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    The Guide To A Well Rounded Magician

    well ok lets get started.
    from scratch!
    ______________________________________________________
    To be honest with you im not a pro maple story player. im jus sharing the
    difficulties and advantages I had on my way to become a good magician.Which
    can help you face problems better and exploit the advantages of a
    magician.!!
    dont get me wrong, im not a noob.
    ____________________________________________________________________

    _______________________________________________________
    On the right side of your screen you will see this:

    STR:
    DEXT:
    LUK:
    INT:

    well this is the basic stat points of your character. Each class has
    different needs in terms of stats. Like a warrior needs more str then a
    magician does.
    also you dont get to pick how your stats are balanced exactly. You will have
    to roll a dice and every roll has a different set of stats.
    for instance: first roll u might get this:
    ()()()
    STR:9
    DEXT:7
    LUK:4
    INT:5

    this is to my knowledge a good roll for a warrior, which you a
    magician-to-be wouldnt want.
    the best possible outcome for a magician would appear like this:
    STR:4
    DEXT:4
    LUK:8
    INT:9

    i got this roll when i started my magigian but it is very rare to get.
    this is an easier roll to get.
    ***
    STR:5
    DEXT:4
    LUK:8
    INT:8
    ____________
    it doesnt make any noticeable difference but if you roll the first one(),
    take it.
    If your impatient jus settle with the second roll*.Ok well your off!!
    you will start at a place called maple island.
    I advise to look for some easy quests there. Because once you leave the
    island you cant come back. So once your ready to leave the island, head over
    to the setting of this game.
    Victoria Island!
    ______________________
    The folowing is how to use your stats and not waste usefull points at level
    up.
    ____________________________
    When you reach level 2 put all you stat points into int.keep doing this
    until you have 20 int and still 7 or 8 luk.
    keep luk 3 more than you level and when it is 3 more then your level this
    is how to build from there.
    every level for the rest of ur magician days this is how it will be:
    4 into int.
    1 into luk
    EVERY LEVEL AND NO EXCEPTIONS!!!!!!
    DONT PUT INTO STRENGTH OR DEXT!!!!!!!
    VERY IMPORTANT!!!!!
    _____________________________________________________________________________________
    ok so you just arrived,first step of becoming a magician is get to lvl 8.
    this is probably the most boring time as a player in maple story. but from
    here its all fun!
    here is a table of all the monsters you will meet early on in the game.
    some good places to level:
    Green Snail: 3xp

    Blue Snail: 4xp
    Red Snail 8xp
    Shroom: 5xp
    Slime: 10xp
    _____________________________
    as it might be clear to you that the higher the xp reward the harder the
    monster.
    ____________________________________
    WHAT TO KILL?

    when your merely level 2-4 i suggest you train on green snails(which look
    torqoise but whatever)
    they are easy to kill at your level and give good xp for your stage.
    you might have crossed a blue snail which are fine to kill but not worth it
    compared to killing green snails.
    this is how it turns out:
    Green Snails: 3-6 hits 3xp.
    Blue SNails 6-12 hits 4xp
    When you think about it its not worth it.
    as you get closer to 8 you will level slower and slower and slower....
    well ok you have reached level 8.
    ___________________________________
    An alternative to training to level 8 is, to have a friend ranging from lvl
    18-23 party you at pig beach, you can just hand on the rope until he/she is
    done training you, you usually get between 2-3 xp for a regular pig and 3-4
    from a ribboned pig.
    ___________________________________________________________________________________________________________________________
    to become a magician go into your world map and see for your self where the
    area called "Ellinia"is on the map. once you spot it head over.
    once you've arrived climb all the way to the very top of the city.(and i
    mean very top!!!!)
    then you will see this lone building. enter it. talk to grendel and he will
    promote you to the job of magician:
    OK GOOD JOB YOUR A MAGICIAN NOW!!!!
    ________________________________________
    you will receive more mp points
    the title of magician
    and a book for your skills.
    this is how to place your skills:(this is the way i did it and im doing fine
    so you can always change it up a little bit, but try to stick to what is
    below.
    _____________________________________________________
    Level 8: Magic Bolt(1)
    Level 9: Improving MP Recovery(3)
    Level 10: Improving MP Recovery(2), Improving Max MP Increase(1)
    Level 11: Improving Max MP Increase(3)
    Level 12: Improving Max MP Increase(3)
    Level 13: Improving Max MP Increase(3)
    Level 14: Improving MP Recovery OR Magic Claw(3)
    Level 15: Improving MP Recovery OR Magic Claw(3)
    Level 16: Improving MP Recovery OR Magic Claw(3)
    Level 17: Improving MP Recovery OR Magic Claw(2), Magic Claw OR Improving MP
    Recovery(1)
    Level 18: Magic Claw OR Improving MP Recovery(3)
    Level 19: Magic Claw OR Improving MP Recovery(3)
    Level 20: Magic Claw OR Improving MP Recovery(3)
    Level 21: Save 3 SP
    Level 22: Save 3 SP
    Level 23: Save 3 SP
    Level 24: Magic Claw(10), Magic Guard(2)
    Level 25: Magic Guard(3)
    Level 26: Magic Guard(3)
    Level 27: Magic Guard(3)
    Level 28: Magic Guard(3)
    Level 29: Magic Guard(3)
    Level 30: Magic Guard(3)
    ______________________________________________________

    training spots:

    lvl 8+
    Slime tree Near Ellinia
    lvl 15+
    Pig Beach
    lvl 23+ Horny/Green mushroom tree near Ellinia
    lvl 23+ (alternative)Subway line 1
    lvl 25+ Stigers (just right of subway line 1
    lvl 28+ Land of the wild boar
    FINALLY LVL 30!!!!!
    _____________________________________________________
    Now you have the choice of becoming:
    Cleric
    Ice/Lightning Wizard
    Fire/Poison Wizard
    _________________________________________________________________________________________________________
    =-=-=-=-=-=-=-=-=-=-
    Ice/Lightning Wizard
    =-=-=-=-=-=-=-=-=-=-
    Ice lightning wizards command the elements of ice and lightning. Ice has the
    advantage of freezing enemies and hence stop them from attacking. Lightning
    can mass attack up to 6 targets simultaneously. From level 30 onwards, it is
    better for you to master either ice or lightning first. If you prefer to
    fight
    high level monsters efficiently and fight fire elemental creatures, go ice.
    If you prefer mass damage on lower level monsters, it is good to choose
    lightning to do 1-3 hit KO on lower level monsters

    Ice/Lightning Wizard Skill:
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    *MP Eater* =Passive= (ML: 20)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    At level 1, this skill has a 11% chance of stealing 21% of the enemy's MP.
    For every additional point into this skill, the chance of activating
    increase
    by 1% more and the MP stolen increases by 1% more.

    You might think 11% chance and 21% of enemy MP absorbed is low. Its true,
    you
    can absorb like 5 MP each successful time on a Green Mushroom for example.
    However, consider this, for every 1000 Green Mushroom killed, the expected
    MP stolen overall is 578. So on the long run since you need tens of
    thousands
    of monsters to raise a level, you would have stolen quite a lot of MP. Not
    to
    mention if you max this skill!

    Level 1: 11% chance of stealing 21% of enemy's MP
    Level 20: 30% chance of stealing 40% of enemy's MP

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    *Meditation* (ML: 20, R: MP Eater 3)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    MP used: 10 MP (level 1-10)
    20 MP (level 11-20)
    Increases Magic attack by 1 at level 1 and lasts for 10 seconds. For every
    additional level, Meditation adds 1 more to magic attack and last for 10
    seconds more. Meditation can also affect party members around you.

    Using Meditation allows your damage to increase and accuracy to increase. It
    allows you to kill monsters faster and with lesser spells.

    Level 1: + 1 magic attack, last for 10 seconds, 10 MP
    Level 20: +20 magic attack, last for 200 seconds, 20 MP

    =-=-=-=-=-=-=-=-=-=
    *Teleport* (ML: 20)
    =-=-=-=-=-=-=-=-=-=
    MP used: 60 MP (level 1)
    -3 more MP (level 2-10)
    -2 more MP (level 11-20)

    Teleport allows you to warp a short distance in a specified direction. This
    allow you to travel faster, avoid damage, and attack enemies further away.
    However, you cannot teleport past certain obstacles. Starts with teleport
    distance 130. Im not sure if distance will increase because I put 1 point
    into
    Teleport only. Can any one confirm?

    Teleport is good to use for lightning wizard as you can teleport into the
    middle of the crowd without having to jump in and take damage in the
    process.
    Its a useful skill and so put 1 point into it as early as possible and try
    to
    max it later.

    Level 1: 60 MP, 130 distance
    Level 2: 57 MP, 130 distance
    Level 3: 54 MP, 130 distance
    Level 4: 51 MP, 130 distance
    Level 5: 48 MP, 130 distance
    Level 6: 45 MP, 130 distance
    Level 7: 42 MP, 130 distance
    Level 8: 39 MP, 130 distance
    Level 9: 36 MP, 130 distance
    Level 10: 33 MP, 130 distance
    Level 11: 31 MP, 130 distance
    Level 12: 29 MP, 130 distance
    Level 13: 27 MP, 130 distance
    Level 14: 25 MP, 130 distance
    Level 15: 23 MP, 130 distance
    Level 16: 21 MP, 130 distance
    Level 17: 19 MP, 130 distance
    Level 18: 17 MP, 130 distance
    Level 19: 15 MP, 130 distance
    Level 20: 13 MP, 130 distance

    =-=-=-=-=-=-=-=
    *Slow* (ML: 20)
    =-=-=-=-=-=-=-=
    MP used: 8 MP (level 1-10)
    16 MP (level 11-20)

    Slow will reduce the movement speed of 6 monsters by 2 and last for 2
    seconds
    at level 1. For every additional point, the speed will be reduced by 2 more
    and last 2 seconds more.

    Not that great spell after all. It is useful only for a long stretch of
    terrain which you can do the hit-and-run technique. Don't add points into
    this
    if you can.

    Level 1: -2 Enemy Movement, 2 seconds duration, 8 MP
    Level 20: -40 Enemy Movement, 40 seconds duration, 16 MP

    =-=-=-=-=-=-=-=-=-=-
    *Cold Beam* (ML: 30)
    =-=-=-=-=-=-=-=-=-=-
    MP used: 12 MP (level 1-15)
    24 MP (level 16-30)

    Cold Beam creates icicles which will damage enemies and freeze them if they
    are freeze suceptible. Monsters of ice element and boss cannot be freezed.
    At level 1, base damage is 13, 1 second freeze and 15% mastery. For every 1
    level, base damage +3. For every 3 level, mastery +5%. At level 16, freeze
    duration doubles to 2 seconds. Cold Beam deals 150% damage to fire based
    monsters.

    This is the best skill for killing high level monsters, especially those
    with
    long range attacks. Without freezing them, they can still hit you from a
    distance away. For example, Lupins, Undead Lupins, Umti and Tauromancis and
    Taurospear. Cold Beam can kill fire boars in 1-2 hit KO soon and allow you
    to
    hunt Fire drakes efficiently.

    Level 1: 13 Base Damage, 1 second freeze, 12 MP, 15% mastery
    Level 30: 100 Base Damage, 2 second freeze, 24 MP, 60% mastery

    =-=-=-=-=-=-=-=-=-=-=-=
    *Thunder Bolt* (ML: 30)
    =-=-=-=-=-=-=-=-=-=-=-=
    MP used: 20 MP (level 1-15)
    40 MP (level 16-30)

    Thunderbolt hits up to 6 target around you and deals 150% damage to water
    elemental monsters. Base damage starts at 2 at level 1 and +2 for each
    additional level. Mastery +5% every 3 level.

    At around base damage of 50+ , you can easily kill monsters like Green
    Mushroom, Horny Mushroom with 1 hit. You can therefore choose a good spot
    for
    these creatures to spawn and fry them. Clang and Lorangs are weak to
    lightning
    too and you can hunt them when your level is very high. The damage of this
    spell starts too low though and takes long to build up.

    Ok, lightning wizards beware. Thunder Bolt can knockback. However, the
    direction of knockback is determined by the direction the monster is facing.
    If the monster is facing you, it will be pushed backwards. Unfortunately,
    if the monster's back is facing you, it will be pushed towards you and
    hurting
    you. The second situation happens often when you jump into a middle of a
    crowd
    where every monster is in a random direction. To avoid this, try to jump on
    one side of the crowd so all of them faces you. But by doing this, you might
    be unable to target some of them.

    Level 1: 2 Base Damage, 20 MP, 15% mastery
    Level 30: 60 Base Damage, 40 MP, 60% mastery
    __________________________________________________________________
    =-=-=-=-=-=-=-=-=-
    Fire/Poison Wizard
    =-=-=-=-=-=-=-=-=-
    Fire/Poison Wizards command the elements of fire and poison. In the 2nd job,
    fire has the single most powerful fire spell. It is easy for fire wizards to
    pick on ice monsters or high level monsters with as little hits as possible.
    Unfortunately, poison is not as useful since the damage takes place over
    time
    which in this period the monster can attack you.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    *MP Eater* =Passive= (ML: 20)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    See Ice/Lightning Wizard Skill: MP Eater

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    *Meditation* (ML: 20, R: MP Eater 3)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    See Ice/Lightning Wizard Skill: Meditation

    =-=-=-=-=-=-=-=-=-=
    *Teleport* (ML: 20)
    =-=-=-=-=-=-=-=-=-=
    See Ice/Lightning Wizard Skill: Teleport

    =-=-=-=-=-=-=-=
    *Slow* (ML: 20)
    =-=-=-=-=-=-=-=
    See Ice/Lightning Wizard Skill: Slow

    =-=-=-=-=-=-=-=-=-=-
    *Fire Arrow* (ML:30)
    =-=-=-=-=-=-=-=-=-=-
    MP used: 14 MP (level 1-15)
    28 MP (level 16-20)

    Fire arrow is a single fire spell which deals 150% damage to ice based
    monsters. At level 1, base damage is 33 and mastery is 15%. For every
    additional level, base damage +3. Mastery +5% every 3 level.

    This spell reaches a high damage of 120. This allow you to kill most
    monsters
    easily. It is good to go hunt Cold Eyes when this spell is maxed. Otherwise
    Dark Axe Stumps are also good for target practice.

    Level 1: Base Damage 33, 15% mastery, 14 MP used
    Level 30: Base Damage 120, 60% mastery, 28 MP used

    =-=-=-=-=-=-=-=-
    *Poison* (ML:30)
    =-=-=-=-=-=-=-=-
    MP used: 10 MP (level 1-15)
    20 MP (level 16-20)

    Poison does damage over time. At level 1, there is a 31% chance of poisoning
    a target, base damage is 12 and last for 4 seconds. Mastery starts at 15%
    and
    increases by 5% every 3 level. Base Damage +2, chance of success +1% and
    duration +4 seconds each level.

    My god! This skills is really useless. It cant even have a 100% success rate
    and will do only 1 damage to bosses. Give up on this skill will you?

    Level 1: Base Damage 12, 31% chance of success,4 seconds ,15 % mastery, 10
    MP
    Level 30: Base Damage 70, 60% chance of success,40 seconds ,60 % mastery,20
    MP
    ____________________________________________________________________________
    =-=-=-=
    Cleric
    =-=-=-=
    The holy wizards who own the unique healing spells which other class do not
    possess. Those who choose Cleric get to save up on potion money, charge into
    battle recklessly(since they can heal anyway). Unfortunately, they cant get
    to use high power spells and will be sticking to Magic Claw until if they
    like
    points into Holy Arrow. As a Cleric, you will certainly be welcomed by any
    party. The best benefit of Cleric is the ability to dispatch undead mobs
    quickly as Heal not only recovers HP of your party, but it also attacks
    multiple undead enemies. Although Holy Arrow has low base damage when maxed,
    it can still fry undead enemies.

    Cleric Skills:
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    *MP Eater* =Passive= (ML: 20)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    See Ice/Lightning Wizard Skill: MP Eater

    =-=-=-=-=-=-=-=
    *Heal* (ML: 30)
    =-=-=-=-=-=-=-=
    MP used: 12 (Level 1-15)
    24 (Level 16-30)

    Heals yourself and the party near you. Can damage undead enemies near you up
    to 6 targets. Starts with 10% of your HP healed at level 1. For every
    additional level, heal 10% more. The damage is determined by the number of
    monsters affected.

    This spell is why you want to be a cleric for. This can heal yourself, make
    you
    the hottest member in a party as well as do a Thunder Bolt like attack on
    those
    undeads. Max this skill first! I have seen people clinging to the rope and
    healing Undead Mushroom. Awww!

    Level 1: 12 MP, 10% of your HP healed
    Level 20: 24 MP, 300% of your HP healed

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    *Invincible* (ML: 20, R:Heal 5)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    MP used: 15 MP (Level 1-10)
    30 MP (Level 11-20)

    Level 1 Invincible reduces weapon damage by 11% for 15 seconds. 1% extra
    damage
    reduced for further levels. Durations extend 15 more seconds each level.

    Cool skill for a cleric, since a 30% damage reduction reduces the reliance
    on
    Magic Guard. This is because a cleric can heal fully his/her HP with high
    level
    into Heal but is still vulnerable to 1 hit KO monsters--such as Taurospear
    when
    you are level 40. To switch on Magic Guard drains MP unneccesary and waste
    MP
    since lost HP can be healed fully but not MP. So thats where invincible
    comes
    in. Its kind of like raise max HP by 30% and prevent 1 hit KOs from occuring
    so
    often. For exanple, 600 HP at level 40+ will be equivalent to having HP of
    780
    HP, thus surviving attacks from the Taurospear 700+ damage. Max this!

    Level 1: 15 MP, 11% damage reduced, 15 seconds duration
    Level 20: 30 MP, 30% damage reduced, 300 seconds duration

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    *Bless* (ML: 30, R: Invincible 5)
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    MP used: 12 MP (Level 1-15)
    24 MP (Level 16-30)

    Level 1 Bless increases party's accuracy, avoidability, weapon and magic
    defence by 1 for 10 seconds. For every additional level, Bless adds 1 more
    to the party's accuracy, avoidability, weapon and magic defence by 1 and
    last 10 seconds more.

    This skill makes people love clerics even more! However, this removes the
    need
    for you to put points in Magic Armour. For the cleric yourself, the benefits
    are restricted to avoidability and weapon defence since the others are not
    too
    relevant to a magician. In my opinion this may not be all that fantastic,
    but
    put some points into it to become the party's favourite. Don't max it if you
    have other priorities.

    Level 1: 12 MP, +1 to party's acc, avoid, weap and mag def for 10 seconds.
    Level 30: 24 MP, +30 to party's acc, avoid, weap and mag def for 300
    seconds.

    =-=-=-=-=-=-=-=-=-=
    *Teleport* (ML: 20)
    =-=-=-=-=-=-=-=-=-=
    See Ice/Lightning Wizard Skill: Teleport

    =-=-=-=-=-=-=-=-=-=-=
    *Holy Arrow* (ML: 30)
    =-=-=-=-=-=-=-=-=-=-=
    MP used: 12 MP (Level 1-15)
    24 MP (Level 16-30)

    Fires a Holy arrow at the enemy. Dark monsters recieve 150% of usual damage.
    Starts at 12 base damage and 15% mastery at level 1. Mastery increases by 5%
    for every 3 levels. Base damage +2 each level.

    Ok, this spell is a replacement for the Magic Claw and Heal when facing
    single
    dark monsters. This is useful since it has a higher base damage and after
    amplification, damage to Dark monsters will be large. However, against other
    normal monster the damage will only be slightly higher than Magic Claw. Good
    idea to max this.

    Level 1: 12 MP, 12 Base Damage, 15% mastery
    Level 1: 24 MP, 70 Base Damage, 60% mastery

     

    well thanks for choosing my guide to read.
    Happy maple-ing!
    _____________________________________
    Credits:
    TheMeatMage-Helped to level me and told me the basic build of a magician.
    TheAviii6-He introduced me to maple story.
    Orren-probably trained me the most out of everyone, and power leveled me.
    Dianakim93- Started me off with 10k mesos and advice with saving money and
    other usefull things.
    Phillip92-Didnt really help that much but would pummel me if i didnt mention
    him in the credits.
    Poopey173-Phillip92's lil noob brother
    Draglung86- This person inspired me to make a guide, and I used the same
    format as Draglung, so full credits to her for giving me the base format to
    my guide.Also I used some information from Draglung.
    =-=-=-=-=-=
    Resources
    =-=-=-=-=-=
    *Maple Global Site*: http://www.mapleglobal.com
    Thanks for creating this game and for basic informations that i cant recall.

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