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    Marc's Quite Simple Guide

    1. What are fighters?

    Fighters are supposed to be soloing machines, they deal heavy
    damage to single targets, and even more as they become crusaders.

    They specialize in either swords or axes, information about their third
    job skills can be found at http://www.hidden
    -street.net/characters/crusader.php

    2. AP Guide - Care to put your ability points in the right amount?

    You'll need a certain amount of Strenght(STR) and a bit of Dexterity
    (DEX) to use your equipment and weapons.
    A safe point to stop adding Dexterity would be somewhere between levels
    80-100, or you might want to keep it so you have DEX enough to hit
    monsters like Zakum sooner.

    *NOTE* THE MOST IMPORTANT THING YOU SHOULD KNOW UNTIL LEVEL 70.
    The perfect build for a warrior is to roll the dice at:
    12 STR
    05 DEX
    04 INT
    04 LUK

    Actually, the first two stats doesn't really matter, as in 7 levels you
    can raise your strenght to 35, which is the minimum required to become
    a warrior, what you must have is 4/5 INT, 4/5 LUK, being 4 and 4 a
    perfect, though it takes time to be achieved, you'll usually get 4/5,
    5/5, it's not bad and won't do much of a difference at higher levels.

    The most important thing to be remembered as a warrior is: Your
    Dexterity(DEX) must be equivalent to twice your level. Example :
    Level 10 = 20 DEX
    Level 15 = 30 DEX
    Level 20 = 40 DEX, and so on..., until level 30.

    When you reach the fabled 30th level, you might want to add all you
    points in Strenght(STR).The motive for that is that your Briggon (Level
    35 Glove), needs 125 STR and your Knukcle, (Level 40 Gloves) needs 150
    STR.
    After reaching level 40, you might want to restart your Dexterity(DEX)
    raising.
    Keep in mind that from now on, every 10 levels, to use your gloves,
    you'll need 30 STR each level,
    which gives you 20 points to be added in DEX every 10 levels.
    It might be impossible to retrieve your Dexterity(DEX) to the desired
    Twice as your level, unless you get the armor which gives Strenght(STR)
    bonus, and increase them with scrolls, but actually, if you would do
    that, you would rather enjoy the high damaging of having such a big
    increase in Strenght(STR).

    An ideal build for your strenght if you prefer to wait some levels to
    wear your gloves would be :

    Level 10 - 40 Strength

    Level 15 - 55 Strength

    Level 20 - 70 Strength

    Level 25 - 85 Strength

    Level 30 - 100 Strength

    Level 35 - 120 Strength

    Level 40 - 140 Strength

    Level 50 - 180 Strength

    Level 60 - 210 Strength

    Level 70 - 250 Strength

    3. SP Guide - How to build your skills?

    I'll explain what each skill does before giving you a list on where to
    spend your SP.

    Improving HP Recovery : This turns your base 10 HP recovery every 10
    sec. to a maximum of 60 HP per 10 sec.

    Improving HP Max Increase : This will make your HP grow more each
    level. Example : It would increase 10 points per level, now it might
    increase up to 50-100.

    Endure : This allows you to gain HP while hanging on ropes or ladders,
    first, at every 30 sec., to a maximum of (amount achieved by Improving HP
    recovery) HP per 10 sec.(same as standing on the ground by the way).

    Iron Body : This increases your Weapon Defense for some time. Since
    monsters don't use weapons, at least you won't see them wearing weapons
    for a while, think of it as the damage of being ran by monsters, or
    ranged attacks such as Nependeaths' seed spitting.

    Power Strike : The main attacking skill for
    Warriors/Fighters/Spearmen/Pages, whatever you are.
    Uses a small amount(You will find it quite expensive first off, but
    you'll realize it's cheap later) of MP to deal a devastating blow(not
    that devastating at the beggining, but even so devastating) to your foes.

    Slash Blast : The second skill for Warrior/Fighter/Spearman/Page.Uses a
    small amount of HP and MP to deal an attack that pierces trough your
    enemy skins and hits those near or behind him, hitting up to 6 enemies.

    Now, to the first SP Guide.

    Level 10 - 1 HP Recovery
    Level 11 - 3 HP Recovery
    Level 12 - 1 HP Recovery, 2 Max Hp Increase
    Level 13 - 3 Max Hp Increase
    Level 14 - 3 Max HP Increase
    Level 15 - 2 Max Hp Increase, 1 Power Strike
    From here on, you'll have to choose wheter, you're maxing Power Strike,
    to which I'll refer as PS from now on or Slash Blast, to which I'll
    refer as SB from now on.
    Level 16 - 3 PS/SB
    Level 17 - 3 PS/SB
    Level 18 - 3 PS/SB
    Level 19 - Save 3 SP
    Level 20 - Save 3 SP
    Level 21 - 9 PS/SB
    Level 22 - 1 PS(20) 2SB(depends on which you chose to max first) OR 2
    SB(20) 1 PS
    Level 23 - 3 PS/SB
    Level 24 - 3 PS/SB
    Level 25 - 3 PS/SB
    Level 26 - 3 PS/SB
    Level 27 - 3 PS/SB
    Level 28 - 3 PS(20)/SB(20)
    Level 29 - 2 HP Recovery, 1 Endure
    Level 30 - 2 Endure

    This is a guide that goes for attacking skills, which might take you to
    a fast leveling to level 30.

    This is my brother guide, which he made based on mine, then made
    changes after Max HP Increase.

    Level 10 - 1 HP Recovery
    Level 11 - 3 HP Recovery
    Level 12 - 1 HP Recovery, 2 Max HP Increase
    Level 13 - 3 Max Hp Increase
    Level 14 - 3 Max Hp Increase
    Level 15 - 2 Max Hp Increase, 1 Power Strike
    Level 16 - 3 PS
    Level 17 - 3 PS
    Level 18 - 3 PS
    Level 19 - 3 SB
    Level 20 - 3 SB
    Level 21 - 3 SB
    Level 22 - 1 SB, 2 Endure
    Level 23 - 1 Endure
    Level 24 - 3 Iron Body
    Level 25 - 3 Iron Body
    Level 26 - 3 Iron Body
    Level 27 - 2 Iron Body, 1 Power Strike or 1 Slash Blast (you'll max the
    other one in the early 2nd Job)
    Level 28 - 3 PS/SB
    Level 29 - 3 PS/SB
    Level 30 - 3 PS/SB

    This ends your Warrior life with:

    5 HP Recovery
    10 MaxHp Increase
    3 Endure
    13 Iron Body
    20/10 Power Strike
    10/20 Slash Blast

    Now for the Fighter skill guide:

    Level 30 - 1 Sword/Axe Mastery
    Level 31 - 3 Sword/Axe Mastery
    Level 32 - 3 Sword/Axe Mastery
    Level 33 - 3 Sword/Axe Mastery
    Level 34 - 3 Sword/Axe Mastery
    Level 35 - 3 Sword/Axe Mastery
    Level 36 - 3 Sword/Axe Mastery (You can leave at lvl 19, as the final
    point only
    adds 1 accuracy)
    Level 37 - 3 Power Strike or 3 Slash Blast (depending on which you
    maxed first)
    Level 38 - 3 Power Strike or 3 Slash Blast
    Level 39 - 3 Power Strike or 3 Slash Blast
    Level 40 - 1 Power Strike or 1 Slash Blast, 2 Sword/Axe Booster
    Level 41 - 3 Sword/Axe Booster
    Level 42 - 1 Sword/Axe Booster, 2 Rage
    Level 43 - 3 Rage
    Level 44 - 3 Rage
    Level 45 - 3 Rage
    Level 46 - 3 Rage
    Level 47 - 3 Rage
    Level 48 - 2 Rage, 1 Power Guard
    Level 49 - 3 Power Guard
    Level 50 - 3 Power Guard
    Level 51 - 3 Power Guard
    Level 52 - 3 Power Guard
    Level 53 - 3 Power Guard
    Level 54 - 3 Power Guard
    Level 55 - 3 Power Guard
    Level 56 - 3 Power Guard
    Level 57 - 3 Power Guard
    Level 58 - 2 Power Guard, 1 Final Attack: Sword/Axe
    Level 59 - 3 Final Attack: Sword/Axe
    Level 60 - 3 Final Attack: Sword/Axe
    Level 61 - 3 Final Attack: Sword/Axe
    Level 62 - 3 Final Attack: Sword/Axe
    Level 63 - 3 Final Attack: Sword/Axe
    Level 64 - 3 Final Attack: Sword/Axe
    Level 65 - 3 Final Attack: Sword/Axe
    Level 66 - 3 Final Attack: Sword/Axe
    Level 67 - 3 Final Attack: Sword/Axe
    Level 68 - 2 Final Attack: Sword/Axe, 1 Iron Body
    Level 69 - 3 Iron Body
    Level 70 - 3 Iron Body

    So, you are finishing your life as a Fighter with:

    05 - Improving HP Recovery
    10 - Improving MaxHP Increase
    03 - Endure
    20 - Iron Body
    20 - Power Strike
    20 - Slash Blast
    19 - Sword/Axe Mastery
    30 - Final Attack: Sword/Axe
    06 - Sword/Axe Booster
    19 - Rage
    30 - Power Guard

    Now, this guide is for people who delight in heavy damaging :

    Level 30 - 1 Sword/Axe Mastery
    Level 31 - 3 Sword/Axe Mastery
    Level 32 - 3 Sword/Axe Mastery
    Level 33 - 3 Sword/Axe Mastery
    Level 34 - 3 Sword/Axe Mastery
    Level 35 - 3 Sword/Axe Mastery
    Level 36 - 3 Sword/Axe Mastery
    Level 37 - 3 Final Attack: Sword/Axe
    Level 38 - 3 Final Attack: Sword/Axe
    Level 39 - 3 Final Attack: Sword/Axe
    Level 40 - 3 Final Attack: Sword/Axe
    Level 41 - 3 Final Attack: Sword/Axe
    Level 42 - 3 Final Attack: Sword/Axe
    Level 43 - 3 Final Attack: Sword/Axe
    Level 44 - 3 Final Attack: Sword/Axe
    Level 45 - 3 Final Attack: Sword/Axe
    Level 46 - 3 Final Attack: Sword/Axe
    Level 47 - 3 Final Attack: Sword/Axe
    Level 48 - 3 Rage
    Level 49 - 3 Power Guard
    Level 50 - 3 Power Guard
    Level 51 - 3 Power Guard
    Level 52 - 3 Power Guard
    Level 53 - 3 Power Guard
    Level 54 - 3 Power Guard
    Level 55 - 3 Power Guard
    Level 56 - 3 Power Guard
    Level 57 - 3 Power Guard
    Level 58 - 3 Power Guard
    Level 59 - 3 Rage
    Level 60 - 3 Rage
    Level 61 - 3 Rage
    Level 62 - 3 Rage
    Level 63 - 3 Rage
    Level 64 - 2 Rage, 1 Sword/Axe Booster
    Level 65 - 3 Sword/Axe Booster
    Level 66 - 3 Sword/Axe Booster
    Level 67 - 3 Sword/Axe Booster
    Level 68 - 3 Sword/Axe Booster
    Level 69 - 3 Sword/Axe Booster
    Level 70 - 1 Sword/Axe Booster, Now, 2 points left, I suggest maxing
    Rage and Mastery, but you can spend on anything else.

    Second Job Information :

    Mastery - This should be raised to level 19 or 20 before you start
    bringing up any other skills.
    The increased minimum damage and accuracy is very important.

    Final Attack - This is a good choice if you like to fight powerful
    monsters with Power Strike or Slash Blast instead of normal hitting.
    It lets you land an extra attack right after using a skill attack
    (Power Strike or Slash Blast) without using any MP.
    However,it can hurt you if you don't know how to use it.
    Because a Final Attack takes less time to use than a normal attack, it
    may hit the enemy before it recovers from the first knockback.
    This results in a failure to knockback the enemy with the Final Attack,
    even if you do sufficient damage.
    Against slow enemies such as Stone Golems, this is not a big problem.
    On the other hand, a normal speed monster may hit you before you
    kill/knockback with a third hit, and a pepe could even avoid your attack
    if it is lucky enough.
    To get around this problem, either fight monsters that you will almost
    always kill in 1-2 hits.

    Booster - This is a very important skill if you use two-handed axes.
    The reason for this is because two-handed axes are the slowest of all
    weapons available to the Fighter.
    However, adding points increases the duration and decreases HP/MP cost
    without making the weapon any faster.
    For this reason, you only need 5-6 points to start off with, and can
    add more later.
    At level 6, it costs 24 HP/MP and lasts for 60 seconds.
    This skill should probably be taken second or third if you use two-
    handed axes, and any time you want for other weapons.

    Rage - This is an extremely useful skill.
    Once you raise it to level 19-20, it adds 10 Attack Power, which is
    like having a sparta stronger than a doombringer, which is what having
    a weapon 10 levels higher means.
    After using Iron Body, the defense penalty is completely negated.
    After applying multipliers from Power Strike and Slash Blast, this can
    easily raise your damage by a few hundred per hit. This would make a
    good second skill if you don't mind spending the extra MP on it.
    It costs 20 MP for 160 seconds at level 20.

    Power Guard - This is a powerful defensive skill. When you are hit with
    a touch attack(when you are ran or hitten by monsters), it reduces the
    damage done to you by a certain percent and also does that amount of
    damage to the monster.
    For example, an attack that would normally do 100 damage to you would do
    only 60 to you with level 30 Power Guard, and would also do 40
    damage to the monster.
    However, it has a fairly high MP cost and short duration compared with
    other Fighter spells.
    This skill will reduce the damage you take by a lot, but also eats up
    MP pretty quickly and has to be recast often.
    It's up to you to decide when the HP it saves you is worth the MP and
    repeated casting.

    4. Training Guide, I told you what to add, but how are you going to
    earn these points?

    ______________________________________________________________________
    Levels 1-10 : Snails, Orange Mushrooms, Slimes and Snails.

    ______________________________________________________________________
    Levels 10-15 : Slimes are your better choice here.

    ______________________________________________________________________
    Levels 15-20 : Slimes are still a good choice, tough you'll start
    getting attack skills here so Pig Beach, check
    http://www.hidden-street.net/maps/hiddenstreet.php

    ______________________________________________________________________
    Levels 20-25 :
    Victoria Island :
    Pigs are your paradise, and I actually had much fun
    there with my good warrior partner, with who I kept fighting to see who
    would level faster, and by the way, having a friend of your level might
    heat you up to making a lot of leveling so you outlevel him, or just to
    reach his level.
    Ossyria : At Aqualand, several sealife are weak and you may want to try
    this place though I wouldn抰 recommend.

    _______________________________________________________________________
    Levels 25-30 :
    Victoria Island :
    Warriors aren't much appreciated at Party Quest, mostly
    known as PQ, but from now on, you can handle Ligators finely, as well
    as Curse Eyes and King Slime, Neckis are a pain in the ass so just leave
    them to the mages/sins/archers.
    Your other alternative are hunting octopuses at Sleepywood's Hidden
    Streets, check http://www.hidden-street.net/maps/hiddenstreet.php again
    for moreinfo on where you could go, pigs are still a wonderful choice,
    or, if you have a good weapon, or by level 28 or so, with a normal weapon
    you can go Wild Boars, check http://www.hidden-
    street.net/maps/hiddenstreet.php again for the Two Lands of Wild Boar
    spread around Perion.
    Ossyria : If you don抰 like Wild Boars you can kill Jr. Sentinels at 20th
    floor of Orbis Tower or some sealife at Aqualand (don抰 forget Air
    Bubbles)

    ______________________________________________________________________
    Levels 30-35 : Congratz, you now are a fighter, or at least I hope you
    are if you're reading this guide.
    Victoria Island :
    Your reward is, more wildboars, really, this is the only thing you should
    fight.
    Ossyria :Jr. Sentinels are still an option for wild boars and sealife at
    Aqualand might be easier now.

    ______________________________________________________________________
    Levels 35-40 : Well, now you are where most warriors lose their fun in
    Maple, but please try not do it yourself.You can still fight wildboars
    here, but you might be sick of them by now..., if you are a Shield
    bearer you might want to move to fireboars ASAP, but being a two-handed
    weapon wielder, it'll be more profitable to remain in Wild Boars until
    level 38 or so.
    {An option for fireboars is Jr. Cats, in Orbis, as well as leattys,
    tough these damage you higher, the cats are usually called kitties, and
    there are three types of them, you might want to fight Jr. Lioners, the
    yellow ones, since they drop warrior equipment, Jr. Cellions are the
    red ones, they're good for getting flaming feathers, tough lioners got
    them as well, but with a smaller drop rate, the third ones are Jr.
    Grupins, though due to the high number of fire mages around,(they抮e weak
    against fire as cellions are against Ice and Lioners against Lighting),
    that place is usually crowded}.

    BUT...NOW WE HAVE LUDI PQ!!!
    "So what?" you may ask, since we're low level and being warriors most
    people won't want us on their parties.
    Yah, that's true you all know, warriors aren't needed in any part of PQ,
    but one thing to know about Alishar is :
    Sins and magicians suck against him, bowmen and warriors can pawn it in
    instants so every once in a while you WILL get in a party, but perhaps it
    ain't good to get there...yet for I suppose you really ain't strong
    enough to do much of a difference.
    We also have Ludi monsters which we can't forget eh?
    Ratz in Eos are exactly like kitties and boars, and you maybe could try
    blocktopus, but they're still hard.
    Teddy bears, duckies and toy soldiers(these will be a challenge)are
    somewhat like kitties and boars or ratz.
    In Aqualand you may want to try one of the other sealife though I
    wouldn抰 advice you to.I actually don抰 like fish >_>.

    __________________________________________________________________
    Levels 40-45 : Well, now you are on the upgrading area, the moment
    where you'll start to get sick of wearing the same set of armor for 10
    levels, get used to it tough, there's no alternative other than wearing
    weaker armor..., Fireboars are still a good choice, tough I prefer Jr.
    Kitten at Orbis.

    Ludi PQ is easier and more rewarding now, but you can try ratz still, toy
    soldiers, pandas in the inner clock tower and little or platoon chronos,
    but not Master ones.
    Sealife at Aqualand is nice, try out to see what can you kill.

    _____________________________________________________________________
    Levels 45-50 : Fireboars now are kinda...., loss of time, kitties are
    wonderful for making money, but if you prefer experience to money,
    you'll prefer Copper Drakes, tough you'll have a short profit there in
    the early 45's.
    Ludi PQ now is a must for fast leveling.Toy soldiers ain't worth anymore,
    neither pandas too much, but tobos aren't either for they are a bit
    stronger than you.
    There are also trixters along with blocktopuses in EOS which are very
    fair for leveling, they're the average leveling but rather boring, and
    boringness spreads easy on this game though I may be wrong, it's just I
    that find they boring, if you like them...Have fun!
    The nicer choice I've found is block gollems with a cleric or with a 3-4
    people party of people around your level.Of course you can still try
    block gollems without a cleric but it is almost profitless since you'll
    be basically paying for the pots you spent and only making a profit for
    pieces of equipment you find.
    There抯 also Sealife, I haven't trained on the monsters for this level
    yet but you could try since they seem to give average drops and XP.


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