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    MapleStory Zakum Guide

    =======================================================
    Table of Contents
    =======================================================

    (Remember, ctrl+f is your friend)

    1. Zakum Info And Stats
    –1.1. Arms
    –1.2. Body
    –1.3. Summons
    –1.4. NPCs and Items
    2. Explore the Dead Mine (Level 1)
    –2.1. Main
    –2.2. Collecting Items
    ——2.2.1. Keys
    ——2.2.2. Documents
    3. Observe the Zakum Dungeon (Level 2)
    4. Request for a refinery (Level 3)
    5. Fighting Zakum
    –5.1. Strategies
    =======================================================
    1. Zakum Info And Stats
    =======================================================

    Zakum is the strongest monster in any version of MapleStory, with the exception of JMS. You must complete three quests before you can fight him, Adobis in the map The Door To Zakum gives you these quests. He is immune to pretty much everything besides damage, as most bosses are. This includes freezing and poison. Zakum casts spells that raise his physical and magic attack, as well as defense, which means you will need all three classes of warriors: Crusader, White Knight and Dragon Knight to cast Armor Crash, Magic Crash and Power Crash. Zakum has a total of 11 parts, eight arms and three bodies. He also summons six monsters. Here are their stats:
    ————–
    1.1 Arms
    ————–

    Zakum’s Arm 1

    This arm drains HP and MP. It is on Zakum’s left side.

    Level: 140
    HP: 20,000,000
    MP: 18,000
    EXP: 1,680,000
    Phys. Atk: 505
    Mag. Atk: 460
    Phys. Def: 800
    Mag. Def: 800
    Accuracy: 200
    Avoid: 14

    Zakum’s Arm 2

    This arm drains HP and MP. It is on Zakum’s right side.

    Level: 140
    HP: 20,000,000
    MP: 18,000
    EXP: 1,680,000
    Phys. Atk: 505
    Mag. Atk: 460
    Phys. Def: 800
    Mag. Def: 800
    Accuracy: 200
    Avoid: 14

    Zakum’s Arm 3

    This arm uses Fire and Poison spells. It is on Zakum’s left side.

    Level: 140
    HP: 20,000,000
    MP: 18,000
    EXP: 1,120,000
    Phys. Atk: 530
    Mag. Atk: 485
    Phys. Def: 800
    Mag. Def: 950
    Accuracy: 200
    Avoid: 14

    Zakum’s Arm 4

    This arm uses Ice and Lightning spells. It is on Zakum’s right side.

    Level: 140
    HP: 20,000,000
    MP: 18,000
    EXP: 1,680,000
    Phys. Atk: 505
    Mag. Atk: 460
    Phys. Def: 800
    Mag. Def: 800
    Accuracy: 200
    Avoid: 14

    Zakum’s Arm 5

    This arm causes status conditions. It is on Zakum’s left side.

    Level: 140
    HP: 25,000,000
    MP: 18,000
    EXP: 1,400,000
    Phys. Atk: 550
    Mag. Atk: 515
    Phys. Def: 1050
    Mag. Def: 1050
    Accuracy: 200
    Avoid: 14

    Zakum’s Arm 6

    This arm heals Zakum and his arms at around 50,000 to 55,000 HP per 30 seconds. It is on Zakum’s right side.

    Level: 140
    HP: 25,000,000
    MP: 18,000
    EXP: 1,400,000
    Phys. Atk: 550
    Mag. Atk: 515
    Phys. Def: 1050
    Mag. Def: 1050
    Accuracy: 200
    Avoid: 14

    Zakum’s Arm 7

    This arm inflicts physical damage. It is on Zakum’s left side.

    Level: 140
    HP: 25,300,000
    MP: 18,000
    EXP: 1,030,400
    Phys. Atk: 510
    Mag. Atk: 500
    Phys. Def: 1050
    Mag. Def: 750
    Accuracy: 200
    Avoid: 14

    Zakum’s Arm 8

    This arm inflicts physical damage. It is on Zakum’s right side.

    Level: 140
    HP: 25,300,000
    MP: 18,000
    EXP: 1,030,400
    Phys. Atk: 510
    Mag. Atk: 500
    Phys. Def: 1050
    Mag. Def: 750
    Accuracy: 200
    Avoid: 14
    ————–
    1.2 Body
    ————–

    Zakum 1

    This is the form Zakum will be in when he is summoned. Summons Boogie, Cuzco, Opachu, Pachu, Puco and Punco.

    Level: 140
    HP: 66,000,000
    MP: 30,000
    EXP: 0
    Phys. Atk: 980
    Mag. Atk: 530
    Phys. Def: 1,000
    Mag. Def: 1,000
    Accuracy: 250
    Avoid: 12

    Zakum 2

    After you kill Zakum 1, this will take his place. Summons Boogie, Cuzco, Opachu, Pachu, Puco and Punco.

    Level: 140
    HP: 88,000,000
    MP: 35,000
    EXP: 0
    Phys. Atk: 1,040
    Mag. Atk: 550
    Phys. Def: 1,100
    Mag. Def: 1,300
    Accuracy: 250
    Avoid: 14

    Zakum 3

    Zakum’s final form, spawns after Zakum 2 is killed. Summons Boogie, Cuzco, Opachu, Pachu, Puco and Punco.

    Level: 140
    HP: 88,000,000
    MP: 35,000
    EXP: 7,000,000
    Phys. Atk: 1,080
    Mag. Atk: 570
    Phys. Def: 1,200
    Mag. Def: 1,500
    Accuracy: 250
    Avoid: 16
    ————–
    1.3 Summons
    ————–

    Boogie
    (Strong against holy attacks)

    Level: 35
    HP: 14,800
    MP: 500
    EXP: 400
    Phys. Atk: 180
    Mag. Atk: 300
    Phys. Def: 250
    Mag. Def: 300
    Accuracy: 250
    Avoid: 35

    Cuzco
    (Strong against holy attacks)

    Level: 69
    HP: 60,000
    MP: 1,000
    EXP: 240
    Phys. Atk: 372
    Mag. Atk: 565
    Phys. Def: 320
    Mag. Def: 530
    Accuracy: 170
    Avoid: 40

    Opachu
    (Strong against holy, lightning and poison attacks)
    (Immune to ice)
    (Weak to fire)

    Level: 70
    HP: 60,000
    MP: 1,000
    EXP: 250
    Phys. Atk: 400
    Mag. Atk: 600
    Phys. Def: 350
    Mag. Def: 550
    Accuracy: 180
    Avoid: 50

    Pachu
    (Strong against holy, lightning and poison attacks)
    (Immune to fire and ice)

    Level: 66
    HP: 38,000
    MP: 600
    EXP: 200
    Phys. Atk: 300
    Mag. Atk: 420
    Phys. Def: 250
    Mag. Def: 400
    Accuracy: 150
    Avoid: 35

    Puco

    Level: 63
    HP: 20,000
    MP: 100
    EXP: 190
    Phys. Atk: 257
    Mag. Atk: 0
    Phys. Def: 200
    Mag. Def: 220
    Accuracy: 145
    Avoid: 36

    Punco
    (Strong against holy)

    Level: 67
    HP: 40,000
    MP: 700
    EXP: 210
    Phys. Atk: 310
    Mag. Atk: 435
    Phys. Def: 270
    Mag. Def: 410
    Accuracy: 165
    Avoid: 37

    ————–
    1.4 NPCs and Items
    ————–

    There are plenty of items required and used in the Zakum quest(s) and plenty of NPCs that you will need. Here’s a picture reference of them, starting with NPCs.

    Name: Whatever their name is
    Maps: Maps where you can find the NPC
    Used in quest: What quest number they’re needed/seen in

    Name: Adobis
    Maps: El Nath : The Door to Zakum
    Used in quest: 1-3

    Name: Aura
    Maps: Adobis’s Mission I : Unknown Dead Mine
    Used in quest: 1

    Name: Amon
    Maps: Adobis’s Mission I : Breath of Lava , Adobis’s Mission I : Breath of Lava , Last Mission : Zakum’s Altar
    Used in quest: 2

    Name: Lira
    Maps: Adobis’s Mission I : Breath of Lava
    Used in quest: 2

    Now it’s time for the items:

    Name: Whatever the name is
    Used in quest: What quest this is used/obtained in
    Used in sections: Sections of this guide the item is mentioned in

    Name: A Key of the Magic Box
    Used in quest: 1
    Used in sections: 2.1, 2.2, 2.2.1

    Name: Paper Document
    Used in quest: 1
    Used in sections: 2.2, 2.2.2

    Name: Return Scroll for Dead Mine
    Used in quest: 1
    Used in sections: 2.2.2

    Name: Chest
    Used in quest: 1
    Used in sections: 2.1, 2.2, 2.2.1, 2.2.2

    Name: Rock
    Used in quest: 1
    Used in sections: 2.1, 2.2, 2.2.1, 2.2.2

    Name: “Big Chest”
    Used in quest: 1
    Used in sections: 2.2.1

    Name: Fire Ore
    Used in quest: 1
    Used in sections: 2.2.1

    Name: Piece of Fire Ore
    Used in quest: 1
    Used in sections: 2.2.1, 4

    Name: The Breath of Lava
    Used in quest: 2
    Used in sections: 3, 4

    Name: Zombie’s Lost Gold Tooth
    Used in quest: 3
    Used in sections: 4

    Name: Eye of Fire
    Used in quest: 3
    Used in sections: 4, 5

    =======================================================
    2. Explore the Dead Mine (Level 1)
    =======================================================

    ————–
    2.1 Main
    ————–

    This is the first quest that you will do. In order to start it, you will need to be level 50. Before you go, talk to your 3rd job instructor in El Nath and get his permission to go. Don’t forget to do this. The road to this quest is long and hard, you’ll encounter a ton of enemies and will be really hard for someone level 50 to do. Plan on going through Zombies, Fly Eyes, Bains and Cerebes, so make sure you bring a lot of potions. I’d reccomend using a Return Scroll for Dead Mine to get there faster, if you don’t, just walk through the long path until you get to the dead mine…then continue walking until you get to a map called The Door to Zakum. There’s no monsters on this map. Just walk to the right until you see Adobis. Talk to him and pick this quest. He will send you to the Unknown Dead Mine.

    A party is required, however members in it are not (you need to be in a party, even if you’re the only one in it). This quest may be harder if it’s your first time, so I’d recomend bringing a friend or two along.

    When you first enter, you’ll be in a mine map. You’ll need to reference this in order to understand the directions to get the seven keys that you need. They’re called “A Key of the Magic Box”. You have 30 minutes to complete the quest…GO!

    You come in the map in front of map 9.

    Rooms 10 and 7 lead to room 16. Here is a map for room 16:

    Note: X is where you come in, going out will bring you back to the main room. The numbers are all after 16-. For example, room 5 would actually be room 16-5.

    ————–
    2.2 Collecting Items
    ————–

    You will need to collect seven keys, specifically called A Key of the Magic Box. An optional part of this quest is to collect 30 scrolls, specifically called Paper Document in order to get 5 Return Scroll for Dead Mine, which will transport you to the first map of the mine.

    You will need to bash chests and rocks with your normal attack to get the keys and scrolls. You can also get potions and mesos from these chests and rocks…but they can sometimes be traps and send you back to the beginning or summon monsters called Mimic. Here are their stats:

    Mimic
    (3 summoned at a time)

    Level: 54
    HP: 4,100
    MP: 50
    EXP: 165
    Phys. Atk: 155
    Mag. Atk: 0
    Phys. Def: 275
    Mag. Def: 215
    Accuracy: 175
    Avoid: 25
    ————–
    2.2.1 Keys
    ————–

    The keys can be found in the following rooms (Example: 1-3 would be found by going to the 3rd map in room 1)

    4-2 (rock)
    9-2 (chest)
    11-1 (chest)
    14-1 (chest)
    16-2 (chest)
    16-3 (chest)
    16-5 (rock)
    When you find all the keys, give them to the party leader (or collect them if you’re the party leader). Then go to map 16-5 and in the middle you will see a huge chest. Go to the chest and stand in front of it. Have the party leader drop the seven keys in front of him, wait a few seconds and a Fire Ore will pop out. Have the party leader take it and go back to the main room and talk to Aura. She will ask if you want to leave, say yes and your party will be rewarded with 20,000 EXP each along with a Piece of Fire Ore which will be used later on in Level 3. This is all you get, unless you decided to get the 30 documents…
    ————–
    2.2.2 Documents
    ————–

    The documents are scattered throughout the Dead Mine. There’s a total of 32 of them in the mine, you need 30. Here’s the list of them along with how many are in the map:

    All are in rocks, unless otherwise noted.

    (Missing 1 document location, let me know if you know where it is)

    1-1: 1
    1-2: 1
    2-1: 1
    3-1: 1
    3-2: 2
    4-2: 1
    5-1: 1
    6-1: 1
    7-1: 1
    7-2: 2
    8-1: 1
    9-1: 1
    9-2: 2
    10-1: 1
    10-2: 2
    11-1: 1
    12-1: 1
    13-1: 2
    14-1: 1
    15-1: 1
    16-4: 1
    16-5: 1 (chest)
    16-6: 1
    Main area: 3

    When your party has a total of 30 documents and you’ve completed the key part, give all of the documents to your party leader and have him talk to Aura and leave like normal. In addition to the ore and EXP (Which is 30,000 if you get the maps insted of 20,000), each party member will also get 5 Dead Mine return scrolls.

    Now it’s time for Part 2!
    =======================================================
    3. Observe the Zakum Dungeon (Level 2)
    =======================================================

    This one can is pretty simple to explain, not very simple to do.

    Talk to Adobis. Talk to him and choose this quest. You’ll be transported to Breath of Lava . This is a horizontal jump quest. If you fall, you will land in the lava and have to start all over again. This map also contains Firebombs which you can kill, but will explode when killed. Be careful. If you don’t think you can complete it, talk to Amon to exit.

    Not over yet. Once you beat the first part, go through the portal and start part two. This map also contains Lava and has the same overall layout as the first part, but harder. Talk to Amon if you want to leave.

    When you complete this part, talk to Lira and she will give you The Breath of Lava which will be used in Level 3.
    =======================================================
    4. Request For a Refinery (Level 3)
    =======================================================

    Before you can start this quest, you must’ve finished parts 1 and 2 of the Zakum quest since you will need the items you get from each of those (Piece of Fire Ore and The Breath of Lava). Along with these items, you will need to collect 30 Zombie’s Lost Gold Tooth which are dropped by…

    Minor Zombie
    (Immune to poison)
    (Weak to holy)

    Level: 57
    HP: 4,500
    MP: 110
    EXP: 190
    Phys. Atk: 155
    Mag. Atk: 185
    Phys. Def: 165
    Mag. Def: 180
    Accuracy: 135
    Avoid: 25

    You can find these in the four Dead Mine maps. It shouldn’t take too long to collect the teeth, maybe an hour or so at max. Once you collect the 30 Golden Teeth, bring them and the other two items to Adobis. In exchange for these, he’ll give you five “Eye of Fire” which are used to summon Zakum.

    Congratulations, you’ve completed the three required Zakum quests, now you can fight him…=======================================================
    5. Fighting Zakum
    =======================================================

    Note: The Zakum map is extremely…what’s the word…big I guess and a lot of times, people will d/c from MapleStory before you can even summon him, so make sure the people you’re with have good computers and a decent internet connection.

    In order to fight Zakum, you must’ve completed the three previous quests and have atleast one Eye of Fire. You don’t need it, but someone in your party does. Whoever wants to be brave and summon him, go and drop the Eye of Fire in the center of the map on the platform. In a few seconds, the strongest monster in GMS will spawn and, well, kill you.

    So you actually want to fight him? These strategies should help
    ————–
    5.1. Strategies
    ————–

    Strategy 1

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Zakum Arms Pattern:

    Drain Drain
    Fire/Poison BODY Ice/Thunder
    Curse Heal
    Physical Physical

    EXP BALANCE: DRAIN > CURSE/HEAL > MAGICAL > PHYSICAL

    Zakum Arms Analysis:

    Drain Arm:
    Drain of HP: ALL AREAS OF THE MAP / damage 1500 (1800 with magicial power
    up)
    Drain of MP: ALL AREAS OF THE MAP / damage 1 Drain 300-500mp

    Ice/Thunder Arm:
    Ice attack: MOST BOTTOM AREA OF THE MAP rise of 3-6 ice cylinders /
    Damage 2000 (2400 around, with magicial power up) NOTE: Avoidable
    Thunder attack: ALL RIGHT SIDE OF THE MAP / Damage 1700 (2000 with
    magicial power up)

    Fire/Poison Arm:
    Fire Attack: MOST CENTRAL AREA AND ALSO RIGHT SIDE BOTTOM OF THE MAP /
    Damage 1800 (2000-2100 with magical power up)
    Poison Mist: Area of where HEAL ARM AND PHYSICAL ARM / 800HP damage per
    second NOTE: 2 second god mode won’t avoid this attack

    Heal Arm:
    Heal of all arms and the body: 50k - 55k hp
    Magical defense up lv 2
    Magical power up lv 2
    Physical Defense lv 2
    physical power lv 2
    NOTE: When it cast the skill all arms will be applied

    Curse Arm:
    Curse skill: Unable to jump, Unable to cast skills, exp 50%, extreme low
    accuracy curse.
    NOTE: LEFT MOST CORNER AND RIGHT TOP AREA WON’T BE CURSED

    Physical Arm:
    Single attack: bottom of the map / Random Single person of attack /
    Damage 1900-2000 (2200 with physical power up)
    Light cylinder: ALL Central and Bottom area of the map / Damage 2000-2200
    (2500-2700 damage with physical power up)

    Piority of arms down:

    Heal -> Right physical -> left physical -> curse -> fire/poison -> Left
    Drain -> Ice Thunder -> Right Drain.