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    White Knight Guide

    Version 2.0 updated includes:
    1: fixing some of my typos
    2: better training areas
    3: some touch ups

    =======================================================================================
    I. Pros/Cons
    II. WK skill distribution
    III. Training areas> kinda unorthodox <
    IV. Weapon usage
    V. Pick up lines
    VI. some legalstuff
    =======================================================================================

    I. Pros/cons
    Pros.
    1. High 3rd job dmg than sadar and spearman
    2. more MP than sadar
    3. more hp than spearman(without HB)
    4. kick ass elemental skills
    5. can make great pickup lines with element skills*more are the bottom*
    6: Mobbing is fast and easy with elemental charges paired with chargeblow allowing monsters to be stunned
    7: replaces wizards with stronger elemental skills and more hp
    Cons.
    1. Have to use same attacking skills most of the time like power strike and slash blast
    2. less mp than spearman
    3. less hp than sadar
    4. no cool screen shake skills like dragon roar and shout
    5. still no party skills
    6. limited to waht we can train on effectivly =/ kinda.
    7: suck for bosses because bosses are not affected by elemental magic.

    II. SKill distribution

    Level 70 Fire charge 1
    Level 71 Fire charge 4
    Level 72 Fire charge 7
    Level 73 Fire charge 10
    Level 74 Fire charge 13
    Level 75 Fire charge 16
    Level 76 Fire charge 19
    Level 77 Fire charge 22
    Level 78 Fire charge 25
    Level 79 Fire charge 28
    Level 80 Fire charge 30 charge blow 1
    Level 81 Charge blow 4
    Level 82 Charge blow 7
    Level 83 Charge blow 10
    Level 84 Charge blow 13
    Level 85 Charge blow 16
    Level 86 Charge blow 19
    Level 87 Charge blow 22
    Level 88 Charge blow 25
    Level 89 Charge blow 28
    Level 90 Charge blow 30 Thunder Charge 1
    Level 91 Thunder Charge 4
    Level 92 Thunder Charge 7
    Level 93 Thunder Charge 10
    Level 94 Thunder Charge 13
    Level 95 Thunder Charge 16
    Level 96 Thunder Charge 19
    Level 97 Thunder Charge 22
    Level 98 Thunder Charge 25
    Level 99 Thunder Charge 28
    Level 100 Thunder Charge 30 Ice charge 1
    Level 101 Ice charge 4
    Level 102 Ice charge 7
    Level 103 Ice charge 10
    Level 104 Ice charge 13
    Level 105 Ice charge 16
    Level 106 Ice charge 19
    Level 107 Ice charge 22
    Level 108 Ice charge 25
    Level 109 Ice charge 28
    Level 110 Ice charge 30 magic crash 1
    Level 111 Magic crash 4
    Level 112 Magic crash 7
    Level 113 Magic crash 10
    Level 114 Magic crash 13
    Level 115 Magic crash 16
    Level 116 Magic crash 19
    Level 117 Magic crash 1, Mp recovery 2
    Level 118 Mp recovery 5
    Level 119 Mp recovery 8
    Level 120 Mp recovery 11

    III. Traingin area.

    This is kinda unorthodox. =)

    ok lvl 70 - 79 train on hunting area 1, one map west of hennesy =p jk jk jk...
    ok for real lvl 70-73 train at coolies until fire charge is at level 10
    lvl 73-lvl 80 train at yetis and at lvl 76 you can choose to move upto yeti and pepe.
    here you will get great exp in ice valley 1 and 2. like 830 from YnP and 390 from transformed yetis =p
    and great drops. Level 80 move to ludibrium and train on the ghost pirates that are fire weak using fire charge. these guys can pack a wholop
    so pack a bunch of ice cream pops and be shure to take some dex pills to ensure that you can hit the 100%.
    LVL 90 so the the ghost vikings level 100 then you can train on wahtever the hell u want, im not even that far yet, =p still at duals.!!!

    IV. Weapons.

    Swords i chose swords because i had a bunch of money and they look cooler
    Pages should btw use blunt weapons, one because they are cheap as hell, but slightly stronger. But they are slower.
    lukily BW booster makes things even out.

    V. Pick up lines with elemental charges! =p you will be a []0.[].[]\/[].[]0

    ok 1. fire charge. Is it hot in here,*flame charge* or is it just You? nope nope its jsut you =p
    2. Fire charge. Its getting hot in here*flame charge* so take off all your cloths!
    3. Ice charge. Bhuurrr*ice charge* its cold, gimme a hug cuz u so HOT*flame charge*
    4. lightning charge. ZAP*lightning charge* ouch, you electrify me baby

     

    PS PS PS PS PS PS PS PS PS PS PS PS PS PS PS

    Lightning charge is 1.5% more damage to lightning weak
    Fire charge is 2% damage to fire weak
    Ice is 1.5% more damage to ice weak( also freeze animation )

    VI. Legal stuff

    Umm not much to say but that this stuff all writen above is all original, non of it was coppied from other forums, databases,
    or such. All was created from my personal experiences and ideas. Any similarites to taht of other guides is only coincidental
    and i do claim all rights to this guide. copywrited 2006-2007 by Sanchit Kamble

     

    Yall chek out my FaceBook : Sanchit Kamble

    TY, Nexon/ Hidden-street/ Basil/ Wizet/ Maplers/ Too all my firends on maple/

    Looking for a wife in Maple, should have NX, but i will pay for wedding.!

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