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    Battle/Party Cleric Guide


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    Table of Contents
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    1.A - About my guide

    2.A - Intro to Magic

    3.A - Creating your Mage
    3.B - Magician
    3.C - Magician skill tree
    3.D - Magician skill path
    3.E - Job Changing

    4.A - Cleric
    4.B - Cleric skill tree
    4.C - Battle Cleric vs Party Cleric
    4.D - Battle Cleric skill path
    4.E - Party Cleric skill path
    4.F - Hybrid Cleric
    4.G - Hybrid Cleric skill path

    5.A - Leveling locations

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    1.A About my Guide
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    My guide will help you understand more about
    mages and guide you on what stats and skills
    you should put into for the perfect magician.

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    2.A Intro to Magic
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    Magic, an series of elements mainly used by Magicians.
    Magicians use ranged attacks to terminate its enemys
    other then melee them like the fierce spearman. People
    choose magic over melee for their own reasons. There
    are no wrong reasons. Its just fun to try other things
    and search every aspect of every skill to our desire.

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    3.A Creating your Mage
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    This may be a very time consuming opperation if
    you want to make a perfectionist mage.

    First of all, choose your weapon, clothing, hair
    style, ect.. Thats the easy part. The hard part
    is the Stats. And maybe sometimes a name can
    be tough because all the good ones are taken.

    Every time you create a character a random amount
    of stats will appear as your first option.

    Now unless it reads :

    Str : 4
    Dex : 4
    Int : 11
    Luk : 6

    You may want to re-roll. What your looking for is
    4 for Str and Dex. Of course, the chances of this
    happening are about 1/100 so it does take awile.
    If you eventually lose your patience 4/5 5/4 will
    be fine. Never go above 9 or you will lose damage
    as a mage in your magic attacks.

    Remember, it doesnt matter if you roll luck higher
    then int, because you will get your required stats
    as a beginer before turning into magician.

    All you need to remember is Int and Luck are your prime
    stats and to keep Luck 3 more then your original level.

    For example - Lvl 8 : Luck 11

    When it is 3 more then your original level after each
    level put 1 on luck and the rest on int.

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    3.B Magician
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    A commonly choson profession. Many different
    types of skills, all with their Pro's and Con's
    but all great in its own way. People choose
    Magician as a newb, which grow up to become
    high levels, perhaps the highest on your server,
    and become famous to everyone around you.

    Magician can choose from 3 different profesions,
    Fire/Poison Wizard, Ice/Lightning Wizard and Cleric.
    They all contain unique abilitys that once in your
    Maple life you want to try for yourself.

    However, choosing the profession that you want to be
    as for a very long time is a hard decision, which hits
    maplers very often from time to time.

    You could be a Fire/Poison Wizard, casting away the
    vicious flaming arrows unleashing havoc on the enemy or
    poisoning the enemys around you, killing them off one
    by one. The possibily of Freezing or mobing though
    you should choose to be an Ice/Lightning Wizard. But
    the reason your reading this guide is not to be a
    Fire, Ice, ect God, but to be a Holy warrior that
    helps others everyway they can.

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    3.C Magician Skill Tree
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    Improving MP Recovery : Master lvl 16 - Req : -

    With this, you'll be able to recover even more MP
    every 10 seconds.

    Improving MAX MP Increase : Master lvl 10 - Req : Imp Mp 5

    While having a level up, if AP is used on max MP,
    it raises the level increase on max MP.

    Magic Guard : Master lvl 20 - Req : -

    Temporarily replaces damage with MP instead of HP,
    if MP reaches 0, HP takes the full hit.

    Magic Armor : Master lvl 20 - Req : Magic Guard 3

    Temporarily boosts the weapon defense of the armor
    by blowing magic into it.

    Energy Bolt : Master lvl 20 - Req : -

    Use MP to attack 1 enemy with 1 fierce blow.

    Magic Claw : Master lvl 20 - Req : Energy Bolt 1

    Use MP to attack an enemy with 2 fierce blows.

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    3.D Magician Skill Path
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    Lvl 8 - Energy bolt - 1
    Lvl 9 - MP Recovery - 3
    Lvl 10 - MP Recovery - 2, MAX MP - 1
    Lvl 11 - MAX MP - 3
    Lvl 12 - MAX MP - 3
    Lvl 13 - MAX MP - 3
    Lvl 14 - Magic Claw - 3
    Lvl 15 - Magic Claw - 3
    Lvl 16 - Magic Claw - 3
    Lvl 17 - Magic Claw - 3
    Lvl 18 - Magic Claw - 3
    Lvl 19 - Magic Claw - 3
    Lvl 20 - Magic Claw - 2, MP Recovery - 1
    Lvl 21 - MP Recovery - 3
    Lvl 22 - MP Recovery - 3
    Lvl 23 - MP Recovery - 3
    Lvl 24 - MP Recovery - 1, Magic Gaurd 2
    Lvl 25 - Magic Guard - 3
    Lvl 26 - Magic Guard - 3
    Lvl 27 - Magic Gaurd - 3
    Lvl 28 - Magic Gaurd - 3
    Lvl 29 - Magic Gaurd - 3
    Lvl 30 - Magic Gaurd - 3

    End - Energy Bolt - 1
    MP Recovery - 16
    MAX MP - 10
    Magic Claw - 20
    Magic Gaurd - 20

    Reason - Energy bolt only goes to 1 because Magic Claw
    is alot better in damage. MP Recov and MAX MP are
    both maxed so you reached the full extent of MP.
    Magic Guard is better then Magic Armour because
    invincible IS Magic Armour, and 2 is just a waste
    of your all so precious skills.

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    3.E Job Changing
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    Hopefully because your reading this is because your
    ready to become your 2nd profession.

    First, go to "Grendal the really Old", the NPC who
    turned you into a Magician, to receive a letter to
    take to another NPC in the map "Forest north of Ellinia".
    After you talk to him you will be sent inside a tree with
    Horny Mushrooms and Curse eyes. Your aim is to kill these
    monsters and collect 30 Dark Marbles which will occasionly
    drop. (Estimate of a 1/3 drop rate).

    After completion talk to the NPC at the top of the map
    and you will be sent out and given "Proof of a Hero" which
    you will take back to Grendal the really old.

    Now all you have to do is choose your profession and Walaa,
    your a Cleric!

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    4.A Cleric
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    Cleric, the Holy warriors to Heal and Buff up
    other people and youself.

    Commonly choson over Wizards for their Holyness.
    The Holy knights have the ability to Healbomb the
    dead to destroy them, yes, heal does the opposite
    effect on the undead/demons.

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    4.B Cleric Skill Tree
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    MP Eater : Master Lvl 20 - Req : -

    Soak up an enemys MP, but when the monsters MP
    reaches 0, no more.

    Heal : Master Lvl 30 - Req : -

    Recovers HP of all party members around the area.
    The amount of healing depends of the number of people
    being healed.

    Invincible : Master lvl 20 - Req : -

    Temporarily decreases the Weapon Damage recieved.

    Teleport : Master Lvl 20 - Req : -

    Use the arrow keys to move to a distant location.
    The higher the lvl the less MP you use.

    Bless : Master Lvl 20 - Req : Invincible Lvl 5

    Temporarily increases the Wep.Def, Magic.Def, Accuracy
    and aviodabilityof you and your party members.

    Holy Arrow : Master Lvl 30 - Req : -

    Fires holy arrows. Damages highly to undead/demon
    based creatures.

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    4.C Battle Cleric vs Party Cleric
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    Battle Cleric PRO's :

    - Massive damage to Undead/Demons
    - Can heal and kick butt at the same time
    - Can buff, solo, heal making us one of the ultimate
    solo characters
    - Not having to buy HP/MP pots

    Battle Cleric CON's :

    - Solo-ing is lonely, Lol
    - Little damage against the strong creatures
    that arnt Undead/Demons
    - Will not have a Maxed skill because of Holy Arrow

    Party Cleric PRO's :

    - Accepted into alot of partys giving us alot of exp
    - Can make everyone super strong
    - Alrite damage to the undead
    - Maxed all helpful skills

    Party Cleric CON's :

    - Cant Solo very easily against the strong
    - Needs MP Pots because MP Eater is when you
    kill a monster not your team-mate.
    - Partying wont give you full exp taking longer
    to Lvl up

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    4.D Battle Cleric skill path
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    Lvl 30 - Teleport - 1
    Lvl 31 - Heal - 3
    Lvl 32 - Heal - 3
    Lvl 33 - Heal - 3
    Lvl 34 - Heal - 3
    Lvl 35 - Heal - 3
    Lvl 36 - Heal - 3
    Lvl 37 - Heal - 3
    Lvl 38 - Heal - 3
    Lvl 39 - Heal - 3
    Lvl 40 - Heal - 3
    Lvl 41 - Holy Arrow - 3
    Lvl 42 - Holy Arrow - 3
    Lvl 43 - Holy Arrow - 3
    Lvl 44 - Holy Arrow - 3
    Lvl 45 - Holy Arrow - 3
    Lvl 46 - Holy Arrow - 3
    Lvl 47 - Holy Arrow - 3
    Lvl 48 - Holy Arrow - 3
    Lvl 49 - Holy Arrow - 3
    Lvl 50 - Holy Arrow - 3
    Lvl 51 - MP Eater - 3
    Lvl 52 - MP Eater - 3
    Lvl 53 - MP Eater - 3
    Lvl 54 - MP Eater - 3
    Lvl 55 - MP Eater - 3
    Lvl 56 - MP Eater - 3
    Lvl 57 - MP Eater - 2, Invincible - 1
    Lvl 58 - Invincible - 3
    Lvl 59 - Invincible - 1, Bless - 2
    Lvl 60 - Bless - 3
    Lvl 61 - Bless - 3
    Lvl 62 - Bless - 3
    Lvl 63 - Bless - 3
    Lvl 64 - Bless - 3
    Lvl 65 - Bless - 3
    Lvl 66 - Invincible - 3
    Lvl 67 - Invincible - 3
    Lvl 68 - Invincible - 3
    Lvl 69 - Invincible - 3
    Lvl 70 - Invincible - 3

    End - Teleport - 1
    Heal - 30
    Holy Arrow - 30
    MP Eater - 20
    Invincible - 20
    Bless - 20

    Reason - Teleport is your first skill because lvl 1
    Heal will make absolutely no difference.
    Then onwards you will max heal because you
    will be party questing in ludi, not soloing
    yet. Then, you will get Holy Arrow followed
    by MP eater for obvious reasons, then on you
    will not longer need MP Pots or HP Pots. Now
    all thats left is your buffs. You may get
    Invincible first over bless but bless is more
    prefered.

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    4.E Party Cleric skill path
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    Lvl 30 - Teleport - 1
    Lvl 31 - Heal - 3
    Lvl 32 - Heal - 3
    Lvl 33 - Heal - 3
    Lvl 34 - Heal - 3
    Lvl 35 - Heal - 3
    Lvl 36 - Heal - 3
    Lvl 37 - Heal - 3
    Lvl 38 - Heal - 3
    Lvl 39 - Heal - 3
    Lvl 40 - Heal - 3
    Lvl 41 - Invincible - 3
    Lvl 42 - Invincible - 2, Bless - 1
    Lvl 43 - Bless - 3
    Lvl 44 - Bless - 3
    Lvl 45 - Bless - 3
    Lvl 46 - Bless - 3
    Lvl 47 - Bless - 3
    Lvl 48 - Bless - 3
    Lvl 49 - Bless - 1, Invincible - 2
    Lvl 50 - Invincible - 3
    Lvl 51 - Invincible - 3
    Lvl 52 - Invincible - 3
    Lvl 53 - Invincible - 3
    Lvl 54 - Invincible - 1, MP Eater - 2
    Lvl 55 - MP Eater - 3
    Lvl 56 - MP Eater - 3
    Lvl 57 - MP Eater - 3
    Lvl 58 - MP Eater - 3
    Lvl 59 - MP Eater - 3
    Lvl 60 - MP Eater - 2, Teleport - 1
    Lvl 61 - Teleport - 3
    Lvl 62 - Teleport - 3
    Lvl 63 - Teleport - 3
    Lvl 64 - Teleport - 3
    Lvl 65 - Teleport - 3
    Lvl 66 - Teleport - 3
    Lvl 67 - Teleport - 1, Holy Arrow - 2
    Lvl 68 - Holy Arrow - 3
    Lvl 69 - Holy Arrow - 3
    Lvl 70 - Holy Arrow - 3

    End - Teleport - 20
    Heal - 30
    Invincible - 20
    Bless - 20
    MP Eater - 20
    Holy Arrow - 11

    Reason - Maximum heal of course because if your in a
    party with a spearman you'll need to heal at
    least 10k hp, so maxing it is your best decision.
    Next you need buffs to help your party become stronger
    then MP eater for the undead you and your party may
    kill, and finnaly teleport so you dont waste so much
    MP, of course, you can swap MP eater for teleport.
    Your decision. Then with the rest of the skills put
    in Holy Arrow.

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    4.F Hybrid Cleric
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    A hybrid cleric is a strange build for people that
    want to try different things, they use weapons such
    as red Whip's, Snowboards, Korean Fan, all the common
    weapons that only require a level and no stats.

    When making a hybrid cleric your stats are different.
    You get int to 20 to make youself a magician and the
    rest go into str and dex. There is no gear that will
    have a pacific requirement so you have to choose the
    stats yourself. I prefer make dex double your level
    and the rest onto str.

    As for the gear, you wont be wearing magician equips
    because they require luck. You'll be wearing common
    equips such as Baseball cap, ice jeans, ect.

    The reason you want to make this is to be an individual
    try new things. The reason why its a hybrid cleric
    is for the support skills to help you in battle.

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    4.G Hybrid Cleric skill path
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    This skill path is also the skil path for magician.
    Some skills like energy bolt and magic claw arn't
    needed because int will increase the damage, and you
    only getting 20 int.

    Lvl 8 - Energy Bolt - 1
    Lvl 9 - MP Recovery - 3
    Lvl 10 - Mp Recovery - 2, MP Increase - 1
    Lvl 11 - MP Increase - 3
    Lvl 12 - MP Increase - 3
    Lvl 13 - Mp Increase - 3
    Lvl 14 - Magic Guard - 3
    Lvl 15 - Magic Guard - 3
    Lvl 16 - Magic Guard - 3
    Lvl 17 - Magic Guard - 3
    Lvl 18 - Magic Guard - 3
    Lvl 19 - Magic Guard - 3
    Lvl 20 - Magic Guard - 2, MP Recovery - 1
    Lvl 21 - MP Recovery - 3
    Lvl 22 - MP Recovery - 3
    Lvl 23 - MP Recovery - 3
    Lvl 24 - MP Recovery - 1, Magic armor - 2
    Lvl 25 - Magic Armor - 3
    Lvl 26 - Magic Armor - 3
    Lvl 27 - Magic Armor - 3
    Lvl 28 - Magic Armor - 3
    Lvl 29 - Magic Armor - 3
    Lvl 30 - Magic Armor - 3

    End - Energy Bolt - 1
    MP Recovery - 16
    MP Increase - 10
    Magic Guard - 20
    Magic Armor - 20

    Lvl 30 - Teleport - 1
    Lvl 31 - Heal - 3
    Lvl 32 - Heal - 2, Invincible - 1
    Lvl 33 - Invincible - 3
    Lvl 34 - Invincible - 1, bless - 2
    Lvl 35 - Bless - 3
    Lvl 36 - Bless - 3
    Lvl 37 - Bless - 3
    Lvl 38 - Bless - 3
    Lvl 39 - Bless - 3
    Lvl 40 - Bless - 3
    Lvl 41 - MP Eater - 3
    Lvl 42 - MP Eater - 3
    Lvl 43 - MP Eater - 3
    Lvl 44 - MP Eater - 3
    Lvl 45 - MP Eater - 3
    Lvl 46 - MP Eater - 3
    Lvl 47 - MP Eater - 2, Invincible - 1
    Lvl 48 - Invincible - 3
    Lvl 49 - Invincible - 3
    Lvl 50 - Invincible - 3
    Lvl 51 - Invincible - 3
    Lvl 52 - Invincible - 2, Heal - 1
    Lvl 53 - Heal - 3
    Lvl 54 - Heal - 3
    Lvl 55 - Heal - 3
    Lvl 56 - Heal - 3
    Lvl 57 - Heal - 3
    Lvl 58 - Heal - 3
    Lvl 59 - Heal - 3
    Lvl 60 - Heal - 3
    Lvl 61 - Teleport - 3
    Lvl 62 - Teleport - 3
    Lvl 63 - Teleport - 3
    Lvl 64 - Teleport - 3
    Lvl 65 - Teleport - 3
    Lvl 66 - Teleport - 3
    Lvl 67 - Teleport - 1, Holy Arrow - 2
    Lvl 68 - Holy Arrow - 3
    Lvl 69 - Holy Arrow - 3
    Lvl 70 - Holy Arrow - 3

    The skills end up the same but in a completely
    different order.

    End - Teleport - 20
    Heal - 30
    Invincible - 20
    Bless - 20
    MP Eater - 20
    Holy Arrow - 11

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    5.A Leveling Locations
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    1-8 : I know people say Green Snails and Blue Snails
    but it seems so slow, because it is. But it most likely
    is your best decision.

    BUT, I have an alternate route. Ever since an update
    I missed you have been able to do alot more quests
    on maple island, I recommend doing all the quests
    but NOT getting the reward for them untill level 7.
    That way when you get the rewards, they give 30-300
    exp. Very fast.

    9-15 : Henesys hunting grounds 1 : Slimes, and Mushrooms
    are fantastic but some of you might not be able to afford
    alot of MPs, so the best decision would be snails as you
    can 1-hit KO them.

    16-21 : Slimes and Orange Mushrooms, you can find them both
    at Henesys hunting grounds and slimes at the tree that grew.

    Or, pig beach, alot faster then slimes but a real pot waster.
    Only go here if you can afford alot of HP potions and MP
    potions.

    22-30 : Party Quest at Kerning. Very fast exp and you even
    get rewards. Though you are a low lvl, you are a mage so
    you are accept slightly easier then Warriors and Archers.
    If you decide that no-one will pick you till a higher level
    go fight green mushrooms.

    30-31 : Party Quest, nuff said.

    32-35 : Fire Boars and Wild Boars. Fire boars can be found
    at the flame land and wild boars can be found very oftenly
    around perion.

    36-50 : Ludibrium Party quest. EXCELLENT exp, about 45000 exp
    per pq, lvl 35s arnt accepted very easily either but keep trying.
    If you can't get accepted try Chronos or Teddys since your in ludibrium.

    51-60 : Wraiths at the subway. Not Jr's, The big load. Head deep in
    the subway to find them.

    61-70 : Coolie Zombies and Minor Zombies ^o^. Coolie's drop Cromi, White
    Seraphis and Dark Seraphis, weak to Holy, and give good exp. Very good
    to level on. Even though you may not need Cromi because you got thorns
    or something, still good to sell.

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