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    MapleStory Paladin Intro

    Requirement: Level 120

    TBD


    Maple Warrior Master Level: 20
    Type: Supportive
    Description: Increase all players' stats within a party by certain percentage.
    Level 1: MP -10, for 30 secs, all stats + 1%
    Level 2: MP -10, for 60 secs, all stats + 1%
    Level 3: MP -10, for 90 secs, all stats + 2%
    Level 4: MP -10, for 120 secs, all stats + 2%
    Level 5: MP -10, for 150 secs, all stats + 3%
    Level 6: MP -20, for 180 secs, all stats + 3%
    Level 7: MP -20, for 210 secs, all stats + 4%
    Level 8: MP -20, for 240 secs, all stats + 4%
    Level 9: MP -20, for 270 secs, all stats + 5%
    Level 10: MP -20, for 300 secs, all stats + 5%
    Level 11: MP -30, for 330 secs, all stats + 6%
    Level 12: MP -30, for 360 secs, all stats + 6%
    Level 13: MP -30, for 390 secs, all stats + 7%
    Level 14: MP -30, for 420 secs, all stats + 7%
    Level 15: MP -30, for 450 secs, all stats + 8%
    Level 16: MP -40, for 480 secs, all stats + 8%
    Level 17: MP -40, for 510 secs, all stats + 9%
    Level 18: MP -40, for 540 secs, all stats + 9%
    Level 19: MP -40, for 570 secs, all stats + 10%
    Level 20: MP -40, for 600 secs, all stats + 10%

    Monster Magnet Master Level: 30
    Type: Active
    Description: Pulls a monster from afar up close.
    Level 1: MP -10, Range 100%, Success rate 42%
    Level 2: MP -10, Range 100%, Success rate 44%
    Level 3: MP -10, Range 100%, Success rate 46%
    Level 4: MP -10, Range 100%, Success rate 48%
    Level 5: MP -10, Range 100%, Success rate 50%
    Level 6: MP -13, Range 100%, Success rate 52%
    Level 7: MP -13, Range 100%, Success rate 54%
    Level 8: MP -13, Range 100%, Success rate 56%
    Level 9: MP -13, Range 100%, Success rate 58%
    Level 10: MP -13, Range 100%, Success rate 60%
    Level 11: MP -18, Range 150%, Success rate 62%
    Level 12: MP -18, Range 150%, Success rate 64%
    Level 13: MP -18, Range 150%, Success rate 66%
    Level 14: MP -18, Range 150%, Success rate 68%
    Level 15: MP -18, Range 150%, Success rate 70%
    Level 16: MP -21, Range 150%, Success rate 72%
    Level 17: MP -21, Range 150%, Success rate 74%
    Level 18: MP -21, Range 150%, Success rate 76%
    Level 19: MP -21, Range 150%, Success rate 78%
    Level 20: MP -21, Range 150%, Success rate 80%
    Level 21: MP -26, Range 200%, Success rate 82%
    Level 22: MP -26, Range 200%, Success rate 84%
    Level 23: MP -26, Range 200%, Success rate 86%
    Level 24: MP -26, Range 200%, Success rate 88%
    Level 25: MP -26, Range 200%, Success rate 90%
    Level 26: MP -25, Range 200%, Success rate 91%
    Level 27: MP -24, Range 200%, Success rate 92%
    Level 28: MP -23, Range 200%, Success rate 93%
    Level 29: MP -22, Range 200%, Success rate 94%
    Level 30: MP -21, Range 200%, Success rate 95%

    Stance Master Level: 30
    Type: Active
    Description: With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack.
    Level 1: MP -30; For 10secs, prevent from getting knock-backed with success rate 42%.
    Level 2: MP -30; For 20Secs, prevent from getting Knock-backed with success rate 44%.
    Level 3: MP -30; For 30Secs, prevent from getting Knock-backed with success rate 46%.
    Level 4: MP -30; For 40Secs, prevent from getting Knock-backed with success rate 48%.
    Level 5: MP -30; For 50Secs, prevent from getting Knock-backed with success rate 50%.
    Level 6: MP -36; For 60Secs, prevent from getting Knock-backed with success rate 52%.
    Level 7: MP -36; For 70Secs, prevent from getting Knock-backed with success rate 54%.
    Level 8: MP -36; For 80Secs, prevent from getting Knock-backed with success rate 56%.
    Level 9: MP -36; For 90Secs, prevent from getting Knock-backed with success rate 58%.
    Level 10: MP -36; For 100Secs, prevent from getting Knock-backed with success rate 60%.
    Level 11: MP -42; For 110Secs, prevent from getting Knock-backed with success rate 62%.
    Level 12: MP -42; For 120Secs, prevent from getting Knock-backed with success rate 64%.
    Level 13: MP -42; For 130Secs, prevent from getting Knock-backed with success rate 66%.
    Level 14: MP -42; For 140Secs, prevent from getting Knock-backed with success rate 68%.
    Level 15: MP -42; For 150Secs, prevent from getting Knock-backed with success rate 70%.
    Level 16: MP -48; For 160Secs, prevent from getting Knock-backed with success rate 72%.
    Level 17: MP -48; For 170Secs, prevent from getting Knock-backed with success rate 74%.
    Level 18: MP -48; For 180Secs, prevent from getting Knock-backed with success rate 76%.
    Level 19: MP -48; For 190Secs, prevent from getting Knock-backed with success rate 78%.
    Level 20: MP -48; For 200Secs, prevent from getting Knock-backed with success rate 80%.
    Level 21: MP -54; For 210Secs, prevent from getting Knock-backed with success rate 81%.
    Level 22: MP -54; For 220Secs, prevent from getting Knock-backed with success rate 82%.
    Level 23: MP -54; For 230Secs, prevent from getting Knock-backed with success rate 83%.
    Level 24: MP -54; For 240Secs, prevent from getting Knock-backed with success rate 84%.
    Level 25: MP -54; For 250Secs, prevent from getting Knock-backed with success rate 85%.
    Level 26: MP -53; For 260Secs, prevent from getting Knock-backed with success rate 86%.
    Level 27: MP -52; For 270Secs, prevent from getting Knock-backed with success rate 87%.
    Level 28: MP -51; For 280Secs, prevent from getting Knock-backed with success rate 88%.
    Level 29: MP -50; For 290Secs, prevent from getting Knock-backed with success rate 89%.
    Level 30: MP -50; For 300Secs, prevent from getting Knock-backed with success rate 90%.

    Holy Charge: Sword Master Level: 20
    Type: Active
    Description: Temporarily adds a holy element to the sword. The skill gets cancelled when the charge blow is used or expires.
    Level 1: MP - 20 , Damage increases by 102% for 15secs
    Level 2: MP - 20 , Damage increases by 104% for 30secs
    Level 3: MP - 20 , Damage increases by 106% for 45secs
    Level 4: MP - 20 , Damage increases by 108% for 60secs
    Level 5: MP - 20 , Damage increases by 110% for 75secs
    Level 6: MP - 20 , Damage increases by 112% for 90secs
    Level 7: MP - 20 , Damage increases by 114% for 105secs
    Level 8: MP - 20 , Damage increases by 116% for 120secs
    Level 9: MP - 20 , Damage increases by 118% for 135secs
    Level 10: MP - 20 , Damage increases by 120% for 150secs
    Level 11: MP - 30 , Damage increases by 122% for 165secs
    Level 12: MP - 30 , Damage increases by 124% for 180secs
    Level 13: MP - 30 , Damage increases by 126% for 195secs
    Level 14: MP - 30 , Damage increases by 128% for 210secs
    Level 15: MP - 30 , Damage increases by 130% for 225secs
    Level 16: MP - 30 , Damage increases by 132% for 240secs
    Level 17: MP - 30 , Damage increases by 134% for 255secs
    Level 18: MP - 30 , Damage increases by 136% for 270secs
    Level 19: MP - 30 , Damage increases by 138% for 285secs
    Level 20: MP - 30 , Damage increases by 140% for 300secs

    Divine Charge: Mace Master Level: 20
    Type: Active
    Description: Temporarily adds a divine element to the blunt weapon. The skill gets cancelled when the charge blow is used or expires.
    Level 1: MP - 20 , Damage increases by 102% for 15secs
    Level 2: MP - 20 , Damage increases by 104% for 30secs
    Level 3: MP - 20 , Damage increases by 106% for 45secs
    Level 4: MP - 20 , Damage increases by 108% for 60secs
    Level 5: MP - 20 , Damage increases by 110% for 75secs
    Level 6: MP - 20 , Damage increases by 112% for 90secs
    Level 7: MP - 20 , Damage increases by 114% for 105secs
    Level 8: MP - 20 , Damage increases by 116% for 120secs
    Level 9: MP - 20 , Damage increases by 118% for 135secs
    Level 10: MP - 20 , Damage increases by 120% for 150secs
    Level 11: MP - 30 , Damage increases by 122% for 165secs
    Level 12: MP - 30 , Damage increases by 124% for 180secs
    Level 13: MP - 30 , Damage increases by 126% for 195secs
    Level 14: MP - 30 , Damage increases by 128% for 210secs
    Level 15: MP - 30 , Damage increases by 130% for 225secs
    Level 16: MP - 30 , Damage increases by 132% for 240secs
    Level 17: MP - 30 , Damage increases by 134% for 255secs
    Level 18: MP - 30 , Damage increases by 136% for 270secs
    Level 19: MP - 30 , Damage increases by 138% for 285secs
    Level 20: MP - 30 , Damage increases by 140% for 300secs

    Achilles Master Level: 30
    Type: Passive
    Description: Permanently increases the weapon defense of one's armor
    Level 1: Damage taken from enemy -0.5%.
    Level 2: Damage taken from enemy -1%.
    Level 3: Damage taken from enemy -1.5%.
    Level 4: Damage taken from enemy -2%.
    Level 5: Damage taken from enemy -2.5%.
    Level 6: Damage taken from enemy -3%.
    Level 7: Damage taken from enemy -3.5%.
    Level 8: Damage taken from enemy -4%.
    Level 9: Damage taken from enemy -4.5%.
    Level 10: Damage taken from enemy -5%.
    Level 11: Damage taken from enemy -5.5%.
    Level 12: Damage taken from enemy -6%.
    Level 13: Damage taken from enemy -6.5%.
    Level 14: Damage taken from enemy -7%.
    Level 15: Damage taken from enemy -7.5%.
    Level 16: Damage taken from enemy -8%.
    Level 17: Damage taken from enemy -8.5%.
    Level 18: Damage taken from enemy -9%.
    Level 19: Damage taken from enemy -9.5%.
    Level 20: Damage taken from enemy -10%.
    Level 21: Damage taken from enemy -10.5%.
    Level 22: Damage taken from enemy -11%.
    Level 23: Damage taken from enemy -11.5%.
    Level 24: Damage taken from enemy -12%.
    Level 25: Damage taken from enemy -12.5%.
    Level 26: Damage taken from enemy -13%.
    Level 27: Damage taken from enemy -13.5%.
    Level 28: Damage taken from enemy -14%.
    Level 29: Damage taken from enemy -14.5%.
    Level 30: Damage taken from enemy -15%.

    Blocking Master Level: 30
    Type: Passive
    Description: Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. The skill only works when equipped with a shield
    Level 1: Block against enemies attack with success rate 0.5%
    Level 2: Block against enemies attack with success rate 1%
    Level 3: Block against enemies attack with success rate 1.5%
    Level 4: Block against enemies attack with success rate 2%
    Level 5: Block against enemies attack with success rate 2.5%
    Level 6: Block against enemies attack with success rate 3%
    Level 7: Block against enemies attack with success rate 3.5%
    Level 8: Block against enemies attack with success rate 4%
    Level 9: Block against enemies attack with success rate 4.5%
    Level 10: Block against enemies attack with success rate 5%
    Level 11: Block against enemies attack with success rate 5.5%
    Level 12: Block against enemies attack with success rate 6%
    Level 13: Block against enemies attack with success rate 6.5%
    Level 14: Block against enemies attack with success rate 7%
    Level 15: Block against enemies attack with success rate 7.5%
    Level 16: Block against enemies attack with success rate 8%
    Level 17: Block against enemies attack with success rate 8.5%
    Level 18: Block against enemies attack with success rate 9%
    Level 19: Block against enemies attack with success rate 9.5%
    Level 20: Block against enemies attack with success rate 10%
    Level 21: Block against enemies attack with success rate 10.5%
    Level 22: Block against enemies attack with success rate 11%
    Level 23: Block against enemies attack with success rate 11.5%
    Level 24: Block against enemies attack with success rate 12%
    Level 25: Block against enemies attack with success rate 12.5%
    Level 26: Block against enemies attack with success rate 13%
    Level 27: Block against enemies attack with success rate 13.5%
    Level 28: Block against enemies attack with success rate 14%
    Level 29: Block against enemies attack with success rate 14.5%
    Level 30: Block against enemies attack with success rate 15%

    Rush Master Level: 30
    Type: Active
    Description: Makes a mad dash forward, pushing off up to 10 monsters.
    Level 1: MP - 22 , Damage 72%, Range 80%
    Level 2: MP - 24 , Damage 74%, Range 80%
    Level 3: MP - 26 , Damage 76%, Range 80%
    Level 4: MP - 28 , Damage 78%, Range 85%
    Level 5: MP - 30 , Damage 80%, Range 85%
    Level 6: MP - 32 , Damage 82%, Range 85%
    Level 7: MP - 34 , Damage 84%, Range 85%
    Level 8: MP - 36 , Damage 86%, Range 90%
    Level 9: MP - 38 , Damage 88%, Range 90%
    Level 10: MP - 40 , Damage 90%, Range 90%
    Level 11: MP - 42 , Damage 92%, Range 95%
    Level 12: MP - 44 , Damage 94%, Range 95%
    Level 13: MP - 46 , Damage 96%, Range 95%
    Level 14: MP - 48 , Damage 98%, Range 100%
    Level 15: MP - 50 , Damage 100%, Range 100%
    Level 16: MP - 52 , Damage 102%, Range 100%
    Level 17: MP - 54 , Damage 104%, Range 105%
    Level 18: MP - 56 , Damage 106%, Range 105%
    Level 19: MP - 58 , Damage 108%, Range 105%
    Level 20: MP - 60 , Damage 110%, Range 110%
    Level 21: MP - 59 , Damage 112%, Range 110%
    Level 22: MP - 58 , Damage 114%, Range 115%
    Level 23: MP - 57 , Damage 116%, Range 115%
    Level 24: MP - 56 , Damage 118%, Range 115%
    Level 25: MP - 55 , Damage 120%, Range 120%
    Level 26: MP - 54 , Damage 122%, Range 120%
    Level 27: MP - 53 , Damage 124%, Range 120%
    Level 28: MP - 52 , Damage 126%, Range 125%
    Level 29: MP - 51 , Damage 128%, Range 125%
    Level 30: MP - 50 , Damage 130%, Range 125%

    Blast Master Level: 30
    Type: Active
    Description: Strikes a single, tremendous blow to a single monster.
    Level 1: MP - 17 , Damage 170%
    Level 2: MP - 17 , Damage 190%
    Level 3: MP - 17 , Damage 210%
    Level 4: MP - 17 , Damage 230%
    Level 5: MP - 17 , Damage 250%
    Level 6: MP - 20 , Damage 270%
    Level 7: MP - 20 , Damage 290%
    Level 8: MP - 20 , Damage 310%
    Level 9: MP - 20 , Damage 330%
    Level 10: MP - 20 , Damage 350%
    Level 11: MP - 23 , Damage 360%
    Level 12: MP - 23 , Damage 370%
    Level 13: MP - 23 , Damage 380%
    Level 14: MP - 23 , Damage 390%
    Level 15: MP - 23 , Damage 400%
    Level 16: MP - 26 , Damage 410%
    Level 17: MP - 26 , Damage 420%
    Level 18: MP - 26 , Damage 430%
    Level 19: MP - 26 , Damage 440%
    Level 20: MP - 26 , Damage 450%
    Level 21: MP - 29 , Damage 460%
    Level 22: MP - 29 , Damage 470%
    Level 23: MP - 29 , Damage 480%
    Level 24: MP - 29 , Damage 490%
    Level 25: MP - 29 , Damage 500%
    Level 26: MP - 28 , Damage 510%
    Level 27: MP - 27 , Damage 520%
    Level 28: MP - 26 , Damage 530%
    Level 29: MP - 25 , Damage 540%
    Level 30: MP - 24 , Damage 550%

    Advanced Charge Master Level: 10
    Type: Passive
    Description: Increases the damage incurred when using Charge Blow. With a given success rate, the charge does not expire even after the initial Charge Blow.
    Level 1: Damage 260%, Charge remains intact on a success rate 10%.
    Level 2: Damage 270%, Charge remains intact on a success rate 20%.
    Level 3: Damage 280%, Charge remains intact on a success rate 30%.
    Level 4: Damage 290%, Charge remains intact on a success rate 40%.
    Level 5: Damage 300%, Charge remains intact on a success rate 50%.
    Level 6: Damage 310%, Charge remains intact on a success rate 60%.
    Level 7: Damage 320%, Charge remains intact on a success rate 70%.
    Level 8: Damage 330%, Charge remains intact on a success rate 80%.
    Level 9: Damage 340%, Charge remains intact on a success rate 90%.
    Level 10: Damage 350%, Charge remains intact on a success rate 100%.

    Sanctuary Master Level: 30
    Type: Active
    Description: Strikes the ground with a huge hammer to attack up to 15 monsters. The skill works when charged up in a Holy Charge.
    Level 1: MP - 31 , Damage 420%, time required between skills 680secs
    Level 2: MP - 32 , Damage 440%, time required between skills 660secs
    Level 3: MP - 33 , Damage 460%, time required between skills 640secs
    Level 4: MP - 34 , Damage 480%, time required between skills 620secs
    Level 5: MP - 35 , Damage 500%, time required between skills 600secs
    Level 6: MP - 36 , Damage 520%, time required between skills 580secs
    Level 7: MP - 37 , Damage 540%, time required between skills 560secs
    Level 8: MP - 38 , Damage 560%, time required between skills 540secs
    Level 9: MP - 39 , Damage 580%, time required between skills 520secs
    Level 10: MP - 40 , Damage 600%, time required between skills 500secs
    Level 11: MP - 41 , Damage 620%, time required between skills 480secs
    Level 12: MP - 42 , Damage 640%, time required between skills 460secs
    Level 13: MP - 43 , Damage 660%, time required between skills 440secs
    Level 14: MP - 44 , Damage 680%, time required between skills 420secs
    Level 15: MP - 45 , Damage 700%, time required between skills 400secs
    Level 16: MP - 46 , Damage 720%, time required between skills 380secs
    Level 17: MP - 47 , Damage 740%, time required between skills 360secs
    Level 18: MP - 48 , Damage 760%, time required between skills 340secs
    Level 19: MP - 49 , Damage 780%, time required between skills 320secs
    Level 20: MP - 50 , Damage 800%, time required between skills 300secs
    Level 21: MP - 51 , Damage 810%, time required between skills 280secs
    Level 22: MP - 52 , Damage 820%, time required between skills 260secs
    Level 23: MP - 53 , Damage 830%, time required between skills 240secs
    Level 24: MP - 54 , Damage 840%, time required between skills 220secs
    Level 25: MP - 55 , Damage 850%, time required between skills 200secs
    Level 26: MP - 56 , Damage 860%, time required between skills 180secs
    Level 27: MP - 57 , Damage 870%, time required between skills 160secs
    Level 28: MP - 58 , Damage 880%, time required between skills 140secs
    Level 29: MP - 59 , Damage 890%, time required between skills 120secs
    Level 30: MP - 60 , Damage 900%, time required between skills 100secs

    Awakening Master Level: 1
    Type: Supportive
    Description: Enables one to escape from abnormal conditions. The higher the skill level, the more variety of abnormal conditions one can escape from. Time required between skills: 10 Minutes
    Level 1: MP - 30 escape from abnormal condition

    Monster Magnet Master Level: 30
    Type: Active
    Description: Pulls a monster from afar up close.
    Level 1: MP -10, Range 100%, Success rate 42%
    Level 2: MP -10, Range 100%, Success rate 44%
    Level 3: MP -10, Range 100%, Success rate 46%
    Level 4: MP -10, Range 100%, Success rate 48%
    Level 5: MP -10, Range 100%, Success rate 50%
    Level 6: MP -13, Range 100%, Success rate 52%
    Level 7: MP -13, Range 100%, Success rate 54%
    Level 8: MP -13, Range 100%, Success rate 56%
    Level 9: MP -13, Range 100%, Success rate 58%
    Level 10: MP -13, Range 100%, Success rate 60%
    Level 11: MP -18, Range 150%, Success rate 62%
    Level 12: MP -18, Range 150%, Success rate 64%
    Level 13: MP -18, Range 150%, Success rate 66%
    Level 14: MP -18, Range 150%, Success rate 68%
    Level 15: MP -18, Range 150%, Success rate 70%
    Level 16: MP -21, Range 150%, Success rate 72%
    Level 17: MP -21, Range 150%, Success rate 74%
    Level 18: MP -21, Range 150%, Success rate 76%
    Level 19: MP -21, Range 150%, Success rate 78%
    Level 20: MP -21, Range 150%, Success rate 80%
    Level 21: MP -26, Range 200%, Success rate 82%
    Level 22: MP -26, Range 200%, Success rate 84%
    Level 23: MP -26, Range 200%, Success rate 86%
    Level 24: MP -26, Range 200%, Success rate 88%
    Level 25: MP -26, Range 200%, Success rate 90%
    Level 26: MP -25, Range 200%, Success rate 91%
    Level 27: MP -24, Range 200%, Success rate 92%
    Level 28: MP -23, Range 200%, Success rate 93%
    Level 29: MP -22, Range 200%, Success rate 94%
    Level 30: MP -21, Range 200%, Success rate 95%

    Stance Master Level: 30
    Type: Active
    Description: With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack.
    Level 1: MP -30; For 10secs, prevent from getting knock-backed with success rate 42%.
    Level 2: MP -30; For 20Secs, prevent from getting Knock-backed with success rate 44%.
    Level 3: MP -30; For 30Secs, prevent from getting Knock-backed with success rate 46%.
    Level 4: MP -30; For 40Secs, prevent from getting Knock-backed with success rate 48%.
    Level 5: MP -30; For 50Secs, prevent from getting Knock-backed with success rate 50%.
    Level 6: MP -36; For 60Secs, prevent from getting Knock-backed with success rate 52%.
    Level 7: MP -36; For 70Secs, prevent from getting Knock-backed with success rate 54%.
    Level 8: MP -36; For 80Secs, prevent from getting Knock-backed with success rate 56%.
    Level 9: MP -36; For 90Secs, prevent from getting Knock-backed with success rate 58%.
    Level 10: MP -36; For 100Secs, prevent from getting Knock-backed with success rate 60%.
    Level 11: MP -42; For 110Secs, prevent from getting Knock-backed with success rate 62%.
    Level 12: MP -42; For 120Secs, prevent from getting Knock-backed with success rate 64%.
    Level 13: MP -42; For 130Secs, prevent from getting Knock-backed with success rate 66%.
    Level 14: MP -42; For 140Secs, prevent from getting Knock-backed with success rate 68%.
    Level 15: MP -42; For 150Secs, prevent from getting Knock-backed with success rate 70%.
    Level 16: MP -48; For 160Secs, prevent from getting Knock-backed with success rate 72%.
    Level 17: MP -48; For 170Secs, prevent from getting Knock-backed with success rate 74%.
    Level 18: MP -48; For 180Secs, prevent from getting Knock-backed with success rate 76%.
    Level 19: MP -48; For 190Secs, prevent from getting Knock-backed with success rate 78%.
    Level 20: MP -48; For 200Secs, prevent from getting Knock-backed with success rate 80%.
    Level 21: MP -54; For 210Secs, prevent from getting Knock-backed with success rate 81%.
    Level 22: MP -54; For 220Secs, prevent from getting Knock-backed with success rate 82%.
    Level 23: MP -54; For 230Secs, prevent from getting Knock-backed with success rate 83%.
    Level 24: MP -54; For 240Secs, prevent from getting Knock-backed with success rate 84%.
    Level 25: MP -54; For 250Secs, prevent from getting Knock-backed with success rate 85%.
    Level 26: MP -53; For 260Secs, prevent from getting Knock-backed with success rate 86%.
    Level 27: MP -52; For 270Secs, prevent from getting Knock-backed with success rate 87%.
    Level 28: MP -51; For 280Secs, prevent from getting Knock-backed with success rate 88%.
    Level 29: MP -50; For 290Secs, prevent from getting Knock-backed with success rate 89%.
    Level 30: MP -50; For 300Secs, prevent from getting Knock-backed with success rate 90%.

    Advanced Combo Master Level: 30
    Type: Passive Pre-requisite: Combo Attack Lv. 30
    Description: By maximizing the potential of the combo attack, it enables one to charge up the combo counter up to 10, and with a given success rate, the combo counter gets charged twice as fast. The Skill can only be obtained by fully mastered Combo Attack.
    Level 1: Damage + 1% , Max Combo counter 1 , Recharge 2 combo counter with success rate 31%.
    Level 2: Damage + 2% , Max Combo counter 1 , Recharge 2 combo counter with success rate 32%.
    Level 3: Damage + 3% , Max Combo counter 1 , Recharge 2 combo counter with success rate 33%.
    Level 4: Damage + 4% , Max Combo counter 1 , Recharge 2 combo counter with success rate 34%.
    Level 5: Damage + 5% , Max Combo counter 1 , Recharge 2 combo counter with success rate 35%.
    Level 6: Damage + 6% , Max Combo counter 1 , Recharge 2 combo counter with success rate 36%.
    Level 7: Damage + 7% , Max Combo counter 2 , Recharge 2 combo counter with success rate 37%.
    Level 8: Damage + 8% , Max Combo counter 2 , Recharge 2 combo counter with success rate 38%.
    Level 9: Damage + 9% , Max Combo counter 2 , Recharge 2 combo counter with success rate 39%.
    Level 10: Damage + 10% , Max Combo counter 2 , Recharge 2 combo counter with success rate 40%.
    Level 11: Damage + 11% , Max Combo counter 2 , Recharge 2 combo counter with success rate 41%.
    Level 12: Damage + 12% , Max Combo counter 2 , Recharge 2 combo counter with success rate 42%.
    Level 13: Damage + 13% , Max Combo counter 3 , Recharge 2 combo counter with success rate 43%.
    Level 14: Damage + 14% , Max Combo counter 3 , Recharge 2 combo counter with success rate 44%.
    Level 15: Damage + 15% , Max Combo counter 3 , Recharge 2 combo counter with success rate 45%.
    Level 16: Damage + 16% , Max Combo counter 3 , Recharge 2 combo counter with success rate 46%.
    Level 17: Damage + 17% , Max Combo counter 3 , Recharge 2 combo counter with success rate 47%.
    Level 18: Damage + 18% , Max Combo counter 3 , Recharge 2 combo counter with success rate 48%.
    Level 19: Damage + 19% , Max Combo counter 4 , Recharge 2 combo counter with success rate 49%.
    Level 20: Damage + 20% , Max Combo counter 4 , Recharge 2 combo counter with success rate 50%.
    Level 21: Damage + 21% , Max Combo counter 4 , Recharge 2 combo counter with success rate 51%.
    Level 22: Damage + 22% , Max Combo counter 4 , Recharge 2 combo counter with success rate 52%.
    Level 23: Damage + 23% , Max Combo counter 4 , Recharge 2 combo counter with success rate 53%.
    Level 24: Damage + 24% , Max Combo counter 4 , Recharge 2 combo counter with success rate 54%.
    Level 25: Damage + 25% , Max Combo counter 5 , Recharge 2 combo counter with success rate 55%.
    Level 26: Damage + 26% , Max Combo counter 5 , Recharge 2 combo counter with success rate 56%.
    Level 27: Damage + 27% , Max Combo counter 5 , Recharge 2 combo counter with success rate 57%.
    Level 28: Damage + 28% , Max Combo counter 5 , Recharge 2 combo counter with success rate 58%.
    Level 29: Damage + 28% , Max Combo counter 5 , Recharge 2 combo counter with success rate 58%.
    Level 30: Damage + 30% , Max Combo counter 5 , Recharge 2 combo counter with success rate 60%.

    Achilles Master Level: 30
    Type: Passive
    Description: Permanently increases the weapon defense of one's armor
    Level 1: Damage taken from enemy -0.5%.
    Level 2: Damage taken from enemy -1%.
    Level 3: Damage taken from enemy -1.5%.
    Level 4: Damage taken from enemy -2%.
    Level 5: Damage taken from enemy -2.5%.
    Level 6: Damage taken from enemy -3%.
    Level 7: Damage taken from enemy -3.5%.
    Level 8: Damage taken from enemy -4%.
    Level 9: Damage taken from enemy -4.5%.
    Level 10: Damage taken from enemy -5%.
    Level 11: Damage taken from enemy -5.5%.
    Level 12: Damage taken from enemy -6%.
    Level 13: Damage taken from enemy -6.5%.
    Level 14: Damage taken from enemy -7%.
    Level 15: Damage taken from enemy -7.5%.
    Level 16: Damage taken from enemy -8%.
    Level 17: Damage taken from enemy -8.5%.
    Level 18: Damage taken from enemy -9%.
    Level 19: Damage taken from enemy -9.5%.
    Level 20: Damage taken from enemy -10%.
    Level 21: Damage taken from enemy -10.5%.
    Level 22: Damage taken from enemy -11%.
    Level 23: Damage taken from enemy -11.5%.
    Level 24: Damage taken from enemy -12%.
    Level 25: Damage taken from enemy -12.5%.
    Level 26: Damage taken from enemy -13%.
    Level 27: Damage taken from enemy -13.5%.
    Level 28: Damage taken from enemy -14%.
    Level 29: Damage taken from enemy -14.5%.
    Level 30: Damage taken from enemy -15%.

    Blocking Master Level: 30
    Type: Passive
    Description: Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. The skill only works when equipped with a shield
    Level 1: Block against enemies attack with success rate 0.5%
    Level 2: Block against enemies attack with success rate 1%
    Level 3: Block against enemies attack with success rate 1.5%
    Level 4: Block against enemies attack with success rate 2%
    Level 5: Block against enemies attack with success rate 2.5%
    Level 6: Block against enemies attack with success rate 3%
    Level 7: Block against enemies attack with success rate 3.5%
    Level 8: Block against enemies attack with success rate 4%
    Level 9: Block against enemies attack with success rate 4.5%
    Level 10: Block against enemies attack with success rate 5%
    Level 11: Block against enemies attack with success rate 5.5%
    Level 12: Block against enemies attack with success rate 6%
    Level 13: Block against enemies attack with success rate 6.5%
    Level 14: Block against enemies attack with success rate 7%
    Level 15: Block against enemies attack with success rate 7.5%
    Level 16: Block against enemies attack with success rate 8%
    Level 17: Block against enemies attack with success rate 8.5%
    Level 18: Block against enemies attack with success rate 9%
    Level 19: Block against enemies attack with success rate 9.5%
    Level 20: Block against enemies attack with success rate 10%
    Level 21: Block against enemies attack with success rate 10.5%
    Level 22: Block against enemies attack with success rate 11%
    Level 23: Block against enemies attack with success rate 11.5%
    Level 24: Block against enemies attack with success rate 12%
    Level 25: Block against enemies attack with success rate 12.5%
    Level 26: Block against enemies attack with success rate 13%
    Level 27: Block against enemies attack with success rate 13.5%
    Level 28: Block against enemies attack with success rate 14%
    Level 29: Block against enemies attack with success rate 14.5%
    Level 30: Block against enemies attack with success rate 15%

    Rush Master Level: 30
    Type: Active
    Description: Makes a mad dash forward, pushing off up to 10 monsters.
    Level 1: MP - 22 , Damage 72%, Range 80%
    Level 2: MP - 24 , Damage 74%, Range 80%
    Level 3: MP - 26 , Damage 76%, Range 80%
    Level 4: MP - 28 , Damage 78%, Range 85%
    Level 5: MP - 30 , Damage 80%, Range 85%
    Level 6: MP - 32 , Damage 82%, Range 85%
    Level 7: MP - 34 , Damage 84%, Range 85%
    Level 8: MP - 36 , Damage 86%, Range 90%
    Level 9: MP - 38 , Damage 88%, Range 90%
    Level 10: MP - 40 , Damage 90%, Range 90%
    Level 11: MP - 42 , Damage 92%, Range 95%
    Level 12: MP - 44 , Damage 94%, Range 95%
    Level 13: MP - 46 , Damage 96%, Range 95%
    Level 14: MP - 48 , Damage 98%, Range 100%
    Level 15: MP - 50 , Damage 100%, Range 100%
    Level 16: MP - 52 , Damage 102%, Range 100%
    Level 17: MP - 54 , Damage 104%, Range 105%
    Level 18: MP - 56 , Damage 106%, Range 105%
    Level 19: MP - 58 , Damage 108%, Range 105%
    Level 20: MP - 60 , Damage 110%, Range 110%
    Level 21: MP - 59 , Damage 112%, Range 110%
    Level 22: MP - 58 , Damage 114%, Range 115%
    Level 23: MP - 57 , Damage 116%, Range 115%
    Level 24: MP - 56 , Damage 118%, Range 115%
    Level 25: MP - 55 , Damage 120%, Range 120%
    Level 26: MP - 54 , Damage 122%, Range 120%
    Level 27: MP - 53 , Damage 124%, Range 120%
    Level 28: MP - 52 , Damage 126%, Range 125%
    Level 29: MP - 51 , Damage 128%, Range 125%
    Level 30: MP - 50 , Damage 130%, Range 125%

    Brandish Master Level: 30
    Type: Active
    Description: Enables one to attack multiple monsters forward twice
    Level 1: MP - 16 , Damage 135%, Attack 1 enemy.
    Level 2: MP - 16 , Damage 140%, Attack 1 enemy.
    Level 3: MP - 16 , Damage 145%, Attack 1 enemy.
    Level 4: MP - 16 , Damage 150%, Attack 1 enemy.
    Level 5: MP - 16 , Damage 155%, Attack 1 enemy.
    Level 6: MP - 16 , Damage 160%, Attack 1 enemy.
    Level 7: MP - 16 , Damage 165%, Attack 1 enemy.
    Level 8: MP - 16 , Damage 170%, Attack 1 enemy.
    Level 9: MP - 16 , Damage 175%, Attack 1 enemy.
    Level 10: MP - 16 , Damage 180%, Attack 1 enemy.
    Level 11: MP - 24 , Damage 184%, Attack up to 2 enemies.
    Level 12: MP - 24 , Damage 188%, Attack up to 2 enemies.
    Level 13: MP - 24 , Damage 192%, Attack up to 2 enemies.
    Level 14: MP - 24 , Damage 196%, Attack up to 2 enemies.
    Level 15: MP - 24 , Damage 200%, Attack up to 2 enemies.
    Level 16: MP - 24 , Damage 204%, Attack up to 2 enemies.
    Level 17: MP - 24 , Damage 208%, Attack up to 2 enemies.
    Level 18: MP - 24 , Damage 212%, Attack up to 2 enemies.
    Level 19: MP - 24 , Damage 216%, Attack up to 2 enemies.
    Level 20: MP - 24 , Damage 220%, Attack up to 2 enemies.
    Level 21: MP - 30 , Damage 224%, Attack up to 3 enemies.
    Level 22: MP - 30 , Damage 228%, Attack up to 3 enemies.
    Level 23: MP - 30 , Damage 232%, Attack up to 3 enemies.
    Level 24: MP - 30 , Damage 236%, Attack up to 3 enemies.
    Level 25: MP - 30 , Damage 240%, Attack up to 3 enemies.
    Level 26: MP - 29 , Damage 244%, Attack up to 3 enemies.
    Level 27: MP - 28 , Damage 248%, Attack up to 3 enemies.
    Level 28: MP - 27 , Damage 252%, Attack up to 3 enemies.
    Level 29: MP - 26 , Damage 256%, Attack up to 3 enemies.
    Level 30: MP - 25 , Damage 260%, Attack up to 3 enemies.

    Enrage Master Level: 30
    Type: Active
    Description: Temporarily increases the attacking ability by using up the 10 combo counters.
    Level 1: MP - 11 , Weapon attack + 11 for 10secs
    Level 2: MP - 12 , Weapon attack + 12 for 20secs
    Level 3: MP - 13 , Weapon attack + 12 for 30secs
    Level 4: MP - 14 , Weapon attack + 13 for 40secs
    Level 5: MP - 15 , Weapon attack + 13 for 50secs
    Level 6: MP - 16 , Weapon attack + 14 for 60secs
    Level 7: MP - 17 , Weapon attack + 14 for 70secs
    Level 8: MP - 18 , Weapon attack + 15 for 80secs
    Level 9: MP - 19 , Weapon attack + 15 for 90secs
    Level 10: MP - 20 , Weapon attack + 16 for 100secs
    Level 11: MP - 21 , Weapon attack + 16 for 110secs
    Level 12: MP - 22 , Weapon attack + 17 for 120secs
    Level 13: MP - 23 , Weapon attack + 17 for 130secs
    Level 14: MP - 24 , Weapon attack + 18 for 140secs
    Level 15: MP - 25 , Weapon attack + 18 for 150secs
    Level 16: MP - 26 , Weapon attack + 19 for 160secs
    Level 17: MP - 27 , Weapon attack + 19 for 170secs
    Level 18: MP - 28 , Weapon attack + 20 for 180secs
    Level 19: MP - 29 , Weapon attack + 20 for 190secs
    Level 20: MP - 30 , Weapon attack + 21 for 200secs
    Level 21: MP - 31 , Weapon attack + 21 for 205secs
    Level 22: MP - 32 , Weapon attack + 22 for 210secs
    Level 23: MP - 33 , Weapon attack + 22 for 215secs
    Level 24: MP - 34 , Weapon attack + 23 for 220secs
    Level 25: MP - 35 , Weapon attack + 23 for 225secs
    Level 26: MP - 36 , Weapon attack + 24 for 230secs
    Level 27: MP - 37 , Weapon attack + 24 for 235secs
    Level 28: MP - 38 , Weapon attack + 25 for 240secs
    Level 29: MP - 39 , Weapon attack + 25 for 240secs
    Level 30: MP - 40 , Weapon attack + 26 for 240secs

    Awakening Master Level: 1
    Type: Supportive
    Description: Enables one to escape from abnormal conditions. The higher the skill level, the more variety of abnormal conditions one can escape from. Time required between skills: 10 Minutes
    Level 1: MP - 30 escape from abnormal condition