to afford a Lama staff because of it (*curses himself*). Besides,
    if
    it's only that bit higher, then chances are it's quite expensive, and it
    would
    cost less to scroll with 100% scrolls anyway. I do that a lot, mainly
    because
    spending 15 mil on 7 staff magic attack scrolls isn't very tempting compared
    to
    the 500k or so you can get 7 100%s for. There's also the chance it won't
    work.

    Don't replace your good average weapon with a above average one at the cost
    of
    1.8mil. I mean, look at weapons like the Sparta. Average is something close
    to
    600k, above average (I've seen it anyway) is closer to 4 mil. Not cool. Of
    course, 21 STR Spartas are worth a lot more than that...
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    3rd job Builds

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    These are mostly hypothetical, since I'm a total noob at 3rd job stuff.
    Yeah,
    I have the guts to admit it. I don't recommend actually following it until
    I've
    learnt a bit more and updated, since I don't know much. I've had experience
    only with Ice Strike (it's what Andrew put into), so I can recommend that as
    a
    great attack. Super mega giga spam it.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    This is a good build IMO. Not sure whether you should put into Compo or
    Spear
    first, or about Amp/Booster. Depends on whether you like speed. If so,
    Booster
    is good.

    70: 1 Ice Strike/Thunder Spear [1]

    You can throw one in Thunder Spear for fun. 1 Ice Strike is more useful in
    OPQ
    though, since it mass freezes. I'll assume you threw one in Ice Strike.

    71: 3 Ice Strike [4]
    72: 3 Ice Strike [7]
    73: 3 Ice Strike [10]
    74: 3 Ice Strike [13]
    75: 3 Ice Strike [16]
    76: 3 Ice Strike [19]
    77: 3 Ice Strike [22]
    78: 3 Ice Strike [25]
    79: 3 Ice Strike [28]
    80: 2 Ice Strike [30], 1 Elemental Amplification [1]
    81: 3 Elemental Amplification [4]
    82: 1 Elemental Amplification [5], 2 Magic Booster [2]
    83: 3 Magic Booster [5]
    84: 3 Magic Booster [8]
    85: 3 Magic Booster [11]
    86: 3 Elemental Amplification [8]
    87: 3 Elemental Amplification [11]
    88: 3 Elemental Amplification [14]
    89: 3 Elemental Amplification [17]
    90: 3 Elemental Amplification [20]
    91: 3 Elemental Amplification [23]
    92: 3 Elemental Amplification [26]
    93: 3 Elemental Amplification [29]
    94: 1 Elemental Amplification [30], 2 Thunder Spear/Magic Composition [2]

    If you plan to train at Vikings, add into Thunder Spear. If not, add into
    Magic
    Composition simply because it becomes a much better casual attack move. I'll
    assume you picked Vikings.

    95: 3 Thunder Spear [5]
    96: 3 Thunder Spear [8]
    97: 3 Thunder Spear [11]
    98: 3 Thunder Spear [14]
    99: 3 Thunder Spear [17]
    100: 3 Thunder Spear [20]
    101: 3 Thunder Spear [23]
    102: 3 Thunder Spear [26]
    103: 3 Thunder Spear [29]
    104: 1 Thunder Spear [30], 2 Magic Composition [2]
    105: 3 Magic Composition [5]
    106: 3 Magic Composition [8]
    107: 3 Magic Composition [11]
    108: 3 Magic Composition [14]
    109: 3 Magic Composition [17]
    110: 3 Magic Composition [20]
    111: 3 Magic Composition [23]
    112: 3 Magic Composition [26]
    113: 3 Magic Composition [29]
    114: 1 Magic Composition [30], 2 Seal [2]

    Depending on which you prefer at level 11 rather than maxed, pick Seal or
    Magic
    Booster. I'd prefer Seal at max, since Booster just increases time and
    reduces
    cost. I'll assume you picked Seal from now.

    115: 3 Seal [5]
    116: 3 Seal [8]
    117: 3 Seal [11]
    118: 3 Seal [14]
    119: 3 Seal [17]
    120: 3 Seal [20]

    Switch Thunder Spear and Ice Strike/Composition around for a varied attack
    build.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Ultimate Mob Controller Build

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    This is meant for mob trainers, the people who hate one-on-ones with
    horrific
    monsters - ie. the ones who preferred Lorangs to Red Drakes. It utilizes Ice
    Strike, Seal and Magic Booster primarily, and can choose something not to
    max
    from Thunder Spear, Magic Booster and Magic Composition. In this sample, TS
    isn't maxed.

    70: 1 Ice Strike [1]
    71: 3 Ice Strike [4]
    72: 3 Ice Strike [7]
    73: 3 Ice Strike [10]
    74: 3 Ice Strike [13]
    75: 3 Ice Strike [16]
    76: 3 Ice Strike [19]
    77: 3 Ice Strike [22]
    78: 3 Ice Strike [25]
    79: 3 Ice Strike [28]
    80: 2 Ice Strike [30], 1 Elemental Amplification [1]
    81: 3 Elemental Amplification [4]
    82: 1 Elemental Amplification [5], 2 Magic Booster [2]
    83: 3 Magic Booster [5]
    84: 3 Magic Booster [8]
    85: 3 Magic Booster [11]
    86: 3 Seal [3]
    87: 3 Seal [6]
    88: 3 Seal [9]
    89: 3 Seal [12]
    90: 3 Seal [15]

    The reason you don't one-shot max it is the same reason you don't max
    Mastery
    with the other jobs. The rest of the levels aren't neccessary - 80% chance
    of
    success is good enough for now.

    91: 3 Elemental Amplification [8]
    92: 3 Elemental Amplification [11]
    93: 3 Elemental Amplification [14]
    94: 3 Elemental Amplification [17]
    95: 3 Elemental Amplification [20]
    96: 3 Elemental Amplification [23]
    97: 3 Elemental Amplification [26]
    98: 3 Elemental Amplification [29]
    99: 1 Elemental Amplification [30], 2 Magic Composition [2]
    100: 3 Magic Composition [5]
    101: 3 Magic Composition [8]
    102: 3 Magic Composition [11]
    103: 3 Magic Composition [14]
    104: 3 Magic Composition [17]
    105: 3 Magic Composition [20]
    106: 3 Magic Composition [23]
    107: 3 Magic Composition [26]
    108: 3 Magic Composition [29]
    109: 1 Magic Composition [30], 2 Seal [17]
    110: 3 Seal [20]
    111: 3 Magic Booster [14]
    112: 3 Magic Booster [17]
    113: 3 Magic Booster [20]
    114: 3 Thunder Spear [3]
    115: 3 Thunder Spear [6]
    116: 3 Thunder Spear [9]
    117: 3 Thunder Spear [12]
    118: 3 Thunder Spear [15]
    119: 3 Thunder Spear [18]
    120: 3 Thunder Spear [21]

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Touring Build

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    This build is meant for Maplers who reach 70 and think: Yeah, why not have
    some
    fun! It's not quite serious, and anybody with access to mounds of AP Reset
    (NX)
    can have fun with this. Basically, you get the skills that aren't
    specialised
    to one area, like Thunder Spear, which is only really good at Vikings, or
    Seal,
    which isn't quite as useful as Magic Composition. Also, Partial Resistance
    is
    maxed, and the only reason is so Zakum's Ice and Lightning won't scorch you
    as
    much. It's quite useless everywhere else, actually.

    70: 1 Ice Strike [1]
    71: 3 Ice Strike [4]
    72: 3 Ice Strike [7]
    73: 3 Ice Strike [10]
    74: 3 Ice Strike [13]
    75: 3 Ice Strike [16]
    76: 3 Ice Strike [19]
    77: 3 Ice Strike [22]
    78: 3 Ice Strike [25]
    79: 3 Ice Strike [28]
    80: 2 Ice Strike [30], 1 Elemental Amplification [1]
    81: 3 Elemental Amplification [4]
    82: 1 Elemental Amplification [5], 2 Magic Booster [2]
    83: 3 Magic Booster [5]
    84: 3 Magic Booster [8]
    85: 3 Magic Booster [11]
    86: 3 Elemental Amplification [8]
    87: 3 Elemental Amplification [11]
    88: 3 Elemental Amplification [14]
    89: 3 Elemental Amplification [17]
    90: 3 Elemental Amplification [20]
    91: 3 Elemental Amplification [23]
    92: 3 Elemental Amplification [26]
    93: 3 Elemental Amplification [29]
    94: 1 Elemental Amplification [30], 2 Partial Resistance [2]
    95: 3 Partial Resistance [5]
    96: 3 Partial Resistance [8]
    97: 3 Partial Resistance [11]
    98: 3 Partial Resistance [14]
    99: 3 Partial Resistance [17]
    100: 3 Partial Resistance [20]
    101: 3 Magic Composition [3]
    102: 3 Magic Composition [6]
    103: 3 Magic Composition [9]
    104: 3 Magic Composition [12]
    105: 3 Magic Composition [15]
    106: 3 Magic Composition [18]
    107: 3 Magic Composition [21]
    108: 3 Magic Composition [24]
    109: 3 Magic Composition [27]
    110: 3 Magic Composition [30]
    111: 3 Magic Booster [14]
    112: 3 Magic Booster [17]
    113: 3 Magic Booster [20]
    114: 3 Thunder Spear [3]
    115: 3 Thunder Spear [6]
    116: 3 Thunder Spear [9]
    117: 3 Thunder Spear [12]
    118: 3 Thunder Spear [15]
    119: 3 Thunder Spear [18]
    120: 3 Thunder Spear [21]

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    (4: Equipment

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    I now look at the equipment which you should think about getting. I'll
    detail
    all the equipment you SHOULD look at getting, and the equipment you
    shouldn't
    look at getting no matter what (unless you find it). I'll also put down MY
    set.
    Also, I'm only at lv55 on this mage (I'm not putting my friend's (Andrew)
    set
    down because I'm too lazy) so I'm not going to be adding after lv50.

    I'll detail every 10th level just to make it easy. Bu every 10th I mean 9
    levels onward as well. If there are any changes that are recommended, I'll
    put
    a > to show it. If there was anything special about the equips I'll add a
    Contraction Bubble. If there's nothing then it's average or above/below in
    def/
    magic def.

    NOTE: These are the equips you should have BY that time, not in the 10
    levels
    after. I'll suggest changes too.

    Here is the format in which I will write the equipment

    Weapon (Staves/Wands)
    Armor (Overall or Top, Bottom)
    Hat/Headgear
    Glove
    Shoes
    Cape
    Earrings
    Shield

    For example:

    Arc Staff (see above) > Evil Tale (eventually)
    Dark Calas > Dark Anakamoon (eventually)
    Gold Pride (see above above)
    Blue Pennance
    Blue Snowshoes (+7 (100% Jump))
    Icarus Cape (3) (see above)
    Leaf Earrings (see above above)
    Esther Shield

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Male
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv10
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Best for Magic

    Wooden Staff
    Training Shirt, Training Pants > Plain Robe > Split Piece, Split Pants
    Apprentice Hat (I like Red) > Moon Conehead
    Work Gloves (Not recommended) > Lemona
    Basic Boots > Nitty
    No Cape
    No Earrings
    Wooden Fence/Panlid (If you have one)

    Recommended

    Razor/Fruit Knife
    Undershirt/T-shirt
    Shorts
    Headband
    Sandles/Rubber Boots
    Panlid

    My Gear

    Wooden Staff
    Undershirt
    Blue Jean Shorts
    Leather Sandles

    Recommended Equip Changes

    I believe you should keep your noob clothes - you won't be doing much damage
    for a while, seeing as your main adversaries include slimes and the like.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv20
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Best for Magic

    Old Wooden Staff > Ice Wand > Wizard Staff > Mithril Wand
    Split Piece, Split Pants > Doros Robe (INT) > Wizard Robe (INT)
    Wizardry Hat
    Morrican (upgraded) > Mesana (upgraded)
    Jewelry Shoes > Windshoes
    Old Raggedy Cape (At lv25)
    Any Earrings
    Panlid/Stolen Fence > Mystic Shield

    Recommended

    Old Wooden Staff > Wizard Staff
    Split Piece, Split Pants > Doros Robe > Wizard Robe
    Wizardry Hat > Brown Bamboo Hat
    Morrican (upgraded)
    Jewelry Shoes > Whitebottom Boots
    Old Raggedy Cape (eventually)
    Leaf Earrings
    Mystic Shield/Panlid

    Old Wooden Staff

    My Gear

    Sapphire Staff > Wizard Staff
    Black Split Piece, Black Split Pants > White Wizard Robe
    Wizardry Hat > Brown Bamboo Hat
    Blue Morrican
    Purple Jewelry Shoes > Blue Whitebottom Boots
    No Cape > Old Raggedy Cape
    Yellow Square > Leaf Earrings
    Panlid

    Recommended Equip Changes

    The weapon is important now, as you need to start dealing damage, especially
    in
    PQ. Change whenever possible - I was unfunded so I changed once only. The
    armor can be changed whenever you want. I suggest a Brown Bamboo Hat because
    there isn't anything better yet. The Morrican lasts a while, keep it, and
    upgrade it if you can. The shoes don't matter, really, but I suggest White-
    bottoms for the speed bonus (don't scroll them, get scrolled Snowshoes
    instead
    later). The Raggedy Cape is a must - it doesn't change anything, only
    improves.
    The earrings aren't very important, I suggest either Leaf or Lv25 PQ 'rings.
    It
    depends on whether you want that extra MP or resistance. The shield isn't
    really THAT important, but get a Mystic if you're funded. If not, use your
    Lv10
    shield.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv30
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Best for Magic

    Wizard Staff/Mithril Wand > Circle Winded Staff > Petal/Maple Staff OR
    Mithril Wand > Wizard Wand > Fairy/Crystal Wand
    Wizard Robe (INT) > Chaos Robe (INT) > Starlight (INT)
    Wizardry Hat > Jester (INT) > Matty (INT)
    Mesana (upgraded) > Lutia (Dark/Blue)
    Magicshoes > Salt Shoes
    Old Raggedy Cape
    Lv25 Earrings > Lv30 Earrings > Lv35 Earrings > Lv40 Earrings
    Mystic Shield > Esther Shield (NOT RECOMMENDED)

    Recommended

    Mithril Wand > Wizard Wand > Fairy Wand
    Wizard Robe > Chaos Robe > Starlight
    Brown Bamboo Hat > Jester (Brown or Green) OR Gold Pride (recommended) >
    Matty
    Morrican > Noel
    Magicshoes/Scrolled Snowshoes (Jump or Speed 100%s)
    Old Raggedy Cape (Oxygen Tank when in Aqua Road)
    Leaf Earrings (scrolled if possible)/Lv30 earrings (scrolled)
    Mystic Shield

    My Gear

    Wizard Wand (+5 (1 60% Mag Atk, 4 100% Mag Atk))
    Black Wizard Robe > Blue Chaos Robe > Blood Chaos Robe > Dark Starlight
    Gold Pride (+7 (6 100% HP, 1 60% Def), 3 INT)
    Blue Morrican > Dark Noel
    Blue Magicshoes
    Old Raggedy Cape
    Leaf Earrings (+5 (100% Mag Atk))
    Panlid > Mystic Shield

    Recommended Equip Changes

    Get a good weapon to last you more than one switch (scroll it if possible to
    make it last even longer). I suggest a scrolled Wizard Wand, wand scrolls
    are
    cheaper than staff scrolls. Change your Bamboo/Wizardry Hat into a Green
    Jester
    or a Gold Pride. I was fortunate enough to find a 3 INT Gold Pride, which I
    still use. The glove should be swapped about now. I got the Dark Noel from
    John
    and used that. If you have 300k or so, get some Blue Snowshoes and scroll
    them
    with Jump or Speed Scrolls (only 1 type, jump for Lightning wiz, speed for
    ice)
    and use them. Shoes don't matter, swap if you want. You can get the Oxygen
    Tank and use that, but only in Aqua Road. Otherwise keep your Raggedy. You
    can
    get better earrings, but I scrolled my Leafs and kept them. Keep trying for
    a
    better shield. If you had a Mystic, STAY WITH IT. If you had a Panlid, get
    an
    Esther sooner or later.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv40
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Best for Magic

    Fairy/Crystal Wand > Hall Staff > Maple Lama Staff > Arc Staff > Cromi
    Starlight (INT) > Calas (INT)
    Matty > White Guiltian
    Noel > Arten
    Dark Moonshoes
    Raggedy Cape > Icarus 1/2/3
    Sapphire Earrings/Cat's Eye > Blue Moon > Pansy Earrings
    Esther Shield

    Recommended

    Previous weapon > Hall Staff/Maple Lama Staff > Arc Staff
    Starlight > Calas (INT)
    Matty > White Guiltian
    Noel > Arten (eww...ugly)
    Moon Shoes, Scrolled Snowshoes
    Old Raggedy Cape > Icarus 3 (lightning) OR Icarus 2 (ice)
    Sapphire Earrings > Blue Moon > Pansy Earrings
    Esther Shield

    My Gear

    Hall Staff (above average) > Arc Staff (+7 (100% Mag Atk))
    Dark Starlight > Dark Calas
    Gold Pride (see above)
    Dark Noel
    Dark Moon Shoes
    Icarus Cape (3) (+1 (60% INT))
    Leaf Earrings (see above)
    Mystic Shield

    Recommended Equip Changes

    Lv40-50 is the best time to get rich. First, there's the glove scroll
    quests,
    then there's PQ, which you can get scrolls from, and finally the possibility
    of
    training on Platoon Chronos, which drop Esthers (keep one for yourself) and
    the
    fabled 60% Glove Attack (which I actually found :P). Anyway, keep your level
    39 and below weapon unless you found a Hall Staff or happen to be awesomely
    rich. In either of those cases, get and use a Hall Staff (if the latter,
    think
    about a Maple Lama instead). Continue with your Starlight and get a Calas as
    soon as you can (they're hard to find when you want them for some reason).
    Try
    with all your might to get a White Guiltian that has 3 or more Magic Attack.
    If
    you had a 3 INT hat from before, keep it. Change to the Arten if you want,
    personally I hated it and sold mine. I got Dark Moon Shoes from Retz
    training
    and equipped them in place of my Gold ones, but then I decided my old
    scrolled
    snowshoes were more useful, so now I use them instead. I got an Icarus 3
    (gives
    you a nice 12 jump combined with jump scrolled snowshoes), and got much more
    comfortable with jump-thunderbolting. Also, I got a 60% INT and scrolled the
    Icarus 3. I still kept my Leaf Earrings, as I like them. The Mystic stayed
    with
    me until Lv50.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv50
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Best for Magic

    Cromi > Thorns > Evil Tale
    Calas (INT) > Anakamoon (INT)
    White Guiltian > Dark Golden Circlet
    Arten > Pennance
    Moon Shoes > Gold Winded Shoes
    Icarus Cape 1/2/3
    Pansy Earrings > Skull/Heart Earrings
    Esther Shield

    Recommended

    Arc Staff/Cromi > Thorns/Evil Tale (choose one)
    Calas (INT) > Anakamoon (INT)
    Guiltian > Golden Circlet
    Noel/Arten > Pennance
    Moon Shoes > Gold-Winded Shoes OR Scrolled Snowshoes
    Icarus Cape 1/2/3 OR Napolean (above average) > Justice Cape
    Pansy Earrings > Skull Earrings
    Esther Shield

    My Gear

    Arc Staff (see above) > Evil Tale (eventually)
    Dark Calas > Dark Anakamoon (eventually)
    Gold Pride (see above above)
    Blue Pennance
    Blue Snowshoes (+7 (100% Jump))
    Icarus Cape (3) (see above)
    Leaf Earrings (see above above)
    Esther Shield

    Recommended Equip Changes

    I think you shouldn't get a Thorns until you reach that level, because you
    have
    every chance of finding an Evil Tale from the Red Drakes. The Calas to
    Anakamoon switch isn't recommended, it's COMPULSORY. You have 10 levels to
    find
    one that's decent. The hat change isn't at all needed, in fact, if you have
    a
    good Guiltian, keep it (unless you find a godly DARK Golden Circlet). The
    glove
    change isn't necessary, but it's recommended. Same goes for the shoes. The
    cape
    can be changed from Icarus to the Napolean, but I think the Icarus is better
    (at least until you reach Lv65 or so). Earrings should keep switching, and
    the
    shield should now be a fully-fledged Esther.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv60
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Best for Magic

    Evil Tale > Evil Wings > Angel Wings
    Anakamoon (INT) > Requiem
    Golden Circlet > Seraphis
    Pennance > Manute
    Gold-Winded Shoes > Goldrunners
    Icarus Cape 1/2/3 OR Justice Cape > Magic Cape > Gaia's Cape
    Skull/Heart Earrings > Holy Cross/Crystal Flowerrings
    Esther Shield

    Recommended

    Evil Tale > Evil Wings (If you must...)
    Anakamoon (INT) > Requiem
    Golden Circlet > Seraphis (Dark/White)
    Pennance > Manute (Gold/Dark)
    Gold-Winded Shoes > Goldrunners/Scrolled Snowshoes
    Icarus (scrolled with INT) OR Whatever non-Icarus cape > Gaia Cape
    Crystal Flowerrings > Pink Flower Earrings > Gold Drop Earrings
    Esther Shield

    Recommended Equip Changes

    I reckon that the Evil Wings look ok, but nowhere near as good as previous
    weapons like the Thorns and Arc Staff. For this reason alone I think that a
    good scrolled Thorns will do just as well. Get a Requiem. They're quite good
    looking, and cheap (sometimes cheaper than Anakamoons/runes). Get a
    Seraphis,
    Dark, White or Green (Yes, Green. They're ugly, but they are extraordinarily
    cheap and easy to find in the FM). As for gloves, you can keep your lv50
    glove
    or get a new one. I got a new one because I wanted all lv60 gear. Shoes
    aren't
    really much of an issue. If you prefer skilful killing to extra defense,
    keep
    the Icarus. Otherwise, upgrade, as this is when the defence bonus becomes
    good
    enough to trade the other bonus for. Earrings should be upgraded. If you
    still
    don't have an Esther, save up and get one. NOW!!!!!1!!1!!shift+1!!

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv70
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Best for Magic

    Angel Wings > Dark Ritual > Phoenix Wand
    Requiem > Enigmatic
    Seraphis > Dark Infinium Circlet
    Manute > Lorin
    Goldrunners > Lapiz Sandals
    Icarus Cape 1/2/3 OR Gaia's Cape > Seraph Cape
    Gold Drop Earrings >

    Recommended

    Evil Wings > Dark Ritual/Phoenix Wand
    Requiem > Enigmatic
    Seraphis > Infinium Circlet (Dark/Blue), keep high INT Seraphis
    Manute > Lorin (Dark)
    Goldrunners > Lapiz Sandals (Snowshoes lose their worth around here)

    Recommended Equip Changes

    Upgrade everything as much as you can. Unless you're a maniac, you'll
    realise
    that, apart from Zakum PQ and other bosses, there is no way of levelling
    other
    than grinding. So, since you get massive cash and drop bonuses. So upgrade
    whenever, as levelling once now is like levelling from 1-30 without PQ, but
    with the same or similar monsters the whole way through.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv80
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Best for Magic

    Phoenix Wand > Kage > Magicodar
    Enigmatic > Oriental Fury Coat (o_O)
    Infinium Circlet/Seraphis > Galaxy
    Lorin > Clarity
    Enigma Shoes
    Upgrade cape as much as possible
    Upgrade earrings as much as possible
    Esther Shield

    Recommended

    Dark Ritual/Phoenix Wand > Kage/Magicodar
    Enigmatic > Oriental Fury Coat
    Galaxy (Any)
    Clarity (keep Lorin if you must)
    Enigma Shoes
    Upgrade cape as much as possible
    Upgrade earrings as much as possible
    Esther Shield

    Recommended Equip Changes

    Can't say...Andrew says he doesn't want an Oriental Fury Coat 'cuz they
    really
    look stupid and sound stupid, but I think that you should get one. The hat
    is
    interchangeable - Seraphis, Infinium Circlet, Galaxy...whatever you want. I
    think that you should try to get a Clarity glove, keep the Lorin if you
    can't
    find one. If you don't have a Lorin, search for either and take a bargain.
    The
    shoes...I'm not sure, Andrew's still on Lapiz Sandals. If you find a good
    cape
    or earring set, buy 'em and wear 'em. No shield upgrade yet...

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv90
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    NOTE: I can't really add anything about equip changes.

    Best for Magic

    Oriental Fury Coat
    Oriental Fury Hat (I hate this name)
    Whatever glove > Sage
    Neli Shoes
    Upgrade cape as much as possible
    Upgrade earrings as much as possible
    Esther Shield

    Recommended

    Magicodar
    Oriental Fury Coat
    Oriental Fury Hat (Any colour, black recommended)
    Sage
    Neli/Enigma Shoes
    Upgrade cape as much as possible
    Upgrade earrings as much as possible
    Esther Shield

    Recommended Equip Changes

    Don't bother trying to save money - you're elite now. Buy and keep improving
    gear, and grind when you need a bit of cash.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Optimal Gear (as of GMS Patch 0.33)

    Most of this is available through Gachapon, so buy it off those people.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Dragon Staff
    Blue Varuna
    Dark Varr Hat
    Dark Sage
    Blue Varr Shoes
    Ludibrium Cape
    Sword Earrings
    Esther Shield

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Female
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    I can't add My Gear on this one >_<.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv10
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Best for Magic

    Wooden Staff
    Armine, Armine Skirt > Arianne, Arianne Skirt > Split, Split Skirt
    Apprentice Hat (I like Red) > Moon Conehead
    Work GLoves (Not recommended) > Lemona
    Basic Boots > Nitty
    No Cape
    No Earrings
    Wooden Fence/Panlid (If you have one)

    Recommended

    Razor/Fruit Knife
    White Tank Top/Cotton Shirt/Cotton Shirt
    Skirt
    Headband
    Sandles/Rubber Boots
    Panlid

    Recommended Equip Changes

    I believe you should keep your noob clothes - you won't be doing much damage
    for a while, seeing as your main adversaries include slimes and the like.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv20
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Best for Magic

    Old Wooden Staff > Ice Wand > Wizard Staff > Mithril Wand
    Split, Split Skirt > Doroness Robe (INT) > Fairy Robe, Fairy Robe Skirt
    (INT)
    Wizardry Hat
    Morrican (upgraded) > Mesana (upgraded)
    Jewelry Shoes > Windshoes
    Old Raggedy Cape (At lv25)
    Any Earrings
    Panlid/Stolen Fence > Mystic Shield

    Recommended

    Old Wooden Staff > Wizard Staff
    Split Piece, Split Pants > Doros Robe > Wizard Robe
    Wizardry Hat > Brown Bamboo Hat
    Morrican (upgraded)
    Jewelry Shoes > Whitebottom Boots
    Old Raggedy Cape (eventually)
    Leaf Earrings
    Mystic Shield/Panlid

    Recommended Equip Changes

    The weapon is important now, as you need to start dealing damage, especially
    in
    PQ. Change whenever possible - I was unfunded so I changed once only. The
    armor can be changed whenever you want. I suggest a Brown Bamboo Hat because
    there isn't anything better yet. The Morrican lasts a while, keep it, and
    upgrade it if you can. The shoes don't matter, really, but I suggest White-
    bottoms for the speed bonus (don't scroll them, get scrolled Snowshoes
    instead
    later). The Raggedy Cape is a must - it doesn't change anything, only
    improves.
    The earrings aren't very important, I suggest either Leaf or Lv25 PQ 'rings.
    It
    depends on whether you want that extra MP or resistance. The shield isn't
    really THAT important, but get a Mystic if you're funded. If not, use your
    Lv10
    shield.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv30
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Best for Magic

    Wizard Staff/Mithril Wand > Circle Winded Staff > Petal/Maple Staff OR
    Mithril Wand > Wizard Wand > Fairy/Crystal Wand
    Fairy Robe, Fairy Robe Skirt (INT) > Amoria Robe Set (INT) > Moonlight (INT)
    Wizardry Hat > Jester (INT) > Matty (INT)
    Mesana (upgraded) > Lutia (Dark/Blue)
    Magicshoes > Salt Shoes
    Old Raggedy Cape
    Leaf/Red Cross/Gold Earrings > Star/Emerald/Lightning Earrings
    Mystic Shield > Esther Shield (NOT RECOMMENDED)

    Recommended

    Mithril Wand > Wizard Wand > Fairy Wand
    Wizard Robe > Chaos Robe > Starlight
    Brown Bamboo Hat > Jester (Brown or Green) OR Gold Pride (recommended) >
    Matty
    Morrican > Noel
    Magicshoes/Scrolled Snowshoes (Jump or Speed 100%s)
    Old Raggedy Cape (Oxygen Tank when in Aqua Road)
    Leaf Earrings (scrolled if possible)/Lv30 earrings (scrolled)
    Mystic Shield

    Recommended Equip Changes

    Get a good weapon to last you more than one switch (scroll it if possible to
    make it last even longer). I suggest a scrolled Wizard Wand, wand scrolls
    are
    cheaper than staff scrolls. Change your Bamboo/Wizardry Hat into a Green
    Jester
    or a Gold Pride. I was fortunate enough to find a 3 INT Gold Pride, which I
    still use. The glove should be swapped about now. I got the Dark Noel from
    John
    and used that. If you have 300k or so, get some Blue Snowshoes and scroll
    them
    with Jump or Speed Scrolls (only 1 type, jump for Lightning wiz, speed for
    ice)
    and use them. Shoes don't matter, swap if you want. You can get the Oxygen
    Tank and use that, but only in Aqua Road. Otherwise keep your Raggedy. You
    can
    get better earrings, but I scrolled my Leafs and kept them. Keep trying for
    a
    better shield. If you had a Mystic, STAY WITH IT. If you had a Panlid, get
    an
    Esther sooner or later.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv40
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Best for Magic

    Fairy/Crystal Wand > Hall Staff > Maple Lama Staff > Arc Staff > Cromi
    Moonlight (INT) > Calaf (INT)
    Matty > White Guiltian
    Noel > Arten
    Dark Moonshoes
    Raggedy Cape > Icarus 1/2/3
    Sapphire Earrings/Cat's Eye > Blue Moon > Pansy Earrings
    Esther Shield

    Recommended

    Previous weapon > Hall Staff/Maple Lama Staff > Arc Staff
    Moonlight > Calaf (INT)
    Matty > White Guiltian
    Noel > Arten (eww...ugly)
    Moon Shoes, Scrolled Snowshoes
    Old Raggedy Cape > Icarus 3 (lightning) OR Icarus 2 (ice)
    Any scrolled earrings (INT)
    Esther Shield

    Recommended Equip Changes

    Lv40-50 is the best time to get rich. First, there's the glove scroll
    quests,
    then there's PQ, which you can get scrolls from, and finally the possibility
    of
    training on Platoon Chronos, which drop Esthers (keep one for yourself) and
    the
    fabled 60% Glove Attack (which I actually found :P). Anyway, keep your level
    39 and below weapon unless you found a Hall Staff or happen to be awesomely
    rich. In either of those cases, get and use a Hall Staff (if the latter,
    think
    about a Maple Lama instead). Continue with your Starlight and get a Calas as
    soon as you can (they're hard to find when you want them for some reason).
    Try
    with all your might to get a White Guiltian that has 3 or more Magic Attack.
    If
    you had a 3 INT hat from before, keep it. Change to the Arten if you want,
    personally I hated it and sold mine. I got Dark Moon Shoes from Retz
    training
    and equipped them in place of my Gold ones, but then I decided my old
    scrolled
    snowshoes were more useful, so now I use them instead. I got an Icarus 3
    (gives
    you a nice 12 jump combined with jump scrolled snowshoes), and got much more
    comfortable with jump-thunderbolting. Also, I got a 60% INT and scrolled the
    Icarus 3. I still kept my Leaf Earrings, as I like them. The Mystic stayed
    with
    me until Lv50.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv50
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Best for Magic

    Cromi > Thorns > Evil Tale
    Calaf (INT) > Anakarune (INT)
    White Guiltian > Dark Golden Circlet
    Arten > Pennance
    Moon Shoes > Gold Winded Shoes
    Icarus Cape 1/2/3
    Pansy Earrings > Skull/Heart Earrings
    Esther Shield

    Recommended

    Arc Staff/Cromi > Thorns/Evil Tale (choose one)
    Calaf (INT) > Anakarune (INT)
    Guiltian > Golden Circlet
    Noel/Arten > Pennance
    Moon Shoes > Gold-Winded Shoes OR Scrolled Snowshoes
    Icarus Cape 1/2/3 OR Napolean (above average) > Justice Cape
    Pansy Earrings > Skull/Heart Earrings (scrolled with INT if possible)
    Esther Shield

    Recommended Equip Changes

    I think you shouldn't get a Thorns until you reach that level, because you
    have
    every chance of finding an Evil Tale from the Red Drakes. The Calas to
    Anakamoon switch isn't recommended, it's COMPULSORY. You have 10 levels to
    find
    one that's decent. The hat change isn't at all needed, in fact, if you have
    a
    good Guiltian, keep it (unless you find a godly DARK Golden Circlet). The
    glove
    change isn't necessary, but it's recommended. Same goes for the shoes. The
    cape
    can be changed from Icarus to the Napolean, but I think the Icarus is better
    (at least until you reach Lv65 or so). Earrings should keep switching, and
    the
    shield should now be a fully-fledged Esther.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv60
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Best for Magic

    Evil Tale > Evil Wings > Angel Wings
    Anakarune (INT) > Requierre
    Golden Circlet > Seraphis
    Pennance > Manute
    Gold-Winded Shoes > Goldrunners
    Icarus Cape 1/2/3 OR Justice Cape > Magic Cape > Gaia's Cape
    Skull/Heart Earrings > Crystal Flower/Holy Cross Earrings > Pink Flower
    Earring
    Esther Shield

    Recommended

    Evil Tale > Evil Wings (If you must...)
    Anakarune (INT) > Requierre
    Golden Circlet > Seraphis (Dark/White)
    Pennance > Manute (Gold/Dark)
    Gold-Winded Shoes > Goldrunners/Scrolled Snowshoes
    Icarus (scrolled with INT) OR Whatever non-Icarus cape > Gaia Cape
    any 50+ earrings scrolled with INT
    Esther Shield

    Recommended Equip Changes

    Well, at this stage you should be feeling pretty good. I suggest hunting
    Platoon Chronos (the big blue ones) for some nice equips, foremost the
    Esther
    Shield and the 60% Glove Attack scroll. When you're rich, upgrade everything
    as much as you can. And by that, I don't mean buy new equipment like mad. I
    mean either scroll the current equips better, or if you must, get above
    average
    new equips. Only point of interest is that you have to have an Esther by
    now,
    unless you have a Mystic with 2 or more INT. Even then, consider trading it
    for
    a Esther with equal or better INT.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv70
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Best for Magic

    Angel Wings > Dark Ritual > Phoenix Wand
    Requierre > Enigma
    Seraphis > Dark Infinium Circlet
    Manute > Lorin
    Goldrunners > Lapiz Sandals
    Icarus Cape 1/2/3 OR Gaia's Cape > Seraph Cape
    Pink Flower Earring > Gold Drop Earrings > Metal Silver Earrings
    Esther Shield

    Recommended

    Whichever > Angel Wings/Evil Wings (IF YOU HAVE TO)
    Requierre > Enigma
    Seraphis > Infinium Circlet (Dark/Blue), keep high INT Seraphis
    Manute > Lorin (Dark)
    Goldrunners > Lapiz Sandals (Snowshoes lose their worth around here)
    Any well-scrolled cape
    Well scrolled earrings (Any at all, just try to get 3 INT+)
    Esther Shield

    Recommended Equip Changes

    If you have a well scrolled weapon (like 7 INT Evil Tale or whatever) don't
    bother with a new weapon...yet. Wait until the difference in total magic
    attack
    (including INT) is less than 10. THEN change. Keep upgrading your overall,
    since they're actually quite cheap. Your hat...make it at least 4 INT. At
    the
    VERY least. 5+ is recommended. Any good glove with 3 or more INT is okay.
    Shoes
    with 4 INT are recommended. Cape...Andrew decided to ditch his Icarus and go
    with a Seraph, which made me lose faith in him. He promptly scrolled it to
    make
    an 8 INT, which buys back favour, but the jump bonus is lost, which sucks.
    Your
    earrings should be improving, unless they have more than 3 INT. In that
    case,
    don't change. If you don't have an Esther, quit Maple now. Seriously.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv80
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Best for Magic

    Phoenix Wand > Kage > Magicodar
    Enigma > Oriental Fury Coat (o_O)
    Infinium Circlet/Seraphis > Galaxy
    Lorin > Clarity
    Enigma Shoes
    Icarus 1/2/3 OR Seraph Cape > Giles Cape
    Metal Silver Earrings > Half Earrings > Metal Heart Earrings
    Esther Shield

    Recommended

    Best weapon you can find
    Enigma > Oriental Fury Coat
    Galaxy (Any)
    Clarity (keep Lorin if you must)
    Enigma Shoes
    Upgrade cape as much as possible
    Upgrade earrings as much as possible
    Esther Shield

    Recommended Equip Changes

    Can't say...Andrew says he doesn't want an Oriental Fury Coat 'cuz they
    really
    look stupid and sound stupid, but I think that you should get one. The hat
    is
    interchangeable - Seraphis, Infinium Circlet, Galaxy...whatever you want. I
    think that you should try to get a Clarity glove, keep the Lorin if you
    can't
    find one. If you don't have a Lorin, search for either and take a bargain.
    The
    shoes...I'm not sure, Andrew's still on Lapiz Sandals. If you find a good
    cape
    or earring set, buy 'em and wear 'em. No shield upgrade yet...

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv90
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    NOTE: I can't really add anything about equip changes.

    Best for Magic

    Magicodar > Gacha weapon
    Oriental Fury Coat
    Oriental Fury Hat (I hate this name)
    Whatever glove > Sage
    Neli Shoes
    Giles Cape > Musketeer Cape
    Metal Heart Earrings > Strawberry Earrings > Rose Earrings
    Esther Shield

    Recommended

    Best weapon you can find
    Oriental Fury Coat
    Oriental Fury Hat (Any colour, black recommended)
    Sage
    Neli/Enigma Shoes
    Most scrolled cape you can find (12+ is recommended, but it's expensive)
    Most scrolled earrings you can find (5+ INT is counted as uber)
    Esther Shield

    Recommended Equip Changes

    Don't bother trying to save money - you're elite now. Buy and keep improving
    gear, and grind when you need a bit of cash.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Optimal Gear (as of GMS Patch 0.36)

    Most of this is available through Gachapon, so buy it off those people.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Dragon Staff
    Red Bazura
    Dark Varr Hat
    Dark Sage
    Blue Varr Shoes
    Ludibrium Cape
    Sword Earrings
    Esther Shield

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    (5: Lv30-70 Training

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Here's the section the guide is all about. I'm going to cover EVERY
    possibility
    there is on training with lightning, with lightning and ice, and lightning
    and
    Magic Claw (And ice alone. Sigh.). Anyway, ON WITH THE GUIDE!

    NOTE: I base my findings on what I have found, and some hypothetical
    thoughts.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv30
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Recommended: Horny Mushroom, Zombie Mushroom, Wild Boar, Brown Teddy, Octopi
    (lightning)

    Maps: Ant Tunnel, Southern Dungeon IV (Horny + Green Mush tree), Land of
    Wild
    Boar (II), Damp Forest, Terrace Hall, Sky/Cloud Terrace

    There's only so much you can do. You have teleport. That's all. Go wherever
    you
    would normally. I would go to Ant Tunnel or the Terrace Hall in Ludibrium,
    or
    possibly the Wild Boar Land 1/2 (overrun by hackers though >_<). Also, if
    you
    have lv3-6 lightning, try the slime tree to overcome boredom.

    Of course, you can still PQ. The above was because I wanted a little more
    text
    in this guide. So, here's what to do. PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ,
    PQ,
    PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ,
    PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, and did I say PQ? THEN you go to the
    above for 4 levels of slow grinding >_<.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv35
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Recommended: Brown Teddy, Wild Boar, Zombie Mushroom, Fire Boar (ice),
    Green Mushroom (lightning), PQ,

    Map: Terrace Hall, Land of Wild Boar (II), Ant Tunnel, Burnt Land, Henesys
    Hunting Ground I, Southern Dungeon IV

    You can go to the Terrace Hall for decent training with Magic Claw, Cold
    Beam
    or Thunderbolt, but Thunderbolt is better at Wild Boar, and better yet,
    Green
    Mushrooms. It sounds odd, but you'll only be able to do 200-300 damage or
    so.
    Green Mushrooms go down easily, and spawn in 3s and 4s at HHG. Also, the
    Horny
    and Green Mushie dungeons around Ellinia can be considered. Ant Tunnel is ok
    for both lightning and ice. But ice is best served at Fire Boars. PQ if you
    absolutely MUST.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv40
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Recommended: Chronos, Retz (lightning), Jr. Cellions/Lioners (ice), Evil
    Eyes
    (lightning), Fire Boar (ice), PQ

    Mapleglobal only: Sakura Cellions (HEAVILY RECOMMENDED) (ice)

    Maps: Helios Tower 99th floor, Garden of Red/Yellow I, Cave of Evil Eye
    (all),
    Burnt Land, The Path of Time (II and III)

    I suggest Chronos with either spell. As it should be maxed, you can now mob
    Chronos with ease using Thunderbolt, or 2-3 hit kill them with Cold Beam.
    Also,
    Evil Eyes are decent training for lightning wizards, as they spawn in high
    numbers. Ice wizards can also go to Jr. Cellions/Lioners for great OHKO exp.
    Watch out for hackers though. You can still go to Fire Boars. However,
    light-
    ning wizards have a fantastic solution now - Helios Tower. If you read the
    'My
    Story' part of the guide, you'll have read the strategy to mass-killing
    them.
    If you didn't read it, I'll reproduce it here.

    Go down to the 99th floor and stand on the second screw between the fourth
    platform down and the floor. The diagram is like this

    TO 100th
    floor
    ___________
    |-|
    |-|
    ------
    ______| X
    X
    _______
    |_______|
    >
    --------X
    ________| !
    X
    --------------------
    -------|-|----------
    |-|
    |-|
    -----------
    |________|-|
    |-|
    |-|----
    |_____|-|
    ELEVATOR |-|
    ______ |-|
    / \ |-|
    | |________|-|

    X = screw
    ! = aforementioned screw
    >= This screw also lets you hit two platforms

    In case you didn't know, hamsters (or Retz) spawn here. THey are moderately
    easy to kill with Magic Claw or Cold Beam, but they spawn in 4s and 5s. This
    makes it ideal for lightning wizards with maxed lightning. Thunderbolt
    should
    do about 400-500 damage at least, and it should take 3 or 4 hits for each
    kill.
    Every 5 Retz killed is 390 exp for 120-160mp. That isn't bad, considering
    how
    difficult it was to train effectively before Ludi.

    If you have ice, then the most fantastic training is at Sakura Cellions,
    which
    drop ridiculous amounts of money and great equipment. It may be a bit
    crowded
    at times, but if you can get a half platform to yourself it's awesome money
    and
    experience (GMS).

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv45
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Monsters: Retz (lightning), Jr. Cellions (ice and lightning), Jr Lioners
    (ice),
    Jr Grupins (lightning), PQ

    Maps: Helios Tower 99th floor, Garden of Red/Yellow/Green I

    Not too many choices, but why choose when you can PQ? It's the fastest
    training
    method available, even if you have to wait 20 minutes, it's only slightly
    slower than if you grind. Still, if you get bored, Retz or Jr. Kitties.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv50
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Monsters: Lorangs (lightning), Retz (lightning), Platoon Chronos (ice),
    Lupins
    (ice), Jr. Cellions (ice and lightning), Jr Lioners (ice), Jr
    Grupins
    (lightning)

    Maps: Lorang Lorang (Lorang), Lost Time I, Helios Tower 99th floor, Garden
    of
    Red/Yellow/Green, Monkey Swamp

    I suggest kitties if you've maxed lightning, because they're a two hit kill
    and
    they give pretty good exp. Lorangs is there if you HAVE to, but kitties
    beats
    them in virtually everything (Lorangs can still be 3 hits, but kitties are
    only
    two hits). Beware of hackers at both areas. Platoon Chronos are good if ice
    is
    maxed, and you could go to Lupins for alright training (not fantastic,
    alright)
    but Platoons are better in drops (60% glove attack, Esther Shield).

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv55
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Monsters: Red Drakes (ice), Lorangs (lightning), Retz (lightning), Master
    (and
    Platoon) Chronos (ice), Zakum PQ, Orbis PQ

    Maps: Dangerous Valley II, Lorang Lorang (Lorang), Helios Tower 99th floor,
    Lost Time I/II

    If you maxed Cold Beam, Red Drakes are fantastic exp and money. 3 money
    drops
    is 1k! Also, you can find most of your lv58/60 stuff (Evil Tale, Dark
    Seraphis,
    Dark Anakamoon). Lorangs are good for lightning, as you should kill them in
    2
    hits now (hackers are still a threat). Retz are ok if you feel like it, but
    the
    drops just plain suck now. Master Chronos are an alright choice, especially
    if
    you have a thief (Tobis). Then again, I reckon Red Drakes are much better
    (they
    drop Steelys, if you didn't know ;). You could Zakum PQ if you know how (and
    have a few good cleric friends). Finally, the new Orbis PQ is out, so go
    there
    and unleash your incompetence upon the PQers.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv60
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Monsters: Red Drakes (ice), Cellions/Lioners (ice), Clangs (lightning), All
    Chronos (ice for all, lightning for Chronos), Coolie Zombies
    (ice),
    Zakum PQ, Orbis PQ

    Maps: Dangerous Valley II, Garden of Yellow/Red II (ice), Hot Sand
    (lightning)
    Clang and Lorang (totally overrun by hackers, I don't recommend), Lost
    Time I/II, The Path of Time I/II/III, Forest of Dead Trees (ice, try
    to
    find an empty map, there are warriors and thieves and archers and
    clerics
    everywhere. Lol, that was a long bubble)

    Red Drakes are still awesome. Cellions and Lioners should be a 2HKO, so try
    them if you're in Orbis. Chronos are still good (the drops mainly, exp isn't
    as fantastic as the rest) because of the dr...oh wait. Thanks Contraction
    Bubble. Lightning Wizards can go to Clangs now for some good ol' fashion
    OBLITERATION! The Torties shouldn't be much of a problem either. Go to
    Coolies
    if you want to, there's no real reason not to (except getting KSed to hell
    and
    back and to hell again >_<). Go with some friends, that should help. Orbis
    PQ
    gets easier now. Do it if you want to.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv65
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Monsters: Red Drakes (ice), Coolie Zombies (ice), Clangs (lightning), Zakum
    PQ,
    Orbis PQ

    Maps: Dangerous Valley, Forest of Dead Trees (see Lv60 notes), Hot Sand

    Not much to do anymore. Finish any unfinished quest to kill off time, then
    go
    and kill kill kill at Red Drakes or Coolies or Clangs/Torties. Also, I think
    you can go to the Zakum Lava maps for some variety (you might miss the Bains
    a little) when you're at Coolies. Try and party with a Cleric/Priest.

    Most recommended is the Orbis PQ. You will be accepted a lot now. Go and get
    exp like you're at Ludi again ^_^!

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv70
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Monsters: You decide!

    Maps: Who cares! You're Lv70!

    YAY! Lv70! You can become a Mage! Congratulations!

    Just kidding.

    Monsters: Coolie Zombies (people start to clear off now they see you're a
    mage.
    I haven't a clue why, you're not THAT much stronger o_0) (ice),
    Red
    Drakes (ice), Omega Sector in general (lightning can 2HKO most,
    and
    Cold Beam is usually a OHKO, sometimes 2)

    Maps: Forest of Dead Trees, Dangerous Valley II, Most Omega Sector maps

    If you're maxing Ice Strike (I'm a lightning fan, so I might not do it),
    snoop
    around, experiment a bit. Any area with good mob spawns in far-apartish
    areas
    is an alright place (Omega seemed good to me). Lightning can go anywhere,
    now
    you're this much stronger (and THAAAAAAAAAAAAT much more confident, you're a
    MAGE now). Clangs is still OK experience. 70-75 are the universally accepted
    I/L hell levels.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lv80
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    I'm doing levels by 10 now, since I can't be bothered getting down to the
    nitty
    gritty.

    Monsters: Death Teddies (party with a few others (priest) for GODLY
    experience)
    Bains (Ice Strike works wonders), Red Drakes (Once you can OHKO,
    go
    Steely hunting ^_^), Coolie Zombies

    Maps: Forgotten Path of Time III, most Zakum Lava maps, Dangerous Valley II,
    Forest of Dead Trees (shouldn't have too much trouble clearing out the
    place)

    I haven't gotten much further on my friend's mage (he's unretired himself
    now)
    so I'm not sure. He SAYS that the above are good, but I'm not sure myself.
    It's
    your story, folks. I'm not orchestrating anything anymore. If you got this
    far
    WITHOUT HACKING then I salute you.

    *salute*

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Quests to do

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    This is a list of all the good quests from 30 onwards, and how to go about
    them.
    The names aren't too accurate, but it'll do (hopefully). I'll list the
    rewards
    and experience gained too.

    I'm using the MAGICIAN rewards for these quests, other classes may receive
    different items.

    Also, I may classify a few quests into a single one because they are
    similar.

    In quests that require you to get copious amounts of one item, I will list
    the
    separate sections. In quests that have more than one section, I will list
    the
    sections. Rewards won't be separated.

    Most of the rewards and required items are compiled from Hidden Street's
    extensive database, but I've added it all up and added my own comments. This
    isn't a MUST DO THIS QUEST OR GET KILLED section, so I haven't explained it
    all in extreme detail. Use Hidden Street for that.

    The order in which the quests are listed isn't any preferencial order. But
    in
    the 'fused quests', which are the ones incorparating several, the order
    listed
    is a compulsory or heavily recommended order to do them in.

    If you need clarification on which quests give which rewards, go to Hidden
    Street's massive quest section.

    Also, I play on MapleGlobal, so I'm not covering the Zipangu quests...unless
    we get Zipangu.

    Finally, note that the rewards are relative to what you come out with at the
    end, not absolutely every reward you get, as some quests are chained.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Mr. Wetbottom's Secret Book - Lv30

    I'm pretty sure that that book's contents aren't suitable for children ;)

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Required:

    50 Lupin Banana \ Unagi Special
    50 Curse Eye Tail /
    1 Diamond > Fresh Milk
    Secret Book

    Reward: Sauna Robe (Male/Female), 1500 experience, 10000 mesos

    This shouldn't be that hard. You can generally buy the Lupin Bananas and
    Curse
    Eye Tails. The Diamond can be forged with 10 ores (buyable). The reward is
    ok,
    since you can usually sell for half a million unscrolled, or 20 million
    (BAREST
    MINIMUM) with 20+ DEX. Saunas scrolled with 20+ LUK go for INSANE prices.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    John's Present - Lv30

    Dedicated husband, ol' John is. But why can't HE get the damn flowers?

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Required:

    20 Blue Viola
    Finished John's Pink Flower Basket (Lv15)

    Reward:

    Dark Noel
    2000 experience

    I honestly find jump quests easy. All it takes is patience. The reward is
    most
    defintely worthwhile, a Dark Noel, which is a 2 INT lv35 glove. Great, hey?
    I
    hope you only have to climb the jump quest once. Here's a basic rundown. In
    the
    first section, only jump on the platforms with sacks facing the way the
    first
    platform's sack is. The others are fake. The connecting platforms are all
    safe.
    In the second section, don't be afraid to take some damage. Learn where the
    shuriken flightpaths are, and use your crouching ability a lot. The best
    help I
    can give is: BE PATIENT.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Shumi's Roll of Cash - Lv30

    A roll of cash. They could have at least said a jewel or something.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Required:

    Shumi's Roll of Cash
    Finished Shumi's Coin (Lv20)

    Reward:

    100 Mana Elixir
    500 experience
    1 Fame

    I can understand a coin's sentimental value, but a roll of cash?!?! That's
    just
    plain stupid. Anyway, do it because you get Mana Elixirs. This quest isn't
    too
    hard. Use your crouching ability as much as possible - it's actually
    impossible
    without it (short of hacking). In the first map, climb the ladder, then at
    the
    next stage, find a good space and duck. The top two rows have electro wire
    things along the screen, so duck at the lower row. Jump to the furthermost
    top-
    left platform and press up to be warped to the next area. Make your way up
    as
    SLOWLY as you can, just to be on the safe side. In the next area, jump down
    and
    use the traffic light as a warp. Climb up SLOWLY, and use your crouch
    whenever
    neccesary. The next part has a trick to it. On the topmost platform, don't
    jump
    and the very edge, but instead a bit away from the edge. Hold right and you
    should crash onto the portal's platform. Pound the up key, and you MIGHT
    just
    make it through without having to ascend another course. If not, ascend the
    course, which is a bit easier than the one you just did, and go through.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Building Blackbull's New House - Lv30

    A NEW house? What? And he has a lot of deeds to the same piece of land.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Required:

    100 Stone Gollem's Piece of Rock
    30 Processed Wood
    30 Screws
    Blackbull's Deed to the Land
    10 Fame

    Reward:

    10% Scroll for Wand/Staff Magic Attack
    1000 experience
    15000 mesos
    2 Fame

    Here's the drill. The Stone Gollem Rocks can be collected over time, or if
    you
    have a friend who likes to train there, in an hour or so. Take your time. I
    was
    Lv43 when I finished this. The Processed Wood can be gotten in an easy
    manner -
    go to Orbis, buy about 1000 Solid Horns from people in the Kitty areas, then
    abuse the Exchange Quest. You should easily get 30 Processed Wood. You COULD
    go
    and hunt 150 Firewood or 300 Tree Branches though. Screws are made with 1
    Steel
    Plate and 1 Bronze Plate. Make Screws twice. Then the infamous deed. You
    could
    do that kill 99 + 999 Curse Eye quest, or you could hunt with no end in
    sight.
    Or you could buy the deed. I did, in the end, for 700k. Not good
    financially,
    but if you sell the scroll you get for a good price, the price will be
    covered.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Fairy's Horn Flute - Lv30

    I just plain don't get this. A fairy's horn flute. Odd.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Required:

    100 Solid Horn \
    20 Stiff Feather > Horn Flute
    10 Leather /

    Reward:

    Blue Moon
    10 All Cure Potions
    500 experience

    Easy. Go to the Gardens and buy all the stuff, or hunt it if you must.
    Leather
    is easy to find, Stiff Feathers are harder, as nobody seems to pick them up.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Lisa's Special Medicine - Lv30

    It's a bunch of buyable potions mixed together, and combined with a
    tentacle.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Required:

    20 Orange Potion \
    20 Blue Potion \ Lisa's Special Medicine
    1 Antidote /
    1 Fierry's Tentacle /

    Reward:

    6500 experience
    60% Scroll for Pet Speed
    5 Fame

    This is the easiest quest you'll find from Lv30 onwards. You can buy 3 of
    the 4
    needed items FROM NPCS, and the other is dropped by Fierry's, which are
    found
    in the Strolling Path (Orbis Park). Easy experience, and the scroll is good
    to
    give to a pet-owning friend.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Moppie's Food Hunt - Lv30

    Buy some fish, dangit. The FM has...oh wait. ORBIS DOESN'T HAVE AN FM!

    Update: It does now >_<.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Required:

    1: 100 Jr. Pepe Fish

    2: 200 Jr. Pepe Fish

    3: 300 Jr. Pepe Fish

    Reward:

    18000 experience
    25 Supreme Hot Dog
    20 White Potion
    30 Pet Food
    30 Pet Food
    12 Orbis Tower Scroll
    60% Scroll for Shoes Speed
    2000 mesos
    1 Fame

    That's a lotta stuff. Enticing, right? Yeah, it is. But the required stuff,
    and
    the distance you have to tread are both extreme. Jr. Pepe Fish are quite
    annoying to get - they drop from Jr. Pepes, which spawn best at the bottom
    of
    Orbis Tower. The catch? They have a KB of 1000, which is too extreme for all
    but high level fire wizards. Horrible. You have to lug yourself to Orbis,
    then
    to the 10th floor, back to Orbis, to the 10th floor again, back to Orbis
    again
    and to the 10th floor again and finally back to Orbis. If you do it all in
    one
    breath you'll get a few extra Orbis Scrolls, so it's all good. The problem
    is
    DOING IT in one breath. Difficult. Lightning Wizards find it easier than ice
    for obvious reasons.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Tower Cleanup - Lv30, Lv35, Lv40

    1: Cleaning up Eos Tower
    2: Cleaning up Inner Eos Tower
    3: Cleaning up Outer Eos Tower
    4: Eos Tower Threatened!
    5: Helping Fix Eos Tower
    6: Cleaning up Helios Tower
    7: Fixing Eos Tower
    8: Peace at Eos Tower

    Apparently Lego guards can't defend a block tower.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Required:

    1: Kill 50 Ratz

    2: Kill 50 Dirty Ratz
    Kill 50 Trixter

    3: Kill 30 Propelly
    Kill 30 Tweeter

    4: Kill 25 Block Golem
    Kill 15 King Block Golem

    5: Kill 30 King Bloctopus
    25 Plastic Crown

    6: Kill 20 Retz

    7: Finished Just Another Day at Work
    30 Yellow Toy Block
    15 Blue Toy Block

    8: Kill 1 Rombot

    Reward:

    60% Scroll for Random Weapon Attack
    10%/60% Scroll for Glove Attack
    50 Blue Pill
    150 Mana Elixir Pill
    50 Orange Pill
    50 White Pill
    50 Elixir
    Blue Noel
    35950 experience

    Just so you know, killing the monsters beforehand won't count, and neither
    will
    starting the first quest, killing them all, then starting the second. You
    have
    to report to Marcel inbetween them. It's easy once you pass 40, but you want
    the stuff NOW, so stock up on pots, and get ready. Wait...NO ELIXIR
    PILLS?!?!?!
    What a ripoff. The next series is pretty easy for a wizard. For some reason,
    yellow golems can't be frozen, and are resistant to ice, so don't bother.
    The
    blue ones have no resistance though (o_O), so go ahead and freeze them if
    you
    can. The next quest is comparatively easy, and wizards do it well. Clerics
    take
    longer but they have less chance of dying to the Bloctopi. The Helios one is
    most defintely the easiest of the bunch, and has one of the better rewards.
    The
    next nets you an easy cape, which can be NPCed if you don't want it. The
    last
    gets you the most valuable type of scroll in the game (that or cape INT/STR
    or
    overall LUK).

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Problems at the Omega Sector - Lv10, Lv30, Lv31

    1: Chief Stan's Letter
    2: Dr. Kim's Comments
    3: Supplying the Robotic Parts
    4: Retrieving the Robotic Parts
    5: Hoony's Toothache

    Hmm, I wonder how OMEGA SECTOR can be misread as HENESYS. Dumb postman.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Required:

    1: Sealed Letter

    2: Blueprint machine (Might be received in exchange for the Laser Gun)
    20 Space Food > Laser Gun (Why can't WE use it >_<)

    3: Box of Parts #1
    Box of Parts #2
    Box of Parts #3 (Use one box, dammit!)

    4: Same as No.3 (except you need to retrieve from Plateon, Mecateon and
    Mateon
    fields respectively)

    5: Pain Reliever

    Reward:

    24600 experience
    19500 mesos
    2 Fame
    10 Command Center Warp Capsule
    10 Ludibrium Warp Capsule
    3 60% Scroll for Pet Speed

    This is a big quest rolled together, and you can do it all at the same time.
    So
    I suggest you do so ^_^. Quest 1 starts at Henesys, and goes to Omega (If
    you
    didn't know, Dr Kim is in the Command dome - go into the big main building
    atop
    the cliff, then enter and us the far left tube thing as a warp). The second
    is
    started by Dr. Kim, and goes through the 3 helmet-less mesorangers. The
    third
    starts at Omega, goes to Ludi and comes back to Omega. The 4th stays at
    Omega.
    The 5th also stays at Omega. Good luck, and happy questing with this one.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Killing Aliens - Lv37, lv40, Lv41, Lv43

    1: Eliminating Grays
    2: Eliminating Aliens
    3: Eliminating Mateon
    4: Eliminating Plateon
    5: Eliminating Plateon and Mecateon
    6: Eliminating Chief Gray

    Kill kill kill. Fun, eh? Cool background music too (coolest in Maple).

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Required:

    1: Kill 30 Barnard Gray

    2: Kill 5 MT-09

    3: Kill 100 Mateon

    4: 100 Plateon's Helmet

    5: Kill 200 Plateon
    150 Mecateon Laser Guns

    6: 3 Note (dropped by Chief Gray AFTER accepting the quest)

    Reward:

    Blue Arten
    Blue Moon (again?)
    100 Mana Elixir Pill
    50 Orange Juice (Mmm...OJ)
    34000 experience
    45000 mesos

    Not a bad quest, especially since you get the glove (I chose to remain with
    my
    Dark Noel, since I think the Artens are ugly) and all those Mana restoring
    pots
    (as well as the exp and mesos). The Blue Moon should be a copy of the one
    you
    got from Fairy Horn Flute (If you haven't done it, then keep this one). Not
    to
    mention all the exp gotten from annihilating those aliens. A good one to do.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Trouble at the Factory - Lv33, Lv34, Lv36, Lv38, Lv39, Lv40

    1: A Delivery to a Lost Time
    2: The Clocktower Headache
    3: Rocky's Parts
    4: Assembling a Toy
    5: The Alarm Clock
    6: Assembling the Alarm Clock
    7: Delivering the Alarm Clock
    8: The Clock Worker's Batteries
    9: Mac the Mechanic's Maintenance Manual

    The factory manufactures monsters. So THAT'S where they come from...

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Required:

    1: Finished Toy Soldier's Walnut (Lv25)
    Finished Dollhouse (Lv25)
    Pendulum (from Dollhouse, received after accepting quest)
    All-Purpose Clockspring (Tick Tocks drop AFTER talking to Grandpa Clock)

    2: Kill 100 Tick

    3: 30 Screw
    50 Cog

    4: 20 Cheap Battery
    20 Mechanical Heart
    30 Cog

    5: 20 Table Clock

    6: 10 Table Clock
    10 Cog
    2 Special Battery

    7: Super Alarm Clock (gotten after completing No. 6)

    8: 200 Cheap Battery

    9: Maintenance Manual

    Reward:

    60% Scroll for Staff/Wand Magic Attack
    3 Toy Robot Sack (YEAH!)
    5 Toy Soldier Sack
    3 Command Center Warp Capsule
    3 Ludibrium Warp Capsule
    Red Starlight/Moonlight
    50 Dried Squid
    50 Fat Sausage (good for you? I doubt it)
    120 Blue Pill
    30 Speed Pill
    42500 experience

    This is a long series of quests, and I recommend doing them all at once. If
    you
    are impatient or simply too lazy to level to that level fast, do them in the
    order I put them in. The 1st is a must-do. The others should be done at your
    leisure. It's good to do them all pretty fast, as MapleGlobal quests are
    pretty
    easy now (Look at Manji's Ragged Gladius >_<). The rewards are much better
    too.
    The 2nd quest is pretty easy, if a little slow. Ticks should be a constant
    2HKO
    and are found in the first purple section of the factory. The third is
    simple
    and most of the items are buyable/easy to get. Kill Chronos for the Cogs,
    and
    if you need steel, you can either buy it in the FM or train on Brown Teddies
    (which is what you should be doing anyway). Bronze can be bought. The 4th
    quest
    is well worth it. Remember back in Kerning when you were innocently shouting
    "J>PQ Lv27 Mage very exped @@@..." and somebody let loose a barrage of
    robots,
    aliens or funny toy soldier things? No? Well, you musn't have PQed much
    then.
    You get sacks which let you unleash the latter on unsuspecting noobs, afkers
    or
    best of all, PQ leaders. Easy fun, easy fun. The next few just involve
    making
    an alarm clock. Oh, and don't bother collecting everything before going down
    -
    the Special Battery drops only from Master Robo AFTER the quest commences.
    You
    have to go back up anyway, so you might as well just get 20 Table Clocks
    once
    (You could get everything except the batteries, but that would make going
    back
    up not really worth it - I believe in economic values). The next is pretty
    tedious - kill, kill, kill. The enemy you have to kill is quite uncommon in
    most areas that it appears, and nobody sells the drops (I've never seen it).
    The reward is nice - your Lv38 armour. The 9th is pretty worthwhile - all
    you
    have to do is hit the box on the top level to the left of Mac, hit more
    boxes
    in the hidden street, then kill the spawned Trojans, hoping for a manual.
    You
    get the fabulous Toy Soldier Sack from this - the funny horseback riders.

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Pretty long, eh?
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Bunny Troubles - Lv31

    1: The Ore of Dark Crystal
    2: Where's the Power of Origin?
    3: Terminating the Dark Force
    4: The Drumming Bunny
    5: ELIMINATING (T.T) the Drumming Bunny

    Adorable little evil horrid possessed beasts. Odd.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Required:

    1: 20 Dull Crystal

    2: Gray's Document

    3: 30 Dull Crystal
    10 Dark Crystal Ore (!)

    4: 100 Toy Drums

    5: 1000 (NOT a typo) Toy Drums

    Reward:

    Brown Matty (-_-")
    10/60% Scroll for Overall DEX/LUK/INT
    15500 experience
    40000 mesos

    Dang, they are cute. I found it hard to kill them (not technically, but
    because
    of cuteness). Anyway, all these quests (excepting No.2) require you to
    massacre
    hordes of these evil beast...bunnies. The first, once accepted, will make
    Drum
    Bunnies drop Dull Crystals. Collect 20 to initiate the next (they're as rare
    as
    Slime Bubbles, so not that rare). The next has you hitting boxes (beware of
    flying aliens >_<). The next has you going back for more bunny killing (if
    you
    plan to do the quest the right way, you'll be there for a week or so). You
    have
    to collect TEN Dark Crystal Ores from them. I killed for 2 days and found 2.
    Good luck. There's also Dull Crystals, which are slightly rarer than before.
    Now for the other two (they can be done before the first 3 or after (or mix
    'em
    around). You need a total of 1100 drums. That's right, a four-digit number.
    Screaming difficult. Anyway, I'm going to skip the boring parts (which is
    the
    best part of a MONTH) and cut to the economic value. Considering the pots
    spent
    killing the bunnies, the money gained from this series of quests is nowhere
    near enough (unless you sell the Overall scroll you got). I suggest leaving
    the
    elimination quest for a time where you can 1HKO them with Energy Bolt
    (That's a
    long while away, folks).

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    The Korean Folk Town Crisis - Lv35, Lv37, Lv45, Lv55, Lv57, Lv60

    1: Pot With A Hole
    2: Tae Gong's Love For His Wife
    3: Grandma Yeon's Pot
    4: Extracting Artemesia
    5: The Wooden Hoe That Snapped
    6: Mr. Shim's Request
    7: The Brother's Stack of Rice 1 - 4
    8: Brotherly Love
    9: The Lost Seed
    10: Opening Hongbu/Nolbu's Gourd
    11: The Kids That Became The Sun And The Moon
    12: The Story of Axes
    13: Judging the Axe
    14: Tiger Hunting
    15: The Fox Hunt
    16: Kong Ji's Rice Wine
    17: Chil Sung's Roasted Pork
    18: Chil Nam's Buckwheat Paste
    19: Preparing to Eliminate Goblins
    20: Eliminating Goblins

    Everything about this world defies realism in every possible way. Seriously.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Required:

    1: New Pot

    2: 20 Shrimp Meat

    3: 5000 mesos

    4: 12 Artemesia

    5: Steel Hoe

    6: 300 State-Held Rice

    7: Sack Of Rice

    8: Finished The Brother's Stack of Rice 1 - 4

    9: Magic Seed

    10: Magic Seed, Treasure Box/Warrant of Attachment

    11: 20 Tough Rope
    1 Slippery Oil

    12: Tree Cutter's Steel Axe

    13: Axe (etc. drop), The Story of Axes (No. 12) activated

    14: 10 Tiger Skin

    15: 333 Three-tailed Foxtail

    16: 3 Three-tailed Foxtail
    1000 mesos
    The Wooden Hoe That Snapped (No. 5) completed

    17: 5 Pounder
    1000 mesos
    Brotherly Love (No. 8) Completed

    18: 4 Tiger Stamps
    1000 mesos
    Brotherly Love (No. 8) Completed

    19: 1 Roasted Pork
    1 Buckwheat Paste
    1 Rice Wine

    20: 1 Goblin Cap
    1 Goblin Bat
    1 Goblin Cape

    Reward:
    213700 experience (NO TYPO, more than 200k exp)
    5 Rice Wine (4 after quests)
    1 Roasted Pork (none after quests)
    2 Buckwheat Paste (1 after quests)
    Scary Monster Hat OR \
    Menacing Bat OR > Choice from Eliminating Goblins
    Scary Monster Cape OR /
    100 All Cure Potion
    Mithril Hildon Boots OR \ Choice from Hongbu's Gourd
    Green Goni Shoes OR \
    Blue Gold Winded Shoes OR /
    Brown Steel Tip Boots / Choice from Nolbu's Gourd
    Storybook: Brotherly Love
    Storybook: Hongbu And Nolbu
    Storybook: Kong Ji And Pat Ji
    Storybook: The Kids That Became The Sun And Moon
    Storybook: Mr. Shim Chung
    Storybook: The Story of Axes
    Storybook: The Goblin Tale

    With this guide, I assume lv37 at least to start with. It's a long guide. If
    you want to skip it, Ctrl+F and type in Book Breakout, which brings you to
    the
    next quest.

    Whew. That's a lotta quests, and a lotta reward. 200k+ experience. That
    alone
    is enough to make you want to do this. Also, it's very interesting, really.
    But
    you have to do this over time, as the lowest level is 35, whereas the
    highest
    is 60. I was lv57 when it came out, so I completed most of them easily.
    Here's
    a step-by-step guide to them. The first quest is with Kong Ji, the poor
    looking
    girl to the right of the Helios entrance. Talk to her and accept the quest.
    Now
    go to the well and press up to end up in a well, falling. You're next to an
    Aqua Road portal. Use it. Now keep going left until you see a boat floating
    at
    the top of the screen. Jump in, and you've reached Tae Gong's Ferry. Talk to
    the old man, and he wants 20 Shrimp Meat. Go get them. The big lobster
    things
    are your target. Shouldn't be too hard, freeze 'em and keep freezing 'em.
    Now
    take the shrimp to the old lady nearby Kong Ji (the poor girl). She's
    Grandma
    Yeon. Talk to her and fulfil quest number 2. 19 to go. Now talk to her and
    buy
    her pot offa her for 5k. Another quest fulfilled. 18 to go. Now talk to Kong
    Ji
    and give her the pot for quest number 3 (or 1). 17 more. Now talk to Kong Ji
    again. She'll want some weird plant, Artemesia. You have to go get it. Go to
    the right of KFT. You're at a big mountain. Climb the mountain and go up
    using
    the portal to wind up in another map called Black Mountain, you being on the
    bottom. Climb up the top and use the portal. NOTE: The plant you're looking
    for
    grows in a lot of places, but this is the most abundant place. It's a small,
    weedlike shrub which flinches when hit. You should find it easily. They'll
    drop
    several things when weeded - flowers, potions or the Artemesia you're
    looking
    for - it's green all over, so it should be easy to recognise. Get 12. Now
    you
    got them, go back to Kong Ji. That's 4 quests. Now, the next quest is also
    from
    Kong Ji, getting a hoe. By that I mean the tool. By that I mean equipment.
    Now
    that I've sorted that issue out, back to actually getting it. You have to
    hunt
    Blins, which are these funny blue flames. When killed (they're weak to ice),
    they become blocky freaks, which are a lot stronger and more powerful. If
    you
    are unconfident, wait until you've maxed Cold Beam or at least know how to
    telecast. They'll drop the Steel Hoe quite quickly (my 2nd kill). You'll
    find
    them deep in the mountain, to the far right of it, to be precise. Lug it
    back
    to Kong Ji. 5 quests done, 15 to go. Now for the best one (IMO). Talk to Mr.
    Shim, who wants 300 bags of rice. How do you carry that many?!? Anyway,
    they're
    dropped by...RETZ! That's right, Retz. Li-zards, your time to shine. It may
    take a while, but the experience gained during (not to mention the numerous
    ore
    and equip findings) is worth it. Also, the rice drops every 1 in 3, maybe 4,
    so
    stock up on your preferred pots and get to it. Once you have 300, go back to
    Mr. Shim and cash in. 6 done, 14 left. Now...for the lamest quest in Maple.
    The
    Brothers Stack of Rice. Talk to Chil Sung (on the far left, I think), and
    you
    get a bag 'o' rice. Lug it ALL THE WAY over to the other side, and talk to
    the
    other brother. You get exp. Now talk to the brother you're next to. You get
    ANOTHER bag 'o' rice. Lug it over. Repeat two more times, and the two will
    realise how stupid they are in forcing you to do it and reward you with exp
    and another storybook, which you'll notice you have several of by now
    (assuming
    you followed this guide). What to do with them? See the next bundle of
    quests.

    I put a break in so you wouldn't get lost. Now, onto quest 9. What happened
    to
    8? You just completed it. If you really need a guide, just talk to the first
    one you talked to, then the other one. Anyway, quest 9. The Lost Seed, which
    is
    ridicuously easy. No more running like a moron. Anyways, talk to the Swallow
    near the Black Mountain entrance. He wants his seed (or she). Go hunt the
    bunny
    monsters in the next map until you see an item (which, by the way, is two,
    not
    one seeds). Return it for the one of the easiest 10k exp you'll ever get. Up
    to
    quest number 10, for those counting. You now have a choice. Either give the
    seed to Hongbu or Nolbu. I picked Nolbu, because he was closest. Anyway, the
    rewards differ between them. It's a lv50 shoe. For the mage show, pick
    Nolbu,
    but if for some reason you want another warrior or archer shoes, pick
    Hongbu.
    Nolbu also has thief shoes. That's 10 down, 10 to go. Halfway! Now for a bit
    of annoyance. Talk to the little man standing to the left of the shops
    called
    Haenim. Cool name. Anyway, now you have to hunt Tough Rope and a Slippery
    Oil.
    The oil is easy. Go to Aqua (how to is detailed near the start) and hunt
    Cicos,
    which are seahorses. Not sure which colour though. Once you have it (no big
    deal, it's easy), you have a chore ahead. Seen those four legged tigers
    around?
    (I KNOW ALL TIGERS ARE FOUR LEGGED. SHUT UP.) They run on four legs, anyway.
    They also drop Tiger Stamps. They are a pain to kill, even for lv60s. This
    is
    because of their insane evasiveness, probably 40+. Keep shooting and hope it
    freezes. Alternatively, try Magic Claw for a better chance of hitting. It's
    a
    really long job, and once you're done, breathe a sigh of relief. The ropes
    don't drop often, maybe one in 5 if you're lucky. Got them? Good job. Take
    them
    to Haenim for your well-deserved reward. 9 more quests to go. But before you
    go
    on, you have two paths possible. One, level to 45 and do the Axe Story, or
    2,
    do the food gathering for quest 20 first, and wait until later to complete
    the
    quests.

    This is for gathering the food. You need to have helped out the two brothers
    and Kong Ji. Talk to them all, they will ask for certain common items to
    create
    foods with. They are Tiger Stamps, Pounders and Three-tailed Foxtail, which
    drop from Hodoni (the tigers you killed for Tough Rope), Moon Bunnies
    (rabbits)
    and Samiho (three tailed foxes). Get those items and 3k in mesos, and you're
    set. Yay, three quests done! 6 to go. By the way, have you returned the
    story-
    books yet? If not, go do it for an exp boost and luscious cheese. Yeah, I'm
    serious.

    Level 45 yet? No? Get there or stop reading. Yes? Keep reading on...anyway,
    you
    can now do the Axe Story. Go to the God of Mountains at A Small Well, which
    is
    where I directed you for Artemesia (hitting the weeds). He wants Axe,
    dropped
    from Dark Axe Stumps. There are plenty around, kill them and get the Axe.
    Talk
    to him and judge it. If it's anything but Tree Cutter's Steel Axe (Steel Axe
    for Tree Cutters just doesn't cut it (HAHAHAHAHAHAHAHAHAHAHAHAHA pun) for
    some
    reason) then throw it away. If it is, congratulations. It may take you 20 or
    so
    axes to find it. Now go to Tiger Forest II, which you find by getting to
    Around
    The Pond (2 screens to the right of KFT), taking the portal directly above
    you,
    then taking the one directly below you. He's in the top right of the screen.
    2
    quests done in this paragraph. 4 to go.

    You need to be lv60 to do all of these (lv55 minimum for Tiger Hunting). Now
    talk to the elder, Chumji. He wants you to exterminate tigers (the two
    legged
    ones (by that I mean walking on two legs, not possessing two legs)). Go to
    Tiger Forest II (most plentiful) and ice away. I think they're weak to ice,
    so
    it's easy. Get ten of their pelts (Tiger Skin). You're done. I think you
    have
    to kill 10 of them too, but getting the pelts grants you that by default.
    The
    next quest requires lv57. Talk to Chumji and start The FoX Hunt. Go and slay
    333 of the mystical kitsunes (Samihos in MS) and take their tails. You'll
    need
    to kill more than just 333 though (unless you're insanely lucky). For some
    reason I had a glitch and I only needed 33. Anyway, get them and return for
    ridiculous exp and 100 All Cures. 2 quests left!

    Finally, the Goblin Hunting. You need the three food items gotten a couple
    of
    paragraphs above (3, actually). It's started and ended at Chumji (the
    elder).
    Once that's done, take those items and go to the deepest depths of the
    forest -
    the Haunted House. CREEEEEPY. Anyway, once you're there, I think you need to
    drop the items in particular places. According to Hidden Street, it's pork
    in
    front of a rockpile, rice wine in front of a lantern and buckwheat paste in
    a
    tree hollow above the ground. This spawns King Goblins. They're about as
    tough
    as Mushmom, so treat them as such. Don't spawn them all at the same time,
    I'm
    quite sure you'll die. Actually, there's a cheap and foolproof way to win
    win
    win. Spawn them all, lure them to the middle, where you enter, and
    spam...guess
    what? THUNDERBOLT! BAM! Anyway, get the stuff they drop, and you're
    victorious!
    Return to Chumji and redeem your goods. I suggest either the club or the
    hat.
    They add relevant stats, and look cooler than the cape IMO. That's
    everything
    done! Hallelujah!

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^ Christ, that's a lotta text
    ^^^^^^^^^^^^^^^^^^^^^^^

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Book Breakout! - Lv35, Lv37, Lv45, Lv60

    1: Retrieving the Storybook: Brotherly Love
    2: Retrieving the Storybook: Hongbu And Nolbu
    3: Retrieving the Storybook: Kong Ji And Pat Ji
    4: Retrieving the Storybook: The Kids That Became The Sun And Moon
    5: Retrieving the Storybook: Mr. Shim Chung
    6: Retrieving the Storybook: The Story of Axes
    7: Retrieving the Storybook: The Goblin Tale

    What an inspirational title. *vomits at own idiocy*. Also, typing those
    quests
    was absolute hell. You try it, see how you feel.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Required:

    1: Storybook: Brotherly Love

    2: Storybook: Hongbu And Nolbu

    3: Storybook: Kong Ji And Pat Ji

    4: Storybook: The Kids That Became The Sun And Moon

    5: Storybook: Mr. Shim Chung

    6: Storybook: The Story of Axes

    7: Storybook: The Goblin Tale

    Finished Set of Quests Korean Folk Town Crisis (above)

    Reward:

    35000 experience
    210 Melting Cheese

    Right after completing Korean Folk Town Crisis, you'll see you have a whole
    load of storybooks that apparently have no use. Well...give them to Wiz the
    Librarian at the bottom of Helios Tower and you'll reap a lot of experience
    as
    well as 210 Melting Cheeses. Yum.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    (6: How Thunderbolt works

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    This details some basic mechanics and examples of how to train effectively
    with
    Thunderbolt.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Thunderbolt is a mob attack. It is the only 2nd job mob attack which
    utilizes
    the 'cloud coverage' range. All the other classes will either have no mob
    move
    at all or a 'straight-ahead' range move. Thunderbolt, instead of hitting a
    few
    enemies in a row, hits all enemies AROUND the caster, making for a very
    easy-to
    -use mob attack. Thunderbolt has about half of Magic Claw's range as its
    radius
    of effect, so use that presumption as a thought. The damage isn't very high
    though, and the MP consumption is sky-high in comparison. Here's the
    charting.

    Lv 1: MP - 20, Basic attack 2, mastery 15%
    Lv 2: MP - 20, Basic attack 4, mastery 15%
    Lv 3: MP - 20, Basic attack 6, mastery 15%
    Lv 4: MP - 20, Basic attack 8, mastery 20%
    Lv 5: MP - 20, Basic attack 10, mastery 20%
    Lv 6: MP - 20, Basic attack 12, mastery 20%
    Lv 7: MP - 20, Basic attack 14, mastery 25%
    Lv 8: MP - 20, Basic attack 16, mastery 25%
    Lv 9: MP - 20, Basic attack 18, mastery 25%
    Lv 10: MP - 20, Basic attack 20, mastery 30%
    Lv 11: MP - 20, Basic attack 22, mastery 30%
    Lv 12: MP - 20, Basic attack 24, mastery 30%
    Lv 13: MP - 20, Basic attack 26, mastery 35%
    Lv 14: MP - 20, Basic attack 28, mastery 35%
    Lv 15: MP - 20, Basic attack 30, mastery 35%
    Lv 16: MP - 40, Basic attack 32, mastery 40%
    Lv 17: MP - 40, Basic attack 34, mastery 40%
    Lv 18: MP - 40, Basic attack 36, mastery 40%
    Lv 19: MP - 40, Basic attack 38, mastery 45%
    Lv 20: MP - 40, Basic attack 40, mastery 45%
    Lv 21: MP - 40, Basic attack 42, mastery 45%
    Lv 22: MP - 40, Basic attack 44, mastery 50%
    Lv 23: MP - 40, Basic attack 46, mastery 50%
    Lv 24: MP - 40, Basic attack 48, mastery 50%
    Lv 25: MP - 40, Basic attack 50, mastery 55%
    Lv 26: MP - 40, Basic attack 52, mastery 55%
    Lv 27: MP - 40, Basic attack 54, mastery 55%
    Lv 28: MP - 40, Basic attack 56, mastery 60%
    Lv 29: MP - 40, Basic attack 58, mastery 60%
    Lv 30: MP - 40, Basic attack 60, mastery 60%

    If you look carefully, you'll notice that two Lv15 Thunderbolts are equal to
    a
    single Lv30 Thunderbolt, which is why many people don't add points to this
    move
    until they have 15 saved. Personally, I don't care because your MP is always
    increasing as well. I get 9 points, then put them in for a fairly powerful
    technique. Why don't you keep Thunderbolt at Lv15? I debated that a lot,
    then
    realised speed is money (or in this case, time is exp), so getting
    Thunderbolt
    to Lv30 rather than 15 is akin to doubling casting speed. Here are some
    example
    situations of when Lv15 Thunderbolt is good and when it isn't (pretty much
    all
    the time).

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Vs. Slimes in 'The Slime Tree'
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    NOTE: I assume Lv45's ordinary INT, an average Arc Staff and 10 extra INT.

    Lv15 - 1HKO

    (Assuming every cast hits an average of 4 slimes)
    10 casts
    40 killed - 150 MP used - 400 exp

    Lv30 - 1HKO

    (Assuming every cast hits an average of 4 slimes (This is universal)
    10 casts
    40 killed - 300 MP used - 400 exp

    Verdict: Obviously Lv15 is better, but that's because you're fighting
    monsters
    with 50 HP.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Vs. Horny Mushrooms in Ant Tunnel I
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Lv15 - 2HKO

    10 casts
    20 killed - 150 MP used - 700 exp

    Lv30 - 1HKO

    10 casts
    40 killed - 300 MP used - 1400 exp

    Verdict: Lv30 wins outright in efficiency.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Vs. Lorangs at Lorang Lorang Lorang
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Lv15 - 4-5HKO

    10 casts
    7-9 killed - 150 MP used - 560-720 exp

    Lv30 - 2-3HKO

    10 casts
    18-25 killed - 300 MP used - 1440-2000 exp

    Verdict: An obvious difference here.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    There's why Lv30 is FAR better than Lv15.

    Now onto the training advantages VS. disadvantages. I'm including a
    pros/cons
    list on straight-ahead training too.

    Cloud Coverage PROS

    You can hit enemies above and below you
    You can 'vac' enemies towards one area for easier killing
    You're closer to enemies, so dodging and countering is easier
    Can hit enemies to both your left and right, leaving no room for getting hit
    Can wipe a whole platform with one quick barrage
    Closer to battle spoils ^_^

    Cloud Coverage CONS

    Can't escape too well in an emergency
    Allows enemies to get very close
    Can take damage just by getting in position
    Can't blindside enemies

    Straight-ahead PROS

    Allows a fast escape/dodge route
    Most S-A abilities stop enemies from getting any closer

    Straight-ahead CONS

    Can't hit many different platforms at once (max is 2)
    Can't dodge without leaving vantage spot while attacking
    Can't Overattack with ease

    There's MY verdict. If you want to add anything, email me. I intend to
    improve
    this guide - it's my best so far.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    (7: Tips 'n' Tricks

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Class-common Techniques

    Blindsiding

    This is when you hit an enemy to make them go in one direction, then get to
    the
    other side and attack from there. It puts distance between you and the enemy
    since they take a while to realise you're not there anymore. Use ladders, a
    jump and teleporting to aid the use of this technique (you can climb down a
    ladder instead of up as well).

    Cornering

    This is when you strike an enemy and make them rush into a corner. Then you
    can
    repeatedly hit it, knowing it will rebound against the 'wall' and run right
    back into your attack.

    Mob-cornering

    The same as Cornering, except you hit multiple enemies, group them in the
    corner then launch a mob assault.

    Invunerability Usage

    Not really 'invincibility' as such, but Invunerability is when you are hit
    by
    an enemy and your character flashes. Use this time to get past enemies,
    start a
    new assault or flee. You can use this strategically too - in maps with
    strong
    and weak enemies, walk into a weak enemy, then walk past a strong enemy.
    Some
    examples are in the Dangerous Valley II, where there are Red Drakes and Fire
    Boars. At the time you train there, you should take 300 or so damage from a
    Red
    Drake and 70 or less from a Fire Boar. Which do you choose? Easy. Also, in
    the
    Sanctuary Maps, there are Tauro-enemies and Cold Eyes. Walk into a Cold Eye
    to
    prevent heavy damage. Simple.

    Jump-attacking

    For Archers, Melee and Magicians only (Sins can jump shoot already). Press
    the
    attack button in unison with the jump button to attack then jump. But this
    is
    done simutaneously, so you attack like you're on the ground, but you're
    really
    in the air.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    This teaches you how to become a skilled magician, both in tactics and
    agility.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    (1: Evading enemies

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    An eye for an eye, that's how it goes. Hit an enemy and they rush at you. We
    have to try avoid that, because we magicians can't sustain a great many
    hits.
    There are a few ways to do that.

    1: Jumping

    Your basic dodging manuever. Jump over an enemy to avoid their charge. This
    only works with enemies who can't use special abilities. Some enemies have
    techniques which can only be dodged by jumping, like the King Slime's Tremor
    technique. Certain enemies are too big to hop over, like Taurospears or
    Drakes.
    They can be dodged by...

    2: Teleporting

    Teleporting is a key skill in a lightning wizard's career. But we'll only
    discuss the evasive properties in this section. First, you can teleport in
    any
    direction, given there's a platform that you can reach. When teleporting,
    you
    don't need to always teleport left or right. Bear that in mind. The easiest
    and
    most obvious way of escaping any enemy is teleporting away from them. A more
    risky way is teleporting through them. If you master that, you'll be able to
    continually blindside them. Remember, if the enemy's damage to your mana
    (with
    Magic Guard) is less than the cost of teleport, let them hit you and take
    advantage of your temporary invulnerability.

    3: Backpeddling

    Retreat is always an option. Don't get caught up in your
    'I-will-finish-what-I-
    start' ideal if it means you'll die. Use teleport in your retreat, and
    having a
    supply of Speed Pills is always a good thing.

    4: Tele-casting

    If the enemy is too close and coming too fast, telecast away and then keep
    attacking. This only works if you can knockback the enemy. If you don't know
    what Tele-casting is, then read on.

    5: Freezing

    Freeze them with Cold Beam. You can't get any more elementary than that.
    Note
    which enemies are resistant to frost (Ice based enemies, (Sub) bosses, etc).

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    (2: Battle Strategies

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Never go in unprepared. You must always have a main plan and several backups
    to
    ...well...back up the main plan.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1: Survey the Grounds
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    If you see there's one Lorang instead of fourteen, don't rush in and spam
    your
    Thunderbolt-telecasting abilities. Just take it out with Magic Claw/Cold
    Beam.
    Modify your tactics according to the number of enemies - there's no use
    having
    a thousand archers lauch a barrage when there's 2 enemy knights in range -
    it's
    just wasting arrows (Yay for medieval tactics examples).

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    2: Strategic Skills
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    2a: Tele-casting

    This is an extremely valuable skill. Basically, cast a spell, and in the
    time
    it takes from button-press to execution, teleport. You'll hit the enemy as
    if
    you were standing where you cast the spell, but you'll physically be
    somewhere
    else. You can cast and teleport backwards too (you'll still be facing the
    same
    way though). Use it wisely. You can combo Teleport-Thunderbolt Telecast into
    a
    mob of enemies with ease, and with practice you won't even lose health. Use
    the
    skill as you see fit, but don't abuse it...MUWAHAHAHAHAHAHAHAHAHAHA enough
    of
    that now.

    2b: Jump-casting

    Jump-casting is nothing like tele-casting. It can be used with any ability
    at
    all with any class. Just press the attack/skill button at the same time as
    the
    jump button. Your character will jump and attack, and the attack will hit as
    if
    you were still on the ground. Very useful, and lets you keep mobility during
    Thunderbolt barrages.

    2c: Road-potting

    I refer to it as road-potting. It doesn't even require skill. It is a very
    good
    thing to keep in mind while on a map by yourself though. Basically, after
    clearing out one area, you generally move to another. During this
    transition,
    use some pots to get you battle-ready. This is not only useful for
    Magicians,
    but also Archers, Thieves and especially Warriors.

    2d: Retreat when Neccesary

    If the going gets tough, you have little chance of recovering by pots alone
    and
    you're up against a large amount of enemies, run. You don't 'lose' anything
    by
    fleeing - you can return and blindside enemies easily.

    2e: Friends

    If you're partying with a few friends, make use of the times you run into
    one
    another. If you're fighting a bunch of Platoon Chronos and your Spearman
    friend
    comes, get them to refresh your Hyper Body and help kill the mob. If a
    Cleric
    friend appears, get him/her to heal you. Easy as that.

    2f: Grouping

    If there's a really wide stretch where enemies spawn, you can get them all
    into
    one area. Flying enemies work best, if you ask me. Anyway, what you do is
    that
    you run across, jump-lightninging everything you see, and running like hell.
    Get all enemies into one corner/area, wait (on a rope is preferable), then
    once
    they're all there, unleash Thunderbolt. Good places (I've discovered) are
    the
    Omega Sector, Florina Beach and Chronos.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    3: Battle Skills
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Vs. Single/Double enemies
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Magic Assaulter

    This is a version of the Chief Bandit's move, but less powerful and free.
    You
    need at least one point in Teleport. Go up to an enemy, then telecast
    THROUGH
    them to the other side. Turn around and telecast back to your original side.
    Repeat for heavy destruction and next to no chance of taking HP damage (You
    do
    waste a lot of MP though). Alternatively, you can M-Assault once, then
    attack
    from that side.

    Jump-Approach

    This stuns the enemy and lets you get closer to them. It's best with Cold
    Beam,
    but Magic Claw or even Energy Bolt will do. Jump attack the enemy, but
    instead
    of a vertical jump, jump towards them. Do it repeatedly. The enemy will be
    stuck there due to the knockback and you'll be advancing forward. Not really
    advantageous, just a good skill when you have to run from another enemy at
    the
    same time.

    Enemy Walling

    A magician only technique, walling is a fairly difficult thing to do until
    you
    are EXTREMELY confident with Tele-casting. When trapped between 2 enemies,
    stun
    one with continued attacks and let the other approach. Then, when they're
    within range, telecast through the approaching enemy to get both enemies on
    the
    same side. Works best with Cold Beam.

    Doublesider (only works with two people)

    Have your friend/party member go on the other side of the monster, then both
    attack. If you do it well, you'll keep the enemy trapped in the middle,
    unable
    to move. The barrage continues until the enemy is dead. Very effective.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Vs. Mob (4+) enemies
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Timestop

    That is a really bad name. You Cold Beam a bunch of enemies till they all
    stand
    still. You can now either kill them off or smile and screenshot.

    Bounce-attacking

    This is very difficult to master, and even when mastered, requires luck to
    pull
    off. We all know that Jump-attacking a single enemy is pretty simple. But
    the
    move I've christened 'Bounce-attacking' is basically bouncing back and forth
    while attacking, so you eliminate a mob and minimize damage (to do that, you
    have to maximise air time). Jump equips help (scrolled snowshoes, Icarus 3).

    Tele-placing

    Place yourself in the middle of a mob with teleport. Really simple. Then go
    nuts with Thunderbolt.

    Tele-dodging

    This requires a platform below or above (or simply out of the enemy's reach)
    nearby and teleportable. Telecast onto that platform with Thunderbolt for a
    riskless hit-and-run attack. They'll even flock at you, trying to attack.
    Works
    best with enemies who don't have special attacks.

    Strategic Jumps

    This is where you get a bunch of enemies to one area (eg. the side of a
    plat),
    climb up to a higher point, then jump behind or into the mob. It will turn
    out
    to be exceedingly useful due to the fact enemies must spend valuable time
    turning around, and by then, you would have frozen/zapped them.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Vs. Anything
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ladders

    Ladders are objects which can really help. By ladder, I mean vine, rope,
    pipe
    or climbable object. There are several manuevers you can perform with the
    ladder.
    First, ladder-hopping. This is where you jump and grab a ladder to avoid the
    enemy's charge, then jump off to the other side to attack from there.
    Second, ladder-ducking. This is the same as ladder-hopping, but you climb
    down,
    then back up.
    Third, Luring. Hit a bunch of enemies (preferably with Thunderbolt, then
    jump
    on a ladder and wait. They'll all come and swarm around the area. Now you
    can
    mob them with ease.

    The Relaxer

    The most awesome item since...whatever item you deem fantastic. It recovers
    a
    freakish 50 Hp per 10 seconds, and a grand increase of Mp recovery too. You
    can
    use it on any flat surface, which is cool. Also, it's the only Set-up/etc
    item
    that can be hot-keyed!

    Sky-Blue Wooden Chairs work too.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    (8: A Guide To Training Efficiently

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    This section is an innovative bit which tests hypothesises - against
    '*insert
    number*' here enemies. Possible obstacles and interuptions included. It also
    tests my ASCII skills to the limit.

    ---
    /___\
    L||I||K
    |---------|
    |___|-|___|
    J____ |D|
    | |___E_ |-|
    |_________||-|
    |-|
    |-| _____
    |-| ____H__| |
    |-| |___________|
    |-|
    |-| /-\
    ____ |-| C |A|
    | |___G__ |-| ___ |-----|
    |__________||-| \_/ |_|-|_|
    M |-| |-|
    |-|
    F B
    _______________________________________

    A = Entry point
    C = Rest Point
    I = Entry into Garden of Red II
    L + K = Rest Points + Strategic Jump Points

    Some of you may recognise this as the Jr. Celion map in Orbis (Garden of Red
    I)
    which is profitable training for 40-50s. The letters are strategic points (I
    love using the word strategic. In fact, I'll put it into ALL CAPS whenever I
    use it). On to the STRATEGIC strategies. These strategies will require you
    to
    have read the above bits - I will refer to those techniques.

    From A, you have 2 paths. Climb down the ladder, or leap off. Whenever
    possible
    you should climb a bit down the ladder, then leap off. This lets you get a
    splitsecond scouting in, then allow you the speed of jumping down. You
    should
    always try this, unless you're so sure of your chances. Jr. Kitties aren't a
    threat, so you could leap off. Taurospears in the Sanctuary, however...

    Anyway, always note the rest points in a map. If you train there
    consistently,
    you'll find them eventually, but any platform where monsters aren't spawned
    could be a rest point. If you're on a ladder, always go a ways up, so you
    can't
    be hit by jumpers/magickers. Points where you can Group enemies include B,
    H,
    G, E and F. This is because those points have ladders where you can stay so
    the enemies group around you. A STRATEGIC jump or two later, fried kitties.
    You can M-Assault half the plats, but it's not really worth it. If you
    actually
    intend to train here, follow this method. From F, climb to D, then jump onto
    platform E. Kill all the enemies, then jump off via J, landing on the
    platform
    beneath. Kill them all, then jump down to the bottom via M. Kill your way
    back
    to F, then climb up to platform H and kill, then jump down to A. Jump to B
    and
    kill back to F. Rinse and repeat. Look for patterns like this, and note ways
    you can get to the bottom/top quickly (eg. jumping, warps, teleportable
    plats).

    Now for some example fights.

    Assumed: Lv60, full Meditation

    At point G, vs. 3 Jr. Celions

    Here you have 2 choices. You can:

    (A: 3 Cold Beams for 72 MP
    (B: 2 Thunderbolts for 80 MP

    You'll see that Cold Beam is cheaper, but slower. Obviously you'll want to
    use
    Thunderbolt, since it's a lot faster and it's only 8 MP extra. Also, more
    time
    means more time to get hit by the surviving kitties.

    At point G, vs. 2 Jr. Celions

    Another two choices.

    (A: 2 Cold Beams for 48 MP
    (B: 2 Thunderbolts for 80 MP

    Cold Beam is much better, unless the kitties are on both sides of you. In
    that
    case you may want to use Thunderbolt.

    At point F vs. 9 Jr. Celions

    There are three choices.

    (A: 9 Cold Beams (>_<) for obscene MP
    (B: 3-4 Thunderbolts for 120-160 MP
    (C: 2-3 Thunderbolts, Cold Beam to the rest, 120 + ? MP

    The fastest choice is Thunderbolt all the way. Full stop.

    In other words, training here is best served by Thunderbolting every time
    there
    are more than 2 enemies (3+).

    Now I'll add some more maps and how to go about them.

    ---

    Dangerous Valley II - Red Drakes

    L __________F___________ ____ M
    / |-| ___\E_/_ \
    | |-| / |-| \ |
    | |-| | |-| | |
    | _D__ | |-| | |
    | \__/ | |-| | |
    | |-| | |-| | |
    | |-| | |-| _H__|
    _|___G____________ |____I_/_ |
    \ |-| |-| / / |-| \ |
    ||-| |-| | | |-| | |
    ||-| __ | __ |-| | |
    _B_ \/ __ __\/ |-| | |
    \_/ \/ _C_\/ | |-| | |
    |-| \_/ | |-| | |
    |-| |-| |___|-|A_|__|
    |-| |-| /
    __|K|___________J___/

    A = Entry Point
    B,C,D = Rest Points
    E,F,G = Good mobbing points (Ice Strike)
    H,I = Points of interest
    J,K = Possible Grouping points
    L,M = Escape Routes to the bottom

    There are many ways to go about this. The spawn is fairly inconsistent, so I
    just go up and down as much as I can, using ladders and jumps, killing along
    the way. If you wanna get technical, you can do the following:

    A is the entry point to the map. Start from here by going either left or up
    the
    ladder. My designated way is going up the ladder to E, killing everything,
    heading left to F, killing up to L, going down to D, possibly resting,
    killing
    on platform G, heading down to K (Or B if I need to heal), hunting back to
    A,
    then repeating. Alternately, you can head left to K, go up to G, up to F,
    via D
    and right to E. Down to I and further down to A. This is a good map for
    killing
    and running, due to all the rest points. If you're in a bad way up the top,
    use
    L or M to get the heck outta there. Red Drakes tend to congregate just left
    of
    E and at F.

    At point K, vs. 4 Red Drakes + 1 Copper Drake

    Only two plausible choices.

    (1: 14 Cold Beams for 336 MP
    (2: 5 Cold Beams for 120 MP, then Thunderbolt

    Cold Beam is a lot slower and stronger, and Thunderbolt is a lot faster. Get
    the best of both, by Cold Beaming, then Thunderbolting. Probably the best
    way.

    ---

    Lorang Lorang Lorang - Best Lorang place

    ()
    (()) lol
    ((())) tree C
    (((()))) /|
    || ^ \
    _||_A__*_ _/--|
    \_______/ _^/ \^
    __B__ / \_--___
    \|-|/| /
    _|-|/___D_____/_
    \_________/|
    ^ \
    _/--|
    _^/ \^
    / \_--___
    | /
    ___/___E_____/__
    \________/|____/
    ^ \
    _/--|
    _^/ \^
    / \_--___
    | /
    ___/__F______/__
    \_______/|_____/
    ^ \
    _/--|
    _^/ \^
    / \_--___
    | /
    _I_/_____G___/______H_

    Note: Bottom is curved and much longer

    A = Entry Point, Rest Point
    B,C = Rest Points
    D,E,F,G = Mobbing Points
    H,I = Far longer than they look, Great Mobbing places
    * = Don't rest here, you can get hit

    This is easy. Move from the bottom up, killing everything as you go.
    Alternate
    jumping off from the left and right in order to get every enemy you can. For
    the best training, remember the golden rule = Never go out of your way to
    kill
    an enemy you'll kill later. It wastes precious seconds. I was told this by
    some
    major Maple freak, who's probably lv300 by now. I don't have the hours
    required
    to utilise this rule, but you might. Anyway, another note is that, while
    you;re
    resting, the crabs will jump to the bottom, meaning rest for 10 minutes
    (toilet
    or 'get away from comp' break) will drag ALL the Lorangs to the bottom,
    giving
    a nice 0.2 or so of experience (lv60 or so). Best place for jump-mobbing,
    and
    M-Assaulter is great here (with Lightning, not Ice).

    ---

    Garden of Red II - Celions

    ___
    /___\
    || ||
    _||B||_ G
    __C__\_____/
    \|-|/ ____H____ I
    |-| _| |
    |-| |_________|
    |-|
    __E________ ___
    | |_ /___\
    | |_ || ||
    _|_F____________|_D____________||A||_J_

    A = Entry Point
    B = Exit Point, Rest Point
    C = Rest Point
    D,E,F,G,H,I,J = Strategic Points

    Slightly less popular than the Dangerous Valley, the Garden of Red II is
    home
    to Celions, who you should be killing well at lv60 or so. This is the only
    garden you should be at, since you happen to have two elements either strong
    or
    neutral to the inhabitants. The path is (hard to decipher) from A, move left
    to
    D, killing along the way. Up to E, kill everything, teleport or jump to F,
    kill
    back to D, up to C, over to G (jump off), kill H, off via I, to J. Repeat.

    ---

    Ant Tunnel I

    This is mainly to explain how to go about formulating a path, not actually
    for
    proper training.

    _A_________C________ _____
    \___|-|____________/ \|-|/
    |-| |-|
    ____ |-| _____
    \________D_______ \|-|/
    / |-|
    \ ___K___
    / \_|-|_/
    \ |-|
    / ______E_____ _____
    \ \_|-|______/ \|-|/ ____G____ _____
    / |-| |-| \_______/ \|-|/
    \ __L__ |-| |-|
    / \|-|/ |-| _M
    \ |-| |-| \/
    /___________F___________________ |-|
    / |-|
    \ |-|
    / _____
    \ \|-|/
    / |-|
    / _____H_____
    \ \_________/ ____
    / \__/ _O*_
    \
    _______I_________\__/__B__
    /
    \_____________|N|________|
    \ |-|
    __

    \__________J*____________/

    A = Entry point
    B = Exit point
    C,D,E,F,G,H,I,J = Good training platforms
    J* = Probably the best place to train
    K,L,M,N,O = Resting areas
    O* = Zombie Mushrooms can hit you here

    Whew. Anyway, this is the perfect example for a trainable map. Plenty of
    areas
    have such a diverse range of smaller areas - eg. Cloud Park, Crossroads of
    Time
    (for the Tick-Tock quests), etc etc. Basically, you'll want to claim
    yourself a
    section with good spawn, and control that area. For instance, the lower
    part,
    from platform H downwards, is probably the most populated place, by mages
    and
    warriors mostly, because mages OHKO well, and warriors can mob in 1st job.
    Also
    note that this place is perfect for explaining - there are three areas to
    split
    the map into. A and D, E and F and G, H downwards. Here's the deal. A+D is
    good
    for mages because only Horned Mushrooms spawn, which have no magic defense.
    The
    E+F+G area is best for ranged units due to several platforms where you can
    hit
    other platforms from. The bottom is best for melee or mages, because they
    can
    hit from a close range, and all the range classes (except mages) can't hit
    at
    a close range. This is because the monsters group together at J*, the best
    spawning platform. Also, this is a perfect party map. You can never really
    hope
    to train on the whole map by yourself, unless you have Flash
    Jump/Haste/Tele,
    and by then you'll either be too high to bother training here, have to be in
    a
    party, or spend too much MP for it to matter. Train in one area, and if you
    can, have friends or others train in a party in those other areas. It's a
    map
    you can't solo in.

    If you really must solo, note that getting down is always, and I mean
    always,
    faster than getting up (unless there's a warp, like in Wild Boar Land I). Do
    the following (I hypothesise, I'd never try soloing a map like this). To
    cover
    every platform from A, go down to D via the ladder, kill everything, jump to
    K,
    down to E, kill everything, down to F, kill everything, jump down J*, kill
    everything, up to I, kill everything, up to H, kill everything, up to M,
    (kill
    everything you come across), across to G, across to E, up to the plat right
    of
    C, back to A. And repeat. But training in just one area would be faster (if
    more pot consuming). If you're poor, take the whole map. Travelling restores
    mana.

    ---

    Formulating your own plan

    Always start from the top, and jump down as fast as you can, avoiding all
    the
    platforms you can kill on your way back up. Small places are easier, except
    Tree Dungeons. For those, just climb up and down, killing all the way.

    The Golden Points:

    ~~ Put off until later what will be done later. ~~

    Basically don't kill unless it's on your way. Always kill as much as
    possibly
    on the way up. Avoid all the platforms you'll come across on the way up when
    on
    your way down. That means there's more spawn on the way up.

    ~~ Major Monster Clearance! ~~

    Kill everything on every platform you come across. Elminate the most
    dangerous
    enemies first. Why? Well, put it this way. If a Taurospear and two Cold Eyes
    were in your target area, you'd aim for Mr. Tauro first. Why? One: He's big,
    scary and dangerous. Two: He'll own you if you keep trying to Magic Claw the
    Cold Eyes. And Three: The Cold Eyes are invulnerability fodder. Simple
    simple.

    ~~ Bite off less than you can chew. ~~

    Yeah, you should really cover as small an area as possible. It's faster, you
    don't spend time moving, and you get used to the area. It's like
    Pokemon...more
    experience = better killing power.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    (9: Credits and History

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    History
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    13/8 (I'm in Australia, day before month)
    Started the guide. Wrote My Story, added the first History =)

    22/8
    Continued, got a bit of the Why Lightning bit done, started Builds

    1/9
    Finished Why Lightning, continued Builds to the actual Builds part

    14/10
    Really long break, the computer broke down. Did Lv10-30 Equipment (male)

    16/10
    Did some more equipment

    25/10
    Skipped most of the Equipment section, went onto the Quests bit in levelling

    26/10
    Did some more Quests, wrote up the grinding section

    29/10
    Did the WHOLE Tips 'n' Tricks bit

    12/11
    More equipment, decided to give it a rest and just play Maple

    2/1
    Started going again - spellchecked and added various sections

    4/1
    Finished How Thunderbolt Works (not very long)

    12/1
    Gonna try submit it in a bit, just to see if it works - I'll update later
    (the
    female equips (sorry))
    It's pretty incomplete - the main sections are done, and the unfinished is
    findable on Hidden Street anyway.

    18/1
    Did some bits and filled in some stuff. It's my birthday in 3 days, and
    we're
    going away, so not many updates that soon.

    21/1
    My birthday! ^_^ =) ^^ =} =] ;)

    23/1
    Completed some more Tips n Tricks, another quest done, some other stuff.

    20/2
    It's been ages. I added whatever I could be bothered to in the Recommended
    section, not much else.

    26/3
    Massive break. I corrected grammar, added the Orbis PQ and Sky Blue Chair
    info.
    Realised I'm a lazy procrastinating idiot yet ^_^? I don't have much free
    time
    (I'm still in high school).

    2/4

    Well, I did the Female equips. Finally. I did it the cheap way, copy and
    pasted
    the Male equips and modded the result. Anyway, it's done. Also, I fixed up
    some
    missing stuff (earrings and capes and stuff) in the same section.

    8/6

    Started writing again, because I finally found a working proxy site at
    Clunes,
    which is our school special education program. Just to clarify, I cannot
    access
    Maple here, so don't bother trying to message me.

    14/6

    Completed the Korean Folk Town Quest. If you've seen it, you'll know how big
    it
    is. It was harsh.

    8/8

    Inspiration strikes! I added Third Job Skills. Yeah.

    15/8

    Whew, map navigating and ASCII up. I like the shells in Lorang x 3 best.

    3/9

    Checkthrough. You should always read through quickly to check you still
    agree
    with your own writings, and to correct errors. I don't read precisely, but I
    still read close enough to determine errors.